CPM/DM/Tourney 2-6 player
FileFront, MHGaming, ..::LvL (0.64MiB, 12,207 d/loads)
Readme Maps by Author
FileFront, MHGaming, ..::LvL (0.64MiB, 12,207 d/loads)
Readme Maps by Author
Rate release: Currently 8.17 / 10 (331 votes)
163
8.17
7a1d02529a7bd176be7c62af8350eb21
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54
Posted comments:
#129 R1c0
28 Mar 2007, 7:53 am
I never seen any map before like THAT
28 Mar 2007, 7:53 am
I JUST LOVED IT!
Now, I can play q3 here...
so, let me back on this map ;D
#128 not entered
Not registered
04 Apr 2004, 5:54 pm
Awesome level in CPM. Air control pays big dividends on this one.Not registered
04 Apr 2004, 5:54 pm
#127 xGHT
Not registered
09 Jun 2002, 7:14 am
I dont know why you like this map, it sucks. There is nothing special about it.Not registered
09 Jun 2002, 7:14 am
#126 NoNameFek
Not registered
21 Oct 2001, 1:40 pm
This one can get going. Use the CPM and even you can defeat the RA/Mega combo (normally fatal for a map)...Not registered
21 Oct 2001, 1:40 pm
#125 nolimit
Not registered
12 Jul 2001, 1:24 pm
This is a very good map. The only problem I have with it is the RA and the mega right next to each other. It just makes you want to get RL and stay in that room the entire match. I give it an 8 because of that.Not registered
12 Jul 2001, 1:24 pm
#124 wd287t8gd
Not registered
21 May 2001, 10:37 am
this map is ownage. pure ownage.Not registered
21 May 2001, 10:37 am
#123 not entered
Not registered
19 May 2001, 8:39 pm
The father of all Q3 maps. One of the first truly good Quake 3 maps ever released.
Once, I was at a lanparty, playin' q3, and I asked to play some custom maps, and the two maps my buds knew of were Addiction and Coriolis Storm, so that must be saying something of how widely known and respected this map is.
God that was an obfuscated sentence.
My advice: get it, learn it, play it, love it.Not registered
19 May 2001, 8:39 pm
#122 macdaddy
Not registered
21 Apr 2001, 7:06 pm
thanx for the great level...
if you don't own this one, download it now!Not registered
21 Apr 2001, 7:06 pm
#121 Captain@Godmode
Not registered
11 Jan 2001, 5:15 am
One of the first costume maps i played for Q3Arena and still one of my favorites.Not registered
11 Jan 2001, 5:15 am
#120 da_badguy
Not registered
01 Dec 2000, 2:43 pm
dis map is shit and peej is a loser
case closeNot registered
01 Dec 2000, 2:43 pm
#119 not entered
Not registered
22 Aug 2000, 5:46 pm
lmao!
"too vertical"
lol!!!Not registered
22 Aug 2000, 5:46 pm
#118 Mr. Whipple
Not registered
19 Aug 2000, 5:12 pm
This map rocks online. Either in 1 on 1 or a small FFA of good players. Definitely not a newbie map though.Not registered
19 Aug 2000, 5:12 pm
#117 screaming penis
Not registered
16 Aug 2000, 11:13 pm
sorry, this sucks.Not registered
16 Aug 2000, 11:13 pm
#116 George Washington
Not registered
08 Aug 2000, 10:58 pm
Oh, I agree with your point about "constructive" criticism though. :)Not registered
08 Aug 2000, 10:58 pm
#115 George Washington
Not registered
08 Aug 2000, 10:57 pm
So you would physically hurt some older kids if they used profanity in front of your younger kids? Yeah, that makes sense. :/Not registered
08 Aug 2000, 10:57 pm
#114 [THC] Essex Boy [UK]
Not registered
08 Aug 2000, 1:37 am
I wonder (after reading the threads posted here) if any of these young "men" realise that young "children" read this page re: "suck my penis" . I am an active player and a father of two and trust me if I was sitting in BK's with my family and any one of you spotty pubescent wonders of humanity said that in front of my family I'd break your neck.....get a life....realise this is a place for "constructive" critisism. Not testostrone charged male posturing and cat fighting.....Its also public access so a bit more consideration for our younger readers wouldn't go amiss..... :)Not registered
08 Aug 2000, 1:37 am
#113 not entered
Not registered
07 Aug 2000, 11:37 pm
Yet another newbie...Not registered
07 Aug 2000, 11:37 pm
#112 Beliya'al
Not registered
07 Aug 2000, 10:42 am
It's an okay map, but not top ten material. It looks good, but gameplay is boring, the map is too vertical, it doesn't rock like most of you think. Sorry...Not registered
07 Aug 2000, 10:42 am
#111 Proof Positive
Not registered
02 Aug 2000, 8:35 pm
"this map is too vertical"
You just proved yourself to be unqualified to judge this level. It's made for advanced players that can actually look up AND down. Imagine that.
