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Ripper's Play Ground by dONKEY - 06 Nov 2007
Video - Download » FileFront, MHGaming, ..::LvL (8.08MiB, 1,212 d/loads) - Add to My maps - Permalink - digg it!  Facebook
DM/Tourney 2-5 player
FileFront, MHGaming, ..::LvL (8.08MiB, 1,212 d/loads)
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Rate release: Currently 7.19 / 10 (8 votes)
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dONKEY is an awesome mapper and he evidently pledged to move on to bigger and better things in D3 and Q4. Lucky for us, he has been drawn back to good old Q3 and his final swan song (olt means One Last Time) is in the form of a small tourney map.

Imagine a small, gloomy village where Jack the Ripper lurks around looking for victims: that's the feel of this map. Cobblestone streets, gas street lamps, shuttered windows, and a blood splattered sewer are all created with dONKEY's own textures and imported models. However, beware those with wimpy computers running in vertex mode: dONKEY is layering textures and only the background texture will show up: all green. There are 3 levels: an upper, open atrium with a small side street; a middle level which has 3 small connected rooms; and a one-room sewer/dungeon. Water in the sewer, empty wine bottles, spiderwebs, newspaper clippings, and telephone wires all complete the atmosphere.

Item placement is well done: 2 YA, haste, and enough health and armor shards to keep you alive for a little while. Weapons include RL, SG, PG, LG and RG. Several jumppads help you move between the levels easily including a central, vertical opening from the sewer to the sky. The jumppad here shoots you up to the RG floating in space. It's almost out of reach, and I'm not sure if air control, plasma wall climb or rocket jump is required- but I could only grab it occasionally. The Railgun is almost overkill for such a small map anyway.

3 or more players simply turns into chaos. Otherwise, gameplay is either cat and mouse or run and gun, and listening for item pickup or splashing water comes in handy to locate your prey. Bots play very well and most of the activity centers around the RG/central jumppad where picking your enemy out of the sky with a rocket becomes a common (and very satisfying) occurrence.

Grab it now for a nicely done tourney map.

Reviewed by remnent
P.S. dONKEY- Don't let this be your last!! We want more, much more...

1948
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Posted comments:
#6 Xev
08 May 2008, 5:42 am
Really nice level, dONKEY made this in blender, a 3D modeling program, and copied it in pieces into Gtk. I saw it on his website. I really hope this isn't dONKEY's last one for Q3...
#5 Rascal
Not registered
11 Nov 2007, 2:11 am
U used a very intersting technique there!-
I looove it! (:
#4 Brunt
Not registered
08 Nov 2007, 8:27 pm
Very very nice map!

Unfortunatly it has no sounds to enhance the atmosphere. It is always a shame when real looking maps don't support the atmosphere by adding sounds to make the map also sound real.

#3 veodoble
Not registered
08 Nov 2007, 3:52 am
very nice level, quite fast and bloody. I love the atmosphere and the texturing. My only regrets are that it's very anoying to get stuck so easily with streetlights and tonnels, which slow down the game a bit. But I'm a real fan of street and city maps, and yours, although doesn't look very realistic, is very "arty", and makes you feel followed through each corner. The Railgun? Hard to get and not useful, though. Cheers!
#2 Tig
07 Nov 2007, 9:02 am
Your welcome dONKEY, glad you enjoyed it.
#1 dONKEY
Not registered
07 Nov 2007, 6:13 am
Just wanted to publically say thank you for making a vid of my level. You Rock :)
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