Ok, so what I know, I can change the bsp version easily by hex editing, but that leaves me with an "Funny lump error" as they seems to call it.
Do I really need to recompile my levels to do this and if so, where do I get a proper compiler? =)
@CZghost - Quake Live is over. There is not going to be any more official mappacks. This topic strictly concerns the Workshop (and about an author adding their own original work at that, which is something the workshop doesn't have enough of!!!)
Edited 2.42 minutes after the original posting.
There's a QL build switch with the GtkRadiant 1.6.x q3map2... I think it's -game ql.
If you'd like I could send a link for modified Solitude entities with QL features added? Really eager to finally see that map in play!
This is Rustgrad at steam workshop -> steamcommunity.com...es/filedetails/
I'm asking since I have roughly more than 80maps in my q3 folder which I would like now to convert and play online in quakelive.
The thing is I do not wish to steal someones credits, just to make it available inside quakelive for server with custom maps mappool. And afkors if the map in it's original readme has author's e-mail I will contact the author and let him know, otherwise I'll just convert and give a credit to him in description.
If that is forbidden I just won't do it.
Thanks everyone for constructive feedback.....also I myself haven't ever made a map, but I'm really interested in the process of doing so, are there any good tutorials to start with?
Cheers to all
@White_Insane, I don't think you should convert those maps, I think you should try and get in contact with the author. I can however understand if that's not possible... hmm
Somebody just uploaded The Simpsons Map to QL. Content creators that spend actual effort just got fucked over :/
I've seen ONE workshop thing removed though, the Conni model - only because it was nude; nevermind the obvious permission issues...
Edited 4.05 minutes after the original posting.
@CZghost - if you ever payed quakelive premium or pro for yearly subscription then just contact support, you will get the free game. Quake3 is also not a free game tbh. it's even more expensive than quakelive is now, the thing is there is quake3 to download via torrent. I bought q3 in 2001 and payed it 50$ at that time, 10€ for this is nothing. If you never bought the game, maybe it's time to show them support no matter what, for me using the product but refusing to buy it is a no-no in my head, or maybe that's just me.
@hipshot I will try to convert 2 maps and add to workshop in coming days with credits to authors, (those few maps dated 8+years) and see how it goes. also what is the last version of q3map2 ? I found 5.16 on moddb....or there is a newer version somewhere ?
Edited 1.35 minutes after the original posting.
I'm afraid it's bad luck for those of us in this situation, my friend.
@czghost I ll probably be playing quake till I die so 10€ is a funny price:)
UT(4) vs Toxikk is a similar situation, especially with Toxikk ripping off UT maps wholesale now.
But back on topic, what about the .aas? I read there's a BSPC versioning crisis so there's no way to bot your new QL maps.
Edited 3.05 minutes after the original posting.
What you do is that you compile the aas using the old version of bspc with the line "bspc.exe -bsp2aas m8/rustgrad.bsp -forcesidesvisible" then you use the newer Q3map2 (5.17) with the line "q3map2.exe -fixaas rustgrad.bsp". What happens now is that the old aas becomes corrupted, just open a hex editor and change the first 4 set of 00s from 00 00 00 00 to 45 41 41 53, now it's a proper aas again, but it will be out of date, so run this with the newer bspc, "bspc.exe -optimize -reach rustgrad.aas"
I used these steps and the one above to convert rustgrad from Q3 to QL with bots and so.
I doubt that authors of those maps are still active here. It would be great to save those maps from dying and add them to QL or to Workshop Steam.
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