DM 3-6 player
FileFront, MHGaming, ..::LvL (1.24MiB, 5,434 d/loads)
Readme Maps by Author
FileFront, MHGaming, ..::LvL (1.24MiB, 5,434 d/loads)
Readme Maps by Author
Rate release: Currently 8.15 / 10 (67 votes)
163
8.15
a17764946669c90f997cc997b5e98739
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Posted comments:
#43 Tabun
Not registered
26 Mar 2008, 5:40 am
ReBoOt has recently made a _very_ good remake (IMHO even slightly better than this The Edge remake by Charon) of Tokay's Towers for Generations Arena ( http://www.wireheadstudios.org ). Charon's map also features in the Generations mappacks, and it plays great. If you like nostalgia-maps or if you can recommend some great ones to us, visit our forums and let us know!Not registered
26 Mar 2008, 5:40 am
#42 Toribio
Not registered
21 Mar 2008, 4:41 am
IMPRESSIVE!!!!I loved this one with quake2, now I love it in Q3!. Really thanks!!!! Looking for the next one!!!Thanks a lot for your time and your efforts!!! Not registered
21 Mar 2008, 4:41 am
#41 |L&M|*Mercury
Not registered
24 Mar 2006, 10:37 am
Hey man, I don't know how you did it, but this is a MASTERPIECE! I have met hundreds of maps, some of them were very good, but not better then this one. I always play on this map against bots with my friend. Congratulations man, it's just awesome. What do you say for Tokays Towers? I have 2 tokay tower maps, both are terrible. If you could make it (I'm sure you could) than that would be VERY awesome. Than tha chain would be complete. :D Really, think about it...Not registered
24 Mar 2006, 10:37 am
#40 jsHcK
Not registered
24 Jul 2005, 11:10 pm
This is the most commonly played remake of The Edge (Q2DM1) on the Internet.It shouldn't be. Jamin Bulyk's version is superior in almost every way.If you want to play a Charon map, try Timeless Classic (CHARON3DM2) instead.Not registered
24 Jul 2005, 11:10 pm
#39 AK47
Not registered
10 Nov 2003, 6:57 am
Charon!Not registered
10 Nov 2003, 6:57 am
Did you do the updated version? if so, where can we get it, and any other Q2 maps you've been brave enough to remake?
Thanks Man :)
#38 kerygma
Not registered
18 Sep 2003, 8:10 pm
Best Edge conversion out there. Outstanding, Charon.Not registered
18 Sep 2003, 8:10 pm
#37 Lt_Dan
Not registered
29 Aug 2001, 12:19 am
Great revision of Q2DM1. My first thoughts were... IMPRESSIVE!!! Has got to be the best Q2DM1 makeover by far. The look and feel of the level is very unique and I really like the new ideas you've added to the level. Well done :?)Not registered
29 Aug 2001, 12:19 am
#36 kId
Not registered
20 Jan 2001, 1:09 pm
great work Charon,
i loved this map in q2
and now i have it in q3
thx a lotNot registered
20 Jan 2001, 1:09 pm
#35 eidolon{moo}
Not registered
08 Jan 2001, 12:16 am
Sweeeeeet conversion, is very well proportioned for the switch to Q3A gameplay (especially with Grandma Hook or Requiem mods...can't wait to play it with CHAOS Arena's anti-gravity belt.)---eNot registered
08 Jan 2001, 12:16 am
#34 FuzzyBunny
Not registered
01 Jan 2001, 7:13 pm
My only problem with this map is that I couldn't give it 11Not registered
01 Jan 2001, 7:13 pm
#33 Phoenix
Not registered
03 Nov 2000, 6:10 pm
Very good job! I played the map, and gameplay is solid, even just against the bots. The green murky water makes getting the railgun interesting. I've run head long into a few bots and "surprised" them that way a few times.
The textures are great, it gives a classic level the feel of the Arenas Eternal. The Arena masters found excellence in the pits of Stroggos, and were thus inspired to build their own Arena. Now if someone would make a version of "Lost Hallways" that's this good, I'd be most happy, though how to get around those pesky non-working ladders...
While I got burned out on Q2DM1 while playing Quake 2 (a map change IS good once in a while...) this is a top notch remake. I do not use the term "conversion" here because a lot of effort has been put into it, and a lot of detail added. Far too much work to call it a "conversion". Again, good job.
I rate it a 9. I only found one visual glitch, the area of which I won't disclose so all the nitpickers don't go looking. I can't wait to play Generations Arena there. I'm sure Grunt and Bitterman will feel right at home. =)Not registered
03 Nov 2000, 6:10 pm
#32 [RW] =SiN=
Not registered
04 Sep 2000, 6:30 am
OMG!
Could someone pleez also do great conversions like this on q2dm3, q2dm8 and boss2?
This map ownz bigtime, thx Charon!
Not registered
04 Sep 2000, 6:30 am
#31 Manny
Not registered
23 Aug 2000, 11:53 pm
I LOVE IT!!!
