Overkill!
Screenshot for Overkill! by Wiebo de Wit
Added: 09 Feb, 2000   More than 15 years old Has been a featured release Has been downloaded more than 10,000 times Over 50 comments. Over 99 votes. A version of this map is available on Quake Live.
Promo Shot
#77
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14 Mar 2016
TigTig
Rep: 603
@Colton: I'm not 100% sure that map is an official version. The file name is very different to what I would have expected. Also, Wiebo de Wit never submitted to ..::LvL - there may be a reason for that too.
#76
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08 Mar 2016
ColtonColton
Rep: 83
Tig, there's also a tourney version of this map, mind putting up a link for this version of the map as well? Here's the link: ws.q3df.org/map/LRDM08/
#75
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28 Oct 2012
FragTasticFragTastic
Rep: 1106
@X^tos: I've visited your Server before and I quite liked it. One of the players on the server was quite a troll. Camping all the time. It really did piss me off but he still lost in the end :P.
#74
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27 Oct 2012
X^tos
Not registered
yup, 213.230.217.206:27961 [*V*]FreezE v1.16n has it in rotation for a long time;)
#73
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19 Jun 2012
HDK!HDK!
Rep: 160
Asombroso =)
#72
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21 Mar 2012
Alexje60Alexje60
Rep: 30
I think the author is Dutch. ;-)
#71
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06 Feb 2012
FragTasticFragTastic
Rep: 1106
Wow! a old map with 14,000 + hits/downloads :). This shows how truly brilliant these mappers are.
Edited: 06 Feb 2012 AEST
#70
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18 Oct 2011
Digi
Not registered
Good overall flowing map, although item placement is unbalanced. There are also few spawn placements that allow ( current spawn logic ) map and item domination once team is in that area. If those things were fixed, this would be one of the best maps out. 5 / 10
#69
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03 Jun 2011
EmeraldTigerEmeraldTiger
Rep: 990
Quite frankly, I don`t really care for this map. Don`t get me wrong, it`s nice to have some more open maps in contrast to the claustrophobic corridors we are used to, but I feel the vertical action of the arena isn`t spread out enough. The most vertical area is the big jump pad and due to the amount of advantage you can get with your team camping this spot, games pretty much crowd around this area and the rest of the map is usually desolate, obselete even if played in CA.
It`s not a bad map, but personally, I felt it would have been much better with more focus on vertical gameplay, as a lot of areas appear to be lacking it.
#68
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03 Jan 2011
shrinker
Not registered
great map
#67
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28 Sep 2009
v1l3v1l3
Rep: 601
This is the second map that I had an obsession for way back in the beginning..right after ztn3tourney1. Wiebo ge Wit also made map cpm9 for CPMA which also kicks some ass.
#66
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25 Sep 2009
fKdfKd
Rep: 212
great for team ra
#65
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26 Mar 2009
u5ed
Not registered
i love this map...its the best quake 3 map ever...plz make this a quake live map!! (:
#64
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26 Mar 2009
u5ed
Not registered
plz map this map a quake live map!!
#63
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21 Mar 2009
Avenger
Not registered
excellent choice, you must try :)
#62
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13 Mar 2009
Cityy
Not registered
No comment...10/10!!!
#61
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20 Jul 2007
NeoNite
Not registered
Pure classic. Loved playing this map, ever since its release. Instant hit. It surpassed the quality of most retail maps. Easily.
#60
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31 May 2007
5ouL
Not registered
outstanding, genius ... ,o)
#59
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12 Apr 2006
Anonymous
Not registered
this map is added to ip: 65.254.61.30:27961. all rail freeze of noghost. 1.16n version.
#58
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02 Sep 2003
yinyang_34
Not registered
very sweet map
#57
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02 Jul 2003
Knight Cloud
Not registered
This map will be the greatest forever.
#56
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03 Nov 2002
RAY
Not registered
For those who dont no to play quake music in maps without it
type musicmusic sonic1 in the console sonic 2 3 4 5 6 work aswell
#55
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27 Jul 2002
Nitebeat
Not registered
Sweet map. Well connected, fast gameplay. love it. Very good when playing with the corkscrew mod :)

#54
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02 Jul 2002
Roadkill
Not registered
One of my favorites! A must own!
