Space DM 4-7 player
FileFront, MHGaming, ..::LvL (11.91MiB, 3,236 d/loads)
Readme Maps by Author Authors site
FileFront, MHGaming, ..::LvL (11.91MiB, 3,236 d/loads)
Readme Maps by Author Authors site
Rate release: Currently 6.9 / 10 (5 votes)
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6.9
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Posted comments:
#4 TVisitor
Not registered
20 Jan 2006, 3:39 am
I tried this level with about 7 other people and it was a real trip. Very different than the standard dark, gothic stone style Quake map. The helicopter ride was so much fun, and really was great because most of the other players didn't realize you could even get into the copter - great advantage for me. The only thing that left me going "awwww...." was that the little life raft out in the water could not be gotten onto. Everytime I tried, I just went through it. Would have been fun to sit on it and rail others. One other thing that I wondered about (if it was intentional) was that when I was hanging out at the top of one of the elevators, I could see "shadows" of the other players when they were under the box-cars and underneath the platforms. Made it very easy to track them when they'd come out and pick off with the rail. I also found myself (and others) spawning a large portion of the time in the bathroom, rather than other places. However, in all, it was one of the most fun maps I've played in the long time, mostly becuase it didn't "belong" in Quake. I'd actually give it somewhere between a 9 and a 10 for original and very fun gameplay.PS: Hey, is it possible that the boxes that are hanging from the crane - the ones that kind of tilt and revolve - could tilt more when someone is standing on them? Not sure if the physics model in Quake would let you do that or not.Not registered
20 Jan 2006, 3:39 am
#3 thrawn
15 Jan 2006, 2:11 pm
HAHA VERY FUNY !!!:D but no powerups :(4v4 on this map : http://www.q3arena.gry.imro.pl/p/?id=5155&scrid=17573
15 Jan 2006, 2:11 pm
:D
#2 gloogun
21 Dec 2005, 11:05 pm
I can't promise a UT conversion anytime soon, sorry.re: the bots; you're right, this map isn't made for bot play. I've thought long and hard about it, but there are several structural issues that prohibit proper bot nav. Mainly, the water brush is one giant func_bob, with its midpoint several units below the stair platform. Unfortunately bots can't 'see' a way out of the water once they fall in. I considered a hurt trigger that would slowly kill off any floundering bots, but decided it would take away from the player's experience. Also, there are several heavily weighted botroams placed at strategic spots around the map to get them to spread out into the upper areas. Watch for bots to ride the elevator, get to the top and immediately jump off into the abyss (heh).Thanks for the look.21 Dec 2005, 11:05 pm
#1 J2KoOl63
20 Dec 2005, 7:30 pm
Well, isn't this a sweet looking level. The detail is magnificently done, I saw it everywhere. The helicopter ride was a real treat, because I loved going around, with a railgun in hand, waiting for a bot to appear. The inside areas are cool too. The agriculture just blew me away in this level. I also liked taking the lift up all the way and watching everything else fall below me. Marvelous.However, bots played horribly. I never found them high up, always down below either in the water or the railgun area. I can tell that this was just meant to be eye candy really, because I can't see how bots play good here. But, LAN play may be great, because of how it's set up. It shouldn't be really a DM for bots.Overall, 7/10-J2KoOl6320 Dec 2005, 7:30 pm









