CPM/DM/Tourney 2-5 player
FileFront, MHGaming, ..::LvL (0.83MiB, 9,555 d/loads)
Readme Maps by Author Authors site
FileFront, MHGaming, ..::LvL (0.83MiB, 9,555 d/loads)
Readme Maps by Author Authors site
Rate release: Currently 8.23 / 10 (226 votes)
164
8.23
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107
Posted comments:
#68 LGD*Foralarx
Not registered
13 Jan 2006, 3:26 am
Whilst the visuals on this map are run of the mill gothic stlyee, the gameplay on this map is outstanding with excellent conectivity and a weapon / item layout that keeps you on the move if you want to survive. It remains one of my favourites till this day.Not registered
13 Jan 2006, 3:26 am
#67 mr bap
Not registered
23 Aug 2002, 3:18 pm
this map looks shit and textures aint that exciting but man what a map a true blue classic one of my all time faves i got this on a disk in case o a crash my friends it just soooo much fun in alll modes o play this map is tiny dl and massive on play its just pure fun a breath o fresh air i love it like many other i could mention a must for the collector of classic q3 mapsNot registered
23 Aug 2002, 3:18 pm
#66 stoni
Not registered
28 Jun 2002, 4:05 pm
I can´t belive it - Still one of my favourite!!Not registered
28 Jun 2002, 4:05 pm
Great gameplay and lots of delicious frags;)
#65 SittingDuck
Not registered
13 Apr 2002, 11:25 am
It's THE best map I've played for 1-on-1 and up to 6 (maximum) FFA player DM. Great connectivity, great looking, good placement, this map OWNS.Not registered
13 Apr 2002, 11:25 am
Thanks to the design, the tempo in this map is always high. You have to keep moving to collect all the ammo, armor and powerups while keeping an eye out for your opponent(s).
#64 Prophet
Not registered
01 Apr 2001, 11:42 pm
All i can say is this, try Sarge on Hardcore with all weapons........after a couple hours, your friends will think you have a crack problem! Many, many hours of gameplay on this one.....and counting. Great map!!!Not registered
01 Apr 2001, 11:42 pm
#63 Aspi
Not registered
04 Mar 2001, 6:30 pm
I kinda like this one more then the one used in the cpl. This one just ownz...Not registered
04 Mar 2001, 6:30 pm
#62 mr.THEplague@X:F
Not registered
19 Jan 2001, 3:12 pm
fuckin' great stuff man. best map i've ever played. never gonna get away from it. see u in the net. greets 2 all ya www.xaerofraggers.deNot registered
19 Jan 2001, 3:12 pm
#61 Andres
Not registered
26 Dec 2000, 3:20 pm
Esta buenisimo!! (Spanish)
It´s great!!Not registered
26 Dec 2000, 3:20 pm
#60 anon
Not registered
20 Oct 2000, 1:40 pm
real good map, perfect for 1on1 and CPL should start using it in tourneys dammitNot registered
20 Oct 2000, 1:40 pm
#59 Analintrud0r
Not registered
04 Oct 2000, 8:05 pm
best map of all timeNot registered
04 Oct 2000, 8:05 pm
#58 ResidentSCUM
Not registered
01 Sep 2000, 6:36 pm
This is one of the fastest and most fun to play maps out there. The blood run map just doesn't do it like BEATBOX. Two thumbs up.Not registered
01 Sep 2000, 6:36 pm
#57 Zatzwai
Not registered
16 Jul 2000, 3:25 pm
Wow ! It's one of my favorite custom map, the connectivity is excellent and there are many strategic places especially when you play 1 on 1.
Can't wait the next map of this guy !!Not registered
16 Jul 2000, 3:25 pm
#56 rH-SLK
Not registered
01 Jul 2000, 5:11 pm
The best map a lot of tricks so ez to beat a lot fo guys in here this one has to go to cplNot registered
01 Jul 2000, 5:11 pm
#55 Steinecke
Not registered
17 Jun 2000, 3:45 am
To me this is the very best of 'ztn's Q3A-maps. Colors to bright... -but this is only a matter of taste. Bots do excellent in tourney-mode. Gameplay (tourney): excellent! (I'm just not very interested in dm, so I haven't tested it jet.)The mixture of gothic and tech is illuminating each other; looks like an old arena, which has been updated by some arena-engineers. :)
Not registered
17 Jun 2000, 3:45 am
#54 Timon
Not registered
16 Jun 2000, 2:38 am
Mapka jest po prostu ZAJEBISTA!!!
