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q3wctf
CTF 6-24 player
FileFront, MHGaming, ..::LvL (7.87MiB, 13,206 d/loads)
Readme    Maps by Author    Authors site
Rate release: Currently 7.96 / 10 (228 votes)
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7.96
2d3e92abba88c4b3d27c9fba673fb053
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Three CTF maps released by The ThreeWave Team, all high quality in every way, My only really problem was the vastness of some of them with 3vs3 teams (still the readme says medium size games). The frame rate seems to get a bit low in some points. My personal favourite is Finnegan's Revenge

A must have CTF pack for the fans, but lowend users will want to turn the curves down.

3
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Posted comments:
#67 Takkie
18 Oct 2006, 8:18 pm
Cool idea Tig... this featured level thingy
and a fine choice you´ve made.
Just installed threewave a few days ago (again) and played these really really nice maps over and over and over again, against the bots.
SWEET!!!
Then I saw you put this ´blast from the past´ here on ..::LvL

man, it rang my chimes...
cool

#66 death tap
Not registered
02 May 2003, 9:10 pm
worth the game play.
#65 sir dalu
Not registered
13 May 2002, 5:15 pm
Excellent!!
#64 mame
Not registered
07 Apr 2002, 1:59 am
!
#63 The Loader
Not registered
07 Sep 2001, 1:44 pm
10 that´s it !!
#62 Entropy
Not registered
03 Jun 2001, 1:27 pm
#2 is by far the best of the three, but everything considered, they're all good maps. Play is a little slow with small teams. Most enjoyable on-line games have been with 6vs6 or more...

#61 Death
Not registered
16 May 2001, 10:44 am
Essential for online ctf
#60 not entered
Not registered
08 Mar 2001, 7:25 am
hi! I'm japanese :)
#59 DreamKing
Not registered
07 Feb 2001, 5:18 am
After playing these maps for almost a year now I have to say they are really excellent! My only complaint is the respawn areas...some are just too close to the enemy's flag. This causes several problems in my opinion:

1) If you're on defense and get fragged there's a good chance you'll be nowhere near the action of recovering the flag when you respawn.

2) When you're on offense and returning with the flag there are times you may run into the same person you fragged several times before during the same run.

3) Many times you respawn in enemy territory and they are just camping there and frag you again and again...very annoying.

Overall though, I give this package a 10.

#58 Bi0
Not registered
01 Jan 2001, 3:21 am
mmmm, phat. These levels are swee-at. Biggup the Zoid 'n' Casey massiv, selecta.
#57 11
Not registered
27 Nov 2000, 6:10 am
good
#56 cockmaster
Not registered
05 Oct 2000, 10:22 am
probably the best ctf maps out there. my favorite by far
#55 [LA]AZRAEL
Not registered
12 Sep 2000, 8:19 pm
sorry but needed another post !

Bloodlust is actually q3wctf1 , my mistake and of course the best is the q3wctf2 aldo very fast and happens alot to be both teams searching for the enemy flag carrier , the size helps to finish this situation quick but theres lot of corners to hide thru rj! :)) the other maps require 4vs4 minimun and if there were more rockets for attackers on q3wctf1 (the bigger) the map would be faster! the middle section is great for speed, rjumps and strafe jumps fans! the easy to defend flag room can be breached easily by rjumpers or u need powerups to capture, after all the work to get out usually u get caught in the middle section by a rail. some little improvements would made this map the best of all. one of those maps id love to be beta tester and give my opinion before coming out!

#54 [LA]AZRAEL
Not registered
12 Sep 2000, 8:10 pm
This 3 maps are great! very good gameplay item placement ,colors and design . The best ctf around! best than the ones in the q3box !!! only problem is the lack of rockets for attackers in q3wctf3 (bloodlust), and bots tend to stick to one entrance in the two bigger maps )the rest is pure Fun, stategy and excelent gamplay!
#53 -sharky-
Not registered
22 Aug 2000, 11:13 pm
If you want big lev's then here ya go. Good fun -

8/10

#52 1 fragger ;-)
Not registered
07 Aug 2000, 2:26 pm
a reference, a must-play in CTF !
#51 undeaDDisney
Not registered
07 Jul 2000, 10:48 am
This custom maps are the only ones, the bots do well on ctf!
#50 Drunken Boxer
Not registered
16 Jun 2000, 1:02 pm
q3wctf1 - Too big. Looks like it should be a grapple map. Takes for ever to get from flag to flag. Too many powerups.

q3wctf2 - Great map for large teams, sucks for small teams (actually, this applies to all three maps). My fav of the three.

q3wctf3 - Also good. Too many powerups (especially within the bases).

