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White Collar Violence by Laerth - 10 Sep 2000
More than 5 years oldAt least 50 votes
Download » FileFront, MHGaming, ..::LvL (1.67MiB, 8,908 d/loads) - Add to My maps - Permalink - digg it!
White Collar Violence
DM/Tourney 2-5 player
FileFront, MHGaming, ..::LvL (1.67MiB, 8,908 d/loads)
Readme    Maps by Author
Rate release: Currently 8.08 / 10 (95 votes)
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The layout, item placement, texturing and style of this level are just straight out gorgeous. The custom teleporters and jumppads are very simple but beautifully suited to a restrained tech theme with just the right amount of detailing. The lighting is spot on, really well balanced and effective. 1on1's are impressive, but 3 player DM's are the most intense. Bots seem to navigate the whole level well.

A must have level.

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Posted comments:
#28 Mark
17 Aug 2008, 11:36 pm
this wins my vote for the most sophisticated map title on level world
#27 EBUK
Not registered
06 Nov 2004, 3:18 am
Screw what the l33t retards say about it, they have their head too far up their own ass to even remember what fun is all about ;)


Gameplay is great, looks superb..


4 years down the line and it still kicks ass!


#26 hannibal
Not registered
05 Apr 2002, 11:58 am
*crys like a baby releasing that Laerth has done no more Q3 DM maps*
#25 snickelfritz
Not registered
04 Sep 2001, 2:50 pm
This map has been a constant source of insopiration to me.

The understated, yet detailed visuals and excellent use of architecture and shaders rate this map a solid 9.

The only trifle I have with it is the overly complex teleportal-thingy.

Beautiful work.

#24 unnamed1
Not registered
24 Apr 2001, 9:47 pm
This one is even better than Nothing at All, and that is saying alot. I wonder what Laerth has instore for us next? Whatever it is, i am really looking forward to it.
#23 anon
Not registered
19 Oct 2000, 3:42 pm
personally i think it sucks. the retarded acid in the middle of the map people always fall in, if it were a regular floor, it would make the map so much better
#22 PrimeviL
Not registered
15 Sep 2000, 10:02 am
Nice, nice, nice. Gave it a 9.
#21 Edgy
Not registered
15 Sep 2000, 9:24 am
Good stuff.Great sense of consistent theme.Im giving it a nine,one point off because the jump pads didnt

seem quite right to me.

#20 laerth
Not registered
14 Sep 2000, 8:36 pm
Thanks for your comments. I had planned on addressing some of the more critical, provacative posts, but... I can't be arsed. :)

1 point... based on the screenshot? I appreciate your support!

#19 Viet
Not registered
14 Sep 2000, 5:06 pm
Screenshot looks ugly (im searchin for gameplay, not visuals) 1 point hehe
#18 GONNAKILLYA!
Not registered
14 Sep 2000, 2:10 am
Holy f**kin shit man! This map is gorgeous!

This is the best use of spotlights I've ever seen on a map. The lighting as well as the light fixture design is right on. I couldn't take my eyes off of the cool-mint lighting in the hallways!

Your mapping skills are obviously at a professional level. (I have no idea if yer working in the gaming industry....but you should be)

I just can't get over the graceful simplicity of the overall design and even implementing this philosophy in the smallest of details.

The bouncepads are cool, but IMHO I thought the length of the volumetric beam/brush was too long. Oh well.

Your teleporter route takes you to every part of the map, except for that quick switch from the RL. I would have prefered a few more jumppads in place of the teleporters to the second level, however. Or perhaps some stairs. Whatever, these are nit picks.

Shit, I just can't get over the quality of this map in terms of simplistic detail. The eye candy abounds, but it's certainly not too distracting.

Seriously, most mappers don't think of adding a simple touch such as pipes on a grated catwalk. It really shows you have a nack for artistic expressionism in maps.

Sure, gameplay is KING.

This map isn't even as fast as I like, but mapping is also an art. When you can make an "average" map stir Tig and Mandog to rate it as a "must have level", then you know there's more goin on than just eye candy.

Seriously, if Tig and Mandog call my map a "must have level" then I'll be pleased beyond all hell.

Laerth, you have my respect. Your shit is good.

If my next map doesn't look half as good as this, whoa boy!

The layout could have been a bit more vertical with another level but that's a personal nitpick. I also had to add another bot to intensify gameplay.

Holy f**kin shit man! What a beautiful map.

I'm givin this thing ten. The playablity was a bit slow, but the effort put forth for the eye candy is why I bought a 32 MB video card in the first place.

Kudos.

When's the next one?

#17 hedi organ
Not registered
13 Sep 2000, 1:50 pm
I don't normally post here but I just have to say that this map did not impress. Visually

yes but gameplay is nothing innovative. As Johnny Law says everyone has different opinions about gameplay but for me the layout is "by the book" and results in predictable a game.

