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The Black Realm - Special Edition by sst13 - 13 Sep 2005
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The Black Realm - Special Edition
DM/Tourney 2-3 player
FileFront, MHGaming, ..::LvL (2.3MiB, 1,578 d/loads)
Readme    Maps by Author    Authors site
Rate release: Currently 7.1 / 10 (5 votes)
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7.1
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The author demonstrates a flare for the darker side of interior design, incorporating black marble textures and towering columns in to an eye pleasing cathedral motif. The grey veins running through the walls also lend themselves well to the invisibility pickup hovering just a rocket jump away in the center of the large atrium (if there's another way to get it, the readme might benefit from an explanation), reflecting the visual effect of this powerup.

Sadly, where this level excels in visuals, it's let down by uninspired gameplay. Aside from bunny hopping and rocket jumping, all of the action takes place on one floor, which makes for very easy RG kills. The PG on the other side of the map (it's symmetrical) can be used to throw an opponents aim but it's an old trick. If I were the author I would raise or lower the side wings of the cathedral to provide a little vertical fire and replace the invisibility with something more desirable to create a focus area for the action.

Provides an okay blast, but no more so than any of the original ID maps.

Reviewed by Text-Fish.

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Posted comments:
#3 Mikemc
Not registered
24 May 2008, 5:03 pm
We found this map quite enjoyable. The different textureset (blacks instead of red and stones) and the reflective floor add beautifully and the lack of floors is compensated by pillars to run around. The invisibility is a perfect choice as it adds that feeling of constantly being watched. It's dark, it's creepy, it's perfect.

- Mike

#2 JULEK
11 Dec 2007, 9:44 am
anyway i think it is a cool map
#1 Mast3r BFG20K
13 Sep 2005, 2:46 pm
Definitely looks cool, i had to turn my res down a notch to avoid 35 fps in some spots. I didn't find that the level's gameplay was lacking, even though it really COULD have benefitted from some more vertical gameplay. overall, maybe it would've been best to work on this one for another few days or couple weeks.
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