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Future Brownie by Fingers - 02 Jan 2000
Video - Download » FileFront, MHGaming, ..::LvL (0.3MiB, 7,165 d/loads) - Add to My maps - Permalink - digg it!  Facebook
Future Brownie
DM/Tourney 2-4 player
FileFront, MHGaming, ..::LvL (0.3MiB, 7,165 d/loads)
Video    Readme    Maps by Author    Authors site
Rate release: Currently 8.06 / 10 (218 votes)
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A super fast and tight level that can be a real fragfest with 4 or more. A lot of the action takes place around the red armor, but as the map is really small you are never really far from the action. I found the texturing and lighting both really *bland* and it reminded me of subways.

The gameplay is smooth, the frags are many - well worth the download.

Update - the download has been updated to the latest version (05 Jan 00)

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Posted comments:
#82 Captain_WoW
Not registered
21 Dec 2006, 9:13 am
Excellent map. Definitely a classic, of course. Fast and furious. The looks never really bothered me. It does resemble a subway-station.

I've played this map from when it was released, nowadays I load it up to see the bots muck about. Pity though, that you can beat them so easily. It envolves a gl and quad. Cheap, I know, but it's tempting.

That's why I'm glad there are two Rl included!

Good map for gory screenshots, btw.

#81 Takkie
22 Oct 2006, 7:46 pm
Just awesome...
I don't need eye candy when you can have all this gameplay!
After 6 years... i still play this one.
An absolute inspiration for my own mapping.
Love it, Fingers!
#80 Nitebeat
Not registered
27 Jul 2002, 9:38 am
Yep also still among my favourite maps =) just like tig said, super fast. And a real fragfest? damn right it is.

Shame bots don't go for the quad but ah well =-p =)

#79 Ping Floyd
Not registered
25 Nov 2001, 11:23 pm
Still a fav of mine, a very unique, strange atmosphere. Like abandoned, cold concrete. Weird and very nice, like all of Fingers maps. Keep them coming.
#78 Pogo
Not registered
10 Jun 2001, 8:25 pm
Scene complexity never exceeds ~7500verticies so the framerate is always high, except a slight drop when looking through portals. Ideal map for nonstop intense smooth action.
#77 Tigger-oN
Not registered
09 Jun 2001, 8:14 pm
I'm still playing and loving this map :]
#76 weezer
Not registered
02 Nov 2000, 3:56 pm
After many months of playing, and after downloading and playing dozens of other maps, I still like this lvl the best. Fast as hell and blood looks great on the concrete walls!
#75 TOM[AoH]
Not registered
27 Aug 2000, 7:23 am
I love this map cause it's really fast playing! You will never have pauses between your frags if your playin it with 3+ players. No chance for campers you will need to watch your back. Play it, love it!
#74 Zak
Not registered
23 Aug 2000, 2:03 pm
I find this map kinda boring and not fun at all. However, I generally don't like enclosed maps, I like space maps and big open areas.
#73 Ex-Majesty
Not registered
28 Jul 2000, 6:15 pm
I want to jut out the *class* of this map, yes, it has a combination of simplicity (not architectural, of course) and elegance. Only one question, When will IK release another jewel like this?.
#72 Steinecke
Not registered
09 Jun 2000, 10:49 am
Bots unable to reach Quad: Ruined botplay.
#71 Rodney Lorrimar
Not registered
08 Jun 2000, 8:11 am
Looks great. A map doesn't have to use gothic textures and run at 4fps to look good. I like the sharp urban concrete feel and the tremendously quick gameplay.

Ikka is my favourite level designer!

#70 Shadow
Not registered
06 Jun 2000, 6:40 pm
The scenery sucks. But that’s not why you play this level. You play it because it’s an excellent frag fest. With 4+ players it has nonstop action and the ability to use multiple tactics so it doesn’t get repetitive (there’s good spots to snipe, grenade spamming, and just down and dirty jump in with your guns blazing). It’s a good tight level that will keep you busy. If you dump it because of the textures, sucks to be you.
#69 Hyp0-cr1t1c4l []
Not registered
02 Jun 2000, 9:05 am
This map has the decor of a toilet: no joke! Poor!
#68 DudeDude
Not registered
16 May 2000, 12:03 am
DOWNLOAD THIS NOW!

