DM/Tourney/TeamDM 2-6 player
FileFront, MHGaming, ..::LvL (5.18MiB, 1,389 d/loads)
Readme Maps by Author
FileFront, MHGaming, ..::LvL (5.18MiB, 1,389 d/loads)
Readme Maps by Author
Rate release: Currently 9.11 / 10 (14 votes)
182
9.11
6e9715c1eb27f2f99505267fc1c0fce4
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Posted comments:
#20 atypic
11.72 hrs ago
love the map! looking to remake it for UT3 with permission of course :) 11.72 hrs ago
#19 Rota
18 Nov 2007, 10:27 pm
And Salinga converted this map, so you can play it in Elite force too... :
18 Nov 2007, 10:27 pm
http://eliteforce2.filefront.com/file/KARIN;82493
#18 ijed
Not registered
31 Aug 2007, 3:30 am
Great map.Not registered
31 Aug 2007, 3:30 am
#17 Rota
30 Aug 2007, 5:09 pm
Thanks Tig for test and update... I am glad its better now..30 Aug 2007, 5:09 pm
#16 Tig
30 Aug 2007, 10:56 am
I've updated the download links to the newer version. The frame rate increase is very noticeable. Good work!30 Aug 2007, 10:56 am
#15 Rota
30 Aug 2007, 1:54 am
You, are right.. there was a problem.. here is Karin with higher fps:
30 Aug 2007, 1:54 am
http://www.edisk.cz/stahnout-soubor/09310/rota3dm2.zip_5.18MB.html
Please let me know If its better... i cant recognize it because I have strong machine..--special thx for subst--
Edited: 30.Aug.2007 01:55 AEST
#14 adi
Not registered
13 Aug 2007, 2:38 am
adrianoNot registered
13 Aug 2007, 2:38 am
#13 Tig
10 Aug 2007, 11:31 pm
Ahh.. r_showtris, is case you have not worked it out, only shows the polygons that are being drawn by the render engine based on where you are standing in the map.10 Aug 2007, 11:31 pm
#12 zeal0r
10 Aug 2007, 5:11 pm
i didn't mean make absolutely everything inside the map detail, sorry if it came accross that way.10 Aug 2007, 5:11 pm
Edited: 10.Aug.2007 17:11 AEST
#11 Tig
09 Aug 2007, 9:47 pm
Research into hint brushes and vis-blocking. Also, the use of r_speeds and r_showtris can be used as a guide. Compare what you see on your map with one of the levels that shipped with the game. There are more commands as well, but this will help to get you started.detail brushes are great for cutting back on the polygons and speeding up compile times, however (as stated before) they do not work as vis-blocking brushes, nor do curves (patches). detail bushes should really be used in conjunction with the bot brushes as well to improve your bot file.Lonely Planet - http://lvlworld.com/comments.php?id=83 - is an amazing example of optimal vis-blocking and hint brush usage. Try that map with r_showtris for a real example of what can be archived with some careful placement.
09 Aug 2007, 9:47 pm
#10 subst
09 Aug 2007, 8:46 pm
zeal0r: using detail brushes like that wont improve fps, details do not block vis so in fact if you make all walls in your map into detail then everything will be drawn at once which means less fps
09 Aug 2007, 8:46 pm
(caulk blocks vis, but if you make caulk brush into detail it does not)i have low fps in this map too, but thats because i have an old machine, there's nothing wrong with the map :]
#9 Rota
09 Aug 2007, 6:54 pm
Hey Fjoggs, how can I fix that? do you know where is any tutorial?... thx for help...09 Aug 2007, 6:54 pm
#8 Fjoggs
Not registered
09 Aug 2007, 8:58 am
It's not optmizied at all. It almost draws the entire world no matter you are. Try it in devmap and use r_showtris 1 to see it yourself.Not registered
09 Aug 2007, 8:58 am
#7 Rota
08 Aug 2007, 10:52 pm
Yes, I used caulk and so... sorry If you have low fps.. I have 150...08 Aug 2007, 10:52 pm
#6 zeal0r
06 Aug 2007, 8:29 pm
i'd like to know if the author used all the methods of making maps more fps efficient, e.g. using detail brushes for all things inside the map and using caulk for the outside. it's a very well designed map and it's a shame to see the play experience suffer with losses in fps.06 Aug 2007, 8:29 pm
Edited: 06.Aug.2007 20:30 AEST
#5 xfactor
Not registered
05 Aug 2007, 3:58 pm
It looks good and plays good nice work.Not registered
05 Aug 2007, 3:58 pm
#4 Rome
03 Aug 2007, 12:15 am
gr8 map, tons of good frags to make, just a bit rough on the fps. 9/1003 Aug 2007, 12:15 am
Edited: 03.Aug.2007 00:17 AEST
#3 subst
31 Jul 2007, 2:00 pm
perfect! 10/10 =)31 Jul 2007, 2:00 pm
#2 wakey
30 Jul 2007, 12:30 am
I agree to that, very good work!30 Jul 2007, 12:30 am
#1 v1l3
29 Jul 2007, 2:00 pm
This is a great map...good layout/design. Fun to play...nice work man.29 Jul 2007, 2:00 pm









