Dreamcast Maps (..::LvL Edition)
Screenshot for Dreamcast Maps (..::LvL Edition) by Various
Added: 01 Aug, 2001   More than 15 years old Has been downloaded more than 10,000 times Over 50 comments. A version of this map is available on Quake Live.
Promo Shot
#53
-1+0  -1
05 Jun 2016
ColtonColton
Rep: 83
Tig, I also noticed that loop_innertube.wav is missing for maps like dc_map19 & dc_map24. Also, my version of this mappack now has the patch on here built into it.
Edited 23.73 hours after the original posting.
#52
0+0  -0
05 Jun 2016
TigTig
Rep: 623
@Colton: This is 100% an issue at your end. This is (again) how you test.
1) Remove everything from your quake3 directory, (including all sub directories) except for the Quake 3 engine and all the pak0.pk3 to pak8.pk3 files in baseq3. Just place everything a temp folder so you can move it all back.
2) You now have what is called a "clean install". Install just the lvl-dcpack.zip from this download.
3) Load dc_map24.
You will get this result: lvlworld.com/lvl/dc_map24.jpg
If you get this result: lvlworld.com/lvl/dc_map24b.jpg the problem is at your end. There is nothing else to discuss.
#51
0+0  -0
05 Jun 2016
ColtonColton
Rep: 83
I do not have ss_maps.pk3. I avoided it like the plague Tig, mainly because of the shader conflicts/errors. And also because of the many texture conflicts between that and the PC Q3. I fixed them all in my version of the mappack. There was supposed to be a shader that looked exactly like the one over on the blue side, but red for the red side on dc_map24, but it wasn't included in this pack. That shader name was supportctfred_rept, & trust me, it looks pretty cool. And it requires envmap_red.tga.
Edited 32.25 minutes after the original posting.
#50
0+0  -0
05 Jun 2016
TigTig
Rep: 623
@Colton: Problem at your end and found. You have the Dreamcast "ss_maps.pk3" installed. There is a shader error in that PK3 which is throwing a texture in dc_map24.
This "ss_maps.pk3" is NOT part of the download from ..::LvL, so as sst13 and I said, the issue is at your end.
#49
0+0  -0
05 Jun 2016
ColtonColton
Rep: 83
sst13, the missing texture issue actually exists because of a missing shader issue in dc_clientpak.shader, called supportctfred_rept. It's already fixed in my version of the mappack. I already extracted that texture out to a JPEG using the PVR viewer on Sega Retro, & included dc_map01 and the ss maps, including the ss_20x maps in my version of the mappack. All it needs now is the music for all the maps, which is also missing in this pack. soa.site.nfoservers.../ambience/ has one of the missing ambient sounds in this pack, named "loop_innertube.wav". EDIT: The loop_innertube.wav from Team Arena seems to be more relevant than the one linked here, but it's still linked for your convenience.
EDIT2: Comparing the two, it seems that they're both the exact same, audio & all.
Edited 3.87 days after the original posting.
#48
1+1  -0
05 Jun 2016
sst13sst13
Rep: 261
Tested the dc-mappack in a blank install. (quake3.exe + pak0.pk3...pak8.pk3 only) and found no missing textures in dc_map24. There is also no link in the dc_clientpak.shader or in any of the dc_map**.bsp files to envmap_red.tga.
I guess there is some shader hijacking from another map on your end Colton.
#47
0+0  -0
04 Jun 2016
ColtonColton
Rep: 83
It's not at my end @Tig. I downloaded this fresh from the LvL server. It's missing that texture, & P.S. I mislead you with the wrong map. It was actually dc_map24 that has that missing texture, & it was related to a missing shader in the dc_clientpak.shader present in the original DC version, named supportctfred_rept. Sorry about that Tig. :(
Edited 11.71 hours after the original posting.
#46
0+0  -0
04 Jun 2016
TigTig
Rep: 623
@Colton: Missing texture is at your end (or I have the wrong map). I'll remove this comment and yours as it is misleading soon.
#45
0+0  -0
01 Jun 2016
ColtonColton
Rep: 83
I'm noticing a small issue with this mappack. It's missing the envmap_red.tga texture. One map in this pack (one of the CTF maps, to be exact) has a missing texture issue because of it. Tig has been notified of this issue.
Edited 3.06 days after the original posting.
#44
0+0  -0
12 May 2012
leileileilei
Rep: 217
Technically all the maps are created by id software (save for a couple exclusives and the ss maps), and they were all reduced/tweaked/adjusted for the Dreamcast by Raster Productions who did the porting of the game.
#43
1+1  -0
11 May 2012
99ymx99ymx
Rep: 90
@leilei: The dc_map01 map lacks of a mirror: Yes, detail loss: Yes
The dc_map01 was made by Id Software, Inc.