#53
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05 Jan 2002
not entered
Not registered
Great map
#52
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24 Jun 2001
wearetw
Not registered
el mejor mapa
larga vida motorhead
#51
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05 Feb 2001
antimatter
Not registered
An unbelievably great map, but uh...i kinda had fun using /devmap overkill and trying to see if i could rocketjump to the top of the cathedral :D Anywhere i can get a version that still has the clipping problems?
#50
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28 Jan 2001
{GDC} -Nekrataal-
Not registered
Great Map ! Great Gameplay ! needs more than 6 players but is definitely fun. Take care when grabbing the rl !
#49
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29 Dec 2000
Terrabus
Not registered
I've played this at a few LANs and I like it a lot!
It's great with >5<10 players.
It's great to play and looks very nice indeed.
#48
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25 Dec 2000
Timmy!!!
Not registered
A damn fine map that will stay on my HD.
#47
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19 Oct 2000
SoulReaper67
Not registered
Nice friggin map.
#46
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11 Sep 2000
warmachine
Not registered
its about time i gave my comments on this map, like everyone said this map is a peace of wonderfull work by the mapper its been on my hard drive for a long time anyone that tryes to take it of my hard drive i will shoot them its my all time fav map the best :):):):):):):):):):):):) also try his new map wdwteam it also very cool but overkill is still my fav thank wiebo de wit .
#45
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25 Aug 2000
twinsen
Not registered
Incredible, when i tried this map alone (without bots) i spent 20 minutes watching at the arquitecture, incredible.
I haven't played with bots but I see one problem with this map, with this environment I will lose cause I won't be able to stop looking at everything.
Again...incredible.
#44
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23 Aug 2000
Zak
Not registered
One of my fav maps:)
#43
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22 Aug 2000
]DR[Sozo
Not registered
Best fucking map ive ever played on wiebo.... the best.
#42
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22 Aug 2000
stryker
Not registered
Oppppppppps I forgot to rank the map
#41
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22 Aug 2000
stryker
Not registered
excellent DM or FFA game with 2 to 6 players using the mod "Excessive Overkill" I think it's a really cool map
#40
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16 Aug 2000
RRROOOAAARRR
Not registered
Mad Dog - couldn't agree more. I'm just starting off on the trail of map-making, and it's now becoming obvious to me just HOW MUCH WORK goes into the good ones. However if something really stinks, we should warn people!
PS if you like Overkill, get No Class by the same author. Most cool
#39
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12 Aug 2000
Mad Dog McQ
Not registered
I wouldn't know where to even begin to create a map of my own and I strongly suspect that most of this site's visitors don't know either.
I have spent most of today downloading maps from this fab site and throughout, have been absolutely amazed at how quick people are to criticise other people's hard work.
I appreciate that this "forum" is here to "rate" maps, but surely we should show some respect when putting our thoughts into words. It's all too easy to pull someone else's work apart and is pretty galling when those same people aren't able to produce even the most basic of maps.
Anyway, none of that applies to the author of this particular map. Superb work!!
#38
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10 Aug 2000
Wiebo de Wit
Not registered
Hi all,
there is a new version of Overkill available at my website .planetquake.com/wdw
This fixes the clip problems and adds teamplay support.
--Wiebo
#37
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09 Aug 2000
RRROOOAAARRR
Not registered
If you try and don't like, seek professional help! One of the nicest maps I've ever seen, lovely to look at and also to frag on, indisputably a TEN!
#36
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06 Aug 2000
$amari
Not registered
This is THE map to have if you want to play the Excessive Overkill mod. The open spaces are great for the crazy rocket jumping the mod lets you do.
#35
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30 Jul 2000
Wiebo de Wit
Not registered
If people want a fix for the bugs then mail me at wiebo@planetquake.com. I can always look into it.
#34
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26 Jul 2000
not entered
Not registered
bugs aside, this map rocks for ClanArena matches. no slowdowns even tho it's a huge map, and no color bias (i.e. both teams equally visible on it). all in all, a better RA3 map than most of the RA3 maps. :)
#33
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14 Jul 2000
Kapiter
Not registered
superb map, a lot of fun. Unfortunately still some few bugs.
