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DM 4-7 player
FileFront, MHGaming, ..::LvL (1.1MiB, 6,803 d/loads)
Readme Maps by Author
FileFront, MHGaming, ..::LvL (1.1MiB, 6,803 d/loads)
Readme Maps by Author
Rate release: Currently 8.15 / 10 (132 votes)
163
8.15
b13cbe5e64d216ba0c51a67be5360ffe
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49
Posted comments:
#60 R1c0
07 Mar 2007, 8:20 am
I loved IT
07 Mar 2007, 8:20 am
When i seen it, i gone to LAN HOUSE downloaded that, and played it for many time, really good man.
10!
#59 *ZeRo*
28 Jan 2007, 9:16 pm
Good map...! прикольно +)28 Jan 2007, 9:16 pm
#58 Nitebeat
Not registered
31 Jul 2002, 5:01 am
Prolly among the first q3 levels I dled back in january/february 2000.. heh. Agree, this is a good level =-)Not registered
31 Jul 2002, 5:01 am
good? more like excellent damn it :)
#57 not entered
Not registered
21 May 2002, 11:48 pm
just played this the other day in freeze tag....its a cool map, lots of vertical action etc.Not registered
21 May 2002, 11:48 pm
#56 Nando
Not registered
21 Mar 2001, 2:06 am
This map was my first custom map! And it's still my favorite map! fantastic! It's look like and original from id!Not registered
21 Mar 2001, 2:06 am
#55 SoulReaper67
Not registered
20 Oct 2000, 5:27 am
This map rocks.It's currently my favorite map.I really think they should have the custom mappers make the maps for the next Quake. There are some maps out there that just blow ID's mappers away.I'll give this map a 10. This map is an absolute keeper.Not registered
20 Oct 2000, 5:27 am
#54 tom
Not registered
08 Oct 2000, 12:10 pm
this map is one of the best for the game no doubt it has stood the test of time its still on my drive and will be for a long timeNot registered
08 Oct 2000, 12:10 pm
#53 Zak
Not registered
23 Aug 2000, 2:00 pm
Really good, hiqh quality map for large games.Not registered
23 Aug 2000, 2:00 pm
#52 -Prophet-]VoD[
Not registered
23 May 2000, 4:11 pm
Great map,i like the setup.keep em coming vondur.Not registered
23 May 2000, 4:11 pm
#51 Senior Teflon
Not registered
19 Apr 2000, 3:27 pm
Wow. This one's got a great combination of vertical, claustrophobic, and open-air areas. Gameplay is very smooth, and I never feel like it takes me long to get to where the action is. The bots don't do too badly on the lifts, but I find it way too easy to splash them to death by tossing a rocket up the lift after them; perhaps solid lift platforms instead of open grating would help this problem.
Other than a tiny problem with the lifts, this one is a blast to play.Not registered
19 Apr 2000, 3:27 pm
#50 Leviathen
Not registered
24 Mar 2000, 9:52 am
Wot everyone else sed!
Top map, very smooth, very nice gameplay. Download it, it rocks!Not registered
24 Mar 2000, 9:52 am
#49 onnio
Not registered
11 Mar 2000, 5:02 pm
yapNot registered
11 Mar 2000, 5:02 pm
#48 kaled
Not registered
07 Mar 2000, 8:46 am
dammit, i want to be able to play this map does it require te absolutely most recent beta patch to run? Help!
Not registered
07 Mar 2000, 8:46 am
#47 Vondur
Not registered
02 Mar 2000, 1:02 am
Thanks for the comments people...
