DM/Tourney 2-4 players
FileFront, MHGaming, ..::LvL (1.05MiB, 6,194 d/loads)
Readme Maps by Author Authors site
FileFront, MHGaming, ..::LvL (1.05MiB, 6,194 d/loads)
Readme Maps by Author Authors site
Rate release: Currently 8.04 / 10 (96 votes)
160
8.04
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155
Posted comments:
#32 Wiebo de Wit
Not registered
05 Dec 2000, 6:16 am
Hi all,there is a new version of Sinister Purpose available on my website http://wdw.planetquake.gamespy.com/ which fixes the sticky doors (which was a qbsp error) and it also features a more Tourney oriented item layout. Try it and tell me what you think!Not registered
05 Dec 2000, 6:16 am
#31 SoulReaper67
Not registered
20 Oct 2000, 5:01 am
Yes the sticky walls was annoying at first. You get to know where the defaults of a map are and stay away from them.
Very nicely done. I give it an 8.Not registered
20 Oct 2000, 5:01 am
#30 RiO
Not registered
14 Jun 2000, 10:47 am
Sweet. You'll come for the art, but you'll stay for the game. And the Haste, of course. 8/10Not registered
14 Jun 2000, 10:47 am
#29 Th1nk1heardash0t
Not registered
10 Jun 2000, 2:32 am
Lovely map, but why must people write on the levelshots? It ruins the image of the map! Anyhow, well made and I loved the river bit :=)Not registered
10 Jun 2000, 2:32 am
#28 not entered
Not registered
07 Jun 2000, 1:41 pm
Very good 1 on 1 map. Deceptively so in fact. Just running around and looking at it you get the idea that the connectivity isn't there but my opinion changed after a few good tourneys on it. Play it against a good player and you'll see what I mean.Not registered
07 Jun 2000, 1:41 pm
#27 Steinecke
Not registered
19 May 2000, 11:05 am
A very good map.Not registered
19 May 2000, 11:05 am
#26 Uy
Not registered
05 Apr 2000, 11:53 am
Hahaha I found a bug!!
next to the telporter inside the building, you can jump against the wall and get stuck!
otherwise a cool map but the gameplay is non-existentNot registered
05 Apr 2000, 11:53 am
#25 mommentum
Not registered
04 Apr 2000, 2:51 am
top 2% of all architectures. praise you :)
well connected, great atmosphere (especially out).
above all, skill rules this map.Not registered
04 Apr 2000, 2:51 am
#24 piZZa
Not registered
20 Mar 2000, 5:28 am
Great map for 3-4 people. I've played with my friends and we all thought that it's very nice, however the idea is simple.Not registered
20 Mar 2000, 5:28 am
#23 SiCdeth
Not registered
18 Mar 2000, 6:27 pm
good map i didnt expect the outside part to be the way it was from the screen shot but it came out good i think the haste is a little bit mis-placed but it works and its a good map
(7)Not registered
18 Mar 2000, 6:27 pm
#22 Wiebo de Wit
Not registered
12 Mar 2000, 1:03 am
yeah jon, very constructive =]Not registered
12 Mar 2000, 1:03 am
#21 jon
Not registered
10 Mar 2000, 5:18 pm
This map is weak.. i found myself falling to sleep cuase every room looks the same the outside is nice.. but the rest sucksNot registered
10 Mar 2000, 5:18 pm
#20 Yunfat
Not registered
10 Mar 2000, 4:10 pm
This map is excellent, a 9. Nice rooms and wide corridors dominate so fragging is plentiful. Outside the castle we get nice trickling water sounds, the splish splash of the puddles also alert you of enemy presence. Good multi-level play, this map is as connected as Stevie Wonder at the Grammy's. Oh, those sweet nooks and crannies, places to hide and chill (good for HPB ad LPB) ! A castle that has atmosphere. Which is everything in a map.Not registered
10 Mar 2000, 4:10 pm
#19 Gila
Not registered
10 Mar 2000, 2:34 pm
"Lacking in connectivity?"
I think this map is great! Very well done, that screenshot reminds me Unreal's intro castle level... I played this map, very good gameflow.
You have to play *ALL* maps with "humans", bots play dumb on almost every map!Not registered
10 Mar 2000, 2:34 pm
#18 Wiebo de Wit
Not registered
10 Mar 2000, 8:41 am
thank you for all the nice comments guys... I'm glad you enjoyed the map so much
--wieboNot registered
10 Mar 2000, 8:41 am
#17 GibFest
Not registered
10 Mar 2000, 5:09 am
I myself think it cannot be improved in anyway bar the removal of a clip brush or to to make those invisable edges go away. And the cliffy rocks and rocky ceiling add to wht is an awesome atmosphere.Not registered
10 Mar 2000, 5:09 am
#16 menace
Not registered
09 Mar 2000, 10:35 am
I didn't miss health so much as armor, was there any? Well I think adding another armor, and possibly some shrads, would do the trick.