And I doubt anybody cares how many maps you have. The fact that you've downloaded a bunch of maps doesn't magically improve your credibility. Especially when your criticism of this one can't go deeper than "it sucks" and "it's too vertical" so, sorry. Move along. You're just not ready.Not registered
02 Aug 2000, 8:35 pm
#110 TWisTER
Not registered
02 Aug 2000, 4:02 am
hehe
i have 236 maps of quake3!
and 300+ for quake2
more than 200+ for UNReal and UT
and near 100 maps for Half life
as u see i have enough data
to know if a map rocks or it sucks!
READ again!!
236 in quake3...
i almost reviewed near 80 percent of all..
im not the best player in quake3
or quake2 but i know that i play
VERY well! maybe a 7-8 of 10 !
the addiction map IS Boring !!
graphics are cool .. but
the gameplay here is Poor and period.
the map is too vertical!,
if near everybody here like this map! ok ,, but i dont!
the most incredible to me is that this map is in the top 10
now is #2 ... BS.
I have played more than 50 maps
that are more playable with
better graphics than
adicted!
The Designer of addiction can
be a master level designer! but as i said seems like it only make maps and dont play it..
wanna know an example of a great map ..
look for ->REPTILe1
THAT is a GOOD ONE! play it
then later look what u think about addict!
could be better if this site
start a section of
top 10 maps in graphics
to 10 in playability
and so on..
Not registered
02 Aug 2000, 4:02 am
#109 Oh please...
Not registered
31 Jul 2000, 1:43 am
TWisTER: You must not be a very good 1 on 1 player to say all that. This map has awesome connectivity and still stands as probably one of the best vertical playing maps out there (not to mention it does play very fast when both people know all the ins and outs of it). If you're getting wasted by campers, maybe you should turn ON mouse look. :p
Not registered
31 Jul 2000, 1:43 am
#108 TWisTER!
Not registered
31 Jul 2000, 1:20 am
again me... :)
im sure the author Is a
Great level designer..
maybe could be Master! someday
but seems to me.. he never
played Quake2 or QUake3
because lack of conectivity
and playability!
any camper can win easily here
because of the no exit places
the map have!
conectivity and gameplay is the key! I really like those old
quake2 maps like q2dm1,q2dm2,
q2dm5,q2dm8 where u can see near all time every player in the map! an open areas to strafe in combat or rocket jump!
My advice to him is to
ask himself why people
like so much the standar q2 maps! ? because Gameplay there is fast! :)
Not registered
31 Jul 2000, 1:20 am
#107 TWisTER!
Not registered
31 Jul 2000, 12:53 am
I Dont Know why u all
like so much this Crappy map!
IT SUCKS!!!
i downloaded it because it get
nice scores in the reviews near
10!
but i will give u a 5 !!
the game playability here in
0% !!! conection 0%
grafics %85 the grafics its ok
the only thing this maps have is
has to offer is good textures and architecture!
seems like an Unfinished map!
there are cooridors with no exit! item placement really
bad! Need more Work!
Not registered
31 Jul 2000, 12:53 am
#106 not entered
Not registered
05 Jul 2000, 7:48 am
it is manna from heaven! :pNot registered
05 Jul 2000, 7:48 am
#105 Mysterious Dr.X
Not registered
04 Jul 2000, 10:20 am
Good map though not the best i've ever played. Some of you lot talk about this map if it were manna from heaven.7/10Not registered
04 Jul 2000, 10:20 am
#104 undeaDDisney
Not registered
04 Jul 2000, 8:39 am
Would be better, to like glasses.Not registered
04 Jul 2000, 8:39 am
#103 ilikebreasts
Not registered
03 Jul 2000, 12:52 pm
I haven't seen a bot do that on this map at all. I play it mostly against humans though and for that, this map truly owns. Excellent vertical action which is something that is sorely lacking in a lot of custom tourney maps so far (and even the id tourney maps actually).
Not registered
03 Jul 2000, 12:52 pm
#102 Steinecke = UndeaDDisney
Not registered
03 Jul 2000, 10:38 am
Ok. And You've seen the ruined botplay, too? Bots, getting frozen in front of the launcher?Not registered
03 Jul 2000, 10:38 am
#101 not entered
Not registered
03 Jul 2000, 6:43 am
Oh my goodness. Best I've seen.
I love the nice little hanging roots or whatever they are...Not registered
03 Jul 2000, 6:43 am
#100 ha!
Not registered
26 Jun 2000, 3:47 am
lol, i find it hillarious that someone using the nick "trueplayer" would make that post. Unless you mean "true playa" in which case i laugh even more heartily!
It's all about the gameplay with this map even though i think it looks pretty sweet too. Don't hesitate to grab this map!Not registered
26 Jun 2000, 3:47 am
#99 Trueplayer
Not registered
26 Jun 2000, 3:08 am
I wonder how this map got in the top 10. I admit it has a nice smooth and fast gameplay but the textures and graphix look terrible, feels like in prison all grey in grey with small blue parts. If ya don´t mind ´bout graphix grab it!Not registered
26 Jun 2000, 3:08 am
#98 Dr. Crazy
Not registered
08 Jun 2000, 3:13 pm
This map is great! I see no flaws in it whatsoever! If any one of you out there has played the original, I think you'll enjoy this (that's just my opinion; yours may differ).Not registered
08 Jun 2000, 3:13 pm
#97 not entered
Not registered
07 Jun 2000, 1:33 pm
You guys need to play this map against humans before you judge it. Much different from playing the moronic bots.