I think this is one of the most fun maps for 1 on 1. The textures on the map may seem a bit bland but the curves really give it a polished look. This is one map you gotta have!

#67 d3f3nd3r
Not registered
07 May 2000, 7:11 pm
Just wanted to say that I downloaded this map when it was first released and I'm still playing it. It may not be a very 'challenging' map, but the gameplay is great for a quick spot of Quake. The only thing I would change in this level is the portal, which chokes the hell out of my system.
#66 not entered
Not registered
04 May 2000, 7:06 am
Looks ugly.
#65 GoZeR
Not registered
29 Apr 2000, 7:50 pm
303k well spent, several hours playing it..... could possibly have been spent better doing work :0) still.. WTF. one of the first maps i downloaded.... Still my favourite esp 1on1 over a Lan.
#64 GoZeR
Not registered
29 Apr 2000, 7:50 pm
303k well spent, several hours playing it..... could possibly have been spent better doing work :0) still.. WTF. one of the first maps i downloaded.... Still my favourite esp 1on1 over a Lan.
#63 Senior Teflon
Not registered
19 Apr 2000, 3:02 pm
Fabulous gameplay. Even with only three players, you can never simply concentrate on one target; if you ignore your backside, you'll get it shot off. The use of curves and clean concrete gives this level a no-nonsense, businesslike feel; if you're playing this level, you're here to frag, not to take in the scenery. That said, the scenery is attractive in its own way; it reminds me of a parking garage or a stairwell, and I can almost smell the slightly earthy scent of new concrete. The teleporter is also nicely done, particularly because it makes a great camera to see what's going on at the other end of the link. My only complaint is that it's far too easy to camp the grenade launcher when playing against bots; they're just too dumb, even on Hardcore difficulty, to come and clear you off the shelf before you've randomly bounced enough shrapnel into the downstairs area to obliterate the competition.
#62 Fingers
Not registered
28 Mar 2000, 10:42 pm
Heh, people still talking about this thing? I didn't realize I was up to so much controversy when I released it =)

I find it odd that people think this is a "gameplay only" map with no looks. I intentionally went for a clean, slick, 30's functionalism kind of style and theme, with all smooth polished surfaces, curves seamlessly connecting to straight walls etc... And I think I was successful; I like the way it turned out, looks-wise as well as gameplay-wise. It's a definite departure from the "regular" Q3A style, though... So I guess it may be hard to consume to some people.

As I look back, there's only a few things I would change... Mainly the lighting; it was rushed. I probably should've used the "damaged" version of the concrete in a couple of more spots as well, just to break the repetition a little. But I would *never* try to dress up a map like this in "gothic" textures. This is steel-and-concrete architecture, and that means steel-and-concrete textures. It doesn't get much simpler than that.

Oh BTW, I don't have Half-Life. =)

#61 Leviathen
Not registered
24 Mar 2000, 9:20 am
Well built, well realised, totally f**kin dull. C'mon IK you can do waaaaaaay better than this, I know you can, I've player yer maps on other Quake versions. At no point in this map are there any kind of distinctive areas or landmarks, all you get is tight, claustrophobic play which very swiftly becomes very, very boring.
#60 McFly
Not registered
23 Mar 2000, 2:31 pm
Fast, fun, and furious!

Saweet!

#59 [-V1Ru5-]
Not registered
16 Mar 2000, 7:49 am
Decent map by good mapper but i really dont think it belongs in any top 10
#58 j
Not registered
25 Feb 2000, 1:43 am
this map has produced the two finest DM sessions I've had - great, you spot someone, and they vanish, you really have to work to get a decent frag, and by then there's someone behind you shooting yer ass! absolutely superb - good for 2-4 definitely
#57 not entered
Not registered
23 Feb 2000, 10:24 pm
Fast paced, frags everywhere. Definetly reminescent of Q2.