Glad you liked this environment...Not registered
02 Mar 2000, 1:02 am
#46 SweetLeaf
Not registered
25 Feb 2000, 6:54 pm
Best map about for a medium sized LAN. Delicious.Not registered
25 Feb 2000, 6:54 pm
#45 U4ik
Not registered
23 Feb 2000, 10:09 pm
Great map, Professional quality, excellent use of curves,excellently placed jump pads. All in all, this map kicks fuggin ass =10Not registered
23 Feb 2000, 10:09 pm
#44 Allos
Not registered
21 Feb 2000, 9:00 pm
My Favorite map for our fast LAN at work, great for 6 to 10 playersNot registered
21 Feb 2000, 9:00 pm
#43 kaled
Not registered
20 Feb 2000, 10:35 pm
every time i join a server running this map, I get kicked back to the menu screen without arenaspy. Is this an aspy problem? I've re-installed it from several different dl sites, and the levelshot appears when I select the server, but as soon as it gets a few seconds into connection, boom. sorry to chew up review spaces with troubleshoots, but i really WANT to be able to give feedback, i just can'tNot registered
20 Feb 2000, 10:35 pm
#42 zig
Not registered
20 Feb 2000, 4:52 pm
I've had this map for about a month now, and I still play it for about an hour almost every time i play quake3. It's the map I use whenever I test out new mods or skins or models or whatever.Hasn't gotten old yet, and I can't see it getting boring anytime soon.
Not registered
20 Feb 2000, 4:52 pm
#41 KNOWLEDGE
Not registered
19 Feb 2000, 3:07 pm
yes good!Not registered
19 Feb 2000, 3:07 pm
#40 j
Not registered
19 Feb 2000, 5:33 am
Damn, i cannie find that blasted egg!! i assume the invisiblity is hidden w/ it?
Anyhoo, FANTASTIC map!!! The only custom q3 map that i have liked so far.....Not registered
19 Feb 2000, 5:33 am
#39 Octovus
Not registered
17 Feb 2000, 8:28 am
Well maybe I should be saving my tens for later maps, but... nahhh, this deserves it. It's got the same old textures but somehow it just feels different. The weapons are almost perfectly placed and the invisibility has to be found before you can get it. (I.E. the secret door). My only gripe (ands im nitpicking) is I've never really liked lifts and was glad when they dissapeard- but then again bounce pads wouldn't feel right in their place.Ty very much for it!Happy fraggin! OctovusNot registered
17 Feb 2000, 8:28 am
#38 Sundown
Not registered
11 Feb 2000, 6:04 pm
This map is absolutely love-ass with 4-5 bots! The absolutely best good-sized bot-playing map out there. Smack me!Not registered
11 Feb 2000, 6:04 pm
#37 cyclic
Not registered
11 Feb 2000, 8:21 am
My friends and I have been fraggin multiplayer lan since the first FPS came out. We play Quake 3 just about every 3 days now with around 6 ppl average. This map rocks! We come back to it every time. Good work.Not registered
11 Feb 2000, 8:21 am
#36 Scorpion
Not registered
09 Feb 2000, 10:44 am
JUSY ONE THING: IF YOU LIKE FAST PACED LEVELS DON'T HESITATE TO DOWNLOAD THIS IS A FANTASTIC LEVEL!!!!!!!!!!!!!
DON'T FORGET ITNot registered
09 Feb 2000, 10:44 am
#35 Excessus
Not registered
08 Feb 2000, 5:00 pm
Just where the heck is the eastern egg?? :-)Not registered
08 Feb 2000, 5:00 pm
#34 Cutlass
Not registered
02 Feb 2000, 7:39 pm
Hehe nice little easter egg hehe. Shoot the wall in the lava pit and get a powerup with his logo.
The platforms rise a little too fast. I like platforms to be dangerous. put a gren launcher by the slow moving platform for fun.Not registered
02 Feb 2000, 7:39 pm
#33 crXy(Lewent)
Not registered
31 Jan 2000, 2:52 pm
adý kaos ama karambol mümkün olmuyo
excellent map for DM!!!