#32
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13 Jul 2000
TubeSock
Not registered
would love to put this map back into rotation on our servers, but the holes in the sky (bugs), that players are exploiting, make it unplayable, unfortunately. Great map though!
#31
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17 Jun 2000
<i>Anal</i>Lube!!
Not registered
good en..!
#30
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31 May 2000
dna|fuel
Not registered
this is a perfect map for ca with fall damage turned off. great for rocket jumping all over the place and rail wars through doors and whatnot. 2 servers I know are running the map are: v1ru5.com and quake3.mic.ca
#29
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07 May 2000
krazy
Not registered
great for osp tourney or rocket arena where you can rj around the map.
#28
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27 Apr 2000
Chris Adams
Not registered
Surprisingly playable. The castle theme works for me <I loved the wide open courtyards>.
Needs at least 3 very mobile combatants to work.
#27
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26 Mar 2000
Fan
Not registered
This is what i was looking for!.
As an architect i can tell that this has a great design and the rigth textures. However, the weapon placement could be better. This is probably the best q3 teammap if you just make some adjustments. If you just put the rg where the health and 2 Lg-ammo are you would have a better balance on this map. more changes can be done...but i don't have any good arguments whereelse to put them ;). Help me out here ppl.
#26
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19 Mar 2000
menace
Not registered
this map is nicely made, but TOO big to be really fun, in my opinion. I do like how Q3 maps can be larger and more open and less constricted than q1 or q2 maps (the main reason I will probably not ever play those games much again), but this is just TOO big for my taste.
#25
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16 Mar 2000
5150 Joker
Not registered
SWEET MAP! I don't know why ppl are obsessed w/having small closed in maps but I loved the large areas this map provides. The framerate kept up really well and w/8+ players the map was really enjoyable. Hope to see another map like this from the author! 10/10 for me!
#24
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11 Mar 2000
|xFb|-IsmiteU2
Not registered
sorry fer me not being able to spell =/ hehe
#23
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11 Mar 2000
|xFb|-IsmiteU2
Not registered
yah peeps this map prett much does own i thnik everyone should d/l it
#22
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21 Feb 2000
x-King
Not registered
This is amazing!!! :)))
#21
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20 Feb 2000
Spockdemon@aol.com
Not registered
I played your level Overkill and all i have to say is WOW!!!!
It is a big, beautiful level, I just had to play it without any bots just to take in the architecture. Very impressive, keep up the good work. And email me if you have any more levels for q3.
#20
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16 Feb 2000
KODIAK
Not registered
Huge, well designed and runs nicely.
Well done.
Altough Im a WDW fan :) I loved your Q2 maps too especially HAMMER
And Im waiting for the next one :)
#19
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16 Feb 2000
2Tall Paul
Not registered
This map rocks!!! The author did an amazing blend of speed, eye candy and vastness...have you ever played a map that had all 3 of these attributes work well together? Bravo!!!
#18
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12 Feb 2000
Sundown
Not registered
Unless you've got a buttload of aggressive humans playing, you'll spend a lot of time running around to get in on the action. Not a good bot map, unless you spawn a gazillion, but overall its good lookin'.
#17
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11 Feb 2000
SVHRSH
Not registered
great map, love the size. Found myself running a bit to get a weapon though.
#16
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11 Feb 2000
Wiebo de Wit
Not registered
Are there servers running this map? I'd love to play on one...
#15
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10 Feb 2000
Lizardman
Not registered
I play this map often with bots, as it is just too large to be any fun on the net with 8+ players. The design is good, but there was a lot of missing thought into the verticalness of this map.
There are just too many spots where you can bounce up with bouncepads, or just spawn in the area, where getting down will always cause damage. Some places cause 10-15 points of damage from the fall.
These will certainly make people think twice about venturing around. I usually end up staying around the railgun/bridge/megahealth room. The bots congregate there anyways.
It would be a 10 had Wiebo done some extra design in ensuring that this played effectively well. I hope he tends to these issues in his next map.
