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Overkill! by Wiebo de Wit - 09 Feb 2000
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Overkill!
DM 5-16 player
FileFront, MHGaming, ..::LvL (2.36MiB, 12,441 d/loads)
Readme    Maps by Author
Rate release: Currently 8.29 / 10 (226 votes)
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You want wide open space - we got it right here!

Overkill! is a huge map. The framerate does not suffer as much as I thought it would, however the gameplay does a bit. Being shot by unknown players way off in the distance with a pee-pee gun is a bit annoying. The Architecture is really quite nice, but is a little over done on the broken-up floor and wall tiles/stones. I've only really given this map a quick 30minute game, so this is only first impressions.

A very solid, very large map. Could be good for team games and large DM's.

Update - Wiebo de Wit has re-released the level with a few tweaks and other improvements, the zip file has been updated (22 Aug 00).

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Posted comments:
#63 NeoNite
Not registered
20 Jul 2007, 4:25 am
Pure classic. Loved playing this map, ever since its release. Instant hit. It surpassed the quality of most retail maps. Easily.
#62 5ouL
Not registered
31 May 2007, 12:10 am
outstanding, genius ... ,o)
#61 Anonymous
Not registered
12 Apr 2006, 12:36 am
this map is added to ip: 65.254.61.30:27961. all rail freeze of noghost. 1.16n version.
#60 Anonymous
Not registered
03 Mar 2006, 12:29 pm
HUHU
#59 yinyang_34
Not registered
02 Sep 2003, 9:26 pm
very sweet map
#58 Knight Cloud
Not registered
02 Jul 2003, 1:07 pm
This map will be the greatest forever.
#57 RAY
Not registered
03 Nov 2002, 6:19 am
For those who dont no to play quake music in maps without it

type musicmusic sonic1 in the console sonic 2 3 4 5 6 work aswell

#56 blah
Not registered
26 Aug 2002, 11:42 pm
blah
#55 Nitebeat
Not registered
27 Jul 2002, 2:49 pm
Sweet map. Well connected, fast gameplay. love it. Very good when playing with the corkscrew mod :)

#54 Roadkill
Not registered
02 Jul 2002, 1:02 am
One of my favorites! A must own!
#53 not entered
Not registered
05 Jan 2002, 7:21 am
Great map
#52 wearetw
Not registered
24 Jun 2001, 8:37 am
el mejor mapa

larga vida motorhead

#51 antimatter
Not registered
05 Feb 2001, 5:49 pm
An unbelievably great map, but uh...i kinda had fun using /devmap overkill and trying to see if i could rocketjump to the top of the cathedral :D Anywhere i can get a version that still has the clipping problems?
#50 {GDC} -Nekrataal-
Not registered
28 Jan 2001, 5:39 am
Great Map ! Great Gameplay ! needs more than 6 players but is definitely fun. Take care when grabbing the rl !
#49 Terrabus
Not registered
29 Dec 2000, 8:13 pm
I've played this at a few LANs and I like it a lot!

It's great with >5<10 players.

It's great to play and looks very nice indeed.

#48 Timmy!!!
Not registered
25 Dec 2000, 12:44 am
A damn fine map that will stay on my HD.
#47 SoulReaper67
Not registered
19 Oct 2000, 5:38 am
Nice friggin map.
#46 warmachine
Not registered
11 Sep 2000, 11:16 am
its about time i gave my comments on this map, like everyone said this map is a peace of wonderfull work by the mapper its been on my hard drive for a long time anyone that tryes to take it of my hard drive i will shoot them its my all time fav map the best :):):):):):):):):):):):) also try his new map wdwteam it also very cool but overkill is still my fav thank wiebo de wit .
#45 twinsen
Not registered
25 Aug 2000, 5:54 pm
Incredible, when i tried this map alone (without bots) i spent 20 minutes watching at the arquitecture, incredible.

I haven't played with bots but I see one problem with this map, with this environment I will lose cause I won't be able to stop looking at everything.

Again...incredible.

#44 Zak
Not registered
23 Aug 2000, 1:39 pm
One of my fav maps:)
#43 ]DR[Sozo
Not registered
22 Aug 2000, 7:48 pm
Best fucking map ive ever played on wiebo.... the best.
#42 stryker
Not registered
22 Aug 2000, 12:14 pm
Oppppppppps I forgot to rank the map
#41 stryker
Not registered
22 Aug 2000, 12:13 pm
excellent DM or FFA game with 2 to 6 players using the mod "Excessive Overkill" I think it's a really cool map
#40 RRROOOAAARRR
Not registered
16 Aug 2000, 3:43 pm
Mad Dog - couldn't agree more. I'm just starting off on the trail of map-making, and it's now becoming obvious to me just HOW MUCH WORK goes into the good ones. However if something really stinks, we should warn people!

PS if you like Overkill, get No Class by the same author. Most cool

#39 Mad Dog McQ
Not registered
12 Aug 2000, 8:40 am
I wouldn't know where to even begin to create a map of my own and I strongly suspect that most of this site's visitors don't know either.