score: 9Not registered
07 Jun 2000, 1:33 pm
#96 Gollum
Not registered
06 Jun 2000, 5:09 pm
Soz people but i agree with turd, this is SHIT, the gameplay is in the center, the bots don't understand it, the teleporters are crap and it's way, way too small. But i liked the flashing poster/display, does anyone know how to do that...? i'd apreciate a reply, thxNot registered
06 Jun 2000, 5:09 pm
#95 TURD
Not registered
02 Jun 2000, 8:34 am
I hate it.The teleporters look crap, it's too small and it's boring to play.The bots are too predictable.Not registered
02 Jun 2000, 8:34 am
#94 magatsu
Not registered
18 May 2000, 1:19 pm
this map brings back warm quake classic memories.. ahh
living proof that a great map doesn't need a custom texture pack six megs big. A perfect 10 this is, and one of my absolute favoritesNot registered
18 May 2000, 1:19 pm
#93 Steinecke
Not registered
11 May 2000, 10:04 am
Bots getting banned in front of the rocketlauncher. They wait on the spot, 'til you kill them.Not registered
11 May 2000, 10:04 am
#92 Hi-C
Not registered
10 May 2000, 9:25 pm
Still the highwater mark in Q3 mapping (even if it was a Q1 map originally). Which angels did you bribe to get this kind of style, Peej? Or was it devils! ;)Not registered
10 May 2000, 9:25 pm
#91 BerticousFG
Not registered
07 May 2000, 6:06 pm
..." This is my fav. map. I truly admire it!"Not registered
07 May 2000, 6:06 pm
#90 LowGun
Not registered
02 May 2000, 3:05 pm
Great map but I can't run it on a pure server for some reason, any Ideas?Not registered
02 May 2000, 3:05 pm
#89 Senior Teflon
Not registered
19 Apr 2000, 2:25 pm
Gorgeous level with fantastic, smooth gameplay. I particularly love the multiple levels; there's a good chance of catching someone unaware with a good death from above attack, but if you're playing more than a 1 on 1 match, chances are also pretty good you'll get your camping ass removed in short order, since the topmost level is *very* accessible. My only complaint is that the bots don't seem to go for the rocket launcher; it only comes into play when I've picked it up and then gotten myself good and fragged.Not registered
19 Apr 2000, 2:25 pm
#88 Ray
Not registered
16 Apr 2000, 2:07 am
Level design is perfect, but I don't know why, it just eats my FPS.(?) It's not too fast then when I have a bot in. I give a 10 to level design but a 5 to gameplay. That's what...8 total?Not registered
16 Apr 2000, 2:07 am
#87 Dismember
Not registered
15 Apr 2000, 2:03 am
This map is so well designed I won't play ANY other map 1vs1 ever again!Not registered
15 Apr 2000, 2:03 am
#86 pyzak
Not registered
13 Apr 2000, 7:25 am
actually I don't agree about the scores in the range of 100 : 0
that doesn't happen
when you're playing a newbie than maybe
but a skilled player is not easily cut off from the armor.
I agree that mappers usually think about the looks ,even when the gameplay is lacking, it matters that the level looks good.
But fancy eye candy is not all. You want an example ?
check q3jdm8a :> a simple "NO CURVE!!" level which plays really good. Addict is an exception, it looks good and plays good :)
Not registered
13 Apr 2000, 7:25 am
#85 speedy_man@mail.ru
Not registered
10 Apr 2000, 9:33 pm
Sad that q3 has no real single player with monsters and that stuff... buttons, keys ...
The engine can do so much beautiful stuff, so levelmakers turned mapping into a real art. But lots of maps here are for eye-pleasure, not for gameplay. That would do great for SP, but not for dm. I dont need beauty in DM. I need gamplay and speed.
Again sad. Comone ! Create a MOD with real SP. Enough of that OSP/GX-MOD or TF-like.Not registered
10 Apr 2000, 9:33 pm
#84 Speedy (speedy_man@mail)
Not registered
10 Apr 2000, 9:21 pm
Hey Peej! And all mappers outthere! Do Uplay DM, or just map? Your maps are so nice &stylish, I can only say "WAW!!"
I now, Its hell of a work to make a good map ( I map a bit). U managed to make a great map in terms of architecture and design, but it is SO unbalanced.
Great Idea to place MH and RA in room with only one exit (and even worse its controlled from above)... oh and add some rockets there!
YArmor is also close, so run from one to another . The other player has NO CHANCE AT ALLL!! Belive me. The match will end like 100 / below 1. The map is unplayable for tourney.
