I've seen that issue before (where the inside of the RL is render but nothing else) and I can not remember how I fixed it.
Below is the 'hack' section of the models.shader. I've just used it too make the panoramas for the next update.
Be sure to have only one definition for each of these in models.shader.
// --- rocket enabled by default -------
// only comment out for maps that have a rl enabled by default
models/weapons2/rocketl/rocketl14
{
surfaceparm nodraw
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
models/weapons2/rocketl/rocketl
{
surfaceparm nodraw
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
models/weapons2/rocketl/f_rocketl
{
surfaceparm nodraw
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
// and comment this one
//models/weapons2/rocketl/rocketl14
//{
// cull disable
// sort additive
// {
// map models/weapons2/rocketl/f_rocketl.tga
// blendfunc GL_ONE GL_ONE
// }
//}
// --- end rocket enabled by default -------
// gauntlet - original
/*
models/weapons2/gauntlet/gauntlet3
{
cull disable
sort additive
{
// map models/weapons2/gauntlet/gauntlet3.tga
AnimMap 10 models/weapons2/gauntlet/gauntlet3.tga models/weapons2/gauntlet/gauntlet4.tga
blendfunc GL_ONE GL_ONE
}
}
*/
// gauntlet - invis
models/weapons2/gauntlet/gauntlet3
{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
models/players/biker/stroggo
{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
models/players/biker/stroggo_h
{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
models/weapons2/shotgun/f_shotgun
{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
/*
models/weapons2/bfg/f_bfg
{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
models/weapons2/lightning/f_lightning
{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
models/weapons2/plasma/f_plasma
{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
*/
models/weapons2/machinegun/f_machinegun
{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
/*
models/weapons2/railgun/f_railgun2
{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
*/
models/weapons2/machinegun/machinegun
{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
/*
models/weapons2/shotgun/f_shotgun
{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
models/weapons2/shotgun/shotgun
{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
models/weapons2/shotgun/shotgun_laser
{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
*/
// end hack