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Golconda by Bal - 01 Jul 2000
More than 10 years oldHas been a featured mapHas been a downloaded more than 10,000 timesAt least 50 commentsOver 99 votesPanorama screen shot
Panorama - Download » MHGaming, ..::LvL (2.63MiB, 10,826 d/loads) - Add to My maps - Permalink - digg it!
Golconda
DM/Tourney 2-4 player
MHGaming, ..::LvL (2.63MiB, 10,826 d/loads)
Readme    Maps by Author    Authors site
Rate release: Currently 8.17 / 10 (203 votes)
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8.17
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A beautifully connect level with great gameplay, architecture, lighting and a simple texture set that is not distracting. Great use of the fans as bounce pads and the unusual sky gives a nice finishing touch. 1on1 is damn fine, with a diverse range of gameplay happening, but a 3 player match was more fun. Bots are good, but they seem a little weird going for the 100h and red armour. the only other nit-pick was a small amount of sparkles on a few of the curves.

You would be silly to miss this one.

Check the authors website for more info.

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Posted comments:
#61 anonymous
Not registered
01 Jul 2009, 1:44 am
I just love blue colored maps :)
10/10
1-1274421792#60 Tig
12 Sep 2008, 8:15 pm
Check the 'How to play a map' section in the F.A.Q.

Follow: Site -> F.A.Q. -> How to play a map

#59 jake
Not registered
12 Sep 2008, 7:24 pm
ho do i get it to work
#58 LGD*Foralarx
Not registered
13 Jan 2006, 4:21 am
Ahh!! Golconda, Bal's second map. What fond memories I have of this one too. Cat and mouse round the pillar in the mega health / RA room ...leaping across the gap on the top level of the map. This map always felt so much more solid than "Ash Rain", Bal's first effort which we all throughly enjoyed. This map plays just as well with 2 players as it does with 4. A definate addition to anyone's keepers list.
#57 Milen
Not registered
02 Sep 2005, 1:38 am
Very nice
#56 Pesho
Not registered
02 Sep 2005, 1:37 am
Good blog
#55 Gravity Boots
Not registered
28 Jan 2003, 12:35 am
If it wasn't for the RA/MH being next to each other I'd give this a 10, but it's only good for a 7 as it stands ATM
#54 NoNameFek
Not registered
21 Oct 2001, 1:36 pm
Putting the RA and Mega in the same spot is simply stupid. Can anyone say "campathon"? Oh wait, it's really "tactical lingering"...
#53 Halx
Not registered
10 Jun 2001, 7:26 am
Really nice alien architecture, the blue ambient color match well. Good design work. Good gameflow. Another one please.
#52 JB
Not registered
31 May 2001, 9:58 am
Bal, I just got to say you own. 3 of us played this map for hours at our last LAN.. just can't get enough.
#51 pokey
Not registered
31 Mar 2001, 8:33 am
this is the best, most well balanced 1on1 tourney level i've been able to find. flow is great. weapon placement is wonderful. the only negative i have is that to balance the gameplay and keep someone from becoming a "tank" i have to disable either the megahealth or the red armor, which are close together. of course the water is a dead giveaway that you're headed towards them.

great map!!!!

#50 MtK
Not registered
23 Dec 2000, 10:17 am
I Love to plat this map against 3 bots in the morning before work,small tight and fun, good map!
#49 Magic Helper
Not registered
14 Dec 2000, 9:54 am
The jumping over and the shooting downward and the leaping around from ledges to walkways!

Very nice.

#48 DeathJester[cubik]
Not registered
10 Nov 2000, 11:51 am
This level plays like a dream - everything is intuitive, every spot is easy to reach - the play is fast, and every opponent is immediately accessible. Download this now! Happy fraggage...
#47 Sundown
Not registered
25 Oct 2000, 11:43 pm
Somebody injected a Halls Menotho-Lyptus into a World Line. Damn fine, the best even, I could duel here for days. Bal should emigrate to the US and run for Prez. He'd get my vote. The MG-RA actually works on this map.
#46 Slayer
Not registered
03 Oct 2000, 1:58 pm
This map is cool, like the blue lighting n stuff. This map actually RULES! It is one cool map, althought Red Armour should have been a power-up, then it would be better. But really good, none the less.
#45 Rudy_the_SEAL
Not registered
20 Sep 2000, 6:18 pm
> you guys must not have played much quakeworld...

