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	<title>..::LvL - Q3A Custom Maps</title>
	<link>http://lvlworld.com/</link>
	<pubDate>Tue, 06 May 2008 20:19:35 +1000</pubDate>
	<docs>http://lvlworld.com/xml_feed.php</docs>
	<description>..::LvL is a review site for Quake 3 Custom levels</description>
	<image>
		<link>http://lvlworld.com/</link>
		<title>..::LvL - Q3A Custom Maps</title>
		<url>http://lvlworld.com/img/lvl-88x31.gif</url>
		<width>88</width>
		<height>31</height>
	</image>
	<managingEditor>lvl@lvlworld.com (..::LvL Admin)</managingEditor>
	<language>en</language>
	<atom:link href="http://lvlworld.com/xml/lvl.xml" rel="self" type="application/rss+xml" />
	<item>
		<title>Destroyer by ShadoW (CPM/DM/Tourney/TeamDM 2-4 player)</title>
		<link>http://lvlworld.com/review.php?id=1975</link>
		<guid>http://lvlworld.com/review.php?id=1975</guid>
		<description><![CDATA[<a href="http://lvlworld.com/review.php?id=1975" target="_top"><img src="http://lvlworld.com/levels/q3shw21/q3shw21sm.jpg" width="160" height="120" border="0" align="right" style="padding-left:4px;padding-bottom:4px" alt="[Destroyer by ShadoW]" title="Destroyer by ShadoW" /></a>This is definitely a map which becomes addictive quickly! When I first loaded
it up I played it over and over for quite a while. The map has a real world
feel, with the architecture of the curves, angled walls, walkways, and sitting
and bouncing spots through the upper parts of the map.  There are plants that
grow from the walls in spots, and ferns which sit in the grass amongst blocks
of stepping spots which surround it and little puddles. The MH is on its own
walkway surrounded by more puddles in grass with a curved bridge that goes over
it.  There is a broken bridge over lava, and a missed jump over the bridge ends
in a flaming suicide. The bouncepads in the map have moving blocks that bounce
up and down and move in a spinning sequence.
<p />
The map was designed for the promode physics which are in OSP/CPMA.  The
physics are needed in some of the area's to reach spots of the map quickly by
double jumping up to them.  You could play the map in vQ3, but it would take a
lot more work to get from one place to the other along some paths.
<p />
It's a great map which uses textures from <a href="http://lvlworld.com/a.php/Lunaran">Lunaran</a> and Oak, and the bots
play fine.  Download It!
<p />
<i>Reviewed by v1|3</i>]]></description>
	</item>
	<item>
		<title>rushed by acid (CPM/DM/Tourney/TeamDM 2-4 player)</title>
		<link>http://lvlworld.com/review.php?id=1974</link>
		<guid>http://lvlworld.com/review.php?id=1974</guid>
		<description><![CDATA[<a href="http://lvlworld.com/review.php?id=1974" target="_top"><img src="http://lvlworld.com/levels/map-acid3dm6/map-acid3dm6sm.jpg" width="160" height="120" border="0" align="right" style="padding-left:4px;padding-bottom:4px" alt="[rushed by acid]" title="rushed by acid" /></a>This medium-sized arena by <a href="http://lvlworld.com/a.php/acid">acid</a> is
best suited for small TDM games or FFA. The map is very vertical with lots of
possibilities to change height levels quickly, including jumppads, teleporters
and many steel girders that seem to ask for rampjumps with
<a href="http://www.promode.org" target="_blank">CPMA</a> physics. Though not
explicitly stated in the readme, many aspects of the map suggest that it was
designed with promode in mind, and that's what I tested it with.
<p />
The map offers some cover but does not allow you to hide from your opponents
too much. Item placement is spot on and the structure of the map is very clear
with few details. The map feels a bit <i>blocky</i> because it seems to avoid the
usage of curves. Due to good texturing and lighting, the map is far from ugly
though. The textures made by the map author remind me of a construction site a
bit.
<p />
Bots play the map well, but even the CPMA bots seem to consider the jump to RA
too tough and don't even try to grab it. I can imagine some serious games on
this map and I encourage you to download it.