(This map is fu#@ing good !)Not registered
16 Jun 2000, 2:38 am
#53 not entered
Not registered
10 Jun 2000, 12:59 am
wow. this map just jumped to #1 in the top ten out of nowhere. it wasn't even on the list yesterday.
killer map tho so it's ok. :)Not registered
10 Jun 2000, 12:59 am
#52 indio
Not registered
05 Jun 2000, 12:53 pm
and i wonder how id gets people to create such crap as tourney3
and dm0...were the people in charge of hiring map makers on crack that day?Not registered
05 Jun 2000, 12:53 pm
#51 |a|JayDee
Not registered
04 May 2000, 12:26 pm
the structure and weapon placement own. I think this map really has potential to be one of the top 1v1 maps. This map would be the best 1v1 map out there imho, if only ztn would stop putting so much health/armor in his maps. Perhaps, it would be a lot better if he replaced the YA near the water with a 50h and some lg cells, and switched the position of the other YA and the Rail. I think 1v1 maps are best played with 1 RA/2 YA's, 1Mega/2Ya's, 2YAs/Lots of Shards, or 1RA/1YA depending on the map. I give it a 8.5, but I would give it a 10 if there wasn't so much armor/healthNot registered
04 May 2000, 12:26 pm
#50 not entered
Not registered
01 May 2000, 3:39 pm
Gameplay YES, build clean, neat and detailed as usual with
ztn maps. Often I think that is overdone...meaning too polished
is a lack of roughness which should be an element of a DM map. Often I get this Salon feel in this map.Not registered
01 May 2000, 3:39 pm
#49 Abil1ty
Not registered
30 Apr 2000, 8:59 am
If you dont have this map yet. GET IT NOW.
WOW is all I have to say. Beatbox is in my opinion, THE best 1v1 map out to date. It truly is a remarkable map. The placement of items and health are superb. Armor is perfect. I read through the lower posts and one that I came across commented on 1 RA, 2 YA, 1 MH on every ZTN map. While I cant say if that is true, nor can I say its false, it works WELL in this map.
Up there with one of my all time favorite Quake Series maps.
I have loved pretty much every map ZTN has built, (with the exceptions of the recycler and a few others).
I anxiously await to see if this master mapper plans to recreate (ports = god awful) superior maps from quake2 such as the Rage.
Lighting was superb, weapons were spread just far enough apart, i love the flow of this map. The RA, MH, RL area is out of this world. I love the combination of moves including the rocket jump to MH, strafe from the hall to the RA, strafe from the MH to the RA. Those are just highlights of SOME of the 'trick' moves that can be perfomred on this great map.
Ide like to thank ZTN for his time and thought. Its guys like him that really do make the difference.
I score this map a perfect 10 of 10.
Armor was right on.
Health was 'just enough'.
Weapons were spaced perfectly.
Lighting was beatiful.
Magnificent use of water to slow opponents down (in track to a key weapon) as well as reveal positioning.Not registered
30 Apr 2000, 8:59 am
#48 .pM.W1ZZ
Not registered
29 Apr 2000, 8:59 am
THE MAP ROX!!!Not registered
29 Apr 2000, 8:59 am
#47 The Thing
Not registered
22 Mar 2000, 1:26 pm
Best map ever, so fun so smooth
so clean,Yeh!!This is THE MAP i play always ==Rock´n´roll==Not registered
22 Mar 2000, 1:26 pm
#46 Abomination
Not registered
25 Feb 2000, 12:56 am
this map kicks ass, its very much like the best Q3 map dm13, the same amount of health and armor with the addition of larger rooms and a railgun.Not registered
25 Feb 2000, 12:56 am
#45 U4ik
Not registered
23 Feb 2000, 10:47 pm
One thing i like about this map is there is a surprise waiting around every corner,(rocket, grenade or buckshot). In the basement with the water where the rocket launcher is, makes 4 a easy target, well rounded.
