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DM 3-8 player
FileFront, MHGaming, ..::LvL (11.24MiB, 9,321 d/loads)
Readme Maps by Author Authors site
FileFront, MHGaming, ..::LvL (11.24MiB, 9,321 d/loads)
Readme Maps by Author Authors site
Rate release: Currently 8.19 / 10 (120 votes)
163
8.19
fee77250b83010520717e939044eb27d
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83
Posted comments:
#78 Tig
10 Jun 2008, 10:37 pm
Yes, from memory it was made before a patch was released that allowed support for .arena scripts. There is some info for enabling menu support here: http://lvlworld.com/#t=lvl_arena&p=readme10 Jun 2008, 10:37 pm
#77 Cendres
Not registered
10 Jun 2008, 9:42 pm
This map doesn't want to load from the skirmish menu.Not registered
10 Jun 2008, 9:42 pm
#76 Xev
16 Aug 2007, 6:36 am
Here I am, posting a comment years after this map is released. Well, I have to say, this is one of my favorite maps out there. It may not have great gameplay, but it's a blast to just wander around and shoot people in. Download it, or your Q3 map collection isn't complete! =)16 Aug 2007, 6:36 am
#75 Anonymous
Not registered
31 Jul 2007, 11:56 pm
I absolutely disagree on the comments on good gameplay here. The map may look good in some parts and yes, it's on the Radiant startscreen, but I don't get the hype.There's little flow, it needs clipping, corridors are to narrow. I won't start it a second time.Maybe it'S because q3 has evolved quite a bit since 2000, but today, this map does not impress me.Not registered
31 Jul 2007, 11:56 pm
#74 Pasquake
29 Jul 2007, 5:00 pm
yes it is ^^
29 Jul 2007, 5:00 pm
It's a very good map too :D
#73 wakey
29 Jul 2007, 3:39 am
Wow, isnt that the map in the GTK-Radiant Startscreen?
29 Jul 2007, 3:39 am
Very impressing, i dont thought that this map actualy realy exists :D
#72 dOOd
Not registered
16 Jan 2006, 12:23 am
Yo! This is the map that it shows when youdouble-click on GTKradiant 1.1.1! Oh yeah... THIS MAP RULES!!!!!!!!!!!!!Not registered
16 Jan 2006, 12:23 am
#71 ijed
Not registered
09 Dec 2003, 10:38 am
A great map with good gameplay and solid flow, though a few more links between the top and bottom floors would have been better. Still not as good as spogsp1 for q2 though.Not registered
09 Dec 2003, 10:38 am
#70 -*DMF*-ORANGE9mm
Not registered
09 Jun 2003, 4:01 pm
Unbelievable. An awesome layout and texturing is excellent. I feel like I'm not in a deathmatch, more like a "duel". Top notch!Not registered
09 Jun 2003, 4:01 pm
#69 Nitebeat
Not registered
27 Jul 2002, 8:48 am
Really like the looks of this map. I remember being excited about it two years ago.Not registered
27 Jul 2002, 8:48 am
Nowadays I load it up for taking some cool screenshots =) bloody well worth it.
#68 Banal Terror
Not registered
15 May 2002, 4:02 am
This map owns. A year later and still few maps can match Lonely Planet's stunning eye candy. Sure the gameplay isn't steller, but that's not the intent of this map. For flat out trippen eye candy, this map is worth the download!Not registered
15 May 2002, 4:02 am
#67 Syabha
Not registered
26 Dec 2001, 4:50 pm
OK, a year and some months gone by. A loooooooong download ;)
Was well worth it.
These dmm maps play well with the alliance mod.