<p />
<i>Reviewed by <a href="http://maps.sp1r1t.org" target="_blank">spirit</a></i>.]]></description>
	</item>
	<item>
		<title>Gajapoor by Zihaben and Yan Zaraki (DM 3-6 player)</title>
		<link>http://lvlworld.com/review.php?id=1973</link>
		<guid>http://lvlworld.com/review.php?id=1973</guid>
		<description><![CDATA[<a href="http://lvlworld.com/review.php?id=1973" target="_top"><img src="http://lvlworld.com/levels/zih_gaj/zih_gajsm.jpg" width="160" height="120" border="0" align="right" style="padding-left:4px;padding-bottom:4px" alt="[Gajapoor by Zihaben and Yan Zaraki]" title="Gajapoor by Zihaben and Yan Zaraki" /></a>The map <i>Gajapoor</i> takes you into the inner courtyard of a detailed palace
complex deep inside the orient. It features lots of beautiful textures, shaders
and models made by the mapper. Combined with good lighting and very suitable
sounds, the atmosphere is great. I almost felt a bit ashamed to kill Quake bots
in this calm place.
<p />
The layout is rather simple and symmetric with jumppads that take you over the
small central building. The bots navigate the map OK but seem to avoid the
underwater passage to the BFG and seem to use the jumppads rather randomly. The
bots also fail to pick up the BFG. Item placement is OK, but the map seems to
have very little spawn points. The level appears to have been made for the
architecture and aesthetics with game play coming second. It is successful but
the visuals are much stronger than the game play.
<p />
Grab this one and enjoy the great atmosphere, you won't be fragging your
buddies on it all night long though.
<p />
<i>Reviewed by <a href="http://maps.sp1r1t.org" target="_blank">spirit</a></i>.]]></description>
	</item>
	<item>
		<title>East Berlin Roofs by Zihaben and Alex Vishnevsky (DM 4-12 player)</title>
		<link>http://lvlworld.com/review.php?id=1972</link>
		<guid>http://lvlworld.com/review.php?id=1972</guid>
		<description><![CDATA[<a href="http://lvlworld.com/review.php?id=1972" target="_top"><img src="http://lvlworld.com/levels/zih_roof/zih_roofsm.jpg" width="160" height="120" border="0" align="right" style="padding-left:4px;padding-bottom:4px" alt="[East Berlin Roofs by Zihaben and Alex Vishnevsky]" title="East Berlin Roofs by Zihaben and Alex Vishnevsky" /></a>This map is a completely original styled map, as when I booted up the map I was
actually somewhat surprised that it was for Q3. The author says that the map
depicts a post-WWII East Berlin. The map takes place on the roof of a
skyscraper in a gigantic metropolis area. The skybox which was made by the
author shows all of the other towers and buildings that surround the one that
you are on, and if you look off of the edge of the building you can see the
ground  below which shows how very high you are up in the air.  The skybox
alone is amazing.
<p />
All of the textures, and models were made by the author, and it shows quite
a lot of talent.  The launchpads are moving conveyors belts and they look quite
real.  There are elevators that when you get to the top floor of them, a door
opens to let you out.
<p />
The map is huge in itself and you could load in a lot of players but the map is
very wide open, so you better have a good computer to run it on.  There is a
tall structure on the map which you have to use the launchpads to get up on,
and on the top of it there is a railgun sitting there.  I'm sure the railgun
campers will love it a lot. Also on this structure is a LG and PG, but they are
on different floors. A Flight Powerup is included on the map that is fun to
use, but it kind of makes you an open target.  The map comes with it's own
music which was made by Alex Vishnevsky, which is a very good soundtrack.
<p />
The map is a definite keeper!
<p />
<i>Reviewed by v1|3</i>]]></description>
	</item>
	<item>
		<title>What&#039;s That Smell? by Nickster (DM 3-5 player)</title>
		<link>http://lvlworld.com/review.php?id=1971</link>
		<guid>http://lvlworld.com/review.php?id=1971</guid>
		<description><![CDATA[<a href="http://lvlworld.com/review.php?id=1971" target="_top"><img src="http://lvlworld.com/levels/nkstrdm6/nkstrdm6sm.jpg" width="160" height="120" border="0" align="right" style="padding-left:4px;padding-bottom:4px" alt="[What&#039;s That Smell? by Nickster]" title="What&#039;s That Smell? by Nickster" /></a>This is a medium sized FFA map with a sewer theme, parts of it also
remind me of a dirty subway system taken out of service. Lighting is
good but rather dark and brown colors dominate the map. There is a few
spots where light falls through old and misty windows, and the map has a
good atmosphere.
<p />
Item placement is OK but some of the corridors are a bit too tight,
which makes you feel trapped inside them a bit. There is little vertical
action and the connectivity could also be improved. The bots play the
map pretty well and grab every item available, they sometimes fall into
the ..<i>ahem</i>.. brown slime that sends you to hell quickly though. Bots seem
to love the area below the QUAD which makes QUAD runs easy and fun.
<p />
This is an atmospheric FFA map that plays OK. Download it and give it a
try.
<p />
<i>Reviewed by <a href="http://maps.sp1r1t.org" target="_blank">spirit</a></i>.]]></description>
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