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LANS Asteroid by ALMighty - 21 Nov 2003
More than 5 years old
Download » FileFront, MHGaming, ..::LvL (3.17MiB, 2,555 d/loads) - Add to My maps - Permalink - digg it!
LANS Asteroid
DM 3-8 player
FileFront, MHGaming, ..::LvL (3.17MiB, 2,555 d/loads)
Readme    Maps by Author    Authors site
Rate release: Currently 8.11 / 10 (18 votes)
162
8.11
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Seems to be an industrial complex based on an asteroid. The textures are spot on. The visuals are wonderful. This map is beautiful to the eyes. The combination of rocks and metal is well done. The layout is great and provides for some intense action. I love the design of this map. Navigating the map doesn't require much thought and it's really easy to find some action. The portals are an interesting touch, but they do not add much to the map. The map is great without them. Bots play very well. The readme says 2-8 players, but I think the more the merrier. This map should be a hit on many servers.

Definitely download this map. I know I'm going to enjoy it for a long time.

Reviewed by Bizkit

1637
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Posted comments:
#10 Mark
Not registered
13 Jul 2008, 11:28 am
This plays really well in cpma too
#9 GTG
Not registered
11 Nov 2004, 3:29 pm
This map is so amazing, it actually caused me to vote on LVL for the first time in a couple years. Great job.
#8 Madan
Not registered
28 Feb 2004, 5:25 pm
Gorgeous. Unique. Visceral. 10/10.
#7 Gazoline
Not registered
07 Dec 2003, 2:30 pm
Beautiful, crisp visuals. If you were to retain the quad room, then alter the rest of the map layout around it successfully, it would be a fantastic map. Can't wait for your next one!
#6 nitin
Not registered
21 Nov 2003, 4:08 pm
have the same thoughts as tig and stormshadow regarding gameplay/layout.


Visuals are very pretty especially considering framerates. Nothing too fancy but extremely well put together.

#5 ALMighty
Not registered
21 Nov 2003, 2:47 pm
Thanks for the comment StormShadow! Nice to hear it's being played! :)
#4 StormShadow
Not registered
21 Nov 2003, 9:00 am
That last comment was from me
#3 not entered
Not registered
21 Nov 2003, 8:59 am
I agree with tig about the layout, it just seems like all the rooms are too seperate from one another, and dont really flow as well as they could. I think it could had a 3rd or 4th level in some of the rooms as well, to increase the vertical action. But again, this would have required almost a complete reconstruction, which probably wouldnt have been worth it :)


Other than that, I like the map quite a lot, its on rotation over at BG, and despite the stuff i pointed out as flaws, its still very fun to play.


7/10

#2 ALMighty
Not registered
21 Nov 2003, 3:01 am
That's exactly what I thought you would say, Tig. My beta testers also said the same thing. It suffers from the room-hall-room syndrome, which is a result of bad planning.

I would rather start a new map than redoing this one, because it would require me to redesign almost the whole map and I just don't think that would be worth it. I better just start a new map and plan the layout more next time.


Thanks for the review Bizkit! Although you were probably too nice on it! ;)

#1 Tig
Not registered
21 Nov 2003, 1:00 am
This is a well-made level with nice visuals and theme, but the layout is simply not working for me. Each area is similar and self-contained (due to the coridors and doors), which does lead to some good action, but becomes a little dull after a short while. A lot more varity and less doorways could have improved this map a lot.
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