Fun map.Not registered
23 Feb 2000, 10:47 pm
#44 Lemming
Not registered
19 Feb 2000, 2:51 pm
I can't get the map to work on Q3. AGGG!GG!G!G!G!G!G!G!GGGGG!!!!!Not registered
19 Feb 2000, 2:51 pm
#43 Timothy 11 BlacK
Not registered
19 Feb 2000, 2:50 pm
zzzzzzzzzzzzzzfrofraghhhhhhhccckkk....it's {ok}Not registered
19 Feb 2000, 2:50 pm
#42 Bad_To_The_Bone
Not registered
17 Feb 2000, 2:34 pm
Fuxake. I resent you saying that we only like ZTN maps 'cus of the name. Do you think we havn't got minds of our own or something. OK, people get drawn to ZTNs maps but only 'cus of the high quality of his other work.
Also, I think armor is a good thing because It gives recently respawned people a chance against the guy with everysingle weapon and powerup.
All the Quakes would be a very 1 sided affair with no armor.Not registered
17 Feb 2000, 2:34 pm
#41 Fool
Not registered
17 Feb 2000, 10:22 am
ZTN = GOD Does 4-6 player DM get any better? If it does, let me know, because I haven't seen it yet.Not registered
17 Feb 2000, 10:22 am
#40 4Fuxake
Not registered
17 Feb 2000, 9:13 am
Why does ZTN insist on putting 2YA 1RA 1MEGA in EVERY damn map, it spoils the entire map, duels just become borefests on all his maps because theres just too much damn armor and health... I really hope he breaks away from doing this, because the layout is very good in most of his maps...
ATM tho Ztn is just far to overated if the map has 'ztn' somewhere ppl just think its just the best thing ever... that much armor and health worked for Quake1, it sure as hell is a yawn in Quake2 and Quake3 pls stop it...
This is not a flame I respect Ztn's mapping prowess I'm just fedup with the the armor/health overload in all his creations and nobody else will say it, constructive criticism...
Not registered
17 Feb 2000, 9:13 am
#39 Octovus
Not registered
17 Feb 2000, 9:07 am
Nice one! I definitely liked the weapon placement in general, the gameflow was good, and like Malcath IMO it had same old textures but didn't feel like it did. One major problem though.. the rl placement. Swapping it with the gl would make this a 9 outa ten level for me. It just gets so annoying getting picked off by railwhores as you creep through the water towards the rl.
Happy fraggin! OctovusNot registered
17 Feb 2000, 9:07 am
#38 Bad_To_The_Bone
Not registered
17 Feb 2000, 8:52 am
After about 2 weeks of playing Q3A I found myself being drawn back to the Erazor bots in Q2 because quite frankly most of iDs Q3A maps sucked. I don't know how anybody could say they were detailed (I found them really sparse and monotinouse). Anyway, when I played this map I really saw the kind of potential Q3A has, I thought the texturing was spot on and the layout took me back to the claustraphobic maps in Q1 (such as claustrophobolis:P). I don't see how anybody couldn't enjoy playing this map 1on1 or with 5or6 bots. Ztn is the kind of guy who's gonna make Q3A live up to it's predecessors.
Good work ztn, how about some re-makes of your old Q2 maps:)Not registered
17 Feb 2000, 8:52 am
#37 geezer
Not registered
17 Feb 2000, 8:17 am
I didn't go through this map solo yet, so I won't comment on the mixed lighting etc. We did fire this up at work with 4 or 5 of us and it kicked ass. Gameplay was excellent.
