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Two Halves by Suicide20 - 13 Feb 2000
More than 5 years oldAt least 50 votes
Download » FileFront, MHGaming, ..::LvL (3.24MiB, 4,417 d/loads) - Add to My maps - Permalink - digg it!
Two Halves
CTF 4-8 player
FileFront, MHGaming, ..::LvL (3.24MiB, 4,417 d/loads)
Readme    Maps by Author
Rate release: Currently 7.45 / 10 (55 votes)
149
7.45
2bf3549e76122f73435cbda2b8c1bf44
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This is a great CTF map, a bit tight in parts, but overall its a well made level. The gameflow is there, base minding is not boring and flag capture is hard without team work. Not much else to say really (maybe I need some sleep??).

Download this map today, its worth it for sure.

100
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Posted comments:
#32 hannibal
Not registered
13 Feb 2001, 7:27 pm
A unique, yummy CTF experience. Keep pumpin' out the CTF maps bud, your work is appreciated.
#31 Stik Ty
Not registered
10 Feb 2001, 9:35 pm
This is one sweet ctf map. I mean its got many ways to each base and it is symetric. And NO missing textures. GREAT im serious i love it. but not the best cuz i prefer open space ctf maps...lol. But download this map, its the $#!+
#30 Casey
Not registered
06 Dec 2000, 12:39 am
Suicide20, where you at Baby Cakes? Your e-mail address is dead. E-mail me @ casey@threewave.com :)
#29 Barbarella
Not registered
15 Nov 2000, 4:58 am
hi,

as you said it's a great map. So why isn't it the top 10 ! even in the top 20 !

#28 Fork
Not registered
06 Aug 2000, 3:12 pm
thx for the wonderful RA3 maps @suicide20... you´ve done the best map in the hole mod... congratulations :)
#27 Suicide20
Not registered
14 Jun 2000, 9:41 am
Rio to each his own...

To set aside your claims that the flag was an after thought, I can only atest that it wasn't.

that base went thru several redesigns.

I must admit that this one keeps the attackers on their toes. Its kinda easy to defend with one man in base, but its easy to corradinate an attck and score a flag.

Defrag had the right amount of ppl for this map... 4-8 total ppl. It was designed to be a small 4 man team map. I'm really glad he had such a great time.

Suicide20

#26 RiO
Not registered
10 Jun 2000, 3:27 pm
I have a fundamental problem with any CTF base where the flag in the incident rather than the focus. Since the flag is what the gameplay is all about, it should be central, possibly raised a bit, or somwhere distinct, in the middle. Here it is just casually tossed to one side of the base like it doesn't matter. I dislike that.

Apart from this damning flaw, the map is *very* well constructed and there are no texture errors. It ain't ugly-looking. In fact, for a ruin it looks a bit nice :>

#25 {Q3AC}Fragzilla(a){CL}
Not registered
30 May 2000, 9:26 pm
WOWOWOWOWOWOWOOWOWOWOOW

#24 swr
Not registered
27 May 2000, 3:10 pm
I guess it's just the floor texture in the base I find ugly-looking. You can't argue that that is ugly- it's dirt. :) But if you're guarding the base you have to look at that texture a lot.

I do agree it's a must-have map. It plays very well.

It's kinda funny when an intruder gets past you on the lowest corridor and takes the long bounce into your base, and the next thing you see is his lifeless corpse falling right back down. :)

#23 KODIAK
Not registered
16 May 2000, 11:56 am
Ugly looking??

No offence dude but thus is one of the best maps I have ever seen and propably the best CTF map!

#22 not entered
Not registered
12 May 2000, 1:40 pm
I found the this map a bit ugly-looking. Some of the weapon respawn times are too slow, especially the railgun. Otherwise a very good map. The layout is really cool (if a bit confusing) with several different routes to get from one place to another.

