CPM/DM/Tourney 3-6 player
FileFront, MHGaming, ..::LvL (1.83MiB, 18,365 d/loads)
Readme Maps by Author Authors site
FileFront, MHGaming, ..::LvL (1.83MiB, 18,365 d/loads)
Readme Maps by Author Authors site
Rate release: Currently 8.29 / 10 (346 votes)
165
8.29
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203
Posted comments:
#105 EZfrag
19 Jan 2008, 7:07 am
haaa I spend so much on the old version... :)
19 Jan 2008, 7:07 am
btw hi everybody!
#104 Anonymous
Not registered
09 Jul 2007, 3:01 am
i hate this map cause is too much played by ppl >.<Not registered
09 Jul 2007, 3:01 am
#103 poop
Not registered
28 Nov 2005, 10:46 pm
poopNot registered
28 Nov 2005, 10:46 pm
#102 Anonymous
Not registered
21 Aug 2005, 8:45 pm
zohardNot registered
21 Aug 2005, 8:45 pm
#101 Smurf_mE
Not registered
24 Feb 2004, 3:33 am
gareat jobNot registered
24 Feb 2004, 3:33 am
#100 PaszczaK
Not registered
14 Sep 2002, 4:59 am
ok map :-)Not registered
14 Sep 2002, 4:59 am
#99 Element
Not registered
18 Aug 2002, 7:55 pm
sweet mapNot registered
18 Aug 2002, 7:55 pm
#98 Nitebeat
Not registered
29 Jul 2002, 5:34 am
Very nice map.Not registered
29 Jul 2002, 5:34 am
(playing this witht the aqualung mod.. why not =) heh)
#97 xGHT
Not registered
10 Jun 2002, 11:28 am
Nice map, altough the High Octane version is better. A 9 from me.Not registered
10 Jun 2002, 11:28 am
#96 smrt
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26 May 2002, 2:16 pm
goodNot registered
26 May 2002, 2:16 pm
#95 NoLiMiT
Not registered
11 Jul 2001, 7:04 pm
This map is by far one of the greatest custom maps for Q3A. But not THE best. I've found maybe 5 or 6 better than this. Actually, I probably feel this way because I've played this map like 800 times and watched even more demos on it. So I've kind of grown tired of it. My favorite map right now would have to be lun3dm2. (on promode)Not registered
11 Jul 2001, 7:04 pm
#94 SeApH
Not registered
07 Jun 2001, 5:55 am
There are better ones.
Vote it down.Not registered
07 Jun 2001, 5:55 am
#93 not entered
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13 May 2001, 1:24 am
wonderful....i like high octane more........actually get a chance to use the BFG !Not registered
13 May 2001, 1:24 am
#92 Russian gamer
Not registered
19 Mar 2001, 8:33 pm
ïðîñòî êðóòî!!!!è âñ¸ òóò!!!
Rulezz! What can i say!!!!Not registered
19 Mar 2001, 8:33 pm
#91 QUARK
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27 Feb 2001, 5:20 am
The best quake 3 map ever!!!!Not registered
27 Feb 2001, 5:20 am
#90 -AI-Ur$u$
Not registered
08 Jan 2001, 11:39 am
It RulezNot registered
08 Jan 2001, 11:39 am
#89 Sanjuro
Not registered
03 Dec 2000, 6:44 am
Great stuff...smooth gameplay, well thought out in every aspect. The textures are a little dull though, but who has time to look at those anyway?Not registered
03 Dec 2000, 6:44 am
#88 Best Level...
Not registered
29 Nov 2000, 12:55 pm
This is the best map I have ever played on. Always use it for my bloody skirmishes. The HO addition is very nice, and I have to set the frag limit way up for a decent length game. Awesome work ZTN!Not registered
29 Nov 2000, 12:55 pm
#87 good shit!!!
Not registered
26 Nov 2000, 2:13 pm
this map..well.. two words good shit!!!Not registered
26 Nov 2000, 2:13 pm
#86 Timmy!!!