Better test maps with good players, before final item placement. Make it better.Not registered
10 Apr 2000, 9:21 pm
#83 ogre2112
Not registered
02 Apr 2000, 8:55 pm
Excellent map.. It's fast, but still is "busy". Has a lot of tight spots, with just enough open spaces for arena combats.Not registered
02 Apr 2000, 8:55 pm
#82 pyzak
Not registered
29 Mar 2000, 11:42 am
A little slow but it still plays the best so far :)Not registered
29 Mar 2000, 11:42 am
#81 Slyko
Not registered
17 Mar 2000, 9:11 pm
An Excellent Map. I'd place it in my top 5. I loved the new architecture. Gameflow is fast and furious. Item placement is topnotch. Sound is good. A Keeper!Not registered
17 Mar 2000, 9:11 pm
#80 Sk*8*er
Not registered
17 Mar 2000, 6:27 pm
Uhhhh This map is umm not that good. It's small.. (Im not fond of small levels) and the gameplay was umm boring?Not registered
17 Mar 2000, 6:27 pm
#79 rubicant
Not registered
14 Mar 2000, 4:22 pm
twitchfactor: years of experience can improve anyone as a mapper. if you think experience only makes a person old, you probably haven't watched professional sports. he can say whatever he wants about your map, and that doesn't make him "a dick." and "poorly planned" is constructive criticism. it means you should plan your levels better next time. his basis for his arguments were clearly stated: it was poorly planned. i would also have to agree with him in that making levels for the public doesn't give him any obligations, nor does being and old-school quake player.Not registered
14 Mar 2000, 4:22 pm
#78 Biff Smiff
Not registered
29 Feb 2000, 8:25 pm
Great Map!
I've had many fun fraggin' hours playing this one. The
teleporter texture was kinda dumb, though. Too easy
to miss it if you didn't know it was there.Not registered
29 Feb 2000, 8:25 pm
#77 Biff Smiff
Not registered
29 Feb 2000, 8:25 pm
Great Map!
I've had many fun fraggin' hours playing this one. The
teleporter texture was kinda dumb, though. Too easy
to miss it if you didn't know it was there.Not registered
29 Feb 2000, 8:25 pm
#76 not entered
Not registered
20 Feb 2000, 10:47 pm
this map looks beautiful. It is very fun to play on.Not registered
20 Feb 2000, 10:47 pm
#75 Gargool
Not registered
18 Feb 2000, 2:02 am
This map just rules !!!Not registered
18 Feb 2000, 2:02 am
#74 Octovus
Not registered
17 Feb 2000, 8:39 am
Hello Mama!
This is niceness. People may think its too easy to dominate from above but no, not really, not unless u r playing a bunch of newbs. And finally a map that is good and departs from the classic themes of q3.. the only other being Japan Castles IMO. Also great fun as a instagib map... 8 outa 10
Happy fraggin! OctovusNot registered
17 Feb 2000, 8:39 am
#73 Morpheus
Not registered
14 Feb 2000, 5:07 am
Excellent map!!!
Right weapons in the right places.
No *real* camping spots, gotta keep movin'.
Brilliant no matter how many players you haveNot registered
14 Feb 2000, 5:07 am
#72 Sundown
Not registered
13 Feb 2000, 6:36 pm
Atmospherics are great, I'd even like to set up a food cart in the center area to feed the hungry fighters as they pass through. Keep it at 3 or 4 max players--otherwise the tactical features of this map get lost. You don't chug-a-lug a fine Cabernet Sauvignon. This map ain't Kool-Aid baby!Not registered
13 Feb 2000, 6:36 pm
#71 cyclic
Not registered
11 Feb 2000, 8:57 am
I don't generally post on boards unless I see something that is good. This name calling and arguing back and forth is just ridiculious. I enjoy this site alot and come here just about every day to see if there are any more maps out for review. I like the fact that I can review what other ppl say about the map but when I have to wade thru the "shit posts" that make no sense and no reference to the map I just get pissed.
Now for the review. Good for up to 4 maybe 5 ppl only I thought. With more people than that I just becomes caos in my opinion.
Excellent 1on1. Nowhere to hide!
Worth the download and I can't wait to see what peej is going to come up with next. It can only get better. Keep up the good work.Not registered
11 Feb 2000, 8:57 am
#70 not entered
Not registered
09 Feb 2000, 4:45 pm
major major cock i mean
Not registered
09 Feb 2000, 4:45 pm
#69 not entered
Not registered
09 Feb 2000, 4:44 pm
you suck major cock...Not registered
09 Feb 2000, 4:44 pm
#68 ricco the destroyer
Not registered
09 Feb 2000, 12:14 pm
well done....but The Crossroad is betterNot registered
09 Feb 2000, 12:14 pm
#67 Juice-Drinking-White-Man
Not registered
07 Feb 2000, 10:18 pm
Excellent map, but I have to agree with whoever it was that said the Q1 teleporter texture is very gay.
It definately has the best environment/atmosphere I've seen in any map so far.Not registered
07 Feb 2000, 10:18 pm
#66 RedFive
Not registered
05 Feb 2000, 7:32 am
Almost two weeks now and I'm STILL addicted !!! And so are the bots! I will now watch your site closely for more DM goodies, as well maybe try out some maps for the old Quakes !!! Now Tigger-oN, can I put an 11 on this map ??? :)Not registered
05 Feb 2000, 7:32 am
#65 [iF]Gonad
Not registered
04 Feb 2000, 7:20 pm
Again nice work Peej! I played it for an hour and a half today with bones! :-)
Ok back to mapping "The Pit" My q3a map.Not registered
04 Feb 2000, 7:20 pm
#64 LonG
Not registered
01 Feb 2000, 5:03 am
not realy good tourney map
but i didn`t see betterNot registered
01 Feb 2000, 5:03 am
#63 Kurupt
Not registered
01 Feb 2000, 12:32 am
Good map. I could talk about it but everything has been touched on in previous posts. However I will brag of my defeat on playing the map the first time today against my friend Andrew. He raped me.
