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Troubled Sleep by Rroff - 10 May 2001
More than 5 years old
Download » FileFront, MHGaming, ..::LvL (1.51MiB, 2,232 d/loads) - Add to My maps - Permalink - digg it!
Troubled Sleep
DM/Team 5-10 player
FileFront, MHGaming, ..::LvL (1.51MiB, 2,232 d/loads)
Readme    Maps by Author
Rate release: Currently 7.83 / 10 (18 votes)
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7.83
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A constant flurry of snow makes a beautiful first impression for this mid sized city level. The rooftops are cool but game play rarely moves off the street level because there is not enough access to the roofs. This is disappointing because it leads to mostly horizontal battles. The lighting is good for the atmosphere but is a little too dark to see the players across the long open distances particularly with the white noise of snow. Very atmospheric and good work on the town theme but the r_speeds are really suffering with all the snow falling. Mid to low end systems will really notice a slow down in frame rates. Bots play ok but never make it to the roof tops.

Strong atmosphere and concept but needs more roof access.

879
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Posted comments:
#13 Nitebeat
Not registered
28 Dec 2001, 8:48 am
Dled it yesterday, loaded the map in q3, took a good look at it. Hm, it looks very nice, like the falling snow, the atmoshpere through the entire map, has the potential of being a .. well.. rtcw level ;) ...

Anyway, I haven't played it with the bots yet, so I'll come back later and comment on the gameplay :)

From what I've seen though: Great level, unf. low framerates... :-I

#12 hannibal
Not registered
17 Nov 2001, 4:44 pm
Nifty theme...too bad playing got boring after about 10 minutes.
#11 fonix
Not registered
17 May 2001, 12:38 pm
Hey gay-jar49- yor spelling kapability is prettie gud. Wood you be my tooter?
#10 gajar49
Not registered
11 May 2001, 5:55 pm
THE BEST I HAVE SEEN SO FAR IN TERMS OF BEUTY.....GREAT JOB...and i don't think that perfermance is an issue at all! Althrough I do agree that roofs shd have been more accessable!!!
#9 martin
Not registered
11 May 2001, 8:02 am
i didn't see the snow shader as a big performance hit. the map still played well even with a lot of bots on it (and i don't have a ninja system) the snow was very effective and really good to see.

i did hope to be able to enter more of the buildings and some more roof access/jumping between buildings would have REALLY added to it.

nice one - keep it up

#8 smohq
Not registered
10 May 2001, 5:01 pm
I love this map, Rroff! I wouldn't know about the bots tho', since I haven't played one in a verrrry long time. ;)

I'd trade speed for beauty anyday, and the snow is beautiful-well worth the hit in fps!

#7 OldWarrior
Not registered
10 May 2001, 3:26 pm
Very nice work, i enjoy the map,bots play well on it : )

and the snow gives it atmosphere

#6 Jax_Gator
Not registered
10 May 2001, 11:55 am
Nice work Rroff! I played this map in early betas and you actually improved the r_speeds after initial problems with the snow shader. I have no problems running this map now on my PIII 500 w/192 RAM, 32 MB GeForce SDR. The atmosphere is excellent. Nice change of pace.

L8R!

#5 1ntr1ns1c
Not registered
10 May 2001, 11:09 am
Nice work Rroff...I don't believe in catering to ALL....runs great on my Athlon and I really dig the atmosphere....as Quake gets older I am much more inclined towards atmosphere!!! *besides if it gets cold, I just nip into the pub for a shot of Wodka, Comrade;)
#4 Commander Keen
Not registered
10 May 2001, 10:53 am
Way to go Rroff nice job this map really takes me there feels like I'm in greenland or something somewhere. :)

"mid sized" boy you guys must think Q3DM6 is a tourney map then.

#3 ^^Ch@os^^
Not registered
10 May 2001, 6:30 am
Good work Rroff! I really enjoyed this map! The FPS drop is my only complaint, but the atmosphere wouldnt be the same without the snow, so I'm glad you kept it!

Rail wars are great here! :)

People can play this on the Burial Grounds custom map server, just /callvote sleep.

#2 Rroff
Not registered
10 May 2001, 5:01 am
ooops dumb typo... I meant

tho people have reported bots making it to the RG

#1 Rroff
Not registered
10 May 2001, 4:51 am
when I added the snow I basically stopped looking at the r_speeds... after about a million gothic maps I wanted something different...

The reason bots never make it to the roof top is because the stairway is actually made up of func_doors for one of the many secrets... and I guess they find the ladder a little difficult (tho people have reported bots making it to the RL)

Guess I should have opened up the roof tops a little more (lots of people did ask for this - I should have listened to them a little more)

The lighting (brightness) is a tricky one... I play on a GeForce 2 MX with the gamma cranked to 1.7 ... which looks fine imho

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