Excellent bot play.Not registered
26 Dec 2001, 4:50 pm
#66 magatsu
Not registered
04 Jun 2000, 10:02 am
brilliant design and effects. only flaw is that the lower portions of the map are way too big... causes running around in empty hallwaysNot registered
04 Jun 2000, 10:02 am
#65 not entered
Not registered
03 Jun 2000, 2:22 am
ahumNot registered
03 Jun 2000, 2:22 am
#64 Steinecke
Not registered
16 May 2000, 12:28 pm
Just another poser-map. Bots messed up. Looks boring. Runing in circles like a rat. Should be named : 'Ratrace'.Not registered
16 May 2000, 12:28 pm
#63 bullsiarcher
Not registered
01 May 2000, 7:54 pm
To all the fragsters who want to see this amazing display of artistry,you need only look to the following web site.(http://www.planetquake.com/spog),for the 2meg tga. file, to see these rich textures. For a small pile of gibs,you have a large amount talent.Not registered
01 May 2000, 7:54 pm
#62 WAZZIE
Not registered
18 Apr 2000, 1:04 am
I get no texturing whatsoever - its all matrixed out - looks pretty cool though.
Im running a voodoo3 ? Why no textures
anyone ?Not registered
18 Apr 2000, 1:04 am
#61 Ray
Not registered
14 Apr 2000, 11:36 am
A really good-looking map, very original. But it's gameplay is just very poor. I give a 9 to graphics and a 1 to gameplay. I suggest a BFG instead of Rail Gun. Finally, i give a 6.Not registered
14 Apr 2000, 11:36 am
#60 OZi
Not registered
07 Apr 2000, 8:35 am
One word
damnSPECKYmap
...tho should have some diff. looking area...it's all same-old same-old.Not registered
07 Apr 2000, 8:35 am
#59 Steinecke
Not registered
07 Apr 2000, 5:49 am
Poor gameplay.Not registered
07 Apr 2000, 5:49 am
#58 Kerygma
Not registered
05 Apr 2000, 12:29 pm
Most original, eye-pleasing map I have played. SPoG, you rock. Keep up the great work. A definite 10.Not registered
05 Apr 2000, 12:29 pm
#57 Bert (Berticous) W.Fine
Not registered
30 Mar 2000, 8:35 pm
..." Phantasmicgorical!" in a word. (:Not registered
30 Mar 2000, 8:35 pm
#56 Tigger-oN
Not registered
29 Mar 2000, 7:34 am
mudd - have a look over this file
http://lvlworld.com/lvl.arena.txtNot registered
29 Mar 2000, 7:34 am
#55 mudd
Not registered
24 Mar 2000, 1:59 pm
is there a way to get this map where you can see it from the map select screen?Not registered
24 Mar 2000, 1:59 pm
#54 BoypiXie
Not registered
21 Mar 2000, 4:24 am
a GREAT map! on par with pqarena... pity there's no pg tho' :(Not registered
21 Mar 2000, 4:24 am
#53 ACE
Not registered
20 Mar 2000, 2:17 pm
well if i believed that a "10" exsists then this would probably be it. very innovative thinking mister spog. got a question though. the "jaggy" edges in the catwalks. whats the signifigance of that look. just wodering cuz i cant find the connection in my head for it in the map. seems like it was a lot work. hats off to u sir. 10 on originality9 on game play
Not registered
20 Mar 2000, 2:17 pm
9 on flow
9 on textureas a side note i can see the earth through one of the concrete pilings near the earth as u may or may not know.
#52 CasbahBoy
Not registered
16 Mar 2000, 3:24 pm
Gotta love those winding tunnels!!Not registered
16 Mar 2000, 3:24 pm
#51 Tigger-oN
Not registered
13 Mar 2000, 11:33 pm
its an 11meg d/load and it includes 2 pk3 files. Make sure you delete (or atleast rename) any other dmmq3dm3 pk3 files in your baseq3 folder 1st (from other conversions).Not registered
13 Mar 2000, 11:33 pm
#50 laukkeon@singnet.com.sg
Not registered
13 Mar 2000, 5:33 am
ARGH!!!!
HEARD THIS IS A GREAT 9MB MAP...
BUT WHERE ARE THE TEXTURES...?????? SOmeONE PLS MAIL ME OR POST UP A HELP TXT.