My opinion, 9.0 out of 10.
-Kurupt (The Rail Whore)Not registered
01 Feb 2000, 12:32 am
#62 Peej
Not registered
31 Jan 2000, 10:38 am
just so everyone knows:
"He told me basically to fuck-myself."
is a total lie, i said nothing of the sort. to quite myself, what i did say is:
"i have no obligation to anyone, that's complete rubbish. i map because i enjoy it and for no other reason, saying that i owe it to people to sensor everything i say is just rubbish."
and i stand by this 100%
i'm really fed up with this and i think everyone else is. give it a rest already.
Not registered
31 Jan 2000, 10:38 am
#61 [pig]MindsEye
Not registered
31 Jan 2000, 9:12 am
I love this map!Not registered
31 Jan 2000, 9:12 am
#60 [iF]Gonad
Not registered
30 Jan 2000, 11:48 pm
Twitchfactor I agree with you that you put a lot of thought into it and you'll get better map after map. Keep your head up :-)
But at the same time listen to Peej..You could learn a lot from him (I know I can)
Think about this: Would you learn or get better if people didn't critique your maps.
Remember this: I've been through what your going through, and yes feelings were hurt but I got over it. And you know what? I got better. I'm not the greatest mapper yet, but I'm getting there one map at a time.
Goto: http://www.mapfinger.com and look for Gonad (That's me) And you'll see screenshots of maps I have made. It will make you feel better. Like I said I'm not great yet but I'm not terrible either.
You say this is your first map...Not bad! Better than my first attempt.
So take some constructive criticism and learn from what people have to say.Not registered
30 Jan 2000, 11:48 pm
#59 Twitchfactor
Not registered
30 Jan 2000, 10:40 pm
Years of experience, do not make a person right... it just makes them... old.
And Peej... get with the PG (that's ProGram)...
If anyone here took the time to do something, and someone who has *no-basis* for judgements made such, and didn't back it up, wouldn't you be mad?
I don't think the level is Gawd's Gift. BUT I know I put some thought into it, I know it isn't a waste of time.
I told Peej he has a responsibility as an "old timer" to watch what he says, since people take his opinion to heart (as Gonad has illustraited). He told me basically to fuck-myself.
So, I know hold Peej's opinion in the HIGHEST REGARD. ;)
Not registered
30 Jan 2000, 10:40 pm
#58 [iF]Gonad
Not registered
30 Jan 2000, 9:24 pm
uhhm Yes yrs of experiance does give Peej on knowing what makes a good map and what does not.Not registered
30 Jan 2000, 9:24 pm
#57 cowmonster
Not registered
30 Jan 2000, 4:26 pm
jeeeez. calm down twitch.Not registered
30 Jan 2000, 4:26 pm
#56 Peej
Not registered
30 Jan 2000, 3:52 pm
as i said, goto the qboard:
http://games.terrafusion.com/qboardNot registered
30 Jan 2000, 3:52 pm
#55 Twitchfactor
Not registered
30 Jan 2000, 3:41 pm
Not interested in arguing. It doesn't help me, much like your comment,
"looks ok in the screenie but infact is a badly planned, badly put together waste of time."
Waste of time is not a piece of constructive critism. Nor is it "the truth".
And Gonad: Years of experience, do not make him an authority or even correct. Just gives him "years of experience."
I wanted reviews, not sweeping untrue statements like "Waste of Time".
Anyway, the only thing that matters is the work, so maybe we should just settle this by having a little contest.
Peej?Not registered
30 Jan 2000, 3:41 pm
#54 Peej
Not registered
30 Jan 2000, 3:32 pm
Twitchfactor, i don't want to turn LvL into our private battle ground, so i'll keep this short and sweet.
you submitted your map to LvL so that you'd get honist opinions from people about your map. that's all i said, my honist opinion, whether ppl listen is down to them.
i'm sorry if i touched a nerve, but i can't lie just to make you feel better. afterall it was you who submitted your map.
(if you wanna discuss this further, create a thread on the qboard and i'll be happy to argue with u)Not registered
30 Jan 2000, 3:32 pm
#53 [iF]Gonad
Not registered
30 Jan 2000, 2:36 pm
I'll have you know that Peej is no dick! He's just brutally honest and has yrs of experiance under his belt. He critiques to help people.Not registered
30 Jan 2000, 2:36 pm
#52 Twitchfactor
Not registered
30 Jan 2000, 2:01 pm
Since Peej was *so kind* as to express his opinion about my map, I will return the favor..
It LOOKS awesome! One of the best user-maps I've seen.
Now, since this is based upon a previous map, Peej has had a few years to think about layout and what-not, but even with this time, he hasn't fixed a few flow problems.
1. I can lamely lob grenades from the grenade perch and wipe out the primary fight area.
2. I can grab the rocketlauncher, drop into the room that feeds me armor/health and ammo, and just bop back & forth to the main fight area.
Also, theres a corridoor where armor shards are placed in front of lights. Nice, except, if you back into one of those holes with the lights and get stuck.