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05 Oct 2000, 7:13 pm
Awesome, this map is ztn's best. 10/10Not registered
05 Oct 2000, 7:13 pm
#85 RRROOOAAARRR
Not registered
03 Oct 2000, 3:47 pm
Guys, just stop fucking dissing each other and get on with the task at hand, eh? What's next, "my dog can frag faster than your dog, nyaaah nyaah"? Everyone likes different shit, so shut up and try tolerance for a bloody change. Anyhoo... the High Octane version of this is about as much fun as you can have with your clothes on! Ultra Carnage Incarnate. The texturing and atmosphere are spot on ( a sort of deliberately cloying opulence ) and the connectivity and bot-play are excellent too. And that's coming from a die-hard spacemap fan... load up on guns, kill your friends. A lot.
The RRROOOAAARRR autopsy report: Death by Natural Causes ( a BFG in the face will, naturally, kill you ). 10/10Not registered
03 Oct 2000, 3:47 pm
#84 not entered
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17 Aug 2000, 3:25 pm
Who Cares is too stupid to be humanNot registered
17 Aug 2000, 3:25 pm
#83 bart d.
Not registered
15 Aug 2000, 8:53 pm
one of the best maps i played...
its definitely a keeper...
9/10, but i'd rather give it 9.9/10...Not registered
15 Aug 2000, 8:53 pm
#82 Xor
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31 Jul 2000, 5:35 pm
one wordSWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEETNot registered
31 Jul 2000, 5:35 pm
#81 not entered
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28 Jul 2000, 11:42 pm
Who Cares is an idiot.Not registered
28 Jul 2000, 11:42 pm
#80 Bart D.
Not registered
25 Jul 2000, 12:28 pm
sweet map...
i always keep coming back for more...
Not registered
25 Jul 2000, 12:28 pm
#79 Who Cares?
Not registered
22 Jul 2000, 12:37 pm
this map is stupid. It blows. It is the suckiest map that ever sucked. Why would anyone want to play this dumb map? Why is it number 2? It is a complete waste of 1.83 MB. Not even worth the energy it requires to move the mouse over to the download button.Not registered
22 Jul 2000, 12:37 pm
#78 indio
Not registered
05 Jun 2000, 12:49 pm
this map is awesome, if you have any doubts load it up with a ranger nightmare bot and don't use quad, it's an awesome
1on1 map.. it's tight with enough armor and ammo for both players.. they way it should be.
:)
give us more ZTN
Not registered
05 Jun 2000, 12:49 pm
#77 Dylan
Not registered
03 Jun 2000, 11:19 am
The original rocks, and so does this one.
That should do it.Not registered
03 Jun 2000, 11:19 am
#76 Aunty Bee Eff Gee
Not registered
31 May 2000, 12:18 pm
Nothing special, but it is good that the mapper provided a version without a BFG because BFGs SUCK ASS ONLY SICK LLAMAS USE BFGS THEY SUCK. YEAH>Not registered
31 May 2000, 12:18 pm
#75 BigFreakinGun
Not registered
28 May 2000, 5:49 am
Whats so great about it?Not registered
28 May 2000, 5:49 am
#74 Hi-C
Not registered
24 May 2000, 1:54 am
Hella good fun, looks gorgeous too.Not registered
24 May 2000, 1:54 am
#73 dupa
Not registered
23 May 2000, 9:41 pm
THIS MAP KICKS ASS!!!
NUFF SAID...
thank you.