DOWNLOAD IT!!!!Not registered
31 Jan 2000, 2:52 pm
#32 Timothy 11 BlacK
Not registered
29 Jan 2000, 11:58 am
Hello people......big deal it's more of a vertical map!Should we love a map just cuz it's vertical?Oh an "THAN",yes there are limited texture sets for Q3....but hello,you can use them in different ways ya know? I think a more impressive map,yet not really vertical is a map called "Ring of Bone"from a mapper of "Prince of Persia3d"at "WWW.RISCCHIP.COM"Not registered
29 Jan 2000, 11:58 am
#31 menace
Not registered
28 Jan 2000, 8:59 pm
Than: I agree with you totally, the id q3 maps for the most part blow. I too think the EXTREME overuse of symmetricality cut their quality in half right there, plus so many just don't have that great quality of spacious (as in, you can move around easily, but not huge) rooms that are well connected to each other in various interesting ways, often on different levels. (Think of naked4 or the ztndm/ztn2dm series or most anything by headshot or retinal or mr fribbles or peej, for instance) They just don't seem to have any awareness of that kind of mapmaking (the "forumla" style of great dm mapmaking that eventually developed). q3dm5 and q3dm13 are sort of getting at the right idea, but they're just not all that brilliant. Plus most of the maps are truly too flat, and the space maps are all just gimmicky.As to WHY the quality of id maps plummeted, I'd say there's one very good reason: they canned American McGee. He alone was responsible for 3 of the 6 best dm maps from q1 and q2 (dm2, dm4, q2dm3), maps that not only became immensely popular and inspired great gameplay, but also inspired many other mapmakers to imitate them, and not just slavishly (as in all the q2dm1 clones) but by learning their important lessons about gameplay. Also, I'm not sure if I'd consider John Romero to be a great mapmaker in the same way, but he sure got lucky with dm3. That just leaves Tim Willits (dm6, q2dm1) as their only mapmaker with any kind of good track record in making exciting dm maps, and his are more "1-offs" that seem to get lucky rather than just plain brilliant execution based on a fundamental understanding of how to make great dm maps. Mostly id's designers just don't seem to "get" DM, which is ironic considering how dm-focused the game is...
Not registered
28 Jan 2000, 8:59 pm
#30 Senn
Not registered
28 Jan 2000, 6:06 pm
Kick ass man... Rock on! =)Not registered
28 Jan 2000, 6:06 pm
#29 Magician
Not registered
27 Jan 2000, 1:34 am
cool map dudeNot registered
27 Jan 2000, 1:34 am
#28 Killazontherun
Not registered
26 Jan 2000, 4:41 pm
Nice layout! I like it alot becuase it's very vertical, I think thats one of the main thing that is missing in most usermade maps.Not registered
26 Jan 2000, 4:41 pm
#27 Redrum
Not registered
26 Jan 2000, 2:52 pm
Like it.Not registered
26 Jan 2000, 2:52 pm
#26 than
Not registered
25 Jan 2000, 10:19 am
oh yeah, and none of those three are the symmetrical bullshite than id have used in about 50% of the q3 DM maps. I can understand why you might have a symmetrical layout ina ctf map (although epic can do asymmetrical ones alright) but using symmetrical layouts and even item placement in a dm map seems like a huge shortcut and smacks of laziness. Anyway, I'll stop my q3 map quality bitching and er.. I dunno, make a map myself.-ThanNot registered
25 Jan 2000, 10:19 am
#25 than
Not registered
25 Jan 2000, 10:15 am
to timothy black. I don't really understand what the hell you are on about. Saying that most homemade maps look the same is bollocks. Some look similar but that is mainly because of the limited texture sets in q3. I thought most of the id gothic maps looked the same, none had very nice layouts - some plain shit and I don't remember any vertical maps at all apart from maybe q3dm6 and that one near the end called apocolypse void or something (but I hated the spacey maps anyway). Already there have been three maps (kaos, ik3dm1 and addict) I can think of which are way more impressive than any id map you care to mention. Ok, maybe they aren't as flashy as the id maps but they all look good imho and have far more interesting layouts than shite like q3dm10 or whatever. Bland colours and textures? blame id, not the map authors. If you are referring to ik3dm1 then maybe the texture usage is a little plain but it sets a nice motif and is consistant throughout the map rather than having bits here and bits there. Also, these three maps I mentioned (along with several others) are not the corridor, long room, long corridor, room... that you get in quite a few of the id maps.
-ThanNot registered
25 Jan 2000, 10:15 am
#24 Karma
Not registered
24 Jan 2000, 5:27 am
Is this site EVER giong to get updated??Not registered
24 Jan 2000, 5:27 am
#23 Hammer
Not registered
24 Jan 2000, 3:46 am
One of the best map ever made. What i did like most is the vertical layout. The gameflow is wonderful aided by the strong architecture work. Great Job Vondur!
