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Crackle on the wire by dONKEY - 16 Mar 2005
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Crackle on the wire
DM 4-8 player
FileFront, MHGaming, ..::LvL (6.84MiB, 1,270 d/loads)
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Rate release: Currently 7 / 10 (2 votes)
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A good-sized map, sporting an industrial/warehouse theme and an interesting layout. Although the textures and lighting are definitely appropriate, occasionally some of the choices seem a bit odd. Dark walls will contrast with light floors in some spots, and corners or staircases will seem entirely too dark in others. It's not too bad, but certainly noticeable.

Many will find solid gameplay here, with lower areas and higher walkways being well balanced to keep things moving, except for one crate sitting right in the middle of a walkway. There is a good selection and placement of weapons and items, although there seems to be an abundance of health, even for a map this size. Bots do the job, but human players will present the better challenge here, taking full advantage of the map.

Unfortunately, there was considerable lag on my machine (800mhz, 128mb/ram) with the number of players really needed for this map. Recommended for those with higher-end PCs.

Reviewed by Executive.

1766
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Posted comments:
#1 Legrand [LN]
17 Mar 2005, 6:21 pm
I had this map (and several other dk ones) on our server for quite a while and almost wrote up a review of it myself. The map, overall, isn't bad as it stands. There are, however, several areas that didn't seem to jive, or fit correctly. Some examples would be sets of stairs that are impossibly steep (seem to have been added as an afterthought for connectivity issues), The water portals that are too high to bee seen out of when walking by, and, what amounts to a pit of death, with one jump pad and one other exit out that is too near the powerup respawn. The overall textural feel was ok, but the layout seemed a little off to me.

As I said, it's not a bad map, it just feels a little funky here and there.

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