Personally I think people sometimes get too hung up on certain aspects of a map and completely miss what's most important - how it plays. With 4 players this is a very intense map, which is the type of gameplay I happen to like. Lots of levels as well as several strategic positions for those that like to control (or camp) the map.Not registered
17 Feb 2000, 8:17 am
#36 Reaps
Not registered
16 Feb 2000, 10:26 pm
Awesome for duels - great map for tactical play - as for the textures - I couldn't care what they look like as long as the map plays well. My faviourite duel map for Quake 3 by miles :).Not registered
16 Feb 2000, 10:26 pm
#35 [iF]Gonad
Not registered
16 Feb 2000, 4:57 pm
The lighting is perfect!
Nuff said......Not registered
16 Feb 2000, 4:57 pm
#34 Stasis
Not registered
16 Feb 2000, 3:55 pm
The mix of textures and lighting doesn't quite suite me. But the gameplay beats any id map to shit. Keep up the good work, ztn.Not registered
16 Feb 2000, 3:55 pm
#33 Lunaran
Not registered
16 Feb 2000, 3:11 pm
I by all means love ztn's maps. I didn't care for the Beatbox either, however. Although it could be just me ...
I personally much prefer more open maps, especially The Rage. When do we see that? :)Not registered
16 Feb 2000, 3:11 pm
#32 Willcifer
Not registered
16 Feb 2000, 2:25 pm
Nice 1 on 1 map, and certainly more complex than any of Id's tourney maps...lots of places to trap... almost thought there was too much armor, but the layout and connectivity of the level seems to equalize things somewhat. It is easily possible to clear the red and mega in 3 or so secs with rj'ing (red then rj'ing up to mega, or even mega to grenade pack alcove to red without rj'ing albeit by losing a little speed), a scary proposition, but then again, there's a lot of ways to splash people with rl or snipe them with rail when they're trying to do that :-). Also plays well with bots, although technical/strategic elements seem to make the level somewhat easier to control against the bots. Still, nice map, good job again ZTN!Not registered
16 Feb 2000, 2:25 pm
#31 AssBall
Not registered
15 Feb 2000, 9:39 pm
Great layout, fuct lighting.Not registered
15 Feb 2000, 9:39 pm
#30 maN[i]Ac
Not registered
15 Feb 2000, 6:06 pm
RC: The reason there are rarely people in custom-map-only servers is because most people are too damn lazy to download custom maps! Also, many times custom-map servers have maps that I (and others, I'm sure) don't have, even though I do download many maps. Although many of id's original maps are very good, there are quite a few really drab and boring ones as well (for example, pretty much every "tourney" map, in my opinion).
Oh, and I really like ztn's new map :) I just got through playing a few 30 fraglimit games against bots, and they were all very fun. Seeing as I absolutely despise Quake 2, I can't compare it to ztn's Q2 maps, though.Not registered
15 Feb 2000, 6:06 pm
#29 RC
Not registered
15 Feb 2000, 3:48 pm
ztn is 0 for 2 in my book for Q3. I can't become interested in this or his commercial map on any grounds at all -- gameplay, lighting, textures, whatever. Neither is anywhere in the league with his Q2 maps, which are infinitely more detailed (odd, given Q3 is the great liberator for detail) and which more or less wrote the book on the base style.
Interestingly, to date, only a handful of people have come close to the complexity and beauty of id's Q3 maps. Until the ante is upped considerably, this is one reason (alas!) that servers like Heidi Ho, running custom dm maps exclusively, are deserted at all times of day....Not registered
15 Feb 2000, 3:48 pm
#28 not entered
Not registered
15 Feb 2000, 12:42 pm
great game flow, nice texturing, and excellent framerate. ztn is without a doubt the best map maker out there. I just can't wait for his Blood Run conversion :)Not registered
15 Feb 2000, 12:42 pm
#27 Skin
Not registered
14 Feb 2000, 11:11 pm
I honestly feel that people are either voting so high or so low on this map just because they either excpect more from ZTN or ZTN just made this map. I think it is a very good job personally not the best third-party map I have seen out there but definatly worth of some good play. It is deffinatly better then his dmm map. As of right now and everything I've gone through this does deserve a place in one of the essential 10 third-party deathmatch maps.Not registered
14 Feb 2000, 11:11 pm
#26 wd|apoc
Not registered
14 Feb 2000, 7:31 pm
classic ztn....... kickass and the textures look sweet.....Not registered
14 Feb 2000, 7:31 pm
#25 Jim
Not registered
14 Feb 2000, 6:53 pm
This, along with Addiction, is one of the best Q3A maps released yet. There is just so much to do in this map and yet the flow remains tight. There are always multiple paths, and a few judicious rocket jumps and some good bunny hopping/acceleration lets you find some wicked shortcuts. Definitely one of the best 1v1 maps out there.Not registered
14 Feb 2000, 6:53 pm
#24 Deride
Not registered
14 Feb 2000, 6:51 pm
Ownage, Make more.