#49 Manhattan
Not registered
27 May 2000, 8:53 pm
Great maps, wctf2 the best map around for competitive q3ctf no doubt. wctf1 is to easy to defend for the weaker team so they can try a 5 man defense and hope for a draw. but allaround these 3 maps are the best.
#48 not entered
Not registered
15 May 2000, 2:15 am
well, very well
#47 Rumpelstielzchenman
Not registered
05 May 2000, 1:23 am
call me stupid peups, but i just dont know how to install this map!!! Could someone send me an instruction to steffen.holzhaeuser-at-gmx.de

thnx from the stupiest user there probably is!!!

#46 Kythkin
Not registered
30 Apr 2000, 10:43 am
I can't recommend these maps, the shader conflicts with the default ctf.shader several textures are screwed up in default maps because of this, dm12 and ctf levels. A few others.
#45 Why comment
Not registered
22 Apr 2000, 7:23 pm
About something u havent played
#44 nbmnmm
Not registered
17 Apr 2000, 1:14 pm
m mmm m
#43 Jim
Not registered
27 Mar 2000, 5:04 pm
hard to believe I never rated these maps. They are some good maps, and of all non-standard Q3 maps I've downloaded, these are certainly the most often played- enough so that I actually consider them to be "standard" by now.

q3wctf1 - Bloodlust- 7

I think this is the weakest of the three. I don't know what it is about it that I don't like- maybe the large sprawling areas, maybe the styling, or maybe the very bright areas in the shallow pools in each base (I hate max-brightness). It plays well tho.

q3wctf2 - Courtyard Conundrum - 9

This map I enjoy very much. Its a very nice layout for a medium sized CTF- and the architecture and detailing are done very well.

q3wctf3 - Finnegan's Revenge - 10

This one is my favorite of the three. Excellent layout, excellend architecture and detailing. Lighting and texturing are very well done. There's not one area of this map that doesn't look good. Item placement and playability are very good. I think this plays best map is best with at least 6-8 players per team, and often the timelimit passes with neither team making more than three caps during a good game.

overall average - 8.67 rounded up to a 9

#42 not entered
Not registered
18 Mar 2000, 8:55 pm
I LOVE the open areas of the maps. I don't know why everyone is complaining. Aren't you all tired of the cramped levels typical of Quake games? I know I am !!!!!
#41 scumbucket
Not registered
12 Mar 2000, 9:17 am
"Finnegan's Revenge" has an upper level and a lower level in the bases. What I don't get is how to get to the other part of the lower level. I never see the bots up there and no amount of Rocket Jumping gets me over there. What's the deal?

#40 Zero Degree
Not registered
29 Feb 2000, 3:25 pm
I love the length of this map. Also I like it that you can grab just about every weapon near the base instead of having to venture to far out and get killed with only a machine gun. I think there could be a different powerup location. At least a quad damage near the base.. All in All I love this map.
#39 not entered
Not registered
29 Feb 2000, 3:25 pm
I love the length of this map. Also I like it that you can grab just about every weapon near the base instead of having to venture to far out and get killed with only a machine gun. I think there could be a different powerup location. At least a quad damage near the base.. All in All I love this map.
#38 serpent2
Not registered
26 Feb 2000, 7:19 pm
it rocks hard
#37 Greyfox
Not registered
24 Feb 2000, 3:42 pm
I really like the maps - They are really great maps. Not so good for lower end systems though! The size of them means the frame rate seems a bit laggy on my system for a while but after about 5 minutes it picks up fine.

But maybe thats just on my computer! =)

#36 Grunt
Not registered
23 Feb 2000, 6:44 am
I just say WOW! This is the best maps I ever played in CTF (I am by the way a CTF freak) But as I have a 56k modem it took a while to download these maps but it was worth waiting for. I sat for like 3-4 hours (!) with these maps after I downloaded it and I just can't stop playing it. It has the right CTF feeling when you play it. I have no complains, none at all. Keep up mapping, I am thirsty for more!