THX, please do more conversions!
my vote is for "the slimy place"Not registered
23 Aug 2000, 11:53 pm
#30 C
Not registered
20 Aug 2000, 6:42 am
Sorry I removed some of your shaders from your pk3, because they were modifying some Id's shader, as you can see in q3dm2 (water) or qm3dm8 (fog). You could recompile with shaders renamed as textures/charon/... Thanks if you do it, because the water looks awful without your shader ! Good conversion anyway !Not registered
20 Aug 2000, 6:42 am
#29 Anon
Not registered
19 Aug 2000, 8:00 pm
Peeeyeeew! What a stinker! I love the original Q2DM1, and got my hopes up when reading that this level was a remake of it AND that it had been built from scratch but then I played it = man what a let down, unporportional and yellow fog in the water to the RG...ok?! I realize (now) that the author was making his own version of The Edge but why tease us? I want the real deal damnit! Any hope for id to do this level justice and make it themselves? Nice try but not what Im looking for.Not registered
19 Aug 2000, 8:00 pm
#28 GONNAKILLYA!
Not registered
19 Aug 2000, 2:32 am
I know I'm gonna piss people off but I've never really liked this map (the original or any conversions). I don't know why. This version, however, is by far the most colorful.Not registered
19 Aug 2000, 2:32 am
#27 Costaine
Not registered
19 Aug 2000, 12:50 am
i really like this map :)
but the green water isnt too great in my opinion.... thats why it gets 8Not registered
19 Aug 2000, 12:50 am
#26 Costaine
Not registered
19 Aug 2000, 12:50 am
i really like this map :)
but the green water isnt too great in my opinion.... thats why it gets 8Not registered
19 Aug 2000, 12:50 am
#25 777
Not registered
17 Aug 2000, 4:08 am
Shader issue screwed me up too.It took me an hour and many headaches to find out what the hell was wrong.I had to delete the .pk3.....I give it a 3Not registered
17 Aug 2000, 4:08 am
#24 pu§hy
Not registered
16 Aug 2000, 9:22 pm
"patch" = path....sorryNot registered
16 Aug 2000, 9:22 pm
#23 pu§hy
Not registered
16 Aug 2000, 9:19 pm
dunno but u guys but i really don't like that green colored water. i like the transparent one better. and the patch to the rocket launcher is tighter than the original...same with the opening above and the window on the left side b4 that opening. really not perfect but still greatNot registered
16 Aug 2000, 9:19 pm
#22 Charon
Not registered
16 Aug 2000, 6:28 pm
thanks for the comments peeps
currently I'm going to do a version2(by popular demand) that fixes the shader problem.....bleh..that was a BIG mistake on my part and I'm really sorry about it...the easiest way to correct this is just go into your baseq3/scripts directory and delete the "charonq2dm1.shader" file......it was my first attemp at doing shaders and I didn't realize that doing it the way I did would have such a bad impact...but..I've learned....anyway..thanks againNot registered
16 Aug 2000, 6:28 pm
#21 SandmaX
Not registered
16 Aug 2000, 12:01 pm
heyy anyone know any more q2 maps converted to q3 ... i used to love the last level the final conflict or something...
please post the urls!
thanks!Not registered
16 Aug 2000, 12:01 pm
#20 Hi-C
Not registered
16 Aug 2000, 11:31 am
Nice work. Brings back memories and underscores how lackluster id's Q3 maps are by comparison.Not registered
16 Aug 2000, 11:31 am
#19 KLR8
Not registered
15 Aug 2000, 5:54 am
Very good conversion.
Best I've seen by far!Not registered
15 Aug 2000, 5:54 am
#18 RedFive
Not registered
14 Aug 2000, 2:34 pm
RyGuy: I forgot, you usually know me as ^1R3D^3FIV3 !!! :)Not registered
14 Aug 2000, 2:34 pm
#17 RedFive
Not registered
14 Aug 2000, 2:32 pm
Hey there RyGuy !!! The conversion program might be cool for making maps on the fly but the results are not anything to compare with a map that was made from the ground up.
And yes, this map allows some tricks that were possible but pretty hard on Q2DM1. I was never able to grab the MH without Rjumping, but I saw tons of demos with people doing it. BTW, some people trying to get the MH were taking too much time and fell prey to my RL !!!Not registered
14 Aug 2000, 2:32 pm
#16 <DMS>^^Ch@os^^
Not registered
14 Aug 2000, 1:40 pm
Oh, and a little off topic, but that tokay towers conversion was also missing the MH. Yeah....nice conversion...leave out one of the strategic aspects of the map. pfft. hahaNot registered
14 Aug 2000, 1:40 pm
#15 <DMS>^^Ch@os^^
Not registered
14 Aug 2000, 1:38 pm
This is by far the best conversion of Q2DM1, and definitely the best conversion of any standard Q2DM map I've seen. It plays wicked, just like the original, and the texturing is very good.
My only gripes are the noticable vis errors in the map, but according to the author, this was unavoidable.