Jessie "the Body" VenturaNot registered
23 May 2000, 9:41 pm
#72 Sp0ofY
Not registered
22 May 2000, 2:09 pm
Nice map, good work. Everything looks spot on, but, and theres a but, it isn't very consistant in the style, every corridor seems to be different and isn't very realistic - but then its quake! so it isn't too bad.I actually did like it though, you've done nice work with all the detail, must've taken you ages!! I know i couldn't be bothered with it all. Overall i gave it a solid 8. great stuff!!:DNot registered
22 May 2000, 2:09 pm
#71 clawfist unreal mapper
Not registered
12 May 2000, 11:34 am
very nice map i have to say damn good job bro very well made gave it a #8Not registered
12 May 2000, 11:34 am
#70 [2vF]Gibbus
Not registered
11 May 2000, 10:17 am
I just have to agree, ZTN is the master when it's about map making, can't figure out how he do it. It really doesn't care which map he makes, they are all so god damn fun! I have no complains at all, haven't found a bad thing in this map. Thanks for me...Not registered
11 May 2000, 10:17 am
#69 |a|JayDee
Not registered
04 May 2000, 12:42 pm
I just love that narrow corrador with the mega :D. ZTN is the master of fluidity/conectivity. He gets a little armor crazy at times, but the sheer design of his maps are amazing. They are fun, fluid, and strat filled at the same time. However, I do not see this map as being a competition 1v1 q3 map because of its large size. It owns for 2v2, 3v3, and RocketArena though. ZTN if you are going to make another conversion of anykind please make it ztn2dm2. That map was insane. I look foward to seeing his next "new" 1v1 map, and I hope he takes his armor-supresent pills before he adds items to it ;]. The 1v1 community is in dire need of an accepted and quality 1v1 map. I give this a 10 for 2v2 play.Not registered
04 May 2000, 12:42 pm
#68 blade
Not registered
30 Apr 2000, 3:32 am
Very good map. Bots really do work well on this map and architecture is extremely good.
This is one map worth downloading and keeping on my HD.Not registered
30 Apr 2000, 3:32 am
#67 Speedy
Not registered
29 Apr 2000, 7:15 pm
ZTN ruled, ZTN rulezzz, ZTN will ! The PRO. He shold work at ID software. If all the original Q3 tourney maps were of this quality gameplay the game would be much better.
And the framerate is so high with high quality video settings even on my crappy machie - I`m amazed!Not registered
29 Apr 2000, 7:15 pm
#66 ELVIS
Not registered
28 Apr 2000, 6:51 am
by far my favorite map. just one thing to say..flow is everly present..blood run says it all.
thanks ztn. keep kickin ass
nycnycnycnycnycnycnycnycnycnycnycnycncyncycnycnycnycnyc
Not registered
28 Apr 2000, 6:51 am
#65 Steinecke
Not registered
11 Apr 2000, 12:55 pm
Bots act excellent!Not registered
11 Apr 2000, 12:55 pm
#64 RedFive
Not registered
05 Apr 2000, 6:10 pm
If you want some big fun, play Blood Run HO with the Aqualung mod !!! Mmmmmmm, minty bubbles !!!!! :)Not registered
05 Apr 2000, 6:10 pm
#63 Sir Frags A Lot
Not registered
05 Apr 2000, 10:19 am
Just love that HO level just keep vaporizing them beautiful rock on ZTNNot registered
05 Apr 2000, 10:19 am
#62 Dirt
Not registered
04 Apr 2000, 7:10 am
Any chance of Painkiller?Not registered
04 Apr 2000, 7:10 am
#61 Fool
Not registered
03 Apr 2000, 4:49 pm
I forgot to score last time. So I'm making up for it here. Oh....only one complaint. Not enough rockets for me to fully express myself on some bots. (Maybe I'm just a horible shot, no wait......I get 11 kills with 10 rockets......nope, just not enough rockets:-)~Not registered
03 Apr 2000, 4:49 pm
#60 X-Force
Not registered
01 Apr 2000, 12:57 pm
Schönste map die ich bisher gesehen hab, gameplay is super
....FETTNot registered
01 Apr 2000, 12:57 pm
#59 Top_Cat
Not registered
01 Apr 2000, 11:48 am
Excellent gameplay... The HO version is a good ideaNot registered
01 Apr 2000, 11:48 am
#58 Fool
Not registered
01 Apr 2000, 9:13 am
MMMMMM.....new ztn......better than sex.....MMMMAAARRRGGGGPPPPPLLLXXXXXXNot registered
01 Apr 2000, 9:13 am
#57 Bart D.
