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Sunset Isle by Scourge - 20 Mar 2008
Video - Download » FileFront, MHGaming, ..::LvL (7.89MiB, 1,413 d/loads) - Add to My maps - Permalink - digg it!  Facebook
DM 3-8 player
FileFront, MHGaming, ..::LvL (7.89MiB, 1,413 d/loads)
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Rate release: Currently 8.42 / 10 (13 votes)
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A great map for those who get bored of playing arena style maps, and are looking for a somewhat realistic feel. This map is set in a tropical middle-eastern desert town location. There are streets which move their way around the homes, and there are walkways that move their way from the streets up to the tops of the buildings. The layout is a lot of fun once you find your way around the map. There are items which are placed all over the map, along with a railgun which takes some work to pick-up. The greatest thing about the map is that it's so original from anything that has been done yet, and you can tell a lot of work went into making it that way.

The textures used are from Todd "Kat" Gantzler, Berneyboy, and a skybox from Amethyst7. The palm trees along with the plant set-up has been done well, along with a little pool with the MH sitting at the bottom. The bots play fine.

Check it out!

Reviewed by v1|3

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Posted comments:
#5 scourge
Not registered
10 Apr 2008, 1:15 am
I'm glad you guys like my map!
About the water texture, yes it is from mapmedia.pk3. If the texture doesn't show up (which it should because i've added it to my map's texture folder, also including its shader files), then you just have to download mapmedia.pk3 from my filefront page. Also, about the black alpha channels on the plant leaves: if you can, open up the .pk3 using zip, go in the "scripts" folder and rename the shader file thats called "multiplant" to any name that you prefer...
Anyways thanks for downloading my map!
#4 Tig
07 Apr 2008, 8:33 pm
@Anonymous: Best thing to do is make a temp folder and move all your PK3 files to this temp folder except for the official Q3A ones (pakX.pk3) and this one.

If the problem is still there, the issue is with your video drivers (at a guess).

If the problem has gone, then add back the PK3s from the temp folder a few at a time until you find the one that has the damaged shader.

#3 spirit
07 Apr 2008, 8:00 am
Hard to tell. The shader could be part of any of the pk3 files (read: maps) that are read by q3a after the pk3 of this map (it reads them in alphabetic order if I'm not mistaken).

Simply moving all custom pk3 files to a temporary folder should solve the problem (the plants work for me).

Edited: 07 Apr 2008 AEST

#2 Anonymous
Not registered
07 Apr 2008, 4:21 am
Nice map, except here I see the black alpha channel around the leaves on all plants. Could someone give me an idea what shader I have in baseq3 that could be causing this?
#1 spirit
28 Mar 2008, 11:22 pm
An interesting and "different" map. Played the beta some time ago and liked it, so I grabbed this one. It's a huge map with a unique flair. It has lots of open space, so better get that RG fast.

Well done.

Btw: for some strange reason, I'm missing the water texture used for that pool (liquids/pool3d_5b.tga used in shader liquids/clear_ripple2) though I'm quite sure I know that texture (mapmedia.pk3?).

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