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Stormatorium
DM/Team DM 3-8 player
FileFront, MHGaming, ..::LvL (9.7MiB, 2,828 d/loads)
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Rate release: Currently 7.74 / 10 (19 votes)
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Set inside a castle with a distant thunderstorm looming, this map is as appealing to the eye as it is magnificent to play. Think of your favourite superlative. I am lost for words, add that to this sentence - This map is . - and you have an idea how good Stormatorium is. With well chosen, well applied textures from MrClean, combined with fantastic brush work, sky from cart2k, and models from qkennyq the map looks fantastic. Built for the Quake 3 World Collaborative Mapping Competition held by Terminal this map oozes class out every pore (yes, maps have pores). Excellent brush work, texturing, lighting, game play, bot play, item placement, atmosphere, and green hue. Need I say more. This is a must have.

Okay then, stop work, down tools, Download.

Reviewed by Daniel

1402
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Posted comments:
#19 Fellow Hammy
Not registered
17 Oct 2002, 6:51 am
Great map, beats most I've seen in the past few months. Good work guys.
#18 gigantes
Not registered
15 Oct 2002, 5:54 am
ok, i agree that technically it's a very well-produced map... and maybe the game flow is superb, maybe not- i'm probably not an expert-enough player to say...


BUT i'm afraid i don't see much innovation here... aren't everyone's hard drives already packed with tons of base, space and gothic maps? sure, it's clearly an excellent job at what it attempts, but it's basically just more of the same... if the really crucial thing about this map is the gameplay, then why not make it more thematically novel? for examples, see ente's pad-series, bubba's 'highjump' and others, ?'s QuaTRON, etc, etc... things that are innovative, well-produced and still have gameplay...


sorry to be mean, and my real problem is not really with the designers, but with daniel for giving such a pandering review...

#17 CREEM ROCK CRITIC
Not registered
07 Oct 2002, 5:12 pm
I just stand by a window and look up at the flashing sky. Sure I get fragged a lot but it's worth it...
#16 StormShadow
Not registered
07 Oct 2002, 3:47 pm
SOrry, i dont think there will be a tourney version (unless crem has the time for it) but this map WILL be included in ra3mapproject 2 as a clan arena. More info here:

<a href="http://ra3mapproject.gamingopportunities.com" Target="_BLANK">ra3mapproject.gamingopportunities.com</a>
#15 Terminal
Not registered
07 Oct 2002, 7:22 am
This map is fantastic. The best custom map i've played. Great job guys.
#14 *papri-K*
Not registered
07 Oct 2002, 4:32 am
would love to see a tourney version of this one :D
#13 McBugzz
Not registered
06 Oct 2002, 3:45 am
Impressive, most impressive
#12 Evil_Cremator
Not registered
04 Oct 2002, 1:32 pm
mmm the clean speaks! thanks :)
#11 Mr.CleaN
Not registered
04 Oct 2002, 12:46 pm
Hi guys. I haven't had a chance to do anything other than give the map a visual run-through, but I wanted to sya it looks good, I'm glad to see that texture set getting put to good use. =o)
#10 StormShadow
Not registered
03 Oct 2002, 9:49 am
Thanks for the comments, all. Originally, this project started as me and crem sort of tossing a map together room by room, but after a bit of cutting and chopping (editing?), the map turned out to have a great game flow, and a pretty solid design, imo. And yes, we did try to make it balanced for TDM as well as ffa.

Thx a lot!
#9 Diesoft
Not registered
02 Oct 2002, 4:48 pm
Whoa, great job :).


#8 Evil_Cremator
Not registered
02 Oct 2002, 4:59 am
Yep, team dm is what we went for after we had a layout. We kinda just started the whole map without a real idea in mind...box by box...
#7 nitin
Not registered
01 Oct 2002, 10:01 pm
I think it's a better tdm map than dm. Looks above average IMHO, not stunning but I love it in TDM. Nice job guys.
#6 OvrKill
Not registered
01 Oct 2002, 8:50 pm
Awesome great game play looks very nice this map owns me lol nice work guys.
#5 Jyncus
Not registered
01 Oct 2002, 4:31 pm
Great map, nice flow to it...


Good texture use, lighting, etc.. Nice job overall.

#4 swelt
Not registered
01 Oct 2002, 3:53 pm
Very pretty and atmospheric in nice gfx mode.


Broken skybox shader in vertex lighting?

#3 wviperw
Not registered
01 Oct 2002, 3:29 pm
nice job guys! This is one solid map, both looks and gameplay wise.
#2 Evil_Cremator
Not registered
01 Oct 2002, 3:15 pm
like 2% + 48%
#1 Discoloda
Not registered
01 Oct 2002, 3:08 pm
Good job crem... now how much did you realy put into this? :P
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