IS MY v2 GIVING ME PROBLEMS?Not registered
13 Mar 2000, 5:33 am
#49 GibletGravy
Not registered
11 Mar 2000, 10:44 am
Good map. Quite a few texture errors, but great layout and an A+ for originality!Not registered
11 Mar 2000, 10:44 am
#48 jon
Not registered
10 Mar 2000, 5:13 pm
Map looks cool, but too bad its a pain in the butt to find the converted textures.. people should just release it when its done..Not registered
10 Mar 2000, 5:13 pm
#47 Lumpy
Not registered
06 Mar 2000, 5:59 am
I love the originality of the architecture and layout as "ideas", but the thing is a killer on framerates even when you are just running around alone in it.... I give the concept a 9, and the gameplay a 1.Not registered
06 Mar 2000, 5:59 am
#46 djembe
Not registered
03 Mar 2000, 5:46 am
Me and my buddies play this map for hours on end. Repeatedly.Exhilarating...SPOG should be with ID!Not registered
03 Mar 2000, 5:46 am
#45 MacJammer
Not registered
02 Mar 2000, 7:08 pm
To date, this is THE most original, creative map I've ever played. Where do I begin?... the rich marbled wall texture offset with the black granite-like contrast theme that flows through out the entire map, is truly awe inspiring . The sawtooth bordered ramps and winding staircases are endless and you're either ascending or descending in elevation as you move about this laberynth. The interior stone-like surface is completely facetted, as if it were chiseled from the inside out. The existence of the rotating planet Earth, in this map, is the piéce de résistance; a world within a world. This jewel gives the map a certain spacialness and central focus and offers balance. This environment is surreal yet natural; M.C. Escher would be most impressed, I know I am.SmallPileOfGibs knows no boundaries and he out did himself in this spectacular creation. I respectfully give SPOG a well earned 10 and a heartfelt BRAVO!Not registered
02 Mar 2000, 7:08 pm
#44 the sayan
Not registered
02 Mar 2000, 5:20 am
how can i get the textures (only)Not registered
02 Mar 2000, 5:20 am
#43 SmallPileofGibs
Not registered
25 Feb 2000, 8:12 pm
Those who downloaded the rip version from here (dmmq3dm3b) and not the original map from www.dmmunderground.com (dmmq3dm3), will be missing a lot of the cool effects. To see the all the effects, get the original. If you don't have an S2K or a 3dfx card, then get this AS WELL as the original:http://www.planetquake.com/dl/dl.asp?spog/dmmq3dm3_tga.pk3This is an addon with properly converted textures (done with S3's permission) so anyone can see the map as it was intended.Not registered
25 Feb 2000, 8:12 pm
#42 Anaardvark
Not registered
25 Feb 2000, 2:23 am
Hmmmm okay. The large original version of the map was designed for cards that supported texture compression yes?I have a Geforce Annihilator. Now correct me if I am wrong but doesnt the Geforce support all 5 levels of Texture Compression Or was the high res version EXCLUSIVLY for the S3 cards??I am running Win98/Win2k (duel boot) with nvidia detonator 3.68 (win98) drivers and 3.78 (win2k) (if it helps at all)If anyone can help I am at aard18@hotmail.comCheers.ps. what i played of it (with no textures) seems very cool, cant wait to try the low res version :)Not registered
25 Feb 2000, 2:23 am
#41 Grunt
Not registered
24 Feb 2000, 4:30 pm
A map in my taste. I like gib maps when you have to a lot of people to gib if you want to have fun. Good map! (9)Not registered
24 Feb 2000, 4:30 pm
#40 Nurgle
Not registered
24 Feb 2000, 10:55 am
ONly thing I want to say is..well I haven't played the map yet but the picture says it all.. this is classy! and very original. There are very very much maps out there with the same old q2 layout theme you know stairs walkways little yards blablbla it's been done you know. This one however is fresh and I can't wait to try it!Not registered
24 Feb 2000, 10:55 am
#39 banner boy
Not registered
21 Feb 2000, 11:01 pm
It's a cool map!!Not registered
21 Feb 2000, 11:01 pm
#38 KewlMan
Not registered
20 Feb 2000, 2:56 pm
when i load up the map, i get NO TEXTURES!!!!! how do u fix this????Not registered
20 Feb 2000, 2:56 pm
#37 kaled
Not registered
20 Feb 2000, 12:33 am
oh, one more thing, I liked the idea of the globe, and I understand that having such a huge texture up to nice-looking rez wouldbe seriously taxing, especially in such an intricate environment in one of the biggest rooms on the map, but the fuzzines really bugged me. Then again playing with a 32meg tnt2u on a 700mhzp3 probably has me alittle on the picky side. still- massprops, spogNot registered
20 Feb 2000, 12:33 am
#36 Kaled
Not registered
20 Feb 2000, 12:30 am
anything i say about this map would be moot because it's either already been said, or it's inexpressible. just...wow. Though I've never made a mpa m'self i did feel that a few jump-pads, perhaps leading to at least one decent-sized plane could lead to better ++player support, it feels like i'm playing one-on-one with many people at the same time, usually. lotsa frag-snatching and TONS of excelents come from the tight corridor batles that one can waltz into with an rl.Not registered
20 Feb 2000, 12:30 am
#35 Octovus
Not registered
17 Feb 2000, 8:58 am
Whoah! Wtf were you on when you made this? I want some! That said, I think it's a compliment. Very kwl the way the globe was in middle of level... screenshot really doesn't show the level at all. Good all round (8 outa 10) but the bots... well, they seem to think lava makes a nice warm bath.