#42
0+0  -0
27 Apr 2012
leileileilei
Rep: 217
that's because console players suck and fall into things. Raster Productions was right
also dc_map01 has a lot of detail loss differences to get it to 30fps on the dreamcast, there's even a lack of a mirror.
What maps that AREN'T included in the DC map pack are the ss_ maps which are very simple designed and feature broken skies (which they probably never noticed in testing as the PowerVR graphics chips always clear)
Edited: 27 Apr 2012 AEST
#41
1+1  -0
22 Apr 2012
99ymx99ymx
Rep: 90
When the player fall down in dc_map19, he/she will teleported to spawn points.
#40
0+0  -0
22 Apr 2012
CZghostCZghost
Rep: 1091
Some DC maps are reworked original maps already in Q3 included (such as The Longest Yard - dc_map19)
Edited: 22 Apr 2012 AEST
#39
0+0  -0
22 Apr 2012
TigTig
Rep: 623
dc_map01 is (as far as I know) a straight copy of the intro level with crash from the original Q3A release. I think from memory this is why it was not included in this download. Why would anyone want to re-download something they already have?
I may be wrong BTW, it has been a few years :]
#38
1+1  -0
22 Apr 2012
99ymx99ymx
Rep: 90
The dc_map01 is unavailable in the ..::LvL, though it is available in q3a.ath.cx
#37
0+0  -0
09 Jun 2011
EmeraldTigerEmeraldTiger
Rep: 990
The DreamCast exclusive maps were very good, if not better than the stock Q3A maps. Hidden Fortress, while admittedly overplayed these days in QL, is still a great map with a genius layout and theme. Gaze of the Abyss is unique with it`s curvy architecture, making nade spam very effective. Blast Radius makes for fun small CTF games. Shame we don`t have the latter two on QL yet.
I hope Pi Studios (or id, whoever is responsible) considers sharing the Quake Arena Arcade maps at some point in the future as well, as they look very good. But from what I`ve heard it seems someone is planning on unofficially converting them by using the actual data from the port, though the project is incredibly obscure and there`s not enough progress on it to say for sure that "it will be done". One can hope though... :)
#36
0+0  -0
17 Apr 2010
lol
Not registered
@PaN61: When i type in console /sv_pure 0 it works!
#35
0+0  -0
17 Apr 2010
PaN61PaN61
Rep: 180
lol, check inside the q3tourney6.pk3 in the "maps" folder, if it has a .bsp and try typing in the console "/sv_pure 0" before typing "/map" or "/devmap and then the .bsp's name if there is one in the q3tourney.pk3.
PaN61
Edited: 17 Apr 2010 AEST
#34
0+0  -0
17 Apr 2010
TigTig
Rep: 623
@lol: If you love the game so much, go and buy it. The maps you have listed are all official ones. They will never be part of a downloadable pack on ..::LvL.
#33
0+0  -0
16 Apr 2010
PaN61PaN61
Rep: 180
Thanks again lol.
PaN61
#32
0+0  -0
16 Apr 2010
lol
Not registered
@PaN61: There are Quake 3 default maps in Dreamcast Maps is:
dc_map02: Arena Gate (q3dm1)
dc_map03: House of Pain (q3dm2)
dc_map04: Powerstation 0218 (q3tourney1)
dc_map05: Arena of Death (q3dm3)
dc_map09: The Place of Many Deaths (q3dm4)
dc_map10: The Forgotten Place (q3dm5)
dc_map11: The Campgrounds (q3dm6)
dc_map12: Fatal Instinct (q3tourney5)
dc_map13: Temple of Retribution (q3dm7)
dc_map14: Lost World (q3dm13)
dc_map16: The Proving Grounds (q3tourney2)
dc_map18: The Bouncy Map (q3dm16)
dc_map19: The Longest Yard (q3dm17)
dc_map20: Hell's Gate (q3tourney3)
dc_map21: Dueling Keeps (q3ctf1)
dc_map22: Space CTF (q3ctf4)
lo
#31
0+0  -0
16 Apr 2010
PaN61PaN61
Rep: 180
Thanks lol.
PaN61
#30
0+0  -0
16 Apr 2010
lol
Not registered
@PaN61: There are few Quake 3 default maps.
lol
#29
0+0  -0
17 May 2009
cityycityy
Rep: 210
wow 5 minuts ago I noticed that dc_map06 is also a ql map Oo I have played it in ql instagib. Shame that there isn't a rail in the dreamcast version. This is fun on tourney or 1vs1 instagib!!