Great map

#56 TRS-1
Not registered
18 Feb 2000, 8:31 pm
What HL map would that be, scm?
#55 Stone Cold Murder
Not registered
16 Feb 2000, 5:00 am
This map is a GOOD ripoff of a HalfLife map.I think you have to be a converted map collector to fully appreciate it,but a good one nonetheless.
#54 Scorpion
Not registered
13 Feb 2000, 11:37 am
THIS IS SMALL BORING EVERYWHERE YOU LOOK IT'S THE SAME I FOUND IT VERRY BORING I GIVE IT A SIX
#53 Sundown
Not registered
12 Feb 2000, 11:44 pm
First off, the map is fun to play, no doubt. Cept I just keep gettin' this feeling that I'm playing inside a well-designed Coors Light can. So it just won't have quite as much longevity on my HD. Make it like I'm inside a bottle of Guiness, and I'll build a tent and pack a lunch.
#52 not entered
Not registered
08 Feb 2000, 9:31 pm
Look ... I'll agree that I can see the attraction of style in a map but for myself, that attraction simply isn't there. You could put as much style as you want into a map and I wouldn't notice it other than the framerate hit. No matter what anyone says, I'll never find style important and therefore, I won't value maps with style AND gameplay above maps with gameplay alone, I'll just like them equally.

You obviously like your maps to be stylish as well as play well. That's fine, I've got no problem with that. What I was initially annoyed about in your post was the fact that you said that people ignored the style which looking at a map should 'do their homework'. As I said in my previous post, it's completely up to the individual, no one else, as to what they value more.

#51 Obiwan Kenobi
Not registered
07 Feb 2000, 10:54 pm
Okay, I don't want to get an argument going, but let me say this: Those who don't think style is important, go here:

http://www.redchurch.com/levels/zdim1.shtml

I think its important to remember that diluting everything and turning everything down so you can play ULTRA-SUPER-GODLIKE-fast isn't always so important. Sometimes function AND style make a great map, not just one or the other (Don't get me started about the *cough* overrated-but-cool *cough* Japanese level... hi g1zmo =) You still rock.

#50 tnarg of krol
Not registered
07 Feb 2000, 10:26 pm
Obiwan ... you say that people who say that it's better than any of the id maps should do their homework. Sure, the style isn't that great, but it's really up to the individual whether or not they value style or gameplay. Myself, I play with r_picmip 5 so style means not a lot to me. I find that this map suits me a lot more than any of the id maps and, since I value gameplay over style, this map is better for me. The fact Keranen hasn't been overly stylish in his creation of the map doesn't enter into it.
#49 Obiwan Kenobi
Not registered
07 Feb 2000, 12:13 am
Wow, look at the ass-kissin goin on in here. Well, let me say that I too enjoyed it. Technically, it needs work. The boys' got too many "sparklies" or seams or whatever you want to call them lingering in this map. An experienced mapper such as himself should have gotten those hashed out before he released it, but that's a minor squibble.

The gameplay is fast and cool. I don't think the RG was paticularly appropriate, but it works I suppose. The bots like everything but the quad, which they can never seem to get to. But that doesn't stop humans :) It's cool, and fast, but I think those who said "better than any of the id maps" should do their homework. This map has function, but no style.

#48 tnarg of krol
Not registered
02 Feb 2000, 8:47 pm
Class map. A bit dull on textures (tho on picmip 5 you tend not to notice :) but the gameplay is incredibly fast and it sh*ts all over the standard Q3 maps, IMO.
#47 0ozE
Not registered
31 Jan 2000, 3:37 pm
I like this level..at first I didn't cause I'm a sucker for eye-candy, but the gameplay is the sh1t...must be played at least three times before you post judgement vs. some decent bots. Excellent design and lots of ways to surprise your opponent.

Thumbs way up!

#46 0ozE
Not registered
31 Jan 2000, 3:36 pm
I like this level..at first I didn't cause I'm a sucker for eye-candy, but the gameplay is the sh1t...must be played at least three times before you post judgement vs. some decent bots. Excellent design and lots of ways to surprise your opponent.

