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5e80d49eafd1cec4a847934be2eedb27
mountain64 by sedric - 07 Sep 2000
More than 5 years oldAt least 50 votes
Download » FileFront, MHGaming, ..::LvL (2.26MiB, 5,043 d/loads) - Add to My maps - Permalink - digg it!
mountain64
DM 4-10 player
FileFront, MHGaming, ..::LvL (2.26MiB, 5,043 d/loads)
Readme    Maps by Author
Rate release: Currently 7.39 / 10 (54 votes)
147
7.39
0fee79a03474b30b9376017b17b7eece
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Imagine eight players running around a mountain fort, jumping and falling really long distances trying to take out each other - pretty cool fun :] The author has done a great job in keeping the frame rate up as high as possible, yet still maintains an organic, rocky style. The gameplay is best outside and falls a little short inside the fort. Railgun is King on this map. Bots play fine.

A fun map for a 6+ player LAN.

540
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Posted comments:
#26 Shadowdane
20 Nov 2008, 6:48 pm
let see...
crappy texturing [check]
crappy lighting [check]
boring gameplay [check]

i got bored with it after about 15 mins... next please

#25 Richard
Not registered
07 Aug 2008, 12:30 pm
This is my favorite map. Played it for hours many times. Very versatile and good enough play to be interesting. Thanks Sedric
#24 Nitebeat
Not registered
04 Apr 2003, 5:52 am
Been a while I've played this map...from what I remember it wasn't bad. Not that good either, but ok.

Didn't like any indoor fighting.
#23 moss
Not registered
08 Nov 2002, 12:24 pm
men, I like this map ;)
#22 Lord Graga The Nurgling
Not registered
27 Nov 2001, 5:25 am
This map is one of best ive ever played, it need some more detail, and maybe some beziers would make the earth look realistic.
#21 M0NSTERZER0
Not registered
23 Nov 2001, 11:59 am
two thumbs up

#20 pez
Not registered
07 Sep 2001, 6:01 pm
great with 20 bots
#19 ted striker
Not registered
05 Aug 2001, 7:29 pm
this is a great map!! is sedric a proffessional? if not, hes should be, because this is awesome!!
#18 Azr
Not registered
29 May 2001, 7:13 pm
Pretty shithouse lookin' textures, but the gameplay isn't too bad. 5 and a half outa 10
#17 Snake
Not registered
27 Feb 2001, 3:54 pm
good gameplay, but the textures do not blend well.
#16 sedric
Not registered
20 Feb 2001, 9:33 am
thanks alot fellas for all your comments, i had a great time making this level, and i hope you like the next!
#15 Jackmutent
Not registered
12 Feb 2001, 1:21 pm
*SNIFF* Ahhh I sawr dis one in a rescent Mario game namingly Super Mario World 3 *SNIIIFFF* Ahhhhh Jus' came out yesterdey on Dreamcast, Nintendo outta buisness, Mario fired *SNIFF* Ahhh dats a dun good one I say two thumps up!
#14 Kith Winter
Not registered
18 Sep 2000, 8:06 pm
We play this one @ the office (on break of course!), it's awesome!
#13 bossi
Not registered
13 Sep 2000, 2:39 am
One of the best levels we ever played 1-on-1. We spent hours to seek and destroy each other.

We hope, someone makes another level with rocks, a very good idea.

#12 pjw
Not registered
12 Sep 2000, 3:13 pm
Sorry, I may be odd (hell, I know I'm odd), but I really like this map! Believe it or not, a buddy and I spent about 3 hours one day playing 1-on-1 and had a hell of a lot of fun ducking and dodging from cover to cover, wondering where that next rail shot is going to come from . . .

Even though it's a game, some of the very cool jump possibilities make me catch my breath a little (e.g. try rocket jumping off the jump pad under the RG and landing on the megahealth--whee, I'm Superman! :-), and there are some fun sniper spots (e.g. head up the slope to the right (as you're facing out) of the RL ammo/teleporter room and you will find yourself on a little ledge about 200 scale feet over the PG stairway). Yeah, there could have been a little more polishing done in places, but it will stay on my HD for sure . . .

#11 crap
Not registered
11 Sep 2000, 10:02 am
sorry i should say somthing about the map hmmmmmmmmmmmmmmmmmmmmmmmmmdont like the rock work the inside in door part not that good ether
#10 crap
Not registered
11 Sep 2000, 9:59 am
crap
#9 GONNAKILLYA!
Not registered
08 Sep 2000, 2:58 am
P.S.

The rock texture should have been scaled up much larger with less repeats. IMHO the current texture scale doesn't look like real rock.

#8 GONNAKILLYA!
Not registered
07 Sep 2000, 10:42 pm
I don't know, gameplay just seemed really slow - even with 7 bots - and they tended to hang around the quad spawn area. Also, that one door off the RL that is above the mega health just doesn't seem to work for me since it's such a delicate drop to the platform. It was easier to get the 100Health when jumping from the rocks off the edge....which again makes me wonder why the door was there.

Some cool concepts though and I thought you did a bang up job on the teleporter/rocket ammo room with the curved pillars. It had, I thought, a really pleasing look to it. Well done. The rest of the map is sorta bland by comparison.

A couple of cool concepts happinin here but not my kinda map.

#7 Niptlar
Not registered
07 Sep 2000, 7:38 pm
At any rate, if you hate the game flow, proportions, and general gameplay of the level, you have every right to give the level a score of 3.
#6 ^^Ch@os^^
Not registered
07 Sep 2000, 5:20 pm
Why give this map a zero "c"? Just to spite whoever gave it a 10? Pretty lame...especially if you didnt even play the map before giving it a score. At least try and be honest. I think it's piss poor to do that...real lack of class.
#5 Johnny Law
Not registered
07 Sep 2000, 3:20 pm
"duh"?

The dm64 maps for Q2 were able to support up to 64 players (hence the name). I'm sure that this map was named mountain64 because it's big, but it can't hold anywhere near 64 players.

In any case, not sure what your point is.

#4 hyrax
Not registered
07 Sep 2000, 2:56 pm
duh, notice the name? mountain64. if you're not a newbie to the quake series you should remember the dm64 set for quake2 by ID. HUGE maps meant for very large ammounts of players.
#3 Johnny Law
Not registered
07 Sep 2000, 2:31 pm
Well, I wasn't really asking for someone to do _that_...

Anyway, this is an OK map, certainly very big, and size has a charm all its own. :-) It must have been a bear to deal with all those uneven rocky surfaces & I think he pulled it off pretty well. A few downers: health seems scarce, botplay seems to mostly consist of railing/zapping bots in the water, and there are a few places where I think he has framerate-dependent jumps (like the one to the MH on dm13), altho I haven't experimented with that to make sure.

Could be a fun "LAN party" type map. I guess Tig/MD already said that... :)

#2 c
Not registered
07 Aug 2000, 2:26 pm
I gave it a zero so it's not a 10
#1 Johnny Law
Not registered
07 Aug 2000, 1:41 pm
Why does a map almost always get a "10" for its first vote? Hmm. :-P

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