Not registered
14 Feb 2000, 6:51 pm
#23 not entered
Not registered
14 Feb 2000, 6:16 pm
Guys just because ztn made this map doesn't make it good. This map is technically excellent. But the gameplay falls short. This is not a top Q3 map. Since ztn is my favorite level author, I was dissapointed to say the least.
Not registered
14 Feb 2000, 6:16 pm
#22 Peej
Not registered
14 Feb 2000, 5:24 pm
amazing map, kicks the shit out of ztn's "seen it all before" q2 maps (then again it wasn't ztn's fault, q2 is just sooo.... sorry, back to the map).
superb connectivity which makes you work for your booty, fast flow, and some cool places to show off your skillz. plus some fun DFA, gotta love it.Not registered
14 Feb 2000, 5:24 pm
#21 [iF]Gonad
Not registered
14 Feb 2000, 2:49 pm
Excellent map ztn! It's by far in the top 3 of any map released right now.
And why do people have such a hard time with people mixing gith and base textures. The way ztn (and a few others) does it it works. NOTHING looks out of place. Whoever said that one has to stick with either just base or just gothic textures in a map? To me that could get booring after awhile.
Again I had very fun with this map. It's also absolutely gorgeouse and my fav. part is the dungeon area. The skeleton (my absolute fav. model) is a very nice touch to the teleporter area. I also like how the floor is broken and cracked up...something that I'm working on in my upcoming map.Not registered
14 Feb 2000, 2:49 pm
#20 nitin
Not registered
14 Feb 2000, 2:37 pm
Actually, to all those who think its boring, try changing the bots you play with. I think ztn chose the wrong bots as they all congregate near the ssg and rg.Not registered
14 Feb 2000, 2:37 pm
#19 not entered
Not registered
14 Feb 2000, 2:32 pm
Forgot to scoreNot registered
14 Feb 2000, 2:32 pm
#18 nitin
Not registered
14 Feb 2000, 2:32 pm
Hmm, plays bad huh. This is hands down the best q3 custom release so far. Not because its by ztn, becuase it has an awesome layout which flows well. This got me playing q3 again after I was bored with it.Not registered
14 Feb 2000, 2:32 pm
#17 pUq3
Not registered
14 Feb 2000, 2:30 pm
Well , the texturing is fine by me , this map is great!
BTW, it has 2 minor secrets in it, and it has something to do with rocketjumping :)Not registered
14 Feb 2000, 2:30 pm
#16 Chester
Not registered
14 Feb 2000, 11:44 am
Nice map but the lightingneeds some work! to bright in some places...overall good map !Not registered
14 Feb 2000, 11:44 am
#15 0xide
Not registered
14 Feb 2000, 11:31 am
I expected much better from the hand of ztn, not to say that Beatbox is a bad map. It does fall way short of his q2 efforts though.
Don't like the layout at all, and the texturing is... odd.Not registered
14 Feb 2000, 11:31 am
#14 FooF
Not registered
14 Feb 2000, 11:07 am
I think this is the best 1on1 map for quake3 so far. dont know why you people say it plays bad. i think it looks nice too...
I have been waiting for along time for a decent 1on1 map. all the ones that came with the game blow ass pretty much. im glad someone knows what they're doingNot registered
14 Feb 2000, 11:07 am
#13 Killer
Not registered
14 Feb 2000, 11:04 am
Well, when I first fired this map up I was generally happy with it but I thought maybe the layout was a bit tight and teh lighting a bit bright. However, once I played a few forst to 50 FFA's with some quality bots, all my doubts about the layout disappeared. This map plays excellently and the layout is very cleverly contructed.