Thumbs way up!

#45 AndysAlien
Not registered
27 Jan 2000, 11:14 pm
i have a competion for all who are willing ot take the challenge... add the maximum amount of Orrb bots on "I Can Win" skill and use the gauntlet for the entire match, if you can kill 100 in 4 minutes send the demo of the match to : afitzsimon@hotmail.com
#44 capi'n cornut
Not registered
20 Jan 2000, 9:03 pm
Very impressed! Never experienced earlier works by Iikka but I guess we have alot to look foward to. My little iMac 233 w/ Voodoo II can keep up with no probs. :) Thank you Iikka for a great map! -my favorite to date.
#43 rapid
Not registered
20 Jan 2000, 8:41 am
"Garish, oversaturated, and busy." Take a look at q3dm5 and try to tell me that the id texture set is a good thing. =)

Yay for more textures!

#42 zeldrik
Not registered
14 Jan 2000, 5:11 am
when i first looked at this map the first thing that popped into my head was boring design.

But and there is a but after playing it (wich is what maps are made for)i really had fun lots of action and fraggs

job well done

#41 Scampie
Not registered
13 Jan 2000, 3:29 pm
Best map yet. Hands down
#40 Scampie
Not registered
13 Jan 2000, 3:28 pm
Best map yet. Hands down
#39 than
Not registered
13 Jan 2000, 3:22 pm
btw, I posted a review of the map over at my homepage too (Home you don't mind, tigger, I'm not a dedicated reviewer anyway, I just review maps I really like). Check it out at:

http://www.planetquake.com/cesspit

Oh, and yes, I do call it a comment so go ahead, punk, make my day.

#38 Than
Not registered
13 Jan 2000, 3:20 pm
Wow! I really enjoyed this map. Ok so it looks fairly plain but I like the style, there's not too much eye candy going on but there is a strong theme running through the map. The scale is pretty good - not too big nor too small and all the drop downs and stuff give the map a nice vertical flow despite being only on two layers.

Bots never hung around in the same spot like they do in most of ids maps and I found the action was rarely centered in one place, wherever I went I could get frags. The item placement is pretty good, I was never far away from a decent item and never running around with no armour or health (obviously not with no health :)

A really great map overall, I'm glad I d/led it. Oh, and it runs bloody nice on my p200 so I'm well pleased :) (medium detail btw, not visual orgasm detail)

-Than

#37 ubiquityXX
Not registered
12 Jan 2000, 10:40 pm
there's an elegant usage of space and lighting in this level, combined with the speed it makes an incredible DM.

more mappers should follow keranen's lead. not all quake levels need to be dark and gothic. think different people.

#36 GibFest
Not registered
11 Jan 2000, 11:37 am
Damn Fine map. I love it and you can expect a review at GMC2K very soon 8)

Gonna go an play it now.

#35 Shug
Not registered
07 Jan 2000, 7:13 am
Best quake3 map available.

Including the id maps that came with the game.

#34 not entered
Not registered
06 Jan 2000, 10:04 pm
Bitchin'

Get it now.

#33 Jim
Not registered
06 Jan 2000, 8:27 pm
I recognized Iikka's name as I enjoyed playing his Q1 maps, so I had to give this one a try.

Nice. Small, simple, and elegant. Very good playability as well, a facter frequently overlooked in the design of Q3 maps.

#32 AndysAlien
Not registered
06 Jan 2000, 6:01 pm
I HAVET PLAYED IT YET BUT IT LOOKS HELL GOOD!!

THE Q2 FEEL OF THE MAP LOOKS GREAT WITH THE CURVES..

PS ||||||||||||||||||||||||||...