Not registered
30 Mar 2000, 7:15 pm
awesome map...
one of the best i played...
Not registered
30 Mar 2000, 7:15 pm
#56 dan
Not registered
29 Mar 2000, 1:21 pm
excellent conversion of the originalNot registered
29 Mar 2000, 1:21 pm
#55 Ian
Not registered
29 Mar 2000, 11:10 am
This map has the best game flow of any map I've tried to date. :)Not registered
29 Mar 2000, 11:10 am
#54 CcspeeD
Not registered
29 Mar 2000, 5:36 am
Very Good Level I hope that it will be as fun as ztn3dm2.
Not registered
29 Mar 2000, 5:36 am
#53 muffy
Not registered
28 Mar 2000, 2:38 pm
Still at the building stage up for release in the next coouple of weeks a set of 3 levels and when they are there wont be a single skull texture so there;)Not registered
28 Mar 2000, 2:38 pm
#52 Hubster[NeRV]
Not registered
28 Mar 2000, 5:00 am
Ztn does it again!And whats with your Anti-Gothic textures whingers here?! The gothic set is cool. If you really are over the texture set, make your own maps and shut up.I'm awaiting a remake of "The Crucible":-))) Come on Ztn, get to it!Not registered
28 Mar 2000, 5:00 am
#51 Incubus
Not registered
27 Mar 2000, 5:32 pm
I really liked the map. Just my computer had a little trouble with it, but really good mapNot registered
27 Mar 2000, 5:32 pm
#50 Muffy
Not registered
27 Mar 2000, 11:38 am
Nice connectivity through the level with a nice flow of play, however, sunglasses may be required to play for prolonged periods due to clamorous texturing. Nice busy quad room though :) die bot die.Not registered
27 Mar 2000, 11:38 am
#49 septix
Not registered
27 Mar 2000, 10:58 am
bravo. excellent job.
you inspired me to start mapping again. (after a few more matches of blood run)Not registered
27 Mar 2000, 10:58 am
#48 KODIAK
Not registered
27 Mar 2000, 10:41 am
ZTN we have expected no less :)
A must have!!!Not registered
27 Mar 2000, 10:41 am
#47 j
Not registered
27 Mar 2000, 9:25 am
OH OH OH,
I am sooo looking forward 2 playing this map. I remember the good old days of q1, playing this map 4 HOURS. ( always creaming ass! ) do u?Not registered
27 Mar 2000, 9:25 am
#46 Myth
Not registered
27 Mar 2000, 2:41 am
NIIICEE! we want moreNot registered
27 Mar 2000, 2:41 am
#45 FenrisLoki
Not registered
26 Mar 2000, 6:17 pm
have this map on OC3's at Stanford running at 171.66.29.53:27962
Its a good map, test it out.
O, and I wouldn't be surprised to see somebody like D16-Makaveli on that server ;)
FenNot registered
26 Mar 2000, 6:17 pm
#44 Deadstar
Not registered
26 Mar 2000, 5:26 pm
I loved it.. most fun I've had playing Q3 so far =)Not registered
26 Mar 2000, 5:26 pm
#43 Fingers
Not registered
26 Mar 2000, 5:11 pm
pretty good... could use some more connectivity though. Parts of it are very one-dimensional, kinda like a long looping hallway with only one direction to go...Not registered
26 Mar 2000, 5:11 pm
#42 4Fuxache
Not registered
26 Mar 2000, 3:09 pm
Very nice mapNot registered
26 Mar 2000, 3:09 pm
#41 Syclone
Not registered
26 Mar 2000, 2:24 pm
BTW, I have this map in the custom maps rotation at:
Depleted Uranium 6
63.73.156.13:27961
Not registered
26 Mar 2000, 2:24 pm
#40 Syclone
Not registered
26 Mar 2000, 2:14 pm
As always, ztn seems to have the gameplay down pretty well.
