There are a few occasions when I've recommended a mapper should consign a map
to his or her Learning Experience
folder. This would be one of them. We've had
our lesson, so what have we learnt? We've learnt that traps are pointless.
We've learnt that if you stick the regen in a map along with the battlesuit and
you've booby-trapped the MH, there's really no reason to show the remotest
amount of interest in the MH. We've learnt that battlesuit + quad + regen isn't
much fun for anyone who isn't you. We've also learnt how to adjust the gamma
level to 1.4 to compensate for the poor lighting. We've found that if you stick
a bunch of columns in a smallish room, they're a hindrance. We've observed that
gothic textures are tedious when they're badly used. We've noted instances of
z-fighting behind curves. We've worked out how to get the invisibility, but don't
think it's worth the effort.
In conclusion, we've learnt that we need a lot more practice mapping
before we release a map.
Reviewed by Anwulf