#31 [aDr]G3D
Not registered
06 Jan 2000, 4:15 pm
OOOOOh Myyyyy GoDDDDDD, This map is the proof that my re-acuring 1 on 1 wet dream is indeed more than just a dream!! Fingers this maps the mutts nuts ... keep em comin =)
#30 Rocket Racer
Not registered
05 Jan 2000, 5:27 pm
Nicely surprised that it didn't feel cramped at all -- just tight, fast and mean. Once again, it's easy to see why Iikka got where he is.
#29 Vondur
Not registered
05 Jan 2000, 3:24 pm
Groovy...curvy...shiny...funny... Keep on Fingers!

[but..um..where are ambient sounds?]

#28 pagb666
Not registered
05 Jan 2000, 7:20 am
High Framerate

Fast Gameplay

Good Design

What are you waiting for? Go and Get It NoW!!!!

#27 phen
Not registered
05 Jan 2000, 6:42 am
Great fun. The aesthetic reminds me of the GUI for Wipeout3.

XOXO

#26 Triga -mappa
Not registered
05 Jan 2000, 2:17 am
Texturing suits this small fast paced action level. The hallways are just the right size, no trouble getting through them.

Great job!

#25 tapped
Not registered
05 Jan 2000, 1:12 am
VERY cool map. tasty use of curves and textures. very clean and polished, too. great fun for 2-4, imho. there should be more like it.
#24 Stale Ted
Not registered
04 Jan 2000, 8:21 pm
This map rocks! I'd like to see a much larger map by Iikka like he's done in the past. Not too flashy with good bot movement and a large spacious layout for a crapload of people or bots to frag in.

Happy fragging!

Ted

#23 Tasrip
Not registered
04 Jan 2000, 7:14 pm
This level is way too sterile and doesnt really bring anything new to the table. It is a decent map but the game being Q3 and all I just expected more from him. Im not flaming , just being honest.
#22 NightReaper
Not registered
04 Jan 2000, 7:07 pm
Great Map.

I am soo happy that someone finally decided to get away from the "Gothic Look" that everyone is using. This map reminds me of a certain Rocket Arena 2 map that was a castle in the Medieval Times. Sure it was out of place but it was one of the best maps I have every played. Same thing goes for this one.

#21 Lord Imric
Not registered
04 Jan 2000, 5:31 pm
I love this map, I am hooked on it. I had to force myself to come away from Quake3. I hope to see more like it in the future.

The map is the best one yet for Q3, and reminds me off good old Quake. The bots seem to play well on it, Its my stlye of play too. This map is a MUST!

But best of all its different, I have to say I am not too fond of the "Goth" look of Q3A, this just makes me wet myself with joy :)

DOWNLOAD IT NOW!

#20 Jeepster
Not registered
04 Jan 2000, 3:16 pm
The map is nice. I mean, the author did try to blend the whole textures and colors alltogether and this makes this map stand out from others. The only problem is that this map misses some open (or bigger) areas. OVerall, this map looks really good but IMO doesn't play as well.
#19 Junky
Not registered
04 Jan 2000, 2:43 pm
I soo dig this damn map! I dont know whats up with the ppl and thier More eye candy.. well i think it flows great the fps on this baby is good.. and hmm well.. ITS FUN!!

A FOR EFFORT!

#18 Fingers
Not registered
04 Jan 2000, 1:23 pm
The correct version of the level is up on my website:
http://www.planetquake.com/ikq/levels.htm#ik3dm

The download size should be about 300k, not 450k like the first version. This is the best way to tell which version it is. (The newer version has a more compact optimized .aas file so it's smaller)