I do, however, wish he'd have picked a different texture set as many have said here before. I'm not much on these when id uses them, and ztn seems to have gone overboard a bit with some of the fancy/busy wall textures.
As for gameplay, it is a fun map. I wish he'd included a quad free version instead of the HO version with BFGs, because this can be fun for 1v1.
BTW, I like the RA jump quite a bit. You can either jump straight to it from up top (not strafe jump needed, btw) or RJ up from the GL.
I like ztn3dm2 a bit better, but this is a very quality map.
[hmmm, I posted, the page reloaded, and my post was gone. Sorry if the original actually shows up later in a double post]Not registered
26 Mar 2000, 2:14 pm
#39 RedFive
Not registered
26 Mar 2000, 9:47 am
Could this be the perfect map? I tend to think so! Rock on !!!Not registered
26 Mar 2000, 9:47 am
#38 Octovus
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26 Mar 2000, 8:22 am
Oops that was of course meant as 9.5 rounde down to 9 not 10 . =PNot registered
26 Mar 2000, 8:22 am
#37 Octovus
Not registered
26 Mar 2000, 8:21 am
Well don't have time to read the other comments right now, so I may just be repeating things, but here goes. Mainly it was just a very well made and balanced map....feels like something Id should put in the coming Expansion Pack. I personally find it hard to comment on maps that I think are just about perfect, if one thing was odd it was the SG's placement up high on a platform, my guess is ztn likes the SG a lot, while I don't. Just a difference of opinion. Great map, man!
Happy Fraggin! Octovus (9.5 rounded down to 10)Not registered
26 Mar 2000, 8:21 am
#36 Patridiot
Not registered
26 Mar 2000, 8:05 am
To strafe jump simply hold forward and strafe at the same time while you jump. If you do the same again as soon as you land then you will start to go even faster. Strafe jumping is a great way to get to a a cut off point quickly the only problem is all the jumping noises lets people know where you are and what you are doing. It's an awesome bug. it reminds me of the turbo button you could hold down in Super Mario Brothers.
This map is alot of fun against bots. I'm trying to get the guy who runs the RA pickups server I always play at to put it in the rotation. I wasn't crazy about the texture theme but I don't really care about things like texture theme or if they line up perfectly or if a floor looks like it would support my character's weight. You can pobably get splash damage through that little overhang that holds the grenade launcher that Bario was rambling about which should help against spammers so, from a gameplay standpoint the fact that it is thin is a good thing, IMHO. The shards make great sound cue and the ones in the stairs between the rocket launcher and the grenade launcer actualy let you know which way a good player is going. (on the way in they are avoided by using the side ledges.) The teleporter under the rocket launcer takes you to a perfecrt place. The quad and the red armor are fun to get. I gave this map a ten (if textures really matter to you (I'd give it a 9, maybe even an 8) and like it more than the ones that ID put out, which are obviously dumbed down for the sake of the bots. Thanks ZTN. Oh yeah, sometimes stairs are more fun than jump pads and I think they might have been in this map.Not registered
26 Mar 2000, 8:05 am
#35 Killer
Not registered
26 Mar 2000, 6:21 am
Another superb piece of work from ztn imo. I don't think the texture set is getting old because ztn has used them flawlessly in this map and in Beatbox. He has used many different textures which go together very nicely and keep the map looking interesting.
Playability wise I also thought it was fantastic. I have had some great games on it although I haven't checked out the High Octane version yet, sounds like a good laugh :-)
Great work ztn, keep it up.
-KillerNot registered
26 Mar 2000, 6:21 am
#34 not entered
Not registered
26 Mar 2000, 6:20 am
good jobNot registered
26 Mar 2000, 6:20 am
#33 ProdigyXL
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26 Mar 2000, 6:19 am
Sexy map, sexy all over.Not registered
26 Mar 2000, 6:19 am
#32 Pingu
Not registered
26 Mar 2000, 5:01 am
Damn.
