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DM/Tourney 3-7 player
FileFront, MHGaming, ..::LvL (2.38MiB, 21,784 d/loads)
Readme Maps by Author
FileFront, MHGaming, ..::LvL (2.38MiB, 21,784 d/loads)
Readme Maps by Author
Rate release: Currently 8.15 / 10 (106 votes)
163
8.15
e537a330cda605157d9bc8cfb444381f
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146
Posted comments:
#54 Myth
Not registered
15 Jul 2006, 12:24 pm
ooh, that's cruel having a 'Least downloaded levels' section Tig! Especially since some of those maps are actaully ok, and the reason for lack of downloads is more due to Q3's age than anything else.Not registered
15 Jul 2006, 12:24 pm
#53 Tig
09 Jul 2006, 7:48 am
There are a few levels with near 20,000 downloads or more - check the 'stats' page: http://lvlworld.com/stats.php09 Jul 2006, 7:48 am
#52 redfella
Not registered
09 Jul 2006, 2:42 am
Never for this game.... I don't even think newer games get 20,000 downloads per map. Not sure. I can't seem to quite locate another place like ..::lvl for any other game. Am I missing something?Not registered
09 Jul 2006, 2:42 am
#51 v1l3
09 Jul 2006, 2:08 am
Yeah....when is someone going to submit a map, that'll get 20,000 downloads again...ar ar ar09 Jul 2006, 2:08 am
Edited: 09.Jul.2006 02:11 UTC
#50 redfella
Not registered
08 Jul 2006, 1:44 am
6 years later a dude walks in and surveys the dead thread....Not registered
08 Jul 2006, 1:44 am
#49 Nitebeat
Not registered
27 Jul 2002, 8:22 am
this has to be THE most downloaded map from this site right =-/ It's a nice map. But didn't really feel like playing it over and over again =-/nice choice on the track though.Not registered
27 Jul 2002, 8:22 am
#48 unnamed1
Not registered
24 Apr 2001, 9:33 pm
Laerth is a great mapper, and this map proves it.Not registered
24 Apr 2001, 9:33 pm
#47 woe
Not registered
02 Mar 2001, 1:43 pm
who uses bots???Not registered
02 Mar 2001, 1:43 pm
#46 gfhgfhf
Not registered
16 Nov 2000, 9:22 pm
gfffdgdfgdfg fdi gjldfjg joifdj
fdjgdj ]fdo gdgre \\
trejrjt
fdgkjd
fgNot registered
16 Nov 2000, 9:22 pm
#45 GONNAKILLYA!
Not registered
14 Sep 2000, 2:27 am
I played this map some time ago. It's beautiful. Gameplay was a little slow but that's a nitpick.
Excellent map.Not registered
14 Sep 2000, 2:27 am
#44 itchynutsack
Not registered
07 Jul 2000, 9:41 pm
I'm not sure what to think of this one. The bots do suck on it, we know this. I have yet to be able to play some humans on it so I won't vote yet. Just running around and having a look at it though, something just seems off. I think overall the texturing is a bit on the dull side. Not atrocious or anything but it could have been better. The dark base look I guess has just grown old to me. The same atmosphere could have been achieved while still spicing it up ever so slightly I think. Looks are secondary, I know. But at this point it's all I can comment on and I'm bored. :)Seems like it would be good for small Team DM's or about 4-5 player FFA. The flow of it doesn't seem like it would make for an exciting tourney map however. Could be wrong but that's the impression I get from it.Not registered
07 Jul 2000, 9:41 pm
#43 MAX [DAMAGE]
Not registered
27 May 2000, 6:20 pm
Very nice indeed. Two words: DOWNLOAD THIS NOW! (I don't need to be able to count to give this map a kick-ass 10).Not registered
27 May 2000, 6:20 pm
#42 not entered
Not registered
07 Apr 2000, 5:53 am
Poor bot-support.Not registered
07 Apr 2000, 5:53 am
#41 [AGENT]Cunno
Not registered
26 Mar 2000, 7:05 am
nice mapNot registered
26 Mar 2000, 7:05 am
#40 Octovus
Not registered
13 Mar 2000, 8:23 am
Well this map perhaps gave me a little less than I expected, but that said it was still good. Tig is absolutely right about it being great for LAN games, partly because it is a kickass map for them, and partly because, sorry but the bots kinda suck. Getting stuck on the bouncepads comes to mind. But still a very strong map, the slightly bland textures actuallly worked very well. Definitely a keeper. =)Happy Fraggin! Octovus(7.5 outa 10, rounded down to 7)Not registered
13 Mar 2000, 8:23 am
#39 Rize
Not registered
08 Mar 2000, 6:59 pm
This map looks awesome and it's probably fun too, but my pc just can't handle the r_speeds. So... I only gave it an 8. Next time try and keep an eye out for the guys w/ crappy video cards...Not registered
08 Mar 2000, 6:59 pm
#38 Snoopy
Not registered
05 Mar 2000, 4:06 pm
Brilliant map, one little thing:The tall bounce pad in the main room - the bots get stuck on it.
