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3437098515cdf23d154a820923308094
Japanese Castles by g1zm0 - 16 Jan 2000
Panorama - Download » FileFront, MHGaming, ..::LvL (4.18MiB, 17,728 d/loads) - Add to My maps - Permalink - digg it!  Facebook
Japanese Castles
DM/CTF 3-8 player
FileFront, MHGaming, ..::LvL (4.18MiB, 17,728 d/loads)
Readme    Maps by Author
Rate release: Currently 8.1 / 10 (305 votes)
162
8.1
c9e0f78d92ffb29cd2b170a39d6b9cbe
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Now this is NOT your typical style Q3A level at all!

g1zm0 brings years of level design experience to his first Q3A release level - and blows everything to date out of his way. What we have here is two levels (a CTF and DM) in one .pk3 that are just superbly designed and textured in a traditional Japanese style. One very small problem I had was a thin white fog at the bottom of some stairs seemed a little wrong.

Download and enjoy running around jumping through windows like a ninja! - This is a must have map!

44
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Posted comments:
#242 y3k4W
04 Jun 2008, 6:11 am
I would more like to find some One Piece playermodels :>
"Woooooo thats coooooool" XD
#241 ermonski
Not registered
03 Jun 2008, 12:00 am
this suits well if I can find some Naruto player models
#240 Аццкий игрок
Not registered
20 Dec 2006, 5:50 am
Аффтар жжотт! Мадель ищщо!
#239 J2KoOl63
08 Dec 2006, 12:40 pm
Really intense battles here. The look and feel of this map really revolutionized what can be done with Q3. I mean, just look back at how long ago this was and see all the other maps (gothic/base galor). This one is a true stand out. Play this Q2 map all the time and this version takes it to a whole new level.
#238 T800
10 Jul 2006, 12:43 pm
Probably greatest of all times, never gets boring. #1!
#237 michael
27 Apr 2006, 7:01 pm
THIS IS A MUST GET I GIVE IT A 10
#236 bla
Not registered
16 Dec 2005, 4:56 pm
Waar de kanker kan je t downlaoden dan
godverdomme
#235 not entered
Not registered
22 Nov 2004, 9:44 pm
it went very well
#234 hasz
Not registered
19 Aug 2004, 8:10 am
cool
#233 kaitlyn
Not registered
18 Apr 2004, 12:02 pm
hey you guys are awsome keep it up and i love pancakes yum....
#232 not entered
Not registered
18 Apr 2004, 12:01 pm
ya i no
#231 not entered
Not registered
25 Jan 2004, 9:32 am
Thanks
#230 KiMiKo
Not registered
13 Jan 2004, 1:23 pm
THIS MAP IS MISSING TEXTURES AND ALL OTHER THINGS....the rest is really nice
#229 Commander Keen
Not registered
10 Jun 2002, 10:33 am
Shiities map known to man!

my copy has missing textures on the large stairs!

FPS gets hammered and gameplay becomes spoungy online!

NO FUN AT ALL!

#228 not entered
Not registered
05 Jun 2002, 3:38 am
Utterly overdone and overrated map, nice looks, yeah (when it first came out), but there are so many better maps in term of playing style. Sometimes gave me weird Quake1 feeling inside the house. Real building based maps are not my style. Looks 9/10 Gameplay 5/10
#227 xProteusx
Not registered
30 Mar 2002, 6:14 am
Now this I like. Both the DM and CTF versions are excellent, nice layout and the item/weapon placments are great. but still, it has been said before, its too square! and some of the textures are very plain. That aside this is one of the best maps out their, bots play well and netplay is fun.


BAM! 10 score!

#226 Nitebeat
Not registered
26 Dec 2001, 7:43 am
Like the style, prefer the dm version though. Weapon placement is good and there's flow. Good map. Bots play well.
#225 *SHINGEN
Not registered
19 Jul 2001, 1:26 pm
Too SQUARE, no rounded surfaces or walls in the whole map. A 3rd path to the opposing bases would have been good (ie. water pools and central underground room[s] connecting flag rooms). But lots of fun
#224 not entered
Not registered
19 Jul 2001, 6:27 am
Yeah yeah...it's ok...but the 3wave comp pak one is better...
#223 not entered
Not registered
09 Jul 2001, 10:37 am
A thing of beauty
#222 Azr
Not registered
24 May 2001, 2:36 am
I Give this Lvl 8.5 outa 10. The textures look great and the i love jump thru the window bit.
#221 -iK-Chihuahua
Not registered
27 Apr 2001, 7:24 pm
This is one great map. It is well laid out, and the textures are awesome. I think most of my fun battles have been here. Oh and with instagib this map is just too damn sweet.
#220 DreadlockDragon
Not registered
19 Mar 2001, 4:59 pm
Such beauty and perfection of form! Teamplay rules! So very good that I was dissapointed there was not more...

Only a 9 of 10, as I wanted more castle levels! MORE!

