shaman&dragon(remix) by
acid is the result of the demand
for a TeamDM version of the original shaman&dragon. In my opinion this version
is the definite better of the two and there are plenty of other people in
the community which completely agree.
The majority of the difference was made through the use of angling off some
of the floor, like the little platform in between the MH and RL, now it is
possible to get a well grounded double jump up to the MH from the RL on the
bottom floor, and a platform has also been added to allow you to jump up to
the MH from the other area of the map also. You could almost refer to this
version as the easier one of the two.
There has been some other subtle changes also which vastly improve the
overall flow of the map, along with item placement, and gamma has been
increased to be brighter slightly in this version.
If your a fan of the original, than your going to want to download this
version as it is a major improvement.
Throw cpm1a and cpm3 in a blender and grind them up. Open it up and pour
it out, and you have this map. It has the classic taste of the early
challenge pro maps yet it glares straight in your face the realization of
the possibilities of promode movement of today. I don't see why this
wouldn't even make a good tourney map also.
Give it a try and play it the way it is now, and tell me if you think I'm
wrong, but I guarantee you'll find the changes an overall improvement.
I've heard a variance of opinion on the style of this maps' texture scheme,
but if you're looking for a map that really hasn't been tapped into yet as
far as it's potential for a great duel experience than you really will like
this map. It's really addictive, and open to so many
possibilities.
Reviewed by v1l31650