The Swedish Grunt

#35 KnightMB
Not registered
22 Feb 2000, 2:09 pm
Nice maps. Probably should have been included with the CD, but I don't mind downloading them because I have a high speed connection. Keep up the good work Zoid.
#34 Barbiedoll69
Not registered
21 Feb 2000, 10:34 pm
Well, do I really expect any less from map god Zoid? :)

All three of the new maps are great, albeit a little large.
great for CTF matches over 12 players.

I wish these were included in the original sets. Not that the
4 that came with the game are any less of quality... but after hours of play, you do start to desire variety. I'm glad these new maps are showing up on the servers everywhere.

PS: Zoid, please keep 'em coming!

#33 Kaled
Not registered
19 Feb 2000, 11:24 am
These maps are great, and they are even better if you can play them with hook, but I'm not sure if the original CTF's (that came w/game) aren't better when playing with the hook. I have played all of the threewave maps hundreds of times already, and agree that some smaller spaces might be nice, basically they all require a significant amount of team play to be really fun, which is something I find way too absent in most online games.
#32 Mr.Little Guy
Not registered
16 Feb 2000, 6:35 pm
Better than the original maps!
#31 Tarbelly
Not registered
14 Feb 2000, 3:18 pm
Veddy Nice! Should have been on the Q3 cd.
#30 mad-dog
Not registered
07 Feb 2000, 9:46 pm
saved q3ctf! thanx guys
#29 Renalicious
Not registered
07 Feb 2000, 9:42 pm
Awesome maps! Can't wait till more come out! =D
#28 McCow
Not registered
07 Feb 2000, 9:36 pm
q3wctf3 is the bomb baby. These are the maps that should have been released with the game imho.

#27 IRON_MONKEY
Not registered
03 Feb 2000, 2:40 pm
In the past I have been one of the many that have given Zoid shit on the changes that have occured in Q2CTF and Q3CTF over time. I suddenly find myself thinking what it must be like to release an old success mod like ctf for a new Quake3 style game and again much like Q2CTF have fans turn on you about change. So here it is, I been a fool :)! The no grapple call rocks! the new maps rock! Hell bro you rock!. With the exception of "q3ctf4... which should have been Japanese Castles by G1zm0. Good work holding true Zoidman. Keys that first time in Q1 oh yea!. Hell maybe change is good!. Props to you bro!
#26 Grizzly Killer
Not registered
26 Jan 2000, 11:46 am
One of the best maps of the moment.

Pretty good...

#25 [667]TheRipper
Not registered
20 Jan 2000, 11:53 pm
Best maps ever for Q3A

Played them all on a lan with 20 people. they rock!!!!!!!

Zoid rulezz!!!

#24 Quincy
Not registered
16 Jan 2000, 4:00 am
q3wctf1 and q3wctf3 are fuckin' great.
Very good use of lightning an curved surfaces.

Q3wctf2 also looks very good, but i dont like it very much. The Base is tooo big. It doesnt match the quality of the other two maps.

But all ctflers must have this Mappack !!

#23 John_Rocker
Not registered
07 Jan 2000, 10:20 am
Its tight........
#22 DeMon{gX}
Not registered
05 Jan 2000, 11:31 am
Zoid's maps are nice. They are not quite up to spec with the arenas that shiped with Q3A. He tends to use odd textures in places and neglects to pollish the small details and sometimes the levels suffer visually, but they are well designed and play wonderfully!
#21 Junky
Not registered
04 Jan 2000, 2:53 pm
PLayed it for dayz..
#20 Dr. Feelgood
Not registered
03 Jan 2000, 9:09 pm
Apperance: Top notch. Professional all the way.

Playability: oh yes!

Bots: worth a try

Overall this is where they all sould be. Mappers take a look and follow the leader!

#19 Katie Holmes
Not registered
03 Jan 2000, 4:22 am
Forgot to say that this site is great so far and I will definitely be checking it daily for new maps and reviews. Good job!
#18 Katie Holmes
Not registered
03 Jan 2000, 4:20 am
Really cool maps for the first few days, if you really played the hell out of the other four, its a nice change of pace. With my avg ping of 175-225 i cant stand the first map... seems like a get railed over and over again in that huge middle area. The second map has great team strategy capabilities. The third map is fast paced with the tight hallways.

I would really like to see some more maps like q3ctf3, which is my favorite.

#17 Dwarlock
Not registered
03 Jan 2000, 12:57 am
nice, but very large,

will tide me ovwr well till some more capture maps come out

I like the fact that unlike many maps these are accesable from the menu, rather than only the console

#16 not entered
Not registered
03 Jan 2000, 12:31 am
The maps are very good, but the low fps rates suck
#15 Riot
Not registered
02 Jan 2000, 3:24 pm
Fun playin, but it gets a bit slow cos of the open spaces in the maps.

