help on shader of a skybox in q3/ql
paashaasRep. 0
06 Apr 2019, 21:25 AEDT
altho I know less ppl are mapping in gtk nowerdays I have something I cant figure out.
I want to force picmip 0 on skyboxes but whatever I try it doesn't seem to work.
I managed to do it on normal textures but somehow I cant make it work on skyboxes.
anyone else had this and can direct me to a solution ?
paashaasRep. 0
06 Apr 2019, 21:37 AEDT
example :
qer_editorimage env/mp_sincity/sincity_ft.tga
surfaceparm noimpact
surfaceparm nolightmap
q3map_lightsubdivide 256
q3map_surfacelight 100
surfaceparm sky
q3map_sun 1 1 1 100 0 90
skyparms env/mp_sincity/sincity - -
Edited 50.82 minutes after the original posting.
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