Hehe, I thought I'd leave this but...

First things first: I play 100% ProMode. If you don't
understand how this mod chages things, we're done.

I played TONS of QW brudda. I don't know who you play
on this map, but my fellas can quickly lock down the
double juicy...

Don't get me wrong... there is a lot about this map I like,
the author just needs to stop focusing players so hard :)

#44 a mapper
Not registered
01 Sep 2000, 5:14 pm
This level ROCKS!!!
Style, design, beauty...
Yeah!, i want Bal3dm3 just now
#43 not entered
Not registered
22 Aug 2000, 6:02 pm
you guys must not have played much quakeworld if you're complaining about someone getting big off just the RA and MH. it's not that hard to come back if someone else gets to those first because of the tick down. play it online or on a lan if you can, it's much different from playing bots. i've played it online quite a bit and camping has never been an issue.
#42 Rudy_the_SEAL
Not registered
18 Aug 2000, 4:59 pm
Weezer,

I agree man. This map degenerates into one fella
camping the red armore and blue ball. You can literally
win the instant you first spawn in. For 1v1 this map
is totally wrong. I mean spawn, 2 seconds and you're
200/200! What kind of moron digs this kind of stuff?

Split the two bombs and maybe it can get some serious
attention...

#41 Weezer
Not registered
14 Aug 2000, 8:07 pm
Okay, the whole f'n world thinks this is the Mac-daddy map. I differ. It's just OKAY. I keep looking for a velvet Elvis on one of those blue walls ...hmmmm
#40 Sp0ofY
Not registered
12 Aug 2000, 10:32 am
This is a great map. I'm usually cautious about saying that but the map is great to play and looks cool, i love the blue style. I'm not sure about the ra and mh area, 2 pretty defensive things together, I think ra and a weapon or powerup would've been better. But all in all, i can't get enough of it. Great job. 9.
#39 Death2Uall
Not registered
12 Aug 2000, 2:10 am
Only one thing bothers me about this map. The "fan" jump pads make it difficult to do a jump pad/rocket jump combo because the rocket goes through the fan grill. You can still do it if you aim to the side of the fan but then you bump your head on the invisible ceiling. It's a small gripe but RJ'ing off the pad near the teleport lets you fly all the way across to the other side of the map fast enough to make it really hard for the other guy to rail you. It's still possible but the low ceiling will screw you up at times.

I do like the map though. Quite a bit actually. Good work Bal. :)

#38 gorilla
Not registered
03 Aug 2000, 5:11 pm
hell yeah. good map. Awesome fast connectivity. Download it and keep it. You'll play it lots.
#37 stigmata
Not registered
01 Aug 2000, 1:12 am
shit hot. Love it. pretty, fast, connected. Great map Bal, really deserves credit. Use of curves is excellent, and the texture set is good looking, but not distracting. Great stuff.
#36 Felonious
Not registered
29 Jul 2000, 3:28 pm
This map Rocks on instagib with 5/6 players. It's a keeper.
#35 K3RMiT
Not registered
25 Jul 2000, 1:48 am
Really great map

Good job!

#34 KimSkiDOo
Not registered
21 Jul 2000, 12:06 pm
sehr geilses level...erinnert mich irgendwie n bisschen an q1-DM4. beste 1on1 map die ich kenne!!!
#33 than
Not registered
10 Jul 2000, 6:37 am
I know this will happen.

Fingers releases ikbasev2
I release than_industrial

Everyone uses ikbasev2 because it looks better :)

Nah, who cares, Q3 needs more textures and I am looking forward to seeing what you have done with the old texture, Fingers.

Bal knows my opinion on this map already as I beta tested it a bit for him but I may as well just add...

... it rocks :)

-than

#32 undeaDDisney
Not registered
06 Jul 2000, 3:39 am
This map is better than the bathroom-map. This map is a swimmingpool-map. But earnestly: this map has a functioning botplay!
#31 Fingers
Not registered
05 Jul 2000, 11:40 am
I don't know anything about how UT handles textures... In any case there's the fundamental difference that UT has detail maps and Q3A (officially) doesn't (so I don't make them).

Bal: Nahh.. The map looks good.. Just align those trims better ;p

#30 GrindSpire
Not registered
04 Jul 2000, 3:11 pm
Fingers > Release them for UT!

Bal > As I have told you before, a damn fine map.