#28
0+0  -0
17 May 2009
cityycityy
Rep: 210
'Hidden Fortress is a medium sized map with three main rooms - perfect for 6-10 player team deathmatch, clan arena and free for all gameplay.'
quakelive.com
I think we don't have a new tourney map with this one. Don't know if they've changed item placement but it sounds like there wont be a tourney version.
#27
0+0  -0
17 May 2009
v1l3v1l3
Rep: 601
It's odd that they didn't add it into the Team Arena tourney maps with dc_map06, dc_map08, and dc_map17.
#26
0+0  -0
16 May 2009
cityycityy
Rep: 210
ID made 'hidden fortress' or dc_map07 a quakelive map.
#25
0+0  -0
14 Jun 2008
Esteban
Not registered
Thank you sooooooooooooooo much!
#24
0+0  -0
05 Nov 2004
rep71Le
Not registered
Those are maps from my "childhood" :) They are very well compiled and fun to play... I suppose, the best use for them is duel, as they aren't very big. Well placed items, not much detailed.. I love it :)

My english rocks o_0;
#23
0+0  -0
04 Nov 2004
puhaden
Not registered
cool
#22
0+0  -0
17 Mar 2002
FAUCHEUR "VDF"
Not registered
Just great!!! The DC maps are so cool...It s good cause PC players will see that these maps are very good maps, even if PC maps are the best!I hope pc players will enjoy them...
#21
0+0  -0
04 Aug 2001
FRENZIC
Not registered
Heh its nice to play the dreamcast maps in 32-bit colour where as the dreamcast can only produce 16-bit colour :P
.....FRENZIC......
#20
0+0  -0
04 Aug 2001
pickasso_reborn
Not registered
I'm a big big fan of the Dreamcast version of Quake III, as people said it couldn't be done, and it's a fantastic conversion. Sure, there's some slight gameplay changes, but besides that, there are some absolutely superb maps in there, Abyss being one of my favs.
Shame about differences in frame rates/etc. over the DC-PC online playability, but the fact you can play another group of gamers is surely a pretty cool thing in itself. And c'mon, they're not exactly casual PS2 gamers... ^_^
PS2 maps I've seen look pretty cool too - will they ever see the light of day for PC though...?
Steve ;)~
#19
0+0  -0
04 Aug 2001
BigFreakinGun
Not registered
The Longest Yard looks awesome with the new skybox. It also seems to have better graphics.
Too bad the best id map, Apocalypse Void, wasn`t in this DC pack. That would be a great skybox than just the pure black.
So many maps, mods, etc are WAAAY better than the original game. It tells you something when thrid party programmers can make a better game than id software. RA3 anyone?
#18
0+0  -0
03 Aug 2001
<|3FG20K>
Not registered
I agree with you, but it looks like they put alot more effort into the gameplay than ID really did... Anyway, the server wasn't working properly so it's down now ladies and gents. =(
#17
0+0  -0
03 Aug 2001
StormShadow
Not registered
Well, alot of the new maps are sweet, but about half of the maps are almost exactly the same as the original q3 version, only difference is terrible lighting (look at their version of dm6 - lol).
Anyway, some of the new maps are awsome, and its worth the dl...
8
#16
0+0  -0
02 Aug 2001
it290
Not registered
I doubt we'll be seeing the PS2
version's maps since it's offline only. Perhaps they'll be released though...we can only wait and see.
#15
0+0  -0
02 Aug 2001
Monaco
Not registered
The Q3 remake lvls seem to have some of the fun taken out, as well as the lightmaps. But the DC original lvls are pretty cool.
I ABSOLUTLEY HATE the teleporter
save when you hit the fog, there goes one of my favorite strategies.
Too bad I gotta downgrade Q3 to whup on the DC people online.
7 points for 1 buttload of maps.
#14
0+0  -0
02 Aug 2001
Dark Cloud ,Knight Cloud
Not registered
who has make these map from DC to PC?
#13
0+0  -0
02 Aug 2001
The Loader
Not registered
nice compendium, even for pc :)
#12
0+0  -0
02 Aug 2001
nitin
Not registered
spog's 'hidden fortress' is reason alone to d/l this.
#11
0+0  -0
02 Aug 2001
Deej
Not registered
Great to be able to try this DC version, since I,ve never seen any DC game. After playing well over 500 q3.pk3's it's fab to check out the old originals with a slight difference. Let's hope in a few months we can get our itchy hands on a version of ps2's.
Let's get it on !
#10
0+0  -0
01 Aug 2001
Octovus
Not registered
Gooo Johnny! ;-) I sometimes wish this board had a login just so I could delete my own idiotic-in-retrospect posts :-p
-Octovus
#9
0+0  -0
01 Aug 2001
Johnny Law
Not registered
Blah, ignore me, ignore me... I found it. (map 7) And "Hidden Fortress" is the correct name BTW.