Not registered
09 Mar 2000, 10:35 am
#15 Daemion
Not registered
09 Mar 2000, 9:27 am
The architecture on this map is cool, i find it very worked and the results are quite good.
Although, i missed some more health, only 4x25 is not enough... hate when you go running at 27 life and the most u can do until u find another player is to grab 1x25.
Some armor shards and small health lines would have been superb.Not registered
09 Mar 2000, 9:27 am
#14 Scampie
Not registered
08 Mar 2000, 3:42 pm
very good mapNot registered
08 Mar 2000, 3:42 pm
#13 Menace
Not registered
08 Mar 2000, 1:39 pm
I'm very surprised at the low score, and yet some other very mediocre maps get much higher scores. I guess the masses have no taste after all. :/
Plus I bet many of the maps with very high scores aren't even known since they need 45 votes to show up in the top 10, which very few maps have got yet.
Not registered
08 Mar 2000, 1:39 pm
#12 GibFest aka Jailbird
Not registered
08 Mar 2000, 5:39 am
Ahh I`m innocent.
A very nice map which me and Dru had a good 1v1 on. I did notice those liittle clip things on some of the hallways and one near the RL tho but I don`t jump at wall very often.Not registered
08 Mar 2000, 5:39 am
#11 {USG}FR/GG/DELIC
Not registered
08 Mar 2000, 4:22 am
Greetings from Switzerland I have test it, and it rocktz !!!!! cya Quaker
www.fraggers.chNot registered
08 Mar 2000, 4:22 am
#10 Tigger-oN
Not registered
07 Mar 2000, 11:20 pm
ThaT Dood - make yourself a bit clearer.
Not registered
07 Mar 2000, 11:20 pm
#9 ThaT Dood
Not registered
07 Mar 2000, 8:18 pm
does it strike anyone funny that this site is ripping off ideas from other sites as far as content...??Not registered
07 Mar 2000, 8:18 pm
#8 Punisher.nl
Not registered
07 Mar 2000, 10:39 am
Excellent map and nice Portal/Rocket Launcher trick.
Holland Rules! B^)Not registered
07 Mar 2000, 10:39 am
#7 Drag-On{WcS}
Not registered
07 Mar 2000, 8:58 am
Great Map , Amesome mapNot registered
07 Mar 2000, 8:58 am
#6 Sniper187
Not registered
07 Mar 2000, 3:55 am
This map ownz. Plain and simple.Not registered
07 Mar 2000, 3:55 am
#5 Octovus
Not registered
06 Mar 2000, 1:33 pm
Strange...the comments here sound friendly and yet the maps score is low. Well I liked it enough to give it a 7.5 which in this case I rounded up as opposed to rounding down like I usually do. =) The sparse health felt very right in this level and good use of the Portal was made, it fit better than regular teleporters would have. I liked the bounce-pad near the RL, helped gameflow alot. Good map for tourneys...however the bots didn't seem to know the haste existed. =( That's my only real gripe, besides perhaps some parts being pretty dark.
Happy Fraggin! OctovusNot registered
06 Mar 2000, 1:33 pm
#4 Dru
Not registered
06 Mar 2000, 1:10 pm
Nah, this map 0wns... Me and Gibby (aka Gibfest aka Jailbird aka Dealer... hehe) have decent 1-on-1 and the smaller amounts of health mean you pull the fights to certain areas.
Beautiful map too,
DruNot registered
06 Mar 2000, 1:10 pm
#3 pUq3
Not registered
06 Mar 2000, 10:48 am
Great map, but there's a bug in it :(
It seems you can sometimes get stuck in the brushes of the doorways
Luckily it doesn't happen often tho, but still bloody annoying.
It's gonna stick on my HD tho =)
Not registered
06 Mar 2000, 10:48 am
#2 Mr. Barnard - Room 12
Not registered
06 Mar 2000, 9:22 am
Yeah, health is definately sparse on this level, but I didn't find it detracted from the gameplay in the slightest (at least in the five player game I tried - wouldn't go for too many more players in there though..). Just makes you pay more attention to your health levels than you might be used to. Personally, I found that to be a welcome strategic element to this map - it just makes sense to be running AWAY from the lunatic shooting rockets at you, rather than charging up to them and blasting both of you in the face just because you're strong enough to survive... maybe a few shards of armour would have been nice, as the single red vest gets snapped up pretty quick tho...
Still, REALLY nice map that plays extremely well and looks great. Definately a keeper, and I doubt I'll ever be getting rid of it. Thanx Wiebo - keep 'em coming!Not registered
06 Mar 2000, 9:22 am
#1 wheelgun
Not registered
06 Mar 2000, 4:59 am
There aren't as many health powerups in this level as there are in most Q3A maps I've tried out. This forces one to plan ahead. Kamekazis who rely on constant health powerups to stay alive won't like this level much. Personally I like Sinister Purpose.
Not registered
06 Mar 2000, 4:59 am