#21 Stephen_SB
Not registered
07 May 2000, 9:34 am
How do you install this? No pk3 file;-(
#20 Iksander
Not registered
06 May 2000, 10:54 pm
Quite impressive bar the teleporters which left a little to be desired
#19 not entered
Not registered
24 Apr 2000, 12:14 am
This map is supreme
#18 KODIAK
Not registered
28 Mar 2000, 2:36 pm
Man! This map rocks.
#17 Lelon
Not registered
16 Mar 2000, 4:33 am
No technical errors.

Truely awesome. A rare 10 from me.

#16 Atari
Not registered
25 Feb 2000, 7:04 am
Nice map, Sui! Course I have been watching you make this sucker, and kinda biased, but I SERIOUSLY suggest getting this map.. LOTS of good ideas. I give it three thumbs up!
#15 Defrag[StC]
Not registered
24 Feb 2000, 3:03 pm
Woohoo! Big fun. 6 of us at work hooked up on the LAN and played this map over and over for 3 and a half hours. Set the capture limit to 10, and the time limit to 45. With good teamwork, and strong defense, the time limit often runs out first :)
#14 dobe
Not registered
18 Feb 2000, 10:43 am
really good
#13 Octovus
Not registered
17 Feb 2000, 8:21 am
A nice ctf map.... while good dm maps have been made (Addict, Kaos) there haven't been any ctf maps that were really worth it in my opinion, except for JapanCtf. Bang on with the ruins look point RC. Only thing about it for me is that the action seems very much centred in the bases.. not that it shouldn't be but the middlegrounds seemed kinda abandoned.

Happy fraggin!

#12 RC
Not registered
17 Feb 2000, 1:03 am
Great fun playing it with the bots!

Visually, the ruins are a nice departure from the id temple and cathedral styles.

Not good enough for your precious server, Solicitor? No matter; somebody with taste will step up.

#11 Lelon
Not registered
16 Feb 2000, 3:14 pm
lbstoldt@hotmail.com

This map is godly. Better than any of the 3 ctf add on maps released by ID. It would be nice if this map made it to a few more servers so it would get around more.

#10 =PCI=Solicitor
Not registered
16 Feb 2000, 10:22 am
I don't even want to put this map on my CTF server, since its only specced out for 8 players. make maps for 10-14 players and you will get a lot more attention. BTW, my server and servers I like to play on are setup for 12-14 max clients.

#9 TikTok
Not registered
13 Feb 2000, 11:01 pm
I really liked the texture usage, and the use of the fog. Some of the lower areas, and the base were a little too tight. The lower teleporters are clever. With some tweaking, has potential to be a great map.
#8 smokyo
Not registered
13 Feb 2000, 10:10 pm
suicide20 is the shit
#7 d3f3nd3r
Not registered
13 Feb 2000, 10:41 am
Wow, surprising you're just getting around to this map now, it's been out for quite a while. Anyway, not much to say, this map is cool and has pretty nice design and layout to it. One of the better CTF maps at the moment for sure.
#6 Johnny Law
Not registered
13 Feb 2000, 10:37 am
sv_pure 0 is _not_ required for using third-party pk3s. Unless maybe if you haven't patched to the point release version yet or something.

If you're unzipping the pk3, don't do that! Just put the pk3 file in your baseq3 folder.

P.S. Yeah this is a fun map.

#5 rocko
Not registered
13 Feb 2000, 10:30 am
dont know why some peeps dont like it, i loved it
#4 Dutch
Not registered
13 Feb 2000, 9:21 am
Make sure you have set sv_pure "0" or it will not load
#3 not entered
Not registered
13 Feb 2000, 9:20 am
Make sure you have set sv_pure "0" or it will not load
#2 Patridiot
Not registered
13 Feb 2000, 8:54 am
I was looking forward to checking out this map because Suicide 20 is on Rocket Arena 3 mapping team and i wanted a taste of what was to come. Every time I try to load the map though I get kicked back the the menu. It shows up in my map select screen just wont run. I tried downloading it from different sources to make sure I didn't have a bad copy or something. Any ideas?
#1 Kancer
Not registered
13 Feb 2000, 7:58 am
Real nice map indeed. It's good to see more CTF maps being posted. Hopefully the quality will improve even more.
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