The visuals are a kinda love / hate thing I guess but I am in the former group. The combination of gothic and base shouldn't work but ztn has pulled it off nicely. Still think maybe the lighting is a touch bright ;-)
Cool map grab it now.Not registered
14 Feb 2000, 11:04 am
#12 boboke
Not registered
14 Feb 2000, 10:27 am
e1m3 (nocropolis), yes
good design, good flow, nice texturing but not excellent
this one stays :)
if this is a doublepost then please slap me around a bitNot registered
14 Feb 2000, 10:27 am
#11 Lord Imric
Not registered
14 Feb 2000, 10:21 am
Darn nice map, its gotta be said. Now I can't wait for Blood Run =]Not registered
14 Feb 2000, 10:21 am
#10 d3f3nd3r
Not registered
14 Feb 2000, 10:09 am
Good tourney map. I think that's all that needs to be said.Not registered
14 Feb 2000, 10:09 am
#9 RedFive
Not registered
14 Feb 2000, 9:49 am
All I can say is I love it! Then again 1-on-1 is my thing so...Not registered
14 Feb 2000, 9:49 am
#8 Hatchet
Not registered
14 Feb 2000, 9:46 am
this map is great - had some crazy 1 on 1's last night with some doubters and they were converts in minutes. i gotta admit tho, if you camp the highest level you can sweep ya, rg, mh, ra and rl awful quick if you're on the ball. Scary stats after that run...Not registered
14 Feb 2000, 9:46 am
#7 smeghead
Not registered
14 Feb 2000, 9:06 am
Heh..yeah! e1m2 was the first thing I thought of.
Okay map, but I have seen better from ztn..and expect better in the future :)Not registered
14 Feb 2000, 9:06 am
#6 Chobbo
Not registered
14 Feb 2000, 8:53 am
Not bad, but am I the only one who sees the quake1 e1m2 in this map? You can especially see it in the screenshot.... that thing in the middle is the shambler place, there's water below with a small island and weapon....
maybe it's just me.
- ChobboNot registered
14 Feb 2000, 8:53 am
#5 Sundown
Not registered
14 Feb 2000, 8:50 am
Its like killing people in a three-tiered shopping mall. Reign death on your buds, then get a tasty treat from Cinnabon. I think the map flows very well, one of the best 3rd party maps out right now.Not registered
14 Feb 2000, 8:50 am
#4 Slowtreme
Not registered
14 Feb 2000, 7:34 am
Not one of ZTN's best maps IMO. I don't think his gothic stuff comes across very well.
I found the texturing to be almost hard on the eyes, it just didnt flow. The map itself seems unfinished.
Bridges seem to end for no reason, alcoves look like there should have been hallways added with more rooms, but he didn't feel like working on it anymore.
Turn picmip down to 10 and just play the map, it just lacks flow. I think people are voting high on this just because it says ZTN.
I'll wait for his next try, this one isn't working for me =(Not registered
14 Feb 2000, 7:34 am
#3 than
Not registered
14 Feb 2000, 7:09 am
Looks very nice. certainly one of the better gothic maps. very good use of textures and lighting. I really liked the water area which feels so right.
Anyway, playwise I wasn't too excited. I only played bots on it but got bored fairly quickly which I can't explain. I did take it to a lan party but nobody would play any custom maps because they couldn't be bothered to spend 1 second copying them across the computers.
I certainly prefer ztns q2 maps to this but having said that it is a good map in it's own right.
-thanNot registered
14 Feb 2000, 7:09 am
#2 ALS
Not registered
14 Feb 2000, 6:54 am
Great Map!!Not registered
14 Feb 2000, 6:54 am
#1 sw
Not registered
14 Feb 2000, 6:09 am
yeah, this map rocks. But i think ztn has done better maps before (Painkiller,Bad Blood)Not registered
14 Feb 2000, 6:09 am