#16 Sundown
Not registered
13 Sep 2000, 12:04 pm
Klondike bar, eskimo pie, muted blues and pewter-- the coloration combo is arrestingly yummy. This is not a "newbie" map, IMHO, its a great chase map--a particular kind of Q3a play that some may not like, fer sure. I do, especially if you play against people with skill. Download this puppy, and lick the walls of a sculptured (soon to be) classic.
#15 MogWaEE
Not registered
13 Sep 2000, 5:52 am
I was impatiently waiting for the author's next map... I've played lae3dm1 over and over, and I have to say that it has to be one of my favorite all time maps! So what can I say about his second creation? Well, I think that it's great work, and as the review says, it's a "must have level", but it's just not as good visualy and gamewise also. The brush work doesn't seem to be as well constructed as lae3dm1 (damn that was some nice architecture), and the gameplay is a little to horizontal for my taste. Nevertheless, this is one map which is staying on my hard drive! I give it a 8.5 (rounded to 9 obviously).
#14 Johnny Law
Not registered
12 Sep 2000, 8:19 pm
So... when people (like some of the comments below, or like the review at TBH -- <a href="http://www.planetquake.com/bighouse/Q3Reviews/crime.shtm" target="_blank">http://www.planetquake.com/bighouse/Q3Reviews/crime.shtm</a> ) tell what they like about the gameplay of the map... what, are we just lying?

Rather than tsk-tsking about people who "STILL after all this time, judge a book by it's cover", maybe you should consider that perhaps some people simply have different opinions about what makes good gameplay.

#13 The Hubster
Not registered
12 Sep 2000, 4:35 pm
A pretty map, and as been the focus of many debates for some time now, this map falls into the category of "Pretty, but little gameplay".

It's a shame that many people STILL after all this time, judge a book by it's cover. It appears to me, that while much effort has been put into the texturing and brushwork of this level, little effort has been put into it's layout.

There are levels out there that look like they were drawn in crayon, but their gameplay features are unparalleled.

In short - A simple, pretty map for newbies.

#12 Dagwit
Not registered
12 Sep 2000, 11:45 am
This is a beautiful map - we'd expect no less from Laerth, and in that respect he hasn't disappointed us. Visually, it is the antithesis of 'Nothing at All'(lae3dm1), which I suspect was Laerth's main goal in making this map.

But I can't help wondering if there hasn't been a price for this focus. In particular, the overall layout is just too simplistic: a few kinks in the corridors and a couple of sets of teleports can't disguise the fact that this is just three rooms linked in a circuit. Normally I start on a map mystified and confused by the layout, then after a while things become sort of clearer; true of this map also, except for the 'after a while' bit. I don't know whether it's because of this or for some other reason, but my experience tallies with those who say that this isn't a particularly hard-fighting map.

The individual rooms, of course, were much better conceived; and in particular, anyone who's ever envied those rocket jumps the pros do to get out of the lava in q3dm13 will find the slime pool in this map a good place to start practising that sort of thing.

As I say, a beautiful map; but there is one visual effect in it which irritates me - and for that matter, also irritated me in 'Nothing at All'. The lamp glare effect that 'supports' the weapons, used in both maps, doesn't seem to feather off properly, but cuts off abruptly to produce an unconvincing boxy effect to the glare. I don't know whether this is an inevitable effect of the engine, or whether the shader used needs some tweaking. Oh yes, and what did the poor railgun do to Laerth that he felt minded to deprive it of its limelight?

Overall, then, a slight disappointment. But even second-best from Laerth is better than most people's best; and while I can understand why a previous correspondent rated it as a 4, I (if I were minded to give numerical ratings) would certainly put it a deal higher than that.

#11 macho
Not registered
11 Sep 2000, 10:03 pm
...Pretty cool level. Perfect work with that set of textures.

...very nice

#10 Sokkratez
Not registered
11 Sep 2000, 8:02 pm
jizzmatic, altho gameplay wasnt all that well AT ALL. gave it 4.
#9 RedFive
Not registered
11 Sep 2000, 5:02 pm
One word. DAMN !!!!
#8 Niptlar
Not registered
11 Sep 2000, 1:46 am
The level plays a little slow, but otherwise is good. The item placement is right on and the appearance is solid.
#7 Budious
Not registered
10 Sep 2000, 11:21 pm
Well made map, pretty good bot play at max players. Was worth the download.
#6 micamica1217
Not registered
10 Sep 2000, 8:17 pm
well I thought that this would be a small map.(2-5 player)

yet 3 bots just seemed a little slow for me.

item placement was well spread out and there wasn't too much health(a good thing).

lighting and textures were great, yet not distracting.

very well made.

not the frag fest I was looking for, I'll have to try 4 or 5 bots.

I'm not in to hunting, so 1vs1 is out.this map is just too big.

low end users will enjoy this map.

good work.

#5 Johnny Law
Not registered
10 Sep 2000, 5:00 pm
Very nice duel map. Game flows well, connectivity seems to be just about right to allow people options in how to get from A to B, but making it difficult to hide. My only quibble in that department is that I would have preferred one of the reciprocal tele pair between the RL and the middle path to be removed.

It's not a DFA divebombing map, but there's some good 2- and 3-level combat.

Looks good too, of course. :-) Great example of the kind of angular architecture you can hurl around when using homogenous textures.

It's available on the Mothership Duel server for voting, see the servers section here at LvL for details.

(BTW, is it just me or is LvL HELLISHLY slow today?)

#4 cyberhazard
Not registered
10 Sep 2000, 12:32 pm
Well done.
#3 warmachine
Not registered
10 Sep 2000, 9:14 am
nice looking map lighting is very good game play is good bots play well like nitin & the reviews say good with 3 players look forword to the mapers next map :)
#2 [dAL]lo_p1ng
Not registered
10 Sep 2000, 7:13 am
..I must be missing something. I found this map to be a little to horizontal for my taste. I do agree that it is beautifully made. I didnt find the gameplay all that good IMHO.

#1 nitin
Not registered
10 Sep 2000, 6:41 am
One of the best levels out there IMO. The blue lighting is really stylish and the level's a blast in 3 player FFA like Tigger said.
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