DM/TeamDM 4-8 player
FileFront, MHGaming, ..::LvL (19.75MiB, 997 d/loads)
Video Readme Maps by Author Authors site
FileFront, MHGaming, ..::LvL (19.75MiB, 997 d/loads)
Video Readme Maps by Author Authors site
Rate release: Currently 8.64 / 10 (11 votes)
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Posted comments:
#3 Mark
18 Aug 2008, 7:32 pm
Essentially a box map in space with some steel grate catwalks. i don't mind the darkness but the rooms off the main arena are underutilised with doors that don't open or lead anywhere. spawning in these locations was wasted fragging time as i made my way back to the central arena. due to its size the rail gun is needed here but frustration is just compounded by the fact that the grille in this area cannot be shot through leaving me watching as a clear shot passes by.18 Aug 2008, 7:32 pm
#2 spirit
29 Mar 2008, 12:18 am
It looks interesting and has some nice custom shaders and yes, it is dark. But not too dark to see your enemies on my system. Anyways, I think it is justified to say that the map doesn't play too well and was designed more with aesthetics in mind (as Wakey's last map was).29 Mar 2008, 12:18 am
#1 Cendres
Not registered
26 Mar 2008, 9:41 am
I personally have no problem with gameplay. Bots play the level well, and even if the map is way too dark, colors and atmosphere are beautiful. Play it in the dark, and you will have no problems to find the entrances. The two power-ups (Haste and Invisibility are easy to grab, while the MH is stuck into the acidic green slime.
Not registered
26 Mar 2008, 9:41 am
A well-done map, a real change amongst the others, with an interesting soundtrack. Looks like some places in Quake IV.
Also interesting with customized bots by other mappers: Zapper, Plasma, Phyro, Mu-v.1, Claw, Jurael, and others...