Not registered
05 Mar 2000, 4:06 pm
I think I know why too, when I stand on it and let go of all my keys I can bounce up and down
for ages, so it needs to push the player forward a teensy bit more. But that's such a minor gripe, this thing rocks!
#37 CROME|DOME
Not registered
05 Mar 2000, 3:27 pm
Not only does this map rock,but the killer jams that come with it, make it even more killer,really gives it a feal of power!!!!!Ahhhhhhh remindes me of the good ol Q2 days....Not registered
05 Mar 2000, 3:27 pm
#36 Cyberhazard
Not registered
05 Mar 2000, 6:55 am
I like it, I like it alot...Not registered
05 Mar 2000, 6:55 am
#35 Spiff
Not registered
04 Mar 2000, 3:02 pm
Keep this up and you will have a job, Laerth. Work on your weapon & item placement a bit. You are 90% there to knowing the flow.
You've got the looks down pat. This is tech in a way I've never seen it before, and it shiiines. Try other styles to expand if you must, but as has been said before, if you can demonstrate that you have a unique style, you're more likely to be noticed.Not registered
04 Mar 2000, 3:02 pm
#34 LuNaTiC@q3mods.net
Not registered
04 Mar 2000, 10:14 am
"id" is looking for a mapper laerth.Not registered
04 Mar 2000, 10:14 am
#33 Forlon
Not registered
03 Mar 2000, 9:08 pm
Ouch, I'm supposed to be sleeping right now... not playing this damned map! Thanks a bunch Laerth! ; )Not registered
03 Mar 2000, 9:08 pm
#32 Krash
Not registered
03 Mar 2000, 8:31 pm
Very cool map. Nice consistentcy throughout. I loved the curved pipes connecting the lights.
Keep it up
Not registered
03 Mar 2000, 8:31 pm
#31 djembe
Not registered
03 Mar 2000, 5:30 am
One of the best Q3 maps I've had the pleasure to play...Not registered
03 Mar 2000, 5:30 am
#30 MurK-Smegma
Not registered
03 Mar 2000, 4:10 am
How about a map where Q3 is lacking? 1on1! :)Promising, keep up the good work.SmegmaNot registered
03 Mar 2000, 4:10 am
#29 M@dM@x
Not registered
02 Mar 2000, 4:56 am
sorry. my last statement was not for this map.Not registered
02 Mar 2000, 4:56 am
#28 M@dM@x
Not registered
02 Mar 2000, 1:31 am
i have found a little error in this map. in the room where the rl lies by the bridge. when i go from the lower plane to the upper, in the curve of the brigde-beginn i fall "in" the curve. nearly in the beginning.Not registered
02 Mar 2000, 1:31 am
#27 Twitchfactor
Not registered
01 Mar 2000, 11:46 pm
Incredible architecture, the picture doesn't do it justice.Does have a VERY Q2 feel/look to it, but the bouncepads dispel that.One prob was the lighting was kinda bland and it makes my AMDk6-2/450/TNT2-Ultra chug in the RL room.Of course, BOTS give you a 3-4fps hit just for having them on.Send More Maps, Please...Not registered
01 Mar 2000, 11:46 pm
#26 -nt-Realm
Not registered
01 Mar 2000, 10:39 pm
Ridicoulus map laerth! My only question is, why arn't you working for id!?! :D
-PeaceNot registered
01 Mar 2000, 10:39 pm
#25 paRa-NoiA
Not registered
01 Mar 2000, 10:00 pm
This map ownz with 4-6 players. Full on, yet a bit of strat can help you pull out a gap if you're good enuff.