Brings back memories of hours of QW, but with all the visual treats of Q3... plays as well as it ever did & is just pretty damn near perfectNot registered
26 Mar 2000, 5:01 am
#31 Lordy
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26 Mar 2000, 4:26 am
Why was the RL under the RA omitted tho ?Not registered
26 Mar 2000, 4:26 am
#30 [iF]Gonad
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26 Mar 2000, 12:22 am
also meant to say the Q2 was a typo error. Sorry ztnNot registered
26 Mar 2000, 12:22 am
#29 [iF]Gonad
Not registered
26 Mar 2000, 12:21 am
Doh! Did i say Q2?...lol
a strafe jump is when you strafe and jump at the same time. You can jump much further. Works with rocket jumping too.Not registered
26 Mar 2000, 12:21 am
#28 not entered
Not registered
25 Mar 2000, 11:58 pm
YaBoZe - try www.planetquake.com/ztn - its in the readme.txt
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25 Mar 2000, 11:58 pm
#27 YaBoZe
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25 Mar 2000, 10:51 pm
Awesome. It gets a 9.
YaBoZe
I can't wait to see more from ZTN. Where can I get his Q1 maps?
Not registered
25 Mar 2000, 10:51 pm
#26 ???
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25 Mar 2000, 10:21 pm
What is a strafe jump?Not registered
25 Mar 2000, 10:21 pm
#25 netuse
Not registered
25 Mar 2000, 9:16 pm
cool site and good maps
Not registered
25 Mar 2000, 9:16 pm
#24 moron
Not registered
25 Mar 2000, 5:17 pm
Awesome remake. Been playing the shit out of it since yesterday and the gameplay and flow are pure perfection.
I do agree about the texturing/style though. I'd love to see him try something different in the looks department. He might even surprise himself. :)Not registered
25 Mar 2000, 5:17 pm
#23 BARIO
Not registered
25 Mar 2000, 5:13 pm
Ok,I feel I have a couple things to say.
This map is anyway above the average,but I disagree about a couple statements.
First: the lighting is not-at-all superb...it's just full-bright.
You have a good lighting when at your first glance you will immediately understand the shape of your surrounding...if you're standing more than 1/2 second to find out how far is that wall and if the corridor is on your same level,and you don't feel the depth of the room,than you don't have a good lighting...this turns particularly annoying when the rooms' structure is small and complex.This is not my own opinion,is a general well known consideration about computer graphic,the fact that you don't notice this and developers (pro and am)don't pay much attention to this,doesn't mean that it's not important.At this stage of real time computer graphics,lighting (lightmap or Goraud shading) is used to darken (so to hide) things,if you want to have everything perfectly bright,you just don't use them,or light the map with Qrad -ambient 1000 (just invented this one).Probably what I call good lighting,is what is generally indicated as "atmospheric".
Also,with this fullbright effect the textures tiling become very evident even in relatively small ambients.
In q3dm18 and q3dm8 you have a not too bad use of lighting (IMO).
Beside,there are some structure anomalies that usually go unnoticed but IMO are worth mentioning...the small "balcony" with the GL,is definitely something I wouldn't walk on in real life...it's way to thin,and looks like it never gonna carry the weight...beside,it looks esthetically unproportioned.
I know,this is something that will sound quite strange to you,and I'm sure that half of you is already yelling "come on,it'is just a game !!!"...
In my maps I often did some "pavements" that are just floating,but there (I hope) you don't get the feeling that it's falling down,cause they look strong enough to carry the weight (the lava corridor in my map in the beta section is done like this)
Now it's sounding more and more weird,but think about this fact a little more and maybe next time you'll play,you'll find several examples of unproportioned stuff that looks like it's falling down every minute...
The textureing itself is a bit differente from the id's Q3 standard,(that personally I prefer)which is more simple,plain and always tryes to give you a path to follow...here the impression is very rich,and everything capturing your attention strongly...this is most matter of tastes,I guess,but the result in Blood Run is not bad anyway.