Happy fraggin! OctovusNot registered
17 Feb 2000, 8:58 am
#34 not entered
Not registered
16 Feb 2000, 11:25 pm
Freakin broken links!Not registered
16 Feb 2000, 11:25 pm
#33 [-V1Ru5-]
Not registered
16 Feb 2000, 11:24 pm
Hehe ,Fryingpan you got the full version made especially for the diomond stealth and viper ][ cards for there special texture compression. Get the SMALLER version you will like it.Not registered
16 Feb 2000, 11:24 pm
#32 EvilTypeGuy
Not registered
14 Feb 2000, 10:24 pm
Nice map spog. Definitely one of your better productions :)Not registered
14 Feb 2000, 10:24 pm
#31 STKORN97
Not registered
14 Feb 2000, 4:33 pm
I would just like to say that this map rules. Its a little big, but with the right amount of people, it kicks some serious A$$. Keep up the good workNot registered
14 Feb 2000, 4:33 pm
#30 FryingPan
Not registered
12 Feb 2000, 7:01 pm
ARGH! WTF IS WRONG WITH THIS!?!? I HAVE NO TEXTURES!!!Not registered
12 Feb 2000, 7:01 pm
#29 Sundown
Not registered
12 Feb 2000, 3:11 pm
An insanely cool environment. I could live here, as long as I could find a way to teleport in food, beer, and women. Be sure to play with a good number of aggressive humans--or it gets a bit lonely. The bots (unless you spawn a lot them) are too awe-inspired by the surroundings to put up much of a fight here. But a helluva map!Not registered
12 Feb 2000, 3:11 pm
#28 Tensun
Not registered
11 Feb 2000, 9:37 pm
ok today it is letting me download the mapNot registered
11 Feb 2000, 9:37 pm
#27 d3f3nd3r
Not registered
11 Feb 2000, 1:30 pm
Whoa...cool. This map seems to stutter a bit on my machine, but the environment is awesome and it flows quite well... it's kind of hard to reign over any one spot in this level, so you just have to keep moving, which results in some nice combat. Also I like the little niches in the walls here and there, which are a good place to hide so you can watch your enemies go by. ;) .. got snagged on outcroppings a few times, but it was well worth it for the awesome geometry of this level!Not registered
11 Feb 2000, 1:30 pm
#26 0xide
Not registered
11 Feb 2000, 5:22 am
I'm speechless.Not registered
11 Feb 2000, 5:22 am
#25 Tensun
Not registered
11 Feb 2000, 4:54 am
uhh i go to download this map, so it loads up fileplanet in another window and it says "ADODB.Connection error '800a0e78' The operation requested by the application is not allowed if the object is closed. /ASPCommon/sqlcommon.asp, line 118"and nothing else happens.Not registered
11 Feb 2000, 4:54 am
#24 Twitchfactor
Not registered
10 Feb 2000, 11:50 pm
Absolutely......Positively...