As for not entered comments. Why don't you put a name to your comments you coward. Also, I've seen every conversion of tokays towers, and not one of them was good. The best one had sloppy texturing, almost no use of curves and added jump/accelerator pads where none should be. So, please cough up that link to this conversion that you claim is so much better than this.
I've been serving this map up for awhile now, and have not had any complaints. Everyone loves it. I have not had a problem with the water texture, not sure why though...seems a lot of others are.
Good conversion...this is how they are supposed to be. Not with cheap programs that convert the map and do no work in actually making it look and play good in Q3, let a lone retexture it.Not registered
14 Aug 2000, 1:38 pm
#14 not entered
Not registered
14 Aug 2000, 6:35 am
RyGuY: Tokays Towers has already been done (and it turned out MUCH better than this POS). Sorry I don't have a link handy but it shouldn't be too hard to find.Not registered
14 Aug 2000, 6:35 am
#13 Stone Cold Spider 3:16
Not registered
13 Aug 2000, 8:25 pm
Finaly the Edge has come back to Quake 3
The Edge was my fav Q2 map and now its in Q3
and its now an even betta map =)
not having to rocket jump to the mega health is good i died so many times trying to get the mega health while being chased by another player
this map definently deserves a 10 and ill b playing this map 4 a long time to come
-From ur eva Friendly Stone Cold Spider 3:16
Not registered
13 Aug 2000, 8:25 pm
#12 Corrosive
Not registered
13 Aug 2000, 10:38 am
The water looks coolNot registered
13 Aug 2000, 10:38 am
#11 RyGuY
Not registered
13 Aug 2000, 9:55 am
oh i forgot to add that it isn't necessary to rocket jump to the mega health anymore! just jump from where there used to be a backpack. that and the weird water are the only gripes i have.Not registered
13 Aug 2000, 9:55 am
#10 RyGuY
Not registered
13 Aug 2000, 9:52 am
Man now all we need is a conversion of Tokay's Towers. That map rocked! I used to have a program that would convert Quake2 maps to Quake3, but i lost it!Not registered
13 Aug 2000, 9:52 am
#9 not entered
Not registered
13 Aug 2000, 1:20 am
I think this map is terrible. I've had it for a while (got it from shugs) and not only is the script screwed up, but it also replaces a standard id water texture with some nasty brown looking thing. Took me nearly an hour to figure out which pk3 in my baseq3 directory was causing it. That kind of thing really irritates the hell out of me.Not registered
13 Aug 2000, 1:20 am
#8 Tigger-oN
Not registered
12 Aug 2000, 5:17 pm
The Script file on the outside is a real headache, its been constructed wrong in many ways too :[ eg;
* textures/charon/protobanner (this is *ok*)
* textures/sfx/fog_timdm8 -> v.bad - should be textures/charon/charon_fog
* textures/liquids/calm_poollight -> v.bad as well - should be textures/charon/charon_poollight
In its current state there is very few servers that will run this map. If Charon wishes to *fix* these errors and re-release the map I'll be happy to update ..::LvL asap.Not registered
12 Aug 2000, 5:17 pm
#7 Rat_Scabies
Not registered
12 Aug 2000, 4:50 pm
Without a doubt the best conversion so far.
QUAKE 2 LIVES !!!!
MUuuHHHAaaHaaHaa.
9/10Not registered
12 Aug 2000, 4:50 pm
#6 rockN79
Not registered
12 Aug 2000, 2:11 pm
The map is a damn great conversion, really cool. But having the "clangdark" texture changed in the shader with the same filename as in the original game (thus changing all the clangdark textures in the game) is just stupid, stupid, stupid.
Not registered
12 Aug 2000, 2:11 pm
#5 not entered
Not registered
12 Aug 2000, 12:10 pm
What is this rwg_botai mod and where can I get it? I only play against bots so this sounds handy.
Sorry for the offtopic post.Not registered
12 Aug 2000, 12:10 pm
#4 RedFive
Not registered
12 Aug 2000, 10:23 am
I've had this one for a while now and it's as great a conversion of q2dm1 as we'll get. Nice to notice that it's built from scratch, and the result shows. The down side? It's q2dm1 which means it's been played to death by most Quakers on this planet! At least all the tricks we learned in Q2 still work here. I give it an 8.Not registered
12 Aug 2000, 10:23 am
#3 Corrosive
Not registered
12 Aug 2000, 10:02 am
hahaha nice.Not registered
12 Aug 2000, 10:02 am
#2 Tyre
Not registered
12 Aug 2000, 9:04 am
Yep, this is a fine map indeed. The bot play problem can largely be corrected with the rwg_botai mod.Not registered
12 Aug 2000, 9:04 am
#1 Beliya'al
Not registered
12 Aug 2000, 8:12 am
I just had to send this maps'URL to LVL, because this map rocks! I love it!!!! Better than all the other conversions of this map. Definitely a keeper!!!!! great job!!!!!Not registered
12 Aug 2000, 8:12 am









