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JUL16 by Julek - 27 Jan 2007
Download » FileFront, MHGaming, ..::LvL (5.81MiB, 1,465 d/loads) - Add to My maps - Permalink - digg it!
JUL16
DM/Tourney 2-3 player
FileFront, MHGaming, ..::LvL (5.81MiB, 1,465 d/loads)
Readme    Maps by Author
Rate release: Currently 8.54 / 10 (24 votes)
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This is the first released map from the author, and its a sweet little tourney map. Simply stated: the map forms the shape of the number 88. The second 8 is a level higher than the first. And only half of the lower 8 is there, so you could think of the level as an L-shape of 3 circles. A couple one-way teleporters and a jumpad at map center over a void keep things moving along. It sounds simple and it is.

Greyish textures and orange item location markers adorn the walls and floors. The simple but effective architecture and detailed textures work well together. Weapons include RL (X2), SG, PG, LG with some ammo, health and the YA and RA. A bit too much armor for this size map and no rail gun or powerups.

Gameplay is certainly fast and chaotic, but enjoyable. Because there are only two levels, the firefights are mostly flat. There is also a lot of around the corner action (this may be why the GL was left out as well). My only complaint is a beep that constantly repeats- obviously a wav file has become confused. Luckily, it is a low volume sound in the background, but I humbly ask the author to fix it and resubmit the map (unless it is just my version of Q3A causing it somehow).

For crazy 1on1/tourney action: grab this little keeper. I look forward to more from Julek.

Reviewed by remnent

Update: There was a sound file issue in the original release, this has been corrected. (29.Jan.2007)

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Posted comments:
#8 Mark
02 Aug 2008, 1:13 pm
Nowhere are the fundamentals of tourney play made more explicit than on Julek's maps. While small in size they will make it apparent to you how crucial controlling armour and a 50 health can be in a map of this size and are approximately the same size as id's q3 tourney arenas. While it can sound annoying the teleporters serve as useful tools to cross the map (especially where you are the down player) and for a crucial escape. Their destinations also determine the nature of the game to be played. Jul16 and 20 are the most successful of the releases on offer at level world. And on the map featured here the teleporters will keep the player controlling the 2 armours and 50 health on their toes. The inclusion of the grenade launcher on his last 2 releases is questionable
and while not necessary to win a tourney will have their use in guiding the lower level player to your desired destination. The rocket launcher is the weapon you will want in julek's set ups so if their is any criticism it would be with the inclusion of too many weapons. 2 RL at oppoite stations on the map, counterbalanced by RA/25H and YA/50health would make for a balanced set up with a shotgun and LG/PG to aid those players spawning away from the rocket launchers. But having said that the inclusion of additional weapons means a player will seldom be left without some firepower once his/her opponent has set up control of these small tourney maps.
#7 r4gga
Not registered
08 Apr 2008, 7:14 pm
This map is exellent! I love play on it with my friend 1vs1
#6 ix
Not registered
02 Feb 2007, 7:37 pm
I'm very impressed by a lot of this - the theme is perfect with a very good choice of flat colour on the map textures and brighter information markings and well-made geometry in the Q4-style. There are a few minor texture misalignments, on the over-head pipes, a half-sized texture on a bounce pad chute (perhaps deliberate but it looks like the same texture as the surrouding tex at 50% size). The 50 health marker reads Armor, not Health. The white fog pit might as well be deeper, you hit the bottom while the falling sound is still playing.

You've made one cardinal sin - don't clip stairs so they're ramps. If you want a ramp then make ramps, otherwise leave them as stairs.

Overall amazing technically for a first release. You should make some gameplay maps, drop by the Promode forums http://www.promode.org/discussions/?CategoryID=15.

#5 Tig
29 Jan 2007, 8:28 am
Simply send a message - http://lvlworld.com/contact.php - about where I can download the fixed up version.

Edit: The download has been updated and the sound file issue has been corrected.

#4 JULEK
29 Jan 2007, 12:09 am
sorry for missing sound i will fix it
but... this is my first map on ..::LvL and i don't know what to do to resubmit it :/ (call me noob)
#3 subst
28 Jan 2007, 5:58 am
nice map =)
(the sound file is not missing, just the directory name is wrong - it says "sounds" , all u need is to change it to "sound" and it will work =)
#2 Rome
28 Jan 2007, 4:55 am
i get that constant beep also..
anyway this map rulez
fun, fast and a spawn-frag fest, would like to c a version of it with a rail.
the maper gave a real good feel to it with the colors chosen and the item markers.
Keeper
#1 kuki
Not registered
28 Jan 2007, 2:22 am
Pierwszy... dobrzeee.... nie gralem na tej mapce ale jest zajebiscie przepiekna
Close the map navigation system
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