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Mice are Blue by Charon - 29 Apr 2001
More than 5 years oldHas been a downloaded more than 10,000 times
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Mice are Blue
DM/Tourney 2-4 player
FileFront, MHGaming, ..::LvL (1.19MiB, 10,429 d/loads)
Readme    Maps by Author    Authors site
Rate release: Currently 7.79 / 10 (19 votes)
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Charon delivers yet another very enjoyable level. This map has a great 'blue' theme running throughout, excellent lighting and solid architecture. The map is a little too tight but does play nice and fast. A 3 player DM is a blast but the weapon and item placement could have been tweaked a little more. Bots play the map fine but do not go for the Red Armour.

Well worth checking out

872
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Posted comments:
#13 <SuX0r>
Not registered
03 Mar 2002, 2:33 am
I'm going to go with ArQon on this, I found the map to be more stratigical than anything else. The YA and RA are close to each other and easy to control, I found RG to be useful tho' as the RA is v exposed. Maybe good players would know where you are all the time but it is quite easy to get a shot or two off with any return fire needing a very good shot to hit. Anyways, the map feels nice to play once you learn your way round with many shortcuts and RJ's/PJ's. I really liked dueling on this map so 9 from me (and the avg is lower than it deserves). Is always fun to kick Anarki's ass as well, bots play well but they will never understand how to control a level :p.
#12 GuitarMan
Not registered
05 May 2001, 7:00 am
Yeah! You make very good maps, Charon. And yes, the bots go for the Red Armour!
#11 ckat
Not registered
05 May 2001, 3:15 am
Nice theme, great gameplay :) Cool :) 10/10 :)
#10 DOBERMAN PL
Not registered
04 May 2001, 5:42 am
IT'S COOL MAP. Tlumaczenie opisow przez SILENCERA tez jest fajne.

TAK TRZYMAC

#9 DOBERMAN PL
Not registered
04 May 2001, 5:40 am
IT'S COOL MAP. ZWLASZCZA Z TLUMACZENIEM SILENCERA. TAK TRZYMAC
#8 park
Not registered
02 May 2001, 8:22 am
Looks good. Thought it seemed a tad to tight in spots. But I have to agree with arQon about the vertical-ness. Good to see quality custom maps come out with good use of 3d..2d maps seem to be id's style (for the most part) wether that is for newbies or just lack of creativity..dunno.
#7 arQon
Not registered
30 Apr 2001, 4:08 am
Yeah - they go for RA for me too, generally.

I think it's a little TOO tight in places - CPMA maps usually *feel* a little smaller than they really are because of the speed/djump/aircontrol combinations that let you get around them a lot more quickly than in VQ3. The water sound cues are important, because otherwise it's too easy for the guy with the lead to run away and hide.

PG instead of the more powerful LG works well, and the exposed RA is good too, but YA+GA is almost always a better choice for duel maps. RL is very much the weapon of choice on this map, but the sight lines mean you're generally eating away at them with splash until they go for RA itself, so two good players on this map will make for a very low-scoring game.

Found a few nice tricks and shortcuts, and the map does play nice and fast, although there were a couple of places that I found myself REALLY wanting to make djumps but couldnt find anything to do them off. I'll look around a bit more... :)

Aside: it's really nice to see more mappers using a vertical element now instead of the very 2D Doom-like style of most Q3 maps.

Oddly enough, I think the map plays a lot more strategically than as a fast map, simply because it's pretty easy for both players to be tanked, so that first shot becomes a lot more important...

#6 martin
Not registered
29 Apr 2001, 5:35 pm
smooth map, nice style and FAST. some of the under hanging archiecture got in the way a bit (specifically opposite the ra) but it was minor

conistently good maps - keep it up :]

#5 ummm
Not registered
29 Apr 2001, 5:01 pm
Charon you sure do release a lot of maps :) where do you find the time!
#4 hhmz
Not registered
29 Apr 2001, 8:20 am
I like it.. Its tight its fast, too many q3 maps are too wide and rail only. This one rocks. Dunno about the pulse though. I hate it when bots get it. And i also think a grenade launcher is ok in this map...
#3 b3lial
Not registered
29 Apr 2001, 7:39 am
very cool 1on1 map that is =D

i got it from charon“s site (<a href="http://www.interactivedeath.net)" target="_blank">http://www.interactivedeath.net)</a> a few weeks ago . i just love this map !

on my rig the bots grab the red armor . get that map now !!!

10/10

#2 Tigger-oN
Not registered
29 Apr 2001, 7:37 am
Wow, I never saw a bot go for it but I always choose a bot or 2 at random.
#1 Charon
Not registered
29 Apr 2001, 7:21 am
Just wanted to mention that the bots do go for the red armor. I'm not sure why they didn't for you, but when I play them on this map occasionally one of them will do a jump from the railing or the stairwell platforms to it.

As for the tightness, what do you guys think? I was trying to emulate the feel of some of those CPMA(Promode) maps I've been playing lately.

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