Ok,I'm making it too long now...
Beside,the architecture and the gameplay is helluva fast,this good,and this makes it a good map...In the end,the most important things is the gameplay...
Anyway,I like this map and I would rate it 7/8,same mark I'd give to "Nothing At All" (laerdm1) which would get more if it had a decent framerate.
I just hope I didn't sound too boring.
:-)Not registered
25 Mar 2000, 5:13 pm
#22 Gila
Not registered
25 Mar 2000, 3:51 pm
Kewl. Amazing. Brilliant.
I hope Ztn will make at least 10 maps for QIIIA.
Bravo.Not registered
25 Mar 2000, 3:51 pm
#21 AB|Quatantine
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25 Mar 2000, 3:28 pm
ztndm3 "Blood Run", for Quake1 was alwyas one of my favorite maps, espessialy for 1on1.
This one is just a perfect remake... just what i was waiting for.
p.s. i just cant wait to see remake of ztndm4 "The Steeler"Not registered
25 Mar 2000, 3:28 pm
#20 MogWaEE
Not registered
25 Mar 2000, 3:10 pm
This is what I posted on the Quake3World forum., on a thread ztn started:
"Verdict: I LOVE it!!! The gameplay is amazing, especially considering the two versions you included: suits the mood you're in . The only real gripe I have with them is the use of the base textures... although they fit well, I was kind of hoping to find some more custom ones, and a more original theme, like the ones you (ztn) pulled off in dmmq3dm6 and ztndm2."
But GAMEPLAY [b]rules[/b] everything, and I am giving this one a 9!Not registered
25 Mar 2000, 3:10 pm
#19 Ariston
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25 Mar 2000, 3:09 pm
ohmygod, it's late here in germany and my typing is going down the drain...
i wanted to add that the high-octane version should have been scrapped. bfg-ing all over the place... not a good idea!Not registered
25 Mar 2000, 3:09 pm
#18 Maj
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25 Mar 2000, 3:08 pm
Jim,
I'm also noticing that more and more maps are requiring rocket jumps to reach certain items- in this case the red armor.
You can get to the ra without a rj. Strafe jump off the top platform.Not registered
25 Mar 2000, 3:08 pm
#17 Ariston
Not registered
25 Mar 2000, 3:07 pm
Great map, very challenging, a bit boring in the style department, but then who cares?
never played the original, but this conversion ranks up eith teh top 10% of q3a maps.Not registered
25 Mar 2000, 3:07 pm
#16 Visceral Monkey
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25 Mar 2000, 2:12 pm
Let me make a minor correction to my earlier comments: The gameplay IS smooth and the FPS is excellent. I guess what I'm looking for is the same kind of gameplay with DIFFERENT textures. This kind of "look" is getting old. It's a deserving map, and props to ZTN. I'm SURE he's capable of doing something with a different look next time...if theres enough demand for it.
(hint, hint, hint)Not registered
25 Mar 2000, 2:12 pm
#15 Dutch
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25 Mar 2000, 1:56 pm
Ooze I agree with you on this texture set , but ZTN has provided us with another great level as far as gameplay goes.My framerates were averaging around 85fps. Ztn is r_speed coherant that is obviousNot registered
25 Mar 2000, 1:56 pm
#14 0ozE
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25 Mar 2000, 1:03 pm
Am i the only one that is kinda bored with this texture set? I mean two maps that look about the same? Sure the gameplay is great, and that's what counts, but I wish he went with a different thematic 'feel' to the graphics.
