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Revenge At The Gates Of Hell by Excelsiore - 07 Dec 2001
More than 5 years old
Download » FileFront, MHGaming, ..::LvL (0.51MiB, 1,145 d/loads) - Add to My maps - Permalink - digg it!
Revenge At The Gates Of Hell
DM/Tourney 2-6 player
FileFront, MHGaming, ..::LvL (0.51MiB, 1,145 d/loads)
Readme    Maps by Author    Authors site
Rate release: Currently 8.2 / 10 (5 votes)
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8.2
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This tribute to Q3Tourney3 (one of my personal favourites) gets the job done. The main addition is that of a third level, adding some much needed vertical action to the original. The texturing is quite nice - with the noticeable exception of an over-used red trim that becomes overwhelming. Unfortunately, the lighting makes this map fall flat on the looks category; while some areas are fine, the main floor is monotonous. Bots navigate nicely and give you a run for your money. Some nice changes include the swapping in of the Battlesuit to a Regeneration, a better-suited powerup, and the reduction of hellfog.

If you liked the original it's definitely worth a go, just don't let the lighting get to you.

Reviewed by Octovus.

Patch - A small pak file can be downloaded right here that fixes the missing textures problem. (8.Dec.01)

1088
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Posted comments:
#14 Octovus
Not registered
13 Dec 2001, 4:00 am
Kit, quote from my previous post: "Figuring out all the bloody files I'd have to copy isn't worth it imho". I know what you mean, but that would drag all my baseq3 files and mods along. Anyways, on the subject of the map, I stand by my review, but am sorry for missing those errors. The clip brush one sounds nasty :-
#13 Futureprobe
Not registered
12 Dec 2001, 2:20 pm
Glad to see you in action again, old friend! Really like the map - it´s a cool tribute. And it´s quite dangerous in some places... Just how it should be!
#12 Kit Carson
Not registered
12 Dec 2001, 4:58 am
Octovus: u don't need to install from CD, only copy and paste your quake3 folder.

Excelsiore: when i RocketJump over the jumpads i reach the top of the lateral NOCLIP brushes and i can move around like a bird:), your Clip brushes don't "touchin" the sky, i guess:)

#11 Octovus
Not registered
12 Dec 2001, 3:49 am
As a mapper that definitely makes sense...and I would do it myself for testing, except I can't reaaaly afford the HD space (I know it's only half a gig or so but it still adds up), and my Q3 CD is broken. Figuring out all the bloody files I'd have to copy isn't worth it imho :- (Clarification, the CD isn't in two pieces or anything, but it's gotten scratched up from so much luvvin - and don't you dare take that the wrong way - that it can't install a certain file).

-Octovus

#10 Kit Carson
Not registered
11 Dec 2001, 4:07 pm
i have another Quake3 installation, perfectl clear, only with the default ID pk3.
#9 Excelsiore
Not registered
09 Dec 2001, 8:33 am
Ahhrrrggg..mapmedia.pk3. I knew that. Just forgot. Sorry everybody. Glad you enjoy it.
#8 hannibal
Not registered
08 Dec 2001, 5:25 pm
Well, it plays better than Tounrney3...but that's not really saying much now is it? (No offense to you Excelsiore) If you are a fan of tourney3, you should have this puppy on your HD.
#7 Tigger-oN
Not registered
08 Dec 2001, 9:30 am
mapmedia.pk3 is NOT part of the original or patched release of Q3A. Basically before releasing any pk3 to the public its a good idea to rename your scripts, levelshots and texture folders (an _ at the start is all that is needed) and move ALL pk3's except the pakX.pk3 and your own. This way you will find all problems :]

#6 Octovus
Not registered
08 Dec 2001, 8:08 am
Hmm I didn't get missing textures, I don't think. But perhaps I had another map that had them attached or something. Sorry guys!

-Octovus

#5 OverKill
Not registered
08 Dec 2001, 7:20 am
Cool thanx tigger-on, what did you miss im not sure Exelsiore im not used to radaint yet sorry i cant help there any way nice map..:)
#4 Excelsiore
Not registered
08 Dec 2001, 4:32 am
Thanks Tigger-oN, that was nice of you. What did i miss?
#3 Tigger-oN
Not registered
08 Dec 2001, 4:19 am
I've put together a small patch file that fixes the missing textures problem. Grab it here;

<a href="http://lvlworld.com/levels/excq3dm20/lvl_excq3dm20.zip" target="_blank">http://lvlworld.com/levels/excq3dm20/lvl_excq3dm20.zip</a>

#2 OverKill
Not registered
08 Dec 2001, 1:33 am
i was gonna say the same as Sgt some textures missing by the jump pads that go up to the railgun.
#1 Sgt
Not registered
07 Dec 2001, 5:12 pm
Ya there are some textures missing by the jump pads and stuff.
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