XL > Stop commenting here and hurry up with XL1DM6 :-) And get a proper smiley :-)

#29 XL
Not registered
04 Jul 2000, 8:00 am
XD Bal, it's a sexy map, don't worry about it.
#28 Bal
Not registered
03 Jul 2000, 8:02 pm
hehe, Lowgun, this map has been blue since the start, but I do admit that when lun released LDBST, I thought about changing all the textures to his set, as it looks 10 times better =)

Fingers, cant wait to see new version... is that a nice way of saying my map looks like shit tho? ;D

#27 LowGun
Not registered
03 Jul 2000, 7:42 pm
This map is good, but to say superior to Drink Beer and Shoot Things is going a bit far. I think LDBST looks like it was made with that color-scheme and this one may have been added as an afterthought after seeing LDBST. Just my opinion. This map is still a solid map on its own merits though scoring a solid 8 in my books.
#26 ResultsMayVary
Not registered
03 Jul 2000, 12:13 pm
The Good: Very nice use of curves, item placement very well done. Nice theme. Blue atmosphere adds nice futuristic touch. Very nice spacing, not too cramped, perfect for the 1-4 player matches.

The Bad: Not much really, just a few bots don't seem to like the water that much near the mega health.

Very nice map, with good flow!! a definate 9.

#25 Fingers
Not registered
03 Jul 2000, 11:03 am
I know that "IKBASE set sucks flaming hairy dildo"... Which is why I've redone most of it... Will re-release in the foreseeable future...
#24 RedFive
Not registered
03 Jul 2000, 9:20 am
I like this blue theme going on these days, first Lunaran's Drink Beer, and now this one. And it's also great in the gameplay department as was its predecessor. I find the textures to be a bit too flat though, making things dark and hard to see. If somebody or some bot has a dark skin, he can go on a serious rampage as he'll be camouflaged. In all, I give the map an 8.
#23 Bal
Not registered
03 Jul 2000, 5:35 am
Lun =) actually, itll be bal3dm4... bal3dm3 is not blue...

Anyways, yeah, i totally agree on the bots, it seems that there is an exceptional feeling of sheer stupidity emanating from them =) But i was to lazy to fix'em, sorry to all those people who actually play those dumb bots =( Maybe try getting the Clockbot Demiurg was talking about back down, havent tried them yet, but i hear they are much better...

#22 The Riddler
Not registered
03 Jul 2000, 3:53 am
Lunaran, you're starting to develop that megalomaniac laugh again. Up the voltage of your shock therapy - should do the trick; failing that, strap into 'Old Sparky' if you need something a bit extra.
#21 SiCdeth
Not registered
02 Jul 2000, 9:47 pm
ack too much blue!

its a very good map though, and it is pretty fun to play but i had problems with the default bots... it seems that there is an exceptional feeling of going back and forth through the teleporter shooting each other with the machine gun. thats all the bots usually did.

plus it was kinda hard to see the bots if they were too far away due to all the blueness.

overall, pretty fun dm, but not as good as bal3dm1.

i give it a 6

#20 Lunaran
Not registered
02 Jul 2000, 6:14 pm
"On a blue theme, so superior to "Let's drink beer and shoot things.'"

Hehe, won't you be surprised to see Bal's next map ... hahaha!

#19 FooL
Not registered
02 Jul 2000, 5:31 pm
Excellent. Everything is right on. And I have to agree with Bal, in this case the MH & RA together gave it a nice touch. Only thing I didn't approve of was the teleporter. Stupid bots run in and out of it back and forth over and over and over. May not be a big deal to some.....but I'm stuck with a krappy 56k dial-up. Pings at 350 on a good day, you do the math. Bot play is very important. (to me at least)
#18 XL
Not registered
02 Jul 2000, 8:34 am
Rather sexy indeed.
#17 Tigger-oN
Not registered
01 Jul 2000, 11:59 pm
I've removed an ad that some loser posted (in case you wanted to know where it went)
#16 OmniSmash
Not registered
01 Jul 2000, 11:09 pm
Wow, what can I say?

Excellent map from Bal, and another winner in terms of pure gameplay IMO ( jeez, that's 2 maps in the last two days that are top notch in gameplay )

Probably the only overpowered area is the Red armor right next to a megahealth; everything else seems nicely balanced IMO :)

Also has a more 'Quake3ish' architectural style than Lunar's "Let's Drink Beer and Shoot Things", which may make this map more appealing to gamers uninspired by Quake 2 style looks ;)

Here's a 9 for ya, Bal.