Not registered
24 Jan 2000, 3:46 am
#22 MC
Not registered
23 Jan 2000, 12:44 pm
Outstanding stuff!Not registered
23 Jan 2000, 12:44 pm
#21 GibFest
Not registered
22 Jan 2000, 12:41 pm
This is one beast of a map, I really like it.
And a review will pop up on GMC2K v.soon (that`s with permission of course).Not registered
22 Jan 2000, 12:41 pm
#20 zig
Not registered
22 Jan 2000, 10:31 am
Definately the best custom map I've ever played, and probably better than the id maps(which I like). I like everything about it. Team DM is a lot of fun as well as FFA.Not registered
22 Jan 2000, 10:31 am
#19 Jack
Not registered
21 Jan 2000, 3:07 pm
Real nice map and fun to play!Also like the fact that it shows up in the Q3 menu.Not registered
21 Jan 2000, 3:07 pm
#18 RedFive
Not registered
21 Jan 2000, 10:57 am
"With bot a Haste..." What am I saying ?!?!! I meant with BOTH a Haste... and so on !!! OoopsieNot registered
21 Jan 2000, 10:57 am
#17 RedFive
Not registered
21 Jan 2000, 10:55 am
Now THAT is a fun map! Put in a few bots and the frag limit gets hit in no time. And with bot a Haste and a Quad in easy reach, the action is fast and furious. And I've never seen an indoor map with so many hgih-flying antics; those with motion sickness beware, and don't forget your Gravol! :) And Tim11Black, work on those strat moves 'cause this map is full of possibilities!Not registered
21 Jan 2000, 10:55 am
#16 Timothy 11 BlacK
Not registered
20 Jan 2000, 11:57 pm
Can someone please tell me why most homemade maps look the same?Whether it be the same use of bland colors,textures,setup,architecture.etc..I have played this level in many ways so far even a 20 player lan(which was stupid)and I probably came up with 2 strategic manuevers(which is pretty bad)This map is nothing new and definately not innovative in design and texture use............I must be an alien for not really enjoying and appreciating this map like so many others do!!!!Not registered
20 Jan 2000, 11:57 pm
#15 Dyslexic
Not registered
20 Jan 2000, 11:37 pm
I must say, I have seen alot of people talking about this map, and I was eager as hell to get my hands on it. To say the least, I was disappointed. I always felt that I had to travel a huge distance to find even a bloody shotgun, let alone a rail or a RL. I liked the wide open spaces, but there weren't enough of them. Those hallways and corridors were very ugly, and got very crowded very fast. I did enjoy the lifts, but only because it seemed to break away from the typical Q3 level fodder. I guess it was OK, but definately not deemed worthy of "Greatest User Q3 Map". I'd take japandm over this anyday.Not registered
20 Jan 2000, 11:37 pm
#14 MogWaEE
Not registered
20 Jan 2000, 9:12 pm
Can you say Beautiful? Can you say great GAMEPLAY?Not registered
20 Jan 2000, 9:12 pm
#13 punk_wocka
Not registered
20 Jan 2000, 8:57 pm
fergot something, i didnt like the jumpads that faced each other doesn't really fit into the map or any map in my opinionNot registered
20 Jan 2000, 8:57 pm
#12 punk_wocka
Not registered
20 Jan 2000, 8:53 pm
sweet map i think this and japan are the best custom maps so far, wasn't sure about lifts but they seemed to fit in fine, in my opinion i think he coulda used more textures, less hallways, more open spaces, but still a great map worth a 9Not registered
20 Jan 2000, 8:53 pm
#11 Stone Cold Spider 3:16
Not registered
20 Jan 2000, 7:05 pm
Sweet map great gameplay weapon placement this map is just so dam cool!!!!!!!
R.I.P ID mapsNot registered
20 Jan 2000, 7:05 pm
#10 Deadstar
Not registered
20 Jan 2000, 5:00 pm
Love this map. It rocks!