Overall, a very good map, with only a few issues (like being able to frag-steal VERY EASILY).
I have to mark it down though, since Peej is just a dickhead who likes to beat-up on newbie-mappers with his big-bad-veteran-mapper self.
It gets a 7. (an 8 if Peej weren't a dick).
Not registered
30 Jan 2000, 2:01 pm
#51 isnt
Not registered
29 Jan 2000, 6:16 pm
This map is stupidly amazing! Brilliant.Not registered
29 Jan 2000, 6:16 pm
#50 [iF]Gonad
Not registered
29 Jan 2000, 4:49 pm
Great job peej! This is the best map I have Dwnloaded. It's staying on my hrddrive! :-)
And Suck me peins (i'm sure you meant penis!) Shut the f*@k up. You don't know a good map when you see it! Have you released anything? Lets see you do better!!!
Again very nice work Peej :-)Not registered
29 Jan 2000, 4:49 pm
#49 baronh
Not registered
29 Jan 2000, 12:21 pm
One a' da best maps out there.
Keep 'em comin' PeejNot registered
29 Jan 2000, 12:21 pm
#48 punk_wocka
Not registered
28 Jan 2000, 10:59 pm
but i still like the mapNot registered
28 Jan 2000, 10:59 pm
#47 punk_wocka
Not registered
28 Jan 2000, 10:51 pm
hey i just remebered somethin, the teleport texture looks exactly like one of a frogs organs, i remember it from biology class im not sure which organ though, pretty damn creepyNot registered
28 Jan 2000, 10:51 pm
#46 Jim
Not registered
28 Jan 2000, 7:28 pm
Very nice map. Better than some of the id maps provided and surely a must have- now I can't wait to find someone running it on a server (I prefer human players over bots)Not registered
28 Jan 2000, 7:28 pm
#45 Peej
Not registered
28 Jan 2000, 6:15 pm
Creeker, you can d/l it from my webby.
http://www.peej.co.uk/addict.htm
choose the uk link.Not registered
28 Jan 2000, 6:15 pm
#44 Creeker
Not registered
28 Jan 2000, 5:42 pm
Can someone email me this level please? The links don't work for me...I even tried CuteFTP to cdrom.com and can't find the file.
email: jsemkiw@hotmail.com
thank you!
Not registered
28 Jan 2000, 5:42 pm
#43 GibFest
Not registered
28 Jan 2000, 3:22 pm
NICE MAP and there`s a review at me site too.Not registered
28 Jan 2000, 3:22 pm
#42 BIGies
Not registered
28 Jan 2000, 12:10 am
cleaned my maps folder of all the crappy maps ;) this one joined them. uhh no i mean uhh it stayed .. phewNot registered
28 Jan 2000, 12:10 am
#41 cowmonster
Not registered
27 Jan 2000, 10:43 pm
fucking awesome map.
the the texture scheme is about 30 times better than id's shitty base theme.
Captain textures:
it's bcuz of yer card. i'm guessing you have a voodoo2 or something else which doesn't support textures above 256x256.
oh, and cool cow can go suck my peinsNot registered
27 Jan 2000, 10:43 pm
#40 MADMAX
Not registered
27 Jan 2000, 3:37 pm
HAHAHA cool cow got busted! w00tNot registered
27 Jan 2000, 3:37 pm
#39 Senn
Not registered
27 Jan 2000, 2:09 pm
Gotta hand it to you peej, this map is fun! Kinda some odd texture choices and colors but the architecture is cool and the map plays wonderfully.
Great job =)Not registered
27 Jan 2000, 2:09 pm
#38 Captain textures.
Not registered
27 Jan 2000, 1:49 pm
Nice map Peej, for all the reasons already mentioned. One thing I noticed, this might just be my setup or something, but with the top texture detail setting, almost all the map was at top texture detail - apart from the large archways into the RA/MH, which were at the next texture setting down. I've also noticed this problem with the square floor texture in Q3DM1 - the weapons markers are at full detail, but the floor itself is the next detail level down. As I say, this might be a system specific problem, and of course you can just turn the detail down, but since the only thing going for Q3A is it's looks, I couldn't bring myself to do that :P.Not registered
27 Jan 2000, 1:49 pm
#37 Peej
Not registered
27 Jan 2000, 10:31 am
for the last time :)
1. if you want to camp the GL, your a loser and will be killed from above.
2. the MH by the RA is to beef up the otherwise poor and lacking Q3 RA.
3. the tele texture is from Q1, if you don't like it, tough, it shows the roots of the map.Not registered
27 Jan 2000, 10:31 am
#36 MogWaEE
Not registered
27 Jan 2000, 9:58 am
I luuuuv this map... Nice, tight, and feels great :). Once comment though: I agree that the fog needs to be replaced by water.Not registered
27 Jan 2000, 9:58 am
#35 xage
Not registered
27 Jan 2000, 4:57 am
Pretty great map over all. The theme/look of it was pleasing to the eye. (steel girders & supports are cool) Only gripes are the sometimes questionable item placement (specially the GL), the teleporter upper level sticks out like a sore thumb & the texture doesn't seem to fit well with the rest of the map, and it would be nice to see a few of the areas larger, not freakishly big just a bit larger. It would be a good thing to see a CTF map made from this design.Not registered
27 Jan 2000, 4:57 am
#34 AssBall
Not registered
27 Jan 2000, 12:15 am
Nice map, textures are a bit plain, and the megahealth right by red armor is a tad queer, but otherwise very nice.Not registered
27 Jan 2000, 12:15 am
#33 /// Type 40
Not registered
26 Jan 2000, 11:59 pm
How do you like your cool cow? I'll have mine medium-rare...
