DM/Tourney 2-6 player
FileFront, MHGaming, ..::LvL (2.76MiB, 1,837 d/loads)
Video Readme Maps by Author Authors site
FileFront, MHGaming, ..::LvL (2.76MiB, 1,837 d/loads)
Video Readme Maps by Author Authors site
Rate release: Currently 8.05 / 10 (19 votes)
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8.05
2d2380f8206d7be067b7163508286d18
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Posted comments:
#3 Mark
Not registered
03 Jul 2008, 1:22 am
It is hard to disassociate map design from the art form that is virtual architecture, and gaming is an ideal environment for its application so as a creative form of architectural design it is a nice level but gameplay is lacking certain features. it lacks overall verticality - jump pad frags are fine but they can be had elsewhere and the predictability factor of this map detracts from the gameflow a good map should empower. Item placement here is its strength. Nade spamming, fringe firing, camping of any kind are all fine in my book as part of a balance repetoire of strategem (infact i lament the backlash that emerged with the BFG - reducing it to the status of a rail gun was 1 of the saddest things to happen in the world of quake - used sparringly its power was part of the flavour of the game. i mean the rl never got relegated to the status of a shotgun). That aside this is where well spread and evenly balanced items draw players into the game but i wouldnt say this is a must have map. Not registered
03 Jul 2008, 1:22 am
#2 Kaleo
Not registered
31 Jan 2008, 9:21 am
It's by Sock, so by default, its good!Not registered
31 Jan 2008, 9:21 am
#1 sock
Not registered
21 Jan 2008, 3:11 am
This map was made for a geometry competition 7 years ago and I honestly thought it was forgotten about. When it was released it was not liked too much (too many corridor was the main complaint) and I decided to leave it on my personal site. Roll forward 7 years and apparently the map has been on a server with people playing around in it! I never expected to hear that news and to top it off Unisaw wanted to review it. The map was all about vertical spaces and creating rooms with layered ledges but unfortunately the wand of "long corridors" also got its way. If anyone wants to play with the source map to change it around for their own needs, the file is on my website.Thanks for the review Unisaw, your email made my day. :)Not registered
21 Jan 2008, 3:11 am
Sock