More tiny Ctf maps plz!

#14 Dr Qube
Not registered
02 Jan 2000, 8:55 am
Oh joy.... these are superb 10/10
#13 not entered
Not registered
01 Jan 2000, 7:35 pm
yah I vote 10 b/c i'm a beaver
#12 [p5]Gawain
Not registered
01 Jan 2000, 6:34 am
I liked these maps, though they were definitely too open, and gameplay occasionally got a little slow, (in q3?? isn't that impossible?), but then i love a good up front ass-kicking rather than ctf.
#11 Neo Genesis
Not registered
31 Dec 1999, 3:19 pm
This page looks NICE with a nice selection of maps. Love it man keep up the good work!
#10 Waffle King
Not registered
31 Dec 1999, 12:33 pm
It seems like Zoid likes big open areas, ala Capture Showdown (q2ctf4). One of the levels in this pack features a "base" which feels more like a giant room with a flag in the corner, along with an upper area high above. Sometimes you'll find maps with big rooms connected by small hallways, but generally the flow is big, Big, BIG!

Oddly enough, Zoid pours out big maps but the public isn't as interested in that. The Airstrike CTF map in Q2, a popular one (at least at first), has some sometimes-narrow, sometimes-wide cliffs people fight on. McKinley is THE mother of all CTF maps, and it consists of mostly small tunnels with that big pond in the middle. McKinley itself is so popular that Zoid redid it in Q2CTF, driving it's popularity again. You'll now find McKinley clones available for Unreal RealCTF and UT CTF.

Why does Zoid keep making large, sprawling rooms? You got me.

#9 Quazi
Not registered
31 Dec 1999, 10:24 am
The first level was a remake of a Threewave CTF v2 level for Quake1 (ctf2m3 or something..) This makes me wonder.. Is the whole idea of porting old levels into Quake3 a "big thing" now? If so, I'm waiting for some of the old Thunderwalker levels to show up! "The Cheat Complex", "The Crown of Ares", "Gadianton", "Washout"!! WOW! Them's were the days!

PS. I can't build levels worth a snot, but I sure can play them!

#8 QuartZ
Not registered
31 Dec 1999, 1:39 am
Gameplay on these maps are for the most part the only thing that saves them. As for their architecture and textures/details, the id maps are SO much better looking. I understand Zoid's commitment to design/gameplay...but these maps are butt ugly on the Q3A engine. They look like they were made for Quake 1 and ported to Q3. He should have handed these maps off to the other id mappers for finishing touches..still fun to play!
#7 Holesinswiss
Not registered
30 Dec 1999, 11:42 am
Great maps overall, I prefer them over the original 4, but those 4 are pretty decent as well.

I agree - McKinley needs its third incarnation (fourth, actually) to complete the series. :)

#6 Entity
Not registered
30 Dec 1999, 11:37 am
Really kewl What Else Can One Say
#5 Boeiend
Not registered
30 Dec 1999, 11:05 am
altough the design (textures light) is quite good

the maps are absolutely unplayable, because they are mostly just wide open spaces without real hallways

#4 _6D_Wizard_6D_
Not registered
30 Dec 1999, 9:29 am
I found the maps were fairly good with the usage of textures, and the weapon and powerup layout was pretty good. My only problem was that the maps were vast and very VERY open. Theses maps did not feel "Arena" like and therefore required new strategies. I am not opposed to this but I did not like it how it seemed detached from Q3A when the maps were an official release. Overall I prefer playing the Q3CTF1,2,3 maps over these ones.
#3 Duncan
Not registered
30 Dec 1999, 9:06 am
Good maps, but where's McKinley III? I'd love to see some of the Q2CTF maps made with the Q3 engine and jump pads.
#2 Cheetah(s4)
Not registered
30 Dec 1999, 8:06 am
This is a great CTF map for around 6 to 8 people. It has great level desighn and just enough distance between the two flags. The level is decorated nicely and the lighing is great. The only problem with the map that I could find was that it's only big enough for at most 8 players.
#1 ProdigyXL
Not registered
30 Dec 1999, 8:05 am
These maps take you back to the traditional feel of CTF. Memories of Quake I CTF matches seem to be sparked while playing these superb maps. Very high quailty, and very professional.
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