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subtilis et simplex by Anwulf - 03 Nov 2001
More than 5 years old
Download » FileFront, MHGaming, ..::LvL (1.26MiB, 1,316 d/loads) - Add to My maps - Permalink - digg it!
subtilis et simplex
DM/Tourney 2-3 player
FileFront, MHGaming, ..::LvL (1.26MiB, 1,316 d/loads)
Readme    Maps by Author    Authors site
Rate release: Currently 8.5 / 10 (2 votes)
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8.5
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A Railgun only arena, presented exclusively for tourney play. The physical design of the map is an elegant take on neo-classical architecture ( that's Greek- and Roman-influenced for those who don't know ) and contains a large amount of attractive detailing in the walls and arches. Thorough use of clipping ensures that it never inhibits movement. This theme is completed with some renaissance paintings adorning various walls - a nice touch. Though the 'pink' skulls behind the teleporters are a bit tasteless. The layout is symmetrical, with three altitudes, and a good amount of connectivity. Players spawn wielding the essential railgun, another of which is placed at the head of the map. No other weapons are present. This makes the gameplay skill based, but rather one-dimensional. There are almost no audio cues in the level apart from teleportation. However, four teleporters with multiple destinations -and- the inclusion of the Teleport Rune, makes tracking one's opponent ( normally an important aspect of tourney play ) damn near impossible. Consequently, confrontations are usually random and are decided by who has the fastest trigger finger. The basement contains a variable Quad/Regeneration powerup, to make things interesting. As the author notes in the readme, bots play with varying ability. The more railgun-hungry amongst them, such as Major and Sorlag, compete extremely well and appear to have no other problems navigating the map. If you're an adept railgunner and like your tournament maps with a lot of style, this is probably for you. Alternatively, if you need somewhere to practice your rail skillz, you could do worse. However, the lack of tactical options limits the longevity of this map.

A worthwhile download, but won't last forever.

Kell

1053
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Posted comments:
#5 GONNAKILLYA!
Not registered
14 Nov 2001, 1:04 pm
This map rocks. You'll have to pry it from my cold, dead hard drive.
#4 Anwulf
Not registered
05 Nov 2001, 6:34 am
Funny you should mention an FFA map along these lines. I did start designing one with the architecture of St Paul's cathedral in London as the basis for it. I don't know whether I'll get back to that map, but I'd like to do something on a larger scale with this style of architecture.
#3 Kell
Not registered
04 Nov 2001, 8:14 am
Yeah, I thought the pink color wasn't actually on the skulls themselves, which is why I wrote pink in quotes.

I'd definately like to see a multi-weapon FFA map with this sort of design.

#2 Anwulf
Not registered
04 Nov 2001, 6:44 am
Thanks for the comments Octovus.

I'm not really much of a tourney player myself. The map resulted from an experiment that got carried away. :-)

I agree with Kell about the pink skulls. Actually, the colour comes from the zapscroll shader. When I built the map I still had my old monitor and a Voodoo 3 3000 card so the colours looked OK. With my new set up Q3 maps started looking pinkish. Pity, 'cos it looked better on the old system.

Personally I didn't think a level this small was likely to have much longevity anyway.

#1 Octovus
Not registered
03 Nov 2001, 5:30 pm
Fun rail arena - it's nice looking but no system strain at all :-) Bots play as well as can be expected, and they of course aim according to how hard you set them. I suppose if you played this one on one, problems could come from bots not roaming but I prefer FFA and there they always meet eachother, which keeps them on their feet.

A note on quad in "Rail Arena" maps: If the mapper hasn't 'banned' the machinegun, whip it out once you get the quad! Not as much aim required and you get more bang for your buck :-)

-Octovus

P.S. 8 from me, though its a 9 for a rail arena.

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