Loading...
ae4304da07f9a21e4e0d860be3bf7848
Mystic Gemini by Sock / Mr. Lake - 20 Sep 2008
30 second videoPanorama screen shot
Video - Panorama - Download » FileFront, MHGaming, ..::LvL (18.17MiB, 1,816 d/loads) - Add to My maps - Permalink - digg it!
Mystic Gemini
CTF 4-8 player
FileFront, MHGaming, ..::LvL (18.17MiB, 1,816 d/loads)
Video    Readme    Maps by Author    Authors site
Rate release: Currently 7.92 / 10 (18 votes)
158
7.92
5601a9c62fa606b70102f2bb1d3d1cda
Mouse over to vote
Your vote:
0 / 10
This map is setup for CTF with the concept of wide open flag rooms. This change allows the match to be less defensive and more offensive and intense. The map structure was borrowed with permission from Nikolai 'Mr.Lake' Mohilchock's map, Evil Gemini CTF. Having never seen Evil Gemini CTF, I have no bias towards this one being built off of another map.

The author included a full sound pk3 and an empty sound pk3 that you include in your baseq3 folder should you decide you want the extra ambient sounds or not. Personally, I had no problem with the ambient sounds and they even added something to the sound track that the author picked for the map, which is very unique.

The theme is set in an ancient temple where time and nature have worn away the stone and plants have grown well into many walls around the map. The flag rooms being right next to each other, one would think it would just be a rocket jump match, but the author is very clever in how it is setup. The ledges and jumps are just high enough that even the most skilled rocket jumper will not be able to simply go from one room to the next for an easy capture.

There are many routes to take between each base and it is never too far to find the enemy flag carrier on the map. Between teleporters and jumpads, you should have no problem keeping everything moving along very fast. The map flow is very fluid, you do not get stuck anywhere and the textures all mesh together quite nice.

The map has bot support, but the bots are just plain stupid on this map. When playing with bots, you can run into their base, grab the flag and just jump right off the ledge, but they will not. They take the long way around to chase you. So it is very easy to score capture after capture against the bots. The bots also seem to avoid the jump pads and teleporters like the plaque. Instead, they take nearly the longest two routes around the map, making them very predictable.

The poly-count on this map is, in my opinion, much higher than it should be. The author acknowledges this in the readme file, tried his best with hint brushes and compiles. When I load the map up, standing at the far edge can generate 30K+ triangles. I did a quick tris mode and well, it is a lot of detail, but I finally figured out that the author has an invisible ceiling above, so you can't rocket jump very high out of the map. In noclip mode, I was able to see that a lot of the maps renders when no player will ever be able to see it. My tweak to this map would have been to caulk all the unseen areas to decrease the triangle count above. Every little bit helps and this map needs it if you are going to have other players running around as even a modern PC will chug at 27 FPS in some areas before any players even arrive in the map.

Overall, I like the CTF concept and play of the map, I like the ancient temple theme; I just wish it had some more tweaking done to help framerate and to give some more intelligence to the bots.

Reviewed by KnightMB

Tigs notes: Public Execution by Ricochet is another CTF map where the flag rooms are visible to each other. There may be more, but I can not remember them.

2002
Post a comment: Registered users have more options, login or sign-up

Posted comments:
#6 Salinga
Not registered
31 May 2009, 10:34 pm
Elite Force version of this map here:
http://eliteforce2.filefront.com/file/Mystic_Gemini;94205
#5 Kaleo
Not registered
29 Sep 2008, 6:10 pm
I'm really glad Sock is still mapping for Q3 (well, no reason why he shouldn't) and turning out great maps with both looks and playability.

Bravo, Sock. Bravo.

#4 ebsbow
Not registered
26 Sep 2008, 7:11 am
This is a great map! I didn't get to play it yet whit friends but it looks great.
Wonderfull flow!! Beautiful textures. Great atmosphere.

I just picket up Q3 again after some years not playing to find this little gem. Thanks man!

#3 Rota
25 Sep 2008, 1:22 am
I saw that source .map files and read the article about development of this map. And I like how professionally and precise is it made..
#2 spirit
21 Sep 2008, 11:27 pm
This really is a great-looking small CTF map!
#1 sock
Not registered
20 Sep 2008, 10:30 pm
For further information on the level :-
http://www.simonoc.com/pages/design/maps_q3/mg.htm

All source files (map / textures) are freely available :-
http://www.simonoc.com/pages/design/maps_q3/mg_source.htm

Enjoy
Sock

Close the map navigation system
1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009
Display older reviews
Adelline
Adelline by Rota
Type, Added: DM/Tourney 2-4 player, 27 Apr 2009
View: Video, Review / comments, Readme, All by author
Download: FileFront, MHGaming, ..::LvL (5.41MiB, 715 d/loads)
27 Apr 2009 rota3tourney1 2041
2041
Dreamscape
Dreamscape by sst13
Type, Added: Space CTF/Proball 4-12 player, 27 Apr 2009
View: Video, Review / comments, Readme, All by author
Download: FileFront, MHGaming, ..::LvL (2.54MiB, 1,114 d/loads)
27 Apr 2009 map-13dream 2042
Battleforged
Battleforged by Phantazm11
Type, Added: DM/Tourney 2-4 player, 27 Apr 2009
View: Video, Review / comments, Readme, All by author
Download: FileFront, MHGaming, ..::LvL (1.73MiB, 1,100 d/loads)
27 Apr 2009 map_phantq3dm1_rev 2043
Maze-eur
Maze-eur by deQer
Type, Added: CTF 4-6 player, 28 May 2009
View: Video, Review / comments, Readme, All by author
Download: FileFront, MHGaming, ..::LvL (1.22MiB, 431 d/loads)
28 May 2009 krctf01 2044
Industrial Madness
Industrial Madness by Meisterlampe
Type, Added: DM/Tourney/TeamDM 2-4 player, 28 May 2009
View: Video, Review / comments, Readme, All by author
Download: FileFront, MHGaming, ..::LvL (1.05MiB, 354 d/loads)
28 May 2009 kgbtourney6 2045
SubAir Reloaded
SubAir Reloaded by DaEngineer
Type, Added: DM/Tourney/TeamDM 2-6 player, 28 May 2009
View: Video, Review / comments, Readme, All by author
Download: FileFront, MHGaming, ..::LvL (8.84MiB, 418 d/loads)
28 May 2009 subair 2046
Manic Depression
Manic Depression by StjartMunnen
Type, Added: DM/TeamDM 3-10 player, 28 May 2009
View: Video, Review / comments, Readme, All by author
Download: FileFront, MHGaming, ..::LvL (6MiB, 498 d/loads)
28 May 2009 anodm4 2047
Crescent Final Version
Crescent Final Version by Hipshot
Type, Added: DM/Tourney 2-3 player, 28 May 2009
View: Video, Review / comments, Readme, All by author
Download: FileFront, MHGaming, ..::LvL (8.42MiB, 1,102 d/loads)
28 May 2009 crescentfinal 2048
28 May 2009 2048
Display newer reviews