DM 3-8 player
FileFront, MHGaming, ..::LvL (3.17MiB, 2,555 d/loads)
Readme Maps by Author Authors site
FileFront, MHGaming, ..::LvL (3.17MiB, 2,555 d/loads)
Readme Maps by Author Authors site
Rate release: Currently 8.11 / 10 (18 votes)
162
8.11
f5409c6b3fad29d5535d943930c17bd4
Mouse over to vote |
Your vote:
0 / 10 |
1637
Posted comments:
#10 Mark
Not registered
13 Jul 2008, 11:28 am
This plays really well in cpma tooNot registered
13 Jul 2008, 11:28 am
#9 GTG
Not registered
11 Nov 2004, 3:29 pm
This map is so amazing, it actually caused me to vote on LVL for the first time in a couple years. Great job.Not registered
11 Nov 2004, 3:29 pm
#8 Madan
Not registered
28 Feb 2004, 5:25 pm
Gorgeous. Unique. Visceral. 10/10.Not registered
28 Feb 2004, 5:25 pm
#7 Gazoline
Not registered
07 Dec 2003, 2:30 pm
Beautiful, crisp visuals. If you were to retain the quad room, then alter the rest of the map layout around it successfully, it would be a fantastic map. Can't wait for your next one!Not registered
07 Dec 2003, 2:30 pm
#6 nitin
Not registered
21 Nov 2003, 4:08 pm
have the same thoughts as tig and stormshadow regarding gameplay/layout. Not registered
21 Nov 2003, 4:08 pm
Visuals are very pretty especially considering framerates. Nothing too fancy but extremely well put together.
#5 ALMighty
Not registered
21 Nov 2003, 2:47 pm
Thanks for the comment StormShadow! Nice to hear it's being played! :)Not registered
21 Nov 2003, 2:47 pm
#4 StormShadow
Not registered
21 Nov 2003, 9:00 am
That last comment was from meNot registered
21 Nov 2003, 9:00 am
#3 not entered
Not registered
21 Nov 2003, 8:59 am
I agree with tig about the layout, it just seems like all the rooms are too seperate from one another, and dont really flow as well as they could. I think it could had a 3rd or 4th level in some of the rooms as well, to increase the vertical action. But again, this would have required almost a complete reconstruction, which probably wouldnt have been worth it :)Not registered
21 Nov 2003, 8:59 am
Other than that, I like the map quite a lot, its on rotation over at BG, and despite the stuff i pointed out as flaws, its still very fun to play.
7/10
#2 ALMighty
Not registered
21 Nov 2003, 3:01 am
That's exactly what I thought you would say, Tig. My beta testers also said the same thing. It suffers from the room-hall-room syndrome, which is a result of bad planning.Not registered
21 Nov 2003, 3:01 am
I would rather start a new map than redoing this one, because it would require me to redesign almost the whole map and I just don't think that would be worth it. I better just start a new map and plan the layout more next time.
Thanks for the review Bizkit! Although you were probably too nice on it! ;)
#1 Tig
Not registered
21 Nov 2003, 1:00 am
This is a well-made level with nice visuals and theme, but the layout is simply not working for me. Each area is similar and self-contained (due to the coridors and doors), which does lead to some good action, but becomes a little dull after a short while. A lot more varity and less doorways could have improved this map a lot.Not registered
21 Nov 2003, 1:00 am