Reminds me gameplay wise of some of the better Q1 maps, sorta Bal or Frib-like.
Ya gotta luv the rg on this level :)Not registered
01 Mar 2000, 10:00 pm
#24 Deadstar
Not registered
01 Mar 2000, 7:17 pm
Yeah, well I think everyone's said what I want to say!
This map is a work of genious, and hopefully a taste of what's to come with some other quality mappers. Awesome flow, and great looks.
Well done.Not registered
01 Mar 2000, 7:17 pm
#23 pUq3
Not registered
01 Mar 2000, 4:34 pm
I don't think I need to tell Laerth that this map is damn great, now do I?
Not registered
01 Mar 2000, 4:34 pm
#22 Khabal{KoF}
Not registered
01 Mar 2000, 10:51 am
Kick-ass map manz.
This one is going in the server rotation for sure.
Not registered
01 Mar 2000, 10:51 am
#21 Vondur
Not registered
01 Mar 2000, 1:34 am
Groovy map.
Stylish....dark grey theme...mmmm
Nice overall ambience including sounds, lighting and other details...
Gameflow is excellent....
Keep on laerth!Not registered
01 Mar 2000, 1:34 am
#20 not entered
Not registered
01 Mar 2000, 1:31 am
Woah!!Not registered
01 Mar 2000, 1:31 am
#19 [-V1Ru5-]
Not registered
29 Feb 2000, 9:05 pm
Cool map. like q2 style maps but this is little different. Has a UT type look to it. But ran on a better engine. :) Frame rate got hit a few times but i just need to upgrade. What happened to the days where a p2 350 with voodoo2 SLI was fast?!?!?! heheNot registered
29 Feb 2000, 9:05 pm
#18 laerth
Not registered
29 Feb 2000, 9:02 pm
Thanks for the comments :)
Lunaran: Yeah, the bots suck. Believe it or not, this map was designed for human-play. :)Not registered
29 Feb 2000, 9:02 pm
#17 Micky
Not registered
29 Feb 2000, 8:46 pm
This level rocks,lots of eye candy and lots of fast play.Not registered
29 Feb 2000, 8:46 pm
#16 Octovus
Not registered
29 Feb 2000, 7:13 pm
Tx Tig, it worked, have yet to run the map though...Not registered
29 Feb 2000, 7:13 pm
#15 Lunaran
Not registered
29 Feb 2000, 7:11 pm
Laerth, you've made an excellent map, and your name starts with L besides. Two very cool things.
My only complaints: the bots tend to cluster in the main RL room, while the rest of the map seems dead. Whilst in that room, they all get stuck on that one bouncepad. They continually go down for the RL, get on the bouncepad, go up and then fall back onto the middle catwalk, then jump down onto the pad again. THey don't stop until someone blows them either onto the upper platform or to kingdome Come.
I do absolutely love the map, though. The theme is very industrial, and it has a great Quake2ish feel because of the slanted walls and the caution striping around most of the level. If the bot play were better, this would be one of my regulars.Not registered
29 Feb 2000, 7:11 pm
#14 4Fuxache
Not registered
29 Feb 2000, 4:13 pm
EXELLENT map
has a Quake2 kinda look to me which is coolNot registered
29 Feb 2000, 4:13 pm
#13 Tigger-oN
Not registered
29 Feb 2000, 3:11 pm
Try the ftpcdrom link using a ftp client, not a web browser. Just right click and *copy link location* (Netscape) or *copy shortcut* (IE)Not registered
29 Feb 2000, 3:11 pm
#12 Octovus
Not registered
29 Feb 2000, 2:02 pm
Ack! The "Percent Completed" bar of the download kept freezing up halfway through and from the comments I would want to get this one... anyone got a tip how I might get by the problem?Not registered
29 Feb 2000, 2:02 pm
#11 Excessus
Not registered
29 Feb 2000, 12:40 pm
Let alone the gameflow, which is great; the visual impact, with is totally cool, and the general ambience of the level, which has been constructed with such a great taste, it sure plays like hell, on 1on1, up to 6FFA and even 2on2. What is better is that bot distribution is great too, althought they love to use certain jumper like real morons: rail ´em!