I have spent most of today downloading maps from this fab site and throughout, have been absolutely amazed at how quick people are to criticise other people's hard work.

I appreciate that this "forum" is here to "rate" maps, but surely we should show some respect when putting our thoughts into words. It's all too easy to pull someone else's work apart and is pretty galling when those same people aren't able to produce even the most basic of maps.

Anyway, none of that applies to the author of this particular map. Superb work!!

#38 Wiebo de Wit
Not registered
10 Aug 2000, 3:11 pm
Hi all,

there is a new version of Overkill available at my website www.planetquake.com/wdw

This fixes the clip problems and adds teamplay support.

--Wiebo

#37 RRROOOAAARRR
Not registered
09 Aug 2000, 2:50 pm
If you try and don't like, seek professional help! One of the nicest maps I've ever seen, lovely to look at and also to frag on, indisputably a TEN!

#36 $amari
Not registered
06 Aug 2000, 11:36 am
This is THE map to have if you want to play the Excessive Overkill mod. The open spaces are great for the crazy rocket jumping the mod lets you do.
#35 Wiebo de Wit
Not registered
30 Jul 2000, 2:39 pm
If people want a fix for the bugs then mail me at wiebo@planetquake.com. I can always look into it.
#34 not entered
Not registered
26 Jul 2000, 3:04 am
bugs aside, this map rocks for ClanArena matches. no slowdowns even tho it's a huge map, and no color bias (i.e. both teams equally visible on it). all in all, a better RA3 map than most of the RA3 maps. :)
#33 Kapiter
Not registered
14 Jul 2000, 3:08 pm
superb map, a lot of fun. Unfortunately still some few bugs.
#32 TubeSock
Not registered
13 Jul 2000, 3:45 pm
would love to put this map back into rotation on our servers, but the holes in the sky (bugs), that players are exploiting, make it unplayable, unfortunately. Great map though!
#31 <i>Anal</i>Lube!!
Not registered
17 Jun 2000, 6:59 pm
good en..!
#30 dna|fuel
Not registered
31 May 2000, 3:11 pm
this is a perfect map for ca with fall damage turned off. great for rocket jumping all over the place and rail wars through doors and whatnot. 2 servers I know are running the map are: v1ru5.com and quake3.mic.ca
#29 krazy
Not registered
07 May 2000, 6:34 am
great for osp tourney or rocket arena where you can rj around the map.
#28 Chris Adams
Not registered
27 Apr 2000, 9:39 pm
Surprisingly playable. The castle theme works for me <I loved the wide open courtyards>.

Needs at least 3 very mobile combatants to work.

#27 Fan
Not registered
26 Mar 2000, 11:44 am
This is what i was looking for!.

As an architect i can tell that this has a great design and the rigth textures. However, the weapon placement could be better. This is probably the best q3 teammap if you just make some adjustments. If you just put the rg where the health and 2 Lg-ammo are you would have a better balance on this map. more changes can be done...but i don't have any good arguments whereelse to put them ;). Help me out here ppl.

#26 menace
Not registered
19 Mar 2000, 3:59 am
this map is nicely made, but TOO big to be really fun, in my opinion. I do like how Q3 maps can be larger and more open and less constricted than q1 or q2 maps (the main reason I will probably not ever play those games much again), but this is just TOO big for my taste.

#25 5150 Joker
Not registered
16 Mar 2000, 2:07 pm
SWEET MAP! I don't know why ppl are obsessed w/having small closed in maps but I loved the large areas this map provides. The framerate kept up really well and w/8+ players the map was really enjoyable. Hope to see another map like this from the author! 10/10 for me!
#24 |xFb|-IsmiteU2
Not registered
11 Mar 2000, 5:00 pm
sorry fer me not being able to spell =/ hehe
#23 |xFb|-IsmiteU2
Not registered
11 Mar 2000, 4:59 pm
yah peeps this map prett much does own i thnik everyone should d/l it
#22 x-King
Not registered
21 Feb 2000, 11:30 am
This is amazing!!! :)))

#21 Spockdemon@aol.com
Not registered
20 Feb 2000, 2:51 pm
I played your level Overkill and all i have to say is WOW!!!!

It is a big, beautiful level, I just had to play it without any bots just to take in the architecture. Very impressive, keep up the good work. And email me if you have any more levels for q3.

#20 KODIAK
Not registered
16 Feb 2000, 4:06 pm
Huge, well designed and runs nicely.

Well done.

Altough Im a WDW fan :) I loved your Q2 maps too especially HAMMER

And Im waiting for the next one :)

#19 2Tall Paul
Not registered
16 Feb 2000, 9:32 am
This map rocks!!! The author did an amazing blend of speed, eye candy and vastness...have you ever played a map that had all 3 of these attributes work well together? Bravo!!!
#18 Sundown
Not registered
12 Feb 2000, 9:18 am
Unless you've got a buttload of aggressive humans playing, you'll spend a lot of time running around to get in on the action. Not a good bot map, unless you spawn a gazillion, but overall its good lookin'.
#17 SVHRSH
Not registered
11 Feb 2000, 7:27 am
great map, love the size. Found myself running a bit to get a weapon though.
#16 Wiebo de Wit
Not registered
11 Feb 2000, 4:35 am
Are there servers running this map? I'd love to play on one...
#15 Lizardman
Not registered
10 Feb 2000, 1:39 pm
I play this map often with bots, as it is just too large to be any fun on the net with 8+ players. The design is good, but there was a lot of missing thought into the verticalness of this map.

