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MKBASE - Feel The Base by Killer - 24 May 2001
More than 5 years oldAt least 50 votes
Download » FileFront, MHGaming, ..::LvL (1.78MiB, 5,522 d/loads) - Add to My maps - Permalink - digg it!
MKBASE - Feel The Base
CTF/DM/Team 5-12 player
FileFront, MHGaming, ..::LvL (1.78MiB, 5,522 d/loads)
Readme    Maps by Author    Authors site
Rate release: Currently 7.98 / 10 (71 votes)
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7.98
4af5b3d2be7eede9c834841d8b391238
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Every now and then a map comes by that is simple and elegant with sweet game play - this happens to be one of them. A CTF map with a number of paths to the Flag room, smooth texturing, architecture and game play that will keep you coming back for more. There is nothing that stands out with this map but nothing needs to. The only nit-pick is the two 25 health balls right next to the Flag. Anyone making a run for the Flag also picks up 50 health. The level makes for a very enjoyable Team Play level or large FFA as well but CTF is where the map shines. Bots navigate the level well without any signs of problems.

An excellent release.

899
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Posted comments:
#18 sess
Not registered
26 May 2005, 8:33 pm
i think it deserves a 10!!!
its so good
#17 NJ
Not registered
20 Jun 2002, 10:57 am
My favourite CTF map, play it all the time.
#16 kedawei
Not registered
29 Sep 2001, 7:30 pm
One of my favorite maps. It's simple yet effective and the bots play it very well.
#15 SuBa
Not registered
25 Jul 2001, 5:55 pm
Damn fine map, but not competition playable as it is. I think it's a little too focused in the middle where a lot of spammy is gonna happen. However this could rival W2 with some tweaking. Things I'd like to see:

- bases bigger so there's room to duel/move in

- RL in the base nearer flag

- LG when RL currently is

- bouncepad in base

- move 50% health out of bottom tunnel (near the +5% healths), maybe around corner.

This map is so good, I really wish it could be tweaked up.

#14 Ping Floyd
Not registered
11 Jul 2001, 1:07 am
Another excellent map from Killer. Base and Finger are two of my all time favs. Superior maps, keep 'em coming.
#13 Errrr?
Not registered
26 May 2001, 9:59 pm
Nice layout, the textures give it a cheap look, and I'd like to see what it'd look like with better textures, but they are different which might be good for some people. Few spots where hint brushes could have been used to keep the fps dipping in some spots, and some unnecesary use of clip brushes which hurt it a bit. Still a nice map though. Good job.
#12 q3freak
Not registered
26 May 2001, 12:01 pm
Sorry.

Bold should be only:

good placement

#11 q3freak
Not registered
26 May 2001, 11:57 am
It's a very nice map. I like the ctf-modus in this map, also the ffa. I think, the items, especially the healths are in a good placement - I need healths :-)

And after playing this map, I try to create my own ctf-map!

#10 Killer
Not registered
26 May 2001, 6:29 am
Interesting suggestions. I deliberately omitted a way from the mid level of the base to the upper level to make players have to rocket jump (i.e. suffer a bit) to take the easier route out of the base. Thanks for the feedback anyway.

Null: glad you like it, don't see why you should have any missing textures. I really hope it is just you :-) What textures are missing?

#9 null
Not registered
26 May 2001, 5:35 am
Once I see killer's maps I know its his. Nice. Clean. Sweet. I just don't know if its me, well it probably is, because none of the comments say its missing a few textures. Nonetheless, I'll pack this one up for my mother's b-day present. SHe likes quake.
#8 Avertion
Not registered
26 May 2001, 12:26 am
Mainly just item placement, the removal of invisibility and the placement of a bounce pad from the mid lvl of the base by the flag to the upper lvl.
#7 Killer
Not registered
25 May 2001, 4:25 am
I'd be interested to hear what tweaks you would suggest Avertion. I don't think I will be doing another version of this map but I would be interested to hear what you propose all the same :-)
#6 Avertion
Not registered
24 May 2001, 7:31 pm
Damn man, awesome map, with a few tweaks I could see this map having a chance at the next threewave compalation
#5 hannibal
Not registered
24 May 2001, 7:07 pm
Hmm. I thought the Scout might be gratuitous here, but it actually works nicely. This level is just so inviting, on many level. Please keep making CTF/TA maps Killer...we need more gifted mappers like you making 'em. Great job!
#4 Eggman
Not registered
24 May 2001, 9:29 am
Great map. Worth every bit of bandwith.
#3 Killer
Not registered
24 May 2001, 8:03 am
Thanks Tig and all. Glad you like the map. The two 25 healths were really put there for the benefit of the defence (as in Q3CTF1) but I like em :-) For your information I also released a Team Arena version of the map yesterday which supports all the new gametypes and plays even better with the Team Arena bots, weapons and power ups. Download and details at my site:

<a href="http://www.planetquake.com/killer" target="_blank">http://www.planetquake.com/killer</a>

#2 WarMachine
Not registered
24 May 2001, 7:33 am
nice nice textures not over done great games play, great for 2 to 3 players on each side nice work killer...:)

War

#1 ian
Not registered
24 May 2001, 6:53 am
Great map..can't get enough of the ikbase textures. Has a clean asthetic..which seems to be trademark of killer.

Good stuff.

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