Not registered
26 Jan 2000, 11:59 pm
#32 Kancer
Not registered
26 Jan 2000, 9:43 pm
I've been playing a bit more of this map and it's still really good but I'd like to see Peej create a map layout like this except for CTF or at least with this theme he uses. I think there's too many DM maps and not enough CTF.
The best CTF map in my collection currently is Japanese castles, but i'm sure there are just as good ones out there too.Not registered
26 Jan 2000, 9:43 pm
#31 Tigger-oN
Not registered
26 Jan 2000, 9:33 pm
suck me peins -ip # 142.165.5.142
26 Jan 2000 20:22
cool cow -ip # 142.165.5.142
26 Jan 2000 20:19
-- sooo smart cool cow, one more post like that and i'll ban youNot registered
26 Jan 2000, 9:33 pm
#30 suck me peins
Not registered
26 Jan 2000, 8:22 pm
this map is crappy and crappy so f*@k it too hellNot registered
26 Jan 2000, 8:22 pm
#29 cool cow
Not registered
26 Jan 2000, 8:19 pm
well i likes the design but the only real prob is that were you get the grenade launcher and you can bounce the grenades off the wall and into the big room were all the bots awlays are and get mega kills.
dont get me wrong i love getting mega kills once in a while but not every time i grab the grenade launcherNot registered
26 Jan 2000, 8:19 pm
#28 Kancer
Not registered
26 Jan 2000, 5:36 pm
Boy this level just rocks. While good maps for Q3A are few and far between this one ranks up there with the good ones.
Give us more Peej!!!Not registered
26 Jan 2000, 5:36 pm
#27 Peej
Not registered
26 Jan 2000, 5:05 pm
thanx for all the comments. i'm trying to soak up everything everyone says ready for next time.
i'm trying to support Addict as much as possible, that is get it on as many servers as i can and tell people where these servers are. if you see it on a server, let me know, and head to http://www.peej.co.uk/addict.htm for the latest server list.Not registered
26 Jan 2000, 5:05 pm
#26 Raven
Not registered
26 Jan 2000, 4:54 pm
Excellent Job! Just Luv it, Got to agree with "Killer", Definately one of the 3 "Must Haves" (Although I have a few more must haves) Great use of subtle sounds, looks *GREAT* even though it is fairly conservative in that area, and plays so sweet. Well GoZilla has just yelled at me, must mean Sanctum by VerMoorD, has finnished downloading, now this should be a sweet Level, Hope so anyway!!Not registered
26 Jan 2000, 4:54 pm
#25 DaMaul
Not registered
26 Jan 2000, 4:44 pm
Great looking map Peej. I haven't played any bots or DM on it but thats only because I couldn't be less interested in Q3 gameplay at the moment. But why do you have to re-create and old map? What this world needs is new ideas! And IM the man to think them up!Not registered
26 Jan 2000, 4:44 pm
#24 Killazontherun
Not registered
26 Jan 2000, 4:36 pm
This level rocks :)
I liked that teleporter texture!!Not registered
26 Jan 2000, 4:36 pm
#23 punk_wocka
Not registered
26 Jan 2000, 4:30 pm
damn sweet ass graphics this style is a lot better than gothic in my opinion 3rd best custom map ive played but i thought the layout was just ok i thought it could have been spread out better and shoulda just been larger in general but hey thats just my opinion some people might think its fine the way it is, im just really tired of small closed in maps damnitNot registered
26 Jan 2000, 4:30 pm
#22 Scampie
Not registered
26 Jan 2000, 4:12 pm
Some probs with the aligning of textures on curves (look at the differance between patch and brush...) but still the best map yet.Not registered
26 Jan 2000, 4:12 pm
#21 RedFive
Not registered
26 Jan 2000, 1:24 pm
I have no probs whatever about the teleporter texture; it's not too flashy and you know instantly what it is. And being so simple probably saves a few FPSs !!!Not registered
26 Jan 2000, 1:24 pm
#20 0xide
Not registered
26 Jan 2000, 12:40 pm
Tremendous map, one of only 4 q3 custom maps that deserved to stay on my HD.
I agree with Rokscott on the teleportor gripe; it looks too simplistic.
The shotgun room seems a bit bland in relation to the rest of the map; a little tweaking is needed imho, but it doesn't detract much from my overall liking of this map.
I like the fog instead of water. I can imagine the constant splashing becoming annoying in such an easily accessible area.
Give us more! =)Not registered
26 Jan 2000, 12:40 pm
#19 Pingu
Not registered
26 Jan 2000, 12:36 pm
Jesus Christ... lotsa comments for this map Peej
Well deserved of course, seeing and playing it gives me the thirst... might have to learn this Q3 thing after all...