I agree this is one of the few professional builds till date, and a must-download for sure.
Laerth: More, please!Not registered
29 Feb 2000, 12:40 pm
#10 Killer
Not registered
29 Feb 2000, 11:19 am
This is a fantastic map. The theme is superb and I really love the texture combinations, kinda reminds me a bit of Obsidian by SPoG (one of my favourite Q2 maps). Architecture is equally accomplished and the map is very very nicely constructed. Playability is no let down either, I had great fun in it owning some bot ass with the Railgun >:-) Great work Learth, I will be adding a review of Nothing At All to my "Must Have" Maps page soon.Not registered
29 Feb 2000, 11:19 am
#9 AssBall
Not registered
29 Feb 2000, 10:01 am
Excellent layout, item placement, texturing, and archetecture. This is definitely one of the top 5 custom maps out there. Attention to detail is great, and playability is fantastic.Not registered
29 Feb 2000, 10:01 am
#8 Sundown
Not registered
29 Feb 2000, 9:10 am
Overall, excellent. Needs just a tad tweaking on item placement and maybe a couple more weapons. Flow is to die for, and visually, el yummo! Kept waiting for Buck Rogers to appear so I could bust his move.Not registered
29 Feb 2000, 9:10 am
#7 Biff_Debris
Not registered
29 Feb 2000, 7:21 am
I'm completely in agreement with Johnny on this one. Any map where there is such a balance of diversity and theme is to be commended big time! However, I also agree with M@dm@x that the item placement could've been better (lotsa large areas with naught but a health or two). Still it's a peach.Not registered
29 Feb 2000, 7:21 am
#6 MogWaEE
Not registered
29 Feb 2000, 7:02 am
Beautiful: the author managed to make a great map by combining great texture with grandiose architecture! The flow is wonderful especially considering the scarecity of the weapons: he really makes it count when you have to run for ammo, weapon or even health!Not registered
29 Feb 2000, 7:02 am
#5 Hubster[NeRV]
Not registered
29 Feb 2000, 6:56 am
An ingenious piece of work. Superbly textured and architecturally designed. Gameplay is great, and framerate? Well hell, if this makes your system cry, you shouldnt be playing Quake III Arena.
Without a doubt, I place this as the MOST professional looking user-made level for Quake III Arena.
Well done!Not registered
29 Feb 2000, 6:56 am
#4 M@dM@x
Not registered
29 Feb 2000, 6:39 am
I think it has a good design, but the weaponplacement is not really perfected. Not enough weapons and/or ammo. All in all a good map.
(sorry for my bad english)Not registered
29 Feb 2000, 6:39 am
#3 [ac]Kevl4R
Not registered
29 Feb 2000, 6:08 am
I grabbed this map late last night and we did a quick 2 on 2 on our server. The concrete textures look really good and the gameplay was pretty fast. The angled jump pads were a little awkward. Overall, one of the better Team DM that I have played.Not registered
29 Feb 2000, 6:08 am
#2 Johnny
Not registered
29 Feb 2000, 5:57 am
This is a gem. A completely convincing environment that gives off a nice dark mood upon entrance, which is the perfect prep for some serious fragging. He keeps each area looking diverse while staying within one specific theme. Which is not that easy to do imho. I'm giving it a 10, and then goin back to study it some more.Not registered
29 Feb 2000, 5:57 am
#1 Fileplanet sucks
Not registered
29 Feb 2000, 5:29 am
But this map dosn't :PNot registered
29 Feb 2000, 5:29 am