Not registered
25 Mar 2000, 1:03 pm
#13 buttworm
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25 Mar 2000, 12:25 pm
i didn't like the placement of the railgun. my friend didn't like the placement of the red armor. my mom didn't like the placement of the mega health. my brother didn't like the quad placement. my dog didn't like the texturing. i think we all will mail ztn and let him fix those issues.Not registered
25 Mar 2000, 12:25 pm
#12 Niptlar
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25 Mar 2000, 12:16 pm
I was kinda ticked that ZTN took out the Lightning but left in the Railgun for the high octane version. The RG slows down stuff, but the Lightning forces close and personal combat. It would have also made BR-HO very much more like the original.Not registered
25 Mar 2000, 12:16 pm
#11 Rampage
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25 Mar 2000, 11:25 am
Cool map, flows great. I tried it on a LAN party and had a blast!Not registered
25 Mar 2000, 11:25 am
#10 driller
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25 Mar 2000, 11:24 am
Actually [iF]Gonad, it was originally made for Quake, not Quake2. It was definately one of the best Q1 dm maps.
Not registered
25 Mar 2000, 11:24 am
#9 [iF]Gonad
Not registered
25 Mar 2000, 10:42 am
Visceral Monkey
This is very original! ZTN started this trend and lots of people have copied his style. His original version of this map was for Q2 made yrs ago.Not registered
25 Mar 2000, 10:42 am
#8 hmmz
Not registered
25 Mar 2000, 10:35 am
Very playable map, just like his other q3 map this one is all playability and great fun.
btw rj to the red armour? why not just jump? but i disagree with u about it not being enough to rj for, ra is better then megahealth.Not registered
25 Mar 2000, 10:35 am
#7 The Thing
Not registered
25 Mar 2000, 10:23 am
What can i say,,Downlod it ,
This map it´s just ROCK`N`ROLL
ztndm1 and ztndm2 is (both)GREAT,,,,:=)Not registered
25 Mar 2000, 10:23 am
#6 Jim
Not registered
25 Mar 2000, 10:23 am
Good map- good layout, and the styling is very well done. The style is very similar to ztn's other map (can't recall the name) but the layout and architecture are different.
The location of the quad was well done- with that precarious jump you have to make to get to it- may have been better to put a lava pit below tho so you'd pay for it if you missed the jump- but nonetheless- if you see someone "getting in position" so to say, you know he's heading up there, and could probably disrupt his plans if you send him a rocket early enough.
I'm also noticing that more and more maps are requiring rocket jumps to reach certain items- in this case the red armor. Unfortunately I don't think the red armor is worth a RJ- the megahealth would have been tho, or even the quad.
Good map- a keeperNot registered
25 Mar 2000, 10:23 am
#5 Visceral Monkey
Not registered
25 Mar 2000, 10:16 am
I'm going against the crowd here. VERY average map. No obvious mistakes so thats good but the map and the game play are tired. Not much originality in this one at all. There are a million other maps like this one on the net. Then again, I'm looking for originality.Not registered
25 Mar 2000, 10:16 am
#4 [-V1Ru5-]
Not registered
25 Mar 2000, 8:45 am
Excellent map. Havent tried it with bots just ran around and looked[forgive me, i never saw original :(]But anyways good map and fast playingNot registered
25 Mar 2000, 8:45 am
#3 Senn
Not registered
25 Mar 2000, 8:43 am
Its nice to see this map on the new engine. Blood Run was always one of my favorite LAN maps for Quake. Looks great in the Q3 gothic flavor.Nice work ztn, the item placement is nearly flawless.The "high-octane" version is good for a laugh, its an all out battle for the BFG with 4 or 5 bots. What a mess. I favor the original but the "high-octane" version is certainly good for short 2 minute bursts of rage.Not registered
25 Mar 2000, 8:43 am
#2 Pappy-R
Not registered
25 Mar 2000, 8:22 am
grabbed it lastnight and played the living $@#% out of it. The original was a fave of mine for Quake 1 and this one is a new thrill. Not too keen on the "high octane" version. The BFG is just too much for this map.Not registered
25 Mar 2000, 8:22 am
#1 GibFest
Not registered
25 Mar 2000, 7:46 am
Woooow I can`t wait to play this. I imgine people are gonna download this is the thousands.BTW Tigger, do you ever get annoyed with people calling you trigger coz it annoys me and it`s not even my name 8)Not registered
25 Mar 2000, 7:46 am