(fancy a trip to Oxford to teach me????)Not registered
26 Jan 2000, 12:36 pm
#18 Admiral
Not registered
26 Jan 2000, 12:31 pm
I played this against TankJr and he kept grabbing the GL and fragging me anytime I came under that spot. Incredible map, excellent gameplay, a must-have for all Q3A players.
I can't wait to see this on a server.
Not registered
26 Jan 2000, 12:31 pm
#17 Tilman of BCI
Not registered
26 Jan 2000, 11:52 am
Great for campers. Get the Grenadelauncher, and stand still. From this spot just fire all grenades downwards. I made 10 or so frags in a row without being killed once.
Despite of this I likes the map very much.
(The fog is simply cool..)Not registered
26 Jan 2000, 11:52 am
#16 Rokscott
Not registered
26 Jan 2000, 10:43 am
Absolutley SOOO - PERB !
Only one minor gripe, I did'nt like the Q1 type teleport texture. It looks a bit too bland.Not registered
26 Jan 2000, 10:43 am
#15 odd
Not registered
26 Jan 2000, 10:25 am
nice one peej, best q3a custom map by far...Not registered
26 Jan 2000, 10:25 am
#14 Kchrk K'a
Not registered
26 Jan 2000, 10:21 am
Very nice map, probably the first that comes close to id's work. I agree with the water instead of fog remark (see above), but that's nitpicking. The experience is indeed very evident and the atmos is a nice departure from the usual stuff without seeming contrived. Hope Peej keeps it up!Not registered
26 Jan 2000, 10:21 am
#13 Killer
Not registered
26 Jan 2000, 10:08 am
Yup, more glowing praise for Addict from me. This is the third "Must Have" custom map and I tend to agree that it is the best of the three (Addict, Kaos and IK3DM1) as well.
There is a fantastic sense of place and I really love the industrial feel. Superb layout, fine lighting and solid texturing. What more can I say, do not miss this map.Not registered
26 Jan 2000, 10:08 am
#12 Bugbear
Not registered
26 Jan 2000, 9:49 am
I rank this map as the best Custom map so far
GREAT STUFF!!Not registered
26 Jan 2000, 9:49 am
#11 GrindSpire
Not registered
26 Jan 2000, 9:01 am
Peej is a genius, plain and simple. I have been sitting infront of Q3Radient for ages trying to get a gritty industrial/prisony feel and then I d/l this map and peej has done exactly what I was trying for. I say again, Peej you are a GENIUS!!!! Get this map NOW!Not registered
26 Jan 2000, 9:01 am
#10 SantaClaws
Not registered
26 Jan 2000, 8:37 am
I must say - excellent job. The texturing and lighting job is great. Good job keeping a consistent feel through the whole map, too. In my opinion, its maps like this that show off the true power of the Quake III Arena engine at creating crisp, realistically textured environments.Not registered
26 Jan 2000, 8:37 am
#9 Pappy-R
Not registered
26 Jan 2000, 7:48 am
eh...it's OK I guess, not what I was expecting so I *SLAP* shaddap evil twin!! Back to the depth's with you. Great map Peej!!! Don't listen to that "other voice". Keep up that level of qualtiy and keep map ho's like me happy and content. whOOp!!Not registered
26 Jan 2000, 7:48 am
#8 FuZoR
Not registered
26 Jan 2000, 7:19 am
awsome
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26 Jan 2000, 7:19 am
#7 FuZoR
Not registered
26 Jan 2000, 7:19 am
awsome
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26 Jan 2000, 7:19 am
#6 Stone Cold Spider 3:16
Not registered
26 Jan 2000, 5:13 am
Great map!!!!!!!
love it its a MUST HAVE!!!
i would love to see this in a Q3 server with real ppl instead of bots
great map
10/10Not registered
26 Jan 2000, 5:13 am
#5 RedFive
Not registered
26 Jan 2000, 4:10 am
This one is a gotta have !!! I've played this one for about half an hour and the bots were still getting the best of me (on Hardcore). DL it, play it and live a full life !!!!!!Not registered
26 Jan 2000, 4:10 am
#4 Vondur
Not registered
26 Jan 2000, 1:40 am
Yeah, excellent work Peej! Nice lighting, nice curving, nice 3d, nice atmosphere. I liked just to walk alone there =] Ambient sounds applied perfectly, that makes main part of that atmosphere.
Keep on PJ!Not registered
26 Jan 2000, 1:40 am
#3 Paul
Not registered
25 Jan 2000, 10:00 pm
If you'd excuse me I'd like some time alone with this map ;).
Damn cool map Peej.Not registered
25 Jan 2000, 10:00 pm
#2 wumpscut
Not registered
25 Jan 2000, 8:03 pm
This map is FANTASTIC. I could go on for hours about how wonderful it is, personally I think it's the best Quake 3 user made map - so far. I really enjoy the industrial like scene and the texture set. Great ambience, lighting, item placement. Perfect 10!
GEt THIS n0W
Back to playing it :)Not registered
25 Jan 2000, 8:03 pm
#1 Peej
Not registered
25 Jan 2000, 7:52 pm
First post :) thanx Tig, glad LvL is sorta working again. i did try water, but it just didn't seem right, ppl were splashing all over the place.Not registered
25 Jan 2000, 7:52 pm