Not registered
10 Feb 2000, 11:50 pm
...Unbelieveable!It gets a 10 for ingenuity.It gets a 6 for flow (could've used some teleporters at the bottom to get people back up to the top).The globe *is* amazing, but the halways are amazing too! Man, the BSP must be crying! Amazing that it runs so fast.Totally disorienting also. If you just travel in one direction for a while, you'll forget whether you're going up or down.Oh...To get the globe-shader to work, turn HIGH QUALITY SKY ON (something I leave on always, but some guys @ work think the game needs to be played @ 80fps! Go figure).
#23 Kancer
Not registered
10 Feb 2000, 11:25 pm
Lelon-you didn't download the high quality version did you?If you don't use that diamond card then make sure to download from this linkhttp://dl.fileplanet.com/dl/dl.asp?lvl/a-f/dmmq3dm3b.zipNot registered
10 Feb 2000, 11:25 pm
#22 Mindcrime
Not registered
10 Feb 2000, 6:26 pm
Yeah, but I'm still a Mindcrime nevertheless - since 1989, so :PChrisNot registered
10 Feb 2000, 6:26 pm
#21 Cutla$$
Not registered
10 Feb 2000, 3:49 pm
Vondur... type
/r_fastsky 0Not registered
10 Feb 2000, 3:49 pm
#20 Lelon
Not registered
10 Feb 2000, 3:21 pm
lbstoldt@hotmail.comI didnt see ANY of the textures... how can i fix this?Not registered
10 Feb 2000, 3:21 pm
#19 hmmm
Not registered
10 Feb 2000, 2:49 pm
one word
amazingNot registered
10 Feb 2000, 2:49 pm
#18 Kancer
Not registered
10 Feb 2000, 2:14 pm
I'm looking forward to the properly converted version!! but otherwise this map rocks!Not registered
10 Feb 2000, 2:14 pm
#17 The real Mindcrime
Not registered
10 Feb 2000, 2:12 pm
The Mindcrime that posted here should be not be confused with the l337 Nehahra Mindcrime :) Imposters, imposters, everywhere....Not registered
10 Feb 2000, 2:12 pm
#16 Vondur
Not registered
10 Feb 2000, 2:09 pm
Superb map!
Brushwork blows away!
Keep on Spog!Not registered
10 Feb 2000, 2:09 pm
#15 Mindcrime
Not registered
10 Feb 2000, 11:01 am
For some reason whenever I play the map, the Earth texture is missing from the sphere (it's all bright white) and I suspect the teleporter textures aren't working either (they're the same white as the sphere) - I've got an NVIDIA TNT2 32mb video card and P3 600 cpu. Anyone have any idea what's up with that?It's an awesome map, btw.Not registered
10 Feb 2000, 11:01 am
#14 smeghead
Not registered
10 Feb 2000, 11:01 am
SPoG: Great map. I haven't really played it with actual people, but just the construction alone is enough to make me evaluate my current way of doing things.I think this could be the start of a new wave of interesting maps...that is if people are up to the skill and challenge of making non-cube maps. Good work man!Not registered
10 Feb 2000, 11:01 am
#13 SmallPileofGibs
Not registered
10 Feb 2000, 5:38 am
Thanks for the comments =)
I'd like to have had more time to do the weapon/item placements, and to actually test it with humans.. the weapons could have been a lot better spread out and balanced.. but the bots seem to like it =).
I couldn't get the .arena file working either (last minute thing) so it doesnt show up in the menu unless you make one yourself.
I felt like doing something different from the norm for q3.. so the "armour + weapons high, health + powerups low" placement was another experiment, which forces you to keep fighting your way up higher to get the better items and weapons.
It think it does feel too corridory for a DM map.. it started as a single player map (that part with the earth and the corridors around it) and was converted to DM in a rather limited time.
Better placement of clip brushes would have improved the feel too.. also there are too many in the upper section, so it feels rather cramped in the corridors - it was fun in an early version where you could have a proper fight in them =).
Its also designed for strafe-jumping.. long curved steps are perfect for keeping your speed on the way up, so you can get from quad to RL in a pretty short time =).
In the end, the main goal of the map was to look awesome to show off the hardware - unfortunately the converted version is missing almost all of the better shader effects, so you don't get the full effect, but theres a properly converted version coming soon, i hear =).Not registered
10 Feb 2000, 5:38 am
#12 Kancer
Not registered
10 Feb 2000, 1:31 am
About the only thing I can find wrong with this map is it doesn't show up in the q3 menu by default.