There are just too many spots where you can bounce up with bouncepads, or just spawn in the area, where getting down will always cause damage. Some places cause 10-15 points of damage from the fall.

These will certainly make people think twice about venturing around. I usually end up staying around the railgun/bridge/megahealth room. The bots congregate there anyways.

It would be a 10 had Wiebo done some extra design in ensuring that this played effectively well. I hope he tends to these issues in his next map.

#14 ReSeTH
Not registered
10 Feb 2000, 6:10 am
<dutch> Wiebo kerel, die is gewoon een zwaar vette map weetje....de grootte maakt het juist tof om lekker rond te lopen. Alsof q2dm8 zo'n klein level was (ok niet een goede vergelijking, maar speelt ook perfect)..dus ja GA ZO DOOR KERL! </dutch>

Hehe well this map ROXXXX!!! Whoohoo!

#13 Wiebo de Wit
Not registered
10 Feb 2000, 4:43 am
Back again.=] Tigger-oN, I've been thinking about the player load and with the fast weapon respawn in Q3 in might even work. But i make no promises. so leave it as it is, no problem.
#12 Wiebo de Wit
Not registered
10 Feb 2000, 4:33 am
It can surely handle that many players but most of them will run around with the gaunlet in hand =] oh, can i vote for my own level?? =]

#11 Tigger-oN
Not registered
10 Feb 2000, 3:56 am
I still reckon it could handle 16 players (could be crazy). I found 5 a bit slow, 6 was good. I'll change the suggested play count if you like Wiebo.
#10 Kancer
Not registered
10 Feb 2000, 1:25 am
Real sweet map! I thought for sure it would run like crap but once I fired it up and threw me and five other bots into the fire it ran like a dream!
#9 Wiebo de Wit
Not registered
10 Feb 2000, 1:10 am
Thanks for the positive comments guys. I hope you all have fun playing it on a large LAN someday! Eventhough Tigger-On mentions that the player load is 6-16 I recomment 5-8 because the health, ammo and weapon load are adjusted to that.

As for Assball's comment about the GL and RL: As the GL is situated in such a perfect spam posistion, i chose to made it a bit hard to get to. running up that wall-stairs takes time and makes noise, so it's acceptable I think.

And as for Crash, try a harder skill level, she will do just fine. =]

Again, thanks and enjoy the map!

I look forward to more comments, everything (positive/negative) is appreciated if well thought out.

#8 d3f3nd3r
Not registered
09 Feb 2000, 8:49 pm
Hmm, that's odd, I had Crash in there and she did just fine. What difficulty level did you have it set on?

Anyway, my comment on this map is that it is _tight_!! Yes, there is quite a bit of space, but there are some good hallway battles as well, and the architecture, design and flow is very lovely. I think most of you think the scale is too big because you're rocket freaks! ;)

#7 4Fuxache
Not registered
09 Feb 2000, 4:16 pm
I saw one strange thing with this map, I put the bot "Crash" in and she jumped non stop from the jumppad to the RL as though she couldn't quite make it to the ledge.

But I reckon it would be a great map for large Lans

cool map:)

#6 punk_wocka
Not registered
09 Feb 2000, 1:04 pm
anybody else havin trouble downloading the map I can't get the link to work
#5 Twitchfactor
Not registered
09 Feb 2000, 11:37 am
Great map for an EXCESSIVE game.

Since you've got SO MUCH space, all those rockets and nutty rapid-railgun fights go over well in this map.

I highly recommend it, if you like playing Excessive and want some skill with your mayham.

#4 Johnny
Not registered
09 Feb 2000, 10:43 am
This map has some really nice aesthetic elements, but the grand scale does seem overdone a bit. The weapon placement seemed a little iffy too, but nonetheless definately worth the download.
#3 AssBall
Not registered
09 Feb 2000, 8:34 am
This map's proportions are just big enought to get a little annoying. The rooms were so large that they ended up seeming bland and featureless. The map is built well and works just fine, I just found myself having to go some distance for a weapon. I don't really see the need of making the rocket launcher easily accessible, yet putting the plasma and grenade laucher in hard to reach places. You obviously need quite a few people playing to make the map interesting, but fear the weapons would run out in a hurry. Well built, yes, but not that fun to play.
#2 Pappy-R
Not registered
09 Feb 2000, 8:17 am
I stand amazed...
#1 KILLSPY
Not registered
09 Feb 2000, 7:35 am
This map ROCKS!!

I was most inpressed!

It gets a score of 10 in my book.

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