#14
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10 Feb 2000
ReSeTH
Not registered
<dutch> Wiebo kerel, die is gewoon een zwaar vette map weetje....de grootte maakt het juist tof om lekker rond te lopen. Alsof q2dm8 zo'n klein level was (ok niet een goede vergelijking, maar speelt ook perfect)..dus ja GA ZO DOOR KERL! </dutch>
Hehe well this map ROXXXX!!! Whoohoo!
#13
0+0  -0
10 Feb 2000
Wiebo de Wit
Not registered
Back again.=] Tigger-oN, I've been thinking about the player load and with the fast weapon respawn in Q3 in might even work. But i make no promises. so leave it as it is, no problem.
#12
0+0  -0
10 Feb 2000
Wiebo de Wit
Not registered
It can surely handle that many players but most of them will run around with the gaunlet in hand =] oh, can i vote for my own level?? =]
#11
0+0  -0
10 Feb 2000
Tigger-oN
Not registered
I still reckon it could handle 16 players (could be crazy). I found 5 a bit slow, 6 was good. I'll change the suggested play count if you like Wiebo.
#10
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10 Feb 2000
Kancer
Not registered
Real sweet map! I thought for sure it would run like crap but once I fired it up and threw me and five other bots into the fire it ran like a dream!
#9
0+0  -0
10 Feb 2000
Wiebo de Wit
Not registered
Thanks for the positive comments guys. I hope you all have fun playing it on a large LAN someday! Eventhough Tigger-On mentions that the player load is 6-16 I recomment 5-8 because the health, ammo and weapon load are adjusted to that.
As for Assball's comment about the GL and RL: As the GL is situated in such a perfect spam posistion, i chose to made it a bit hard to get to. running up that wall-stairs takes time and makes noise, so it's acceptable I think.
And as for Crash, try a harder skill level, she will do just fine. =]
Again, thanks and enjoy the map!
I look forward to more comments, everything (positive/negative) is appreciated if well thought out.
#8
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09 Feb 2000
d3f3nd3r
Not registered
Hmm, that's odd, I had Crash in there and she did just fine. What difficulty level did you have it set on?
Anyway, my comment on this map is that it is _tight_!! Yes, there is quite a bit of space, but there are some good hallway battles as well, and the architecture, design and flow is very lovely. I think most of you think the scale is too big because you're rocket freaks! ;)
#7
0+0  -0
09 Feb 2000
4Fuxache
Not registered
I saw one strange thing with this map, I put the bot "Crash" in and she jumped non stop from the jumppad to the RL as though she couldn't quite make it to the ledge.
But I reckon it would be a great map for large Lans
cool map:)
#6
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09 Feb 2000
punk_wocka
Not registered
anybody else havin trouble downloading the map I can't get the link to work
#5
0+0  -0
09 Feb 2000
Twitchfactor
Not registered
Great map for an EXCESSIVE game.
Since you've got SO MUCH space, all those rockets and nutty rapid-railgun fights go over well in this map.
I highly recommend it, if you like playing Excessive and want some skill with your mayham.
#4
0+0  -0
09 Feb 2000
Johnny
Not registered
This map has some really nice aesthetic elements, but the grand scale does seem overdone a bit. The weapon placement seemed a little iffy too, but nonetheless definately worth the download.
#3
0+0  -0
09 Feb 2000
AssBall
Not registered
This map's proportions are just big enought to get a little annoying. The rooms were so large that they ended up seeming bland and featureless. The map is built well and works just fine, I just found myself having to go some distance for a weapon. I don't really see the need of making the rocket launcher easily accessible, yet putting the plasma and grenade laucher in hard to reach places. You obviously need quite a few people playing to make the map interesting, but fear the weapons would run out in a hurry. Well built, yes, but not that fun to play.
#2
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09 Feb 2000
Pappy-R
Not registered
I stand amazed...
#1
0+0  -0
09 Feb 2000
KILLSPY
Not registered
This map ROCKS!!
I was most inpressed!
It gets a score of 10 in my book.

Next releaseThe Crossroads 
                                                                                                                                                                                                                                                                                   

 

 

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