PS: And who is that 'Not Entered" spammer?
I'm here to pick up Quake3 maps and to voice an opinion on them, not to be advertised to :)

#15 Sehlio
Not registered
01 Jul 2000, 8:17 pm
Ah i see Bal, thanx for the info.

not entered below me is that a q3 mod? Is it involved with q3 at all? :)

#14 4Fuxsake
Not registered
01 Jul 2000, 6:35 pm
why cant I get this map? I downloaded it 3x from fileplanet and it says bad crc, also got the one from Bals site same prob?
#13 Bal
Not registered
01 Jul 2000, 5:49 pm
Thanks for the feedback guys...
Sehlio, about the skybox prob, taht seems to happen with any skybox in q3, which i suppose is why they didnt use them alot...

About the RA/MH I really wanted a more q1ish feel, and either of them alone just doesnt give u enough power... I still prefer it as it is, but then again, im no pro duel player =)

Thanks again to tig for putting this up on ..::LvL, rocking site...

-Benoit "Bal" Stordeur

#12 Auhsan
Not registered
01 Jul 2000, 5:02 pm
Great Work!!!!
This one really rulz!

Better for FFA than Tourney.

Triangular lights and Blue ambient!!! yeah!!!

9/10

#11 itchingmesack
Not registered
01 Jul 2000, 4:18 pm
Pretty sweet map. I agree that the RA and MH are way too close together which kind of ruins tourney play IMO. This is the second time in about a week now that I've seen a mapper do that...
#10 not entered
Not registered
01 Jul 2000, 3:52 pm
It's worth noting that FILE PLANET SUCKS. I just downloaded the Combat Mission demo (30MB) and Strat3D (22MB) in only a few minutes. It ISN'T my end, so if FilePlanet is sucking so badly, why are those GameSpy guys putting so much effort into new crap (GameSpy Arcade) rather than figuring out WHY FILE PLANET SUCKS...
#9 Sehlio
Not registered
01 Jul 2000, 3:24 pm
I enjoyed the map for awhile but on my system anyway when i went down the stairs shown in the pic up there, taking the first step would cause some weird shift in the sky. Did anyone else get that?
#8 Friction
Not registered
01 Jul 2000, 1:11 pm
My brother keeps nagging on how IKBASE set sucks flaming hairy dildo but I do think it fits here really well. And no caution stripes, huge bonus from that :) Gameplay is solid, and 5 player FFA:s are slaughterfests. I do have one nit though. You should never be able to touch the skybox. Some fence behind the upper jumppad would have been nice. 9/10 - Excellent work.
#7 Excessus
Not registered
01 Jul 2000, 10:19 am
Despite the fact it uses some sort of a very disgusting triangular lights, the map is well constructed, very inspired and extremely playable. Bon Bal Bon!
#6 Grack
Not registered
01 Jul 2000, 10:17 am
Oh, also, forgot the this part... Loved the map...very stylish and a bit different from others out there. Plays VERY well and looks just as good... it gets 9/10!
#5 Grack
Not registered
01 Jul 2000, 10:16 am
Map... is... good... but I'm sure you're sick of me by now Bal =)
#4 Tyre
Not registered
01 Jul 2000, 10:11 am
One of the best maps I've played recently, and that's saying something. On a blue theme, so superior to "Let's drink beer and shoot things". The intervisibility from one part of the map to another is particularly fine; there are lots of places where you can go and think "ah - I can see THERE from here!". Highly commended.
#3 ^^Ch@os^^
Not registered
01 Jul 2000, 10:04 am
Very nice tourney map. Fast and furious. Only complaint is the placement of the MH and RA being right next to each other in the pool. Very easy to dominate in a tourney...less likely in a small deatchmatch, but still possible if you're skilled. Otherwise, this map rocks.
#2 demiurg
Not registered
01 Jul 2000, 8:52 am
A tip for botplay: Use Clockbot instead of the default bots, as it is superior - timing the RA/MH, using the jumppads effectively and so on.

A great map btw.

#1 Jim
Not registered
01 Jul 2000, 7:37 am
Overall i found this map one of the best I ve played. The texturing was good the weapon placement was good apart from an anoying placed railgun, with the rocket launcher being the dominating weapon. But most of all I thought the game play was excellent!!

On the whole a brillent map:)

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