The gameplay is probably the most fun I've had playing Q3 to date.Not registered
20 Jan 2000, 5:00 pm
#9 Than
Not registered
20 Jan 2000, 4:10 pm
this map is kewl. To be honest I haven't played it but then again, I haven't been motivated to play Q3 as the id maps depressed me too much. I think the architecture is great - not too over the top but very vertical and spacious. The layout is far superior to any of the id maps in the game too.
Sorry for this mini rant but I really dunno wtf has happened to the quality of id dm maps since q1. Q1 had a couple of great maps, Q2 also had a couple of great maps. Q3 has a couple of good maps but that's out of 20 or so - there really should be more. I reckon that the mappers id were more keen to show off their architectural skillz rather than thinking up a decent layout. I'm sure tim willits once said something like "any idiot can stick a few brushes together and accidentally make a map that plays well but to make it look good takes skill". We all know that's bollocks and it seems they concentrated their skills on looks.
Sorry for the mini rant. I hope you'll forgive me :)
-ThanNot registered
20 Jan 2000, 4:10 pm
#8 Raven
Not registered
20 Jan 2000, 2:48 pm
This is a great Map, it runs very smoothly, great Bot play, and is nice and large. Has a good tacticle feel more than just a frantic frag fest (Say that fast :) ). The layout is excelent, Looks are great, and the Game play just Rocks. Love what Vondur, has done with the lifts.
Equal with "Ik3Dm1" for best Q3 user made map, in my opinion, although they are both very differentNot registered
20 Jan 2000, 2:48 pm
#7 Shamblugh.
Not registered
20 Jan 2000, 12:43 pm
And so it begins....didn't take long, but that's no surprise. The first of the wave of maps that piss all over Id's lame efforts so bad they'll need scuba gear. The design of those two main rooms is simply excellent, and the overall layout is great. I like the subtle use of glitzy eye candy on the buttresses, rather than swamping the map with it. I do think a bit more gratuituous eyecandy (not GFX though) would have improved it, but a very solid map. Hopefully it will educate Id on how to make proper DM map design.Not registered
20 Jan 2000, 12:43 pm
#6 Neon
Not registered
20 Jan 2000, 11:16 am
I love this level, I have fallen down the lift shafts more times than i care to remember.
Yahoo, no realtion to the evil company!Not registered
20 Jan 2000, 11:16 am
#5 Peej
Not registered
20 Jan 2000, 10:43 am
nice map, gotta love the layout, and the "classic quake" feel. nice looking, well put together, etc etc. at last, i think the first batch of decent Q3A maps are arriving.Not registered
20 Jan 2000, 10:43 am
#4 Killer
Not registered
20 Jan 2000, 10:34 am
Yep, love this map. Along with IK3DM1 this is the best custom Q3 map to dat imho. Excellent texture usage, architecture and lighting complement an interesting layout with a strong vertical element. Only snag the lifts are a little bit finicky but this is a minor gripe for me. Fantastic work VondurNot registered
20 Jan 2000, 10:34 am
#3 Neville McNeville
Not registered
20 Jan 2000, 7:50 am
Nice large yet intricate map, kinda reminds me of messy base meets ztn's blood run, not very well suited to anything other than FFA however is its main downfall gameplay wise. Also the map really needs 4 or more people to keep you from getting bored. Aesthetically the map is very nice, probably in the top 3 third party maps so far texture wise nice job.Cheers, look forward to more of your workAnother quality review by Neville Mc Neville - The Level Devil!www.neville.comNot registered
20 Jan 2000, 7:50 am
#2 d3f3nd3r
Not registered
20 Jan 2000, 7:44 am
I just wanted to say that this is a really awesome level, whether you're playing against humans or bots. I've actually been able to find a few servers running it, which is unusual for a custom map.
As for the lifts, I like 'em, I think they add a little bit of strategy and uncertainty to the game. I've been waiting for a Q3A level that makes good use of lifts, and here it is!Not registered
20 Jan 2000, 7:44 am
#1 Gom Jabbar
Not registered
20 Jan 2000, 4:56 am
Hell, am I really the first one to comment on this map? Anyways, just wanna say that this map is damn cool. I don't like Q3A that much but this map got me playing some Q3A deathmatch, congrats Vondur...Not registered
20 Jan 2000, 4:56 am