Otherwise it's really damn refreshing! No goth, no evil demons. Just a trippy map with cool little details and nice game flow.Not registered
10 Feb 2000, 1:31 am
#11 Senn
Not registered
09 Feb 2000, 11:56 pm
SPoG scares me. This map is just trippy... its unlike anything I have ever seen before and I doubt I will see anything as messed up and twisted as this, out of anyone but SPoG.Awesome work with the curves and a lot of parts are very impressive to look at... but it does lack in gameplay.SPoG is one crazy dude, look out =)Not registered
09 Feb 2000, 11:56 pm
#10 Onimusha
Not registered
09 Feb 2000, 6:31 pm
This is probably the most amazing map you'll see for quake 3!Item placment is a little "uh" but man it's just so cool to walk around !!Not registered
09 Feb 2000, 6:31 pm
#9 RC
Not registered
09 Feb 2000, 5:06 pm
If M.C. Escher were alive and designing DM maps, he couldn't do better than this. :)Not registered
09 Feb 2000, 5:06 pm
#8 AssBall
Not registered
09 Feb 2000, 4:35 pm
Very clever level. The hallways are just cool to walk through.
The weapon placement kind of annoyed me too. Because of the layout, it is difficult to do well with the shotgun and rail gun. I found that most fights were conducted with rocket launchers or lightning guns.
I like that a quick rocket jump can get you out of the lava or get you quickly up to an adjacent staircase in a hurry.Not registered
09 Feb 2000, 4:35 pm
#7 Redrum
Not registered
09 Feb 2000, 3:54 pm
A very memorable map. 10 for orignality.Flow is very intersting. It's actually *very* connected as long as your going downhill - loads of little pockets to fall through behind unsuspecting Quakers. Lots of grouping around the RL. Not very much around the Earth - which is a shame 'cos it looks kind of cool.Item placement is kind of annoying. You can really hog the Rl becuase there's loads of health a few strafe jumps away. And the Quad is 10 seconds away not leaving you much time to clear out the rocket hogs.The Rail is begging for severe camping - is that why there is a RL next to Earth above?Speaking of strafe jumps, the upper corriders are very cool for that esp. going downhill.I note the lack of jump pads which I didn't miss at all.Navigation is tricky at first though I found it easy to understand after a few minutes.Techically very well executed.Not registered
09 Feb 2000, 3:54 pm
#6 Lizardman
Not registered
09 Feb 2000, 3:44 pm
Very well made map, but very easy to miss where you are going, due to the architecture very similar to itself in many places. The world globe was the only worthwhile detail about this map, and probably the only thing anyone else will remember from this stage. I've found it fun with 8+ players.Not registered
09 Feb 2000, 3:44 pm
#5 DaveyC
Not registered
09 Feb 2000, 3:29 pm
Very nice looking but can get a bit samey. More people = more fun ;]Not registered
09 Feb 2000, 3:29 pm
#4 Deadstar
Not registered
09 Feb 2000, 2:49 pm
Amazing map.Not registered
09 Feb 2000, 2:49 pm
#3 Jazz
Not registered
09 Feb 2000, 1:46 pm
I like this map because its sortof like the JapanCTF map is....There is NO other map out there like it and the textures are a giant depart from the same boring old gothic/techno/space themes.Not registered
09 Feb 2000, 1:46 pm
#2 smeghead
Not registered
09 Feb 2000, 1:20 pm
Well, what can I say..it's spog. After seeing his SPQ2 map I couldn't wait to see what was next. This map has some stunning architecture and great usage of curves. I don't think it is 'samey' throughout..it all fits the level. No real probs with this one except there is *mabye* a bit few too much hallway'ness(if that is a word). Great map!Not registered
09 Feb 2000, 1:20 pm
#1 4Fuxache
Not registered
09 Feb 2000, 12:59 pm
Wow!! I really like this map.. kinda different, a bit *samey* everywhere in it though but yeah cool map. Prolly a "Hate it or Love it" sort a level.Not registered
09 Feb 2000, 12:59 pm