#17 Tigger-oN
Not registered
04 Jan 2000, 1:02 pm
Fingers - if there is a different version of this map could you email it to lvl@ebom.org so i can update the ftp site (or d/load the copy i have on the ftp server and see if its the most current).
#16 aragorn
Not registered
04 Jan 2000, 11:57 am
I definately think this is the best q3 map released so far. If all the user made maps looked just like id's (and God forbid, played just like them too), what fun would that be? It would be great to see maps such as this one embraced by the "community" as it would provide a much more intense playing field for 1v1 than any of the standard q3 maps.
#15 Fingers
Not registered
04 Jan 2000, 10:56 am
4Fuxache ... The portals should have a dirty glass texture on them. The first version had the problem you described, because the shader was bad... But you shouldn't be able to download it anymore, since I fixed it later the same day and uploaded the new version overwriting the old one. Where did you download it from?
#14 Reseth
Not registered
04 Jan 2000, 5:02 am
Nice map, but you don't need to play this for the beauty...it's fun to play, but the map becomes boring after 5 minutes of playing IMHO.
#13 GibFest
Not registered
04 Jan 2000, 4:59 am
Good Stuff
#12 Karma
Not registered
04 Jan 2000, 1:18 am
I like the stuff you've done earlier for Q1 and Q2 much more, especially the secret installation thingie for Q1 which I still play once in a while. Undoubtedly the best Quake 1 level ever...

I think it's the textures and as the others also said, it's a bit to cramped when first you've gotten used to the verticalness of ID's Q3 maps.

But I'm looking forward to your new batch of textures, if they're as good as you're previous they'll rock my world :)

#11 Raven
Not registered
03 Jan 2000, 11:59 pm
Great Map, My favourite so far, don't be afraid to stick to your way of doing things, even if they are "Not" in the "Quake 3 style". And glad to hear that you don't like the Quake 3 textures (even though I do), it will be great for diversity. Once again Great Map, all Quake versions of it!

Quake on!!

#10 Frib
Not registered
03 Jan 2000, 8:53 pm
Out of place is good Fingers, it means it is unique :)

Surprisingly enough this map is GREAT fun, I mean this one is actually *worth playing*, even against the bots (making it eons better than most q3 maps so far). When I first looked at it, I assumed it was going to feel too cramped, but no, it's "just right". The small size makes for a fast paced game, rather than the normally comatose q3 play.

#9 4Fuxache
Not registered
03 Jan 2000, 8:29 pm
nice tight & frantic but.. when Im approaching a portal it is black until I get close to it, is it a bug with the map or my carddrivers or the way you wanted it to look? very cool map though
#8 Fingers
Not registered
03 Jan 2000, 5:49 pm
Thanks :)

BTW, I'm currently working on some textures, similar to my old ikbase stuff... So my maps might get a little more dirty and grungy in the future. I just can't stand the "gothic" Q3A textures... Too garish, oversaturated and busy. I prefer "out of place" over that :>

#7 Killer
Not registered
03 Jan 2000, 2:46 pm
Very nice work Iikka. I love the sterile feel and think that less is more here (terrible cliche I know, sorry). I agree, the best custom Q3 map I have played so far. Kudos.
#6 Peej
Not registered
03 Jan 2000, 1:41 pm
Simply the best Q3A map to date, the Q1 version rocked, and this version just goes to improve further on a great little map.

DOWNLOAD IT NOW!

#5 rapid
Not registered
03 Jan 2000, 9:13 am
Pros: fast, clean, good lighting, good flow.

Cons: bland, needs caulking.

#4 0xide
Not registered
03 Jan 2000, 7:10 am
Ummm, this map is too cramped and bland to be any real fun. Looks like a halflife map; completely out of place in quake3.
#3 Johnny
Not registered
03 Jan 2000, 6:52 am
Hmm I have mixed opinions about this one. It runs very fast, and has a solid design. However I would of liked a little more eye candy. Also Q3A maps imho should take advantage of the large poly counts available, the areas here are pretty cramped. I've followed Iikka's work since his Quake2 SP days and I've always been extremely fond of it. I'm hoping once he gets comfortable with the Q3A engine, he starts making some of those towering, awe inspiring set pieces I remember from the q2 days(I hope im not mixing up keranen with yooshin yang). Anyway nice map, nice curves,(first person I've seen to bend a curve on more than one axis), looks like it could of been spruced up a little though.
#2 .xi0ix.
Not registered
03 Jan 2000, 1:29 am
Solid design and plays great. The best user made map so far.
#1 Deadstar
Not registered
02 Jan 2000, 10:31 pm
The ONLY custom Q3A map worth downloading so far. Iikka shows he's a pro.. not some 2-bit hacker =)
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