Team Arena 6-12 player
FileFront, MHGaming, ..::LvL (6.02MiB, 2,972 d/loads)
Readme Maps by Author
FileFront, MHGaming, ..::LvL (6.02MiB, 2,972 d/loads)
Readme Maps by Author
Rate release: Currently 8.68 / 10 (14 votes)
173
8.68
4e812875e93b194ffe2e3f599ba10d4e
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Posted comments:
#6 (void *)
Not registered
04 Jan 2004, 9:56 am
I played this one on a LAN lately. It took us about 6 hours to get away from it again (TA). This map is well balanced, even if it could use some more health when played 6on6. Not registered
04 Jan 2004, 9:56 am
Nice work!
...a must have.
#5 ResidentSCUM
Not registered
19 Dec 2001, 8:54 pm
A welcome addition, great looks, but gameplay seems to be unbalanced. Can't really say yet, not enough humans out there playing it yet.Not registered
19 Dec 2001, 8:54 pm
#4 Tetzlaff
Not registered
17 Dec 2001, 12:36 pm
I love the great architecture and athmosphere of the map! Asymmetric layouts are always interesting because they are so damn rare in Q3 CTF, but I still have no opinion about balance and gameplay, because I had no chance to play it against human players.
BTW, I noticed that it plays well with a grapple CTF mod.Not registered
17 Dec 2001, 12:36 pm
#3 sedric
Not registered
17 Dec 2001, 10:17 am
comments i mean....heheNot registered
17 Dec 2001, 10:17 am
#2 sedric
Not registered
17 Dec 2001, 10:17 am
commenrs....anyone?.......Not registered
17 Dec 2001, 10:17 am
#1 Octovus
Not registered
15 Dec 2001, 8:11 pm
Did a review of the CTF version of this, and I stand by my comments, though TA item placement might change it a bit. However, I can see that Harvester and One Flag might work quite well with different bases; I'd grab it if I had TA installed...
-OctovusNot registered
15 Dec 2001, 8:11 pm

![ColdWar[TA]](/levels/coldwar-ta_v3/coldwar-ta_v3lg.jpg)