#8
0+0  -0
01 Aug 2001
Johnny Law
Not registered
I remember my favorite map from DC Q3 being "Lost Fortress" (I think that was the name) and on a quick look through these maps I don't see it. Bit of a shame. If I'm not mistaken about that... then, any info on what was omitted and why?
#7
0+0  -0
01 Aug 2001
Octovus
Not registered
Yummy! Over all, very nice. In most of the Dreamcast only maps, there was an abundance of curvy stairwells and interesting textures to attract the eye. Assuming these are unaltered from the Dreamcast versions, I am impressed. I expected the texture's resolutions to maybe be a little low, since I run q3 at 1024x768 (as I imagine many people do).
Stupid me, I can't remember numbers, but I really liked the Abyss map. The Dreamcast logo even snuck in their for some pimping, though since I don't own a Dreamcast yet, there's not much chance of my buying one at this point.
ajay: As a "PC-Only" person, I enjoyed the pack thoroughly. The exclusive new maps were certainly well done, though mostly not quite the calibre of Q3's default maps. Then again, there were 2 or 3 that were very impressive! There were also some that you'd have if you'd bought the PC's Team Arena, though I believe they feature some Team Arena weapons in that version.
The converted q3 maps were not so consistent (which is saying something, lol). Some had very nice changes in them, and almost all made a few size alterations that I agreed with. In many maps halls were widened or shrunk down to size, rounding out the weapons usage more.
The conversion of Q3Dm3: The Arena of Death, was probably my favorite. The Grenadelauncher area is one of the best examples of hall widening. It is now not deadly to go down there and grab the gl, because you're not as likely to fall victim to spam. I loved the addition of the quad; that level has always screamed for something in the middle of that floor, and the powerup did the trick nicely.
I too liked the vortex portals for when you fall off the edge of space maps. I never fell off on The Bouncy Map (q3dm18) conversion, so I don't know if only The Longest Yard (q3dm17) had this effect but either way it was cool. It adds a different strategy that you have to get used to, however, which is jumping off when you are about to die so that you can teleport away. The bots of course don't understand this and can't make any real use of it.
The last group of conversions were really aesthetic; q3dm6 (the camping grounds) is a prime example. Some lights were added on the middle floor, which were pretty, but not much else changed. Some other maps had textures and/or brush count reduced to make them playable on the Dreamcast, such as the q3dm7 (Temple of Retribution) conversion.
But over all, good fun! Nice to see these available to everyone, and several of the Dreamcast exclusive maps are really worth playing even just between PC gamers. And 8 from me :-)
-Octovus
P.S. I have my Q3 Cd-Key memorized from entering it for so many mods! Is that scary or what? :-p
#6
0+0  -0
01 Aug 2001
not entered
Not registered
Nice boost on the framerates ( I really liked the "new" q3dm17), but otherwise a bit pointless-to me, I should add. A few sound hiccups too. Ill give it a 6.
#5
0+0  -0
01 Aug 2001
Quakeulf
Not registered
These are nice map, but shame about the huge download...
#4
0+0  -0
01 Aug 2001
KrAkHeAd
Not registered
theres nothing stopping you from playing these with the newest pr.
map 15 does rule
the space maps were a nice change and great for anyone who needs to know them better, of course falling over and just teleporting kinda totally alters the play on teh maps, but hey im not the kinda person who bitches non stop when something changes, its far too easy to just run around and slaughter em when they cant adapt ;)
#3
0+0  -0
01 Aug 2001
wviperw
Not registered
love the new levels. Especialy dc_map07 like tig said. I think that is my favorite one. Nice textures too. I bet they would be nice to make a map with (hint, hint :)
#2
0+0  -0
01 Aug 2001
dzjepp
Not registered
I've also played the DC version of Q3, online as well. This is a great map pack, consisting of maps that provide great dueling matches.
Personally, I wouldn't play these maps versus the DC crowd. There not that bad at Q3, but since the protol there is at 1.16, there are a lot of PC ppl that just love and cant stand not to cheat. Auto-aim, etc., you name it. (Considering that its easy to get those old 1.16 cheats). Another issue is that of the framerate; most PC ppl will enjoy a considerably better framerate when playing versus Dreamcast, since it maxes out at 50 something frames (and can bog down to the 30's in some 4 player matches).
The only PC players that will be playing vs. the DC crowd are those that lack any real skill; taking advantage of all the items I outlined above, in my opinion.
#1
0+0  -0
01 Aug 2001
ajay
Not registered
As someone's who played the dreamcast version almost as much as the pc version; I was really looking forward to this release. One thing I was interested in was whether or not the space maps would keep their no-risk teleporting back to safety feature, they do and the effect is just as cool as the dc version.
Btw what do pc-only ppl think of this?

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