#219 nightfall
Not registered
16 Mar 2001, 4:09 am
Very cool map! But did you know "JapanDM" for Unreal? How about making a Quake3 version or a new map in style of a japanese zen-temple?
#218 gladschat
Not registered
04 Mar 2001, 3:21 pm
Fantastic Gizmo keep up the good work. more, more, more, yea
#217 GodOfMars[]
Not registered
18 Feb 2001, 6:38 am
Best map of the bunch, A very unique approach. textures are amazing, should have been included with the game 2 begin with
#216 DreamKing
Not registered
07 Feb 2001, 5:20 am
This map is visually stunning but the gameplay lacks excitement. I absolutlely dread when we have to play this in a ladder match...ahhhhhhhhhhhhhh!
#215 {GDC} -Nekrataal-
Not registered
28 Jan 2001, 5:57 am
Why is the CTF variant of this map second in the according list ? And why is the DM map only 50th or so ... this map rocks ...
#214 {GDC} -Nekrataal-
Not registered
28 Jan 2001, 5:32 am
What is all the hype ? The map is not bad, but second ... well I dont think so ...
#213 newTOthis-A.K.A.-Skillz
Not registered
08 Dec 2000, 10:49 am
I love this map it was 0wnag3 on Quak3 2 and its 0wnag3 on quak3 3
#212 LeThAlPoIsOn
Not registered
27 Nov 2000, 2:54 am
Just great...

JESUS, one of the most beautiful map...

opsssss let me go play again.. :)

#211 Tarkus
Not registered
15 Sep 2000, 10:46 am
Great 3 on 3 CTF play. Multiple paths in & out make defense a challange. Weapons placement excellent. Very nice looking, too. Now a permanent part of the rotation.
#210 Sircho
Not registered
29 Aug 2000, 1:23 am
Great CTF level, great design.. bravo
#209 Deserto8-Sweden
Not registered
27 Aug 2000, 9:47 pm
I liked the idea of the map, it was a good map to play...

..but u should make it BIGGER!

Otherwise this map kicks-butt!

#208 push
Not registered
21 Aug 2000, 9:33 am
best map i have ever d/l...very unique...how bout makin a china themed map? :0)
#207 Redhotwheels
Not registered
28 Jul 2000, 2:02 pm
very nice. make more maps!!!
#206 -sharky-
Not registered
27 Jul 2000, 2:44 am
Played this at work with the guys (4vs4). Gameplay was dull. May be good in large numbers. Better off looking for another map. 5 points for looks.
#205 GorillaGok
Not registered
13 Jul 2000, 2:57 pm
Classic. Should be a q3a requirement. Thanks to g1zmO for a *&$# load of great games played on this one.
#204 Masana
Not registered
14 Jun 2000, 4:56 pm
My favorite map, never gets old.
#203 AnGeLiK[BITCH]
Not registered
01 Jun 2000, 6:53 am
The map is visually accute and well done. However, for CTF gameplay it is severely lacking. I would recommend this map for DM but not for CTF.
#202 swr
Not registered
28 May 2000, 10:31 pm
Cool map. The look is obviously cool. I also like the layout of the temples, being able to go from any temple entrance to any flag-room entrance.

My only complaint is that the RL room is too dark. I've seen a few very small areas in other maps that were also too dark, and even one entire map that was really dark. All of the Id maps are fine except for a few small corners. I think it depends on the OpenGL drivers. If someone tests a map with OpenGL drivers that make things bright they will overcompensate with the dark, causing things to be *really* dark on some OpenGL setups.

Anyway, something for the map-makers to consider: An area that is dark on your system may not be that dark on another, and vice versa.

#201 Zeus
Not registered
28 May 2000, 8:15 pm
this is one of the best maps i have played, i would like to see some more fresh maps like this one, the game play is descent, i thought the textures wer outstanding
#200 not entered
Not registered
28 May 2000, 8:07 pm
this is one of the best maps i have played, i would like to see some more fresh maps like this one, the game play is descent, i thought the textures wer outstanding
#199 DBD
Not registered
28 May 2000, 6:44 pm
I agree, this one is visually tuning. It's just great how realistic it is but it preserves a great diversity and architecture complexity. Something rare for the house theme, japanese or not. But for the DM map there are few little flaws. In FFA the bot play isn't enough well spread through the whole level and the RL is too dominant. In Team the item placement is more interesting and this help to spread better the fights through the map, and the RL doesn't dominate as much. But in this mode the LG is really missing.

For the CTF, I didn't like this totally symetric choice. It's disturbing. But it plays well anyway.

So overall I gave it a 9, could have gave it a 9.5 for it's great and refreching look but it's not possible and 10 is too much for my opinion.

#198 BigFreakinGun
Not registered
28 May 2000, 6:05 am
This is one of my top 5 favorite maps. One of only about 3 good maps that are in the top 10 here. So many other maps that rule, but people just go with the maps people talk about a lot. I know a good map when i see it. Original textures, a different look, and cool graphics. All the maps that i saw that looked different were better than most of these top 10 ones. These ones just look the same as all the other q3 maps. This is just my opinion, but i think a lot of maps are just overlooked.
#197 $u$h| }{
Not registered
22 May 2000, 7:01 am
Wheres the ninja Q3A models when ya need em? I think thatd add to this masterpiece!
#196 Gr|m_r@p|$t
Not registered
21 May 2000, 6:15 pm
Great map giz, I cant stop playing it, Really, really impressive. I think a whole bunch of other people agree!!!

Good work!

#195 Burn-Up<]W[>
Not registered
14 May 2000, 2:45 pm
Que mapa louco! Tem umas Jump Pads todas manhosas. Bem sodozinhu. Faltam umas imagenzitas Hentai lá nas paredes mas está bem construido, Detalhes bons, mas aquela ponte precisa de uma melhor SKIN. ^.~ | C ya and K33p up the Gud Work
#194 janer@eircom.net
Not registered
13 May 2000, 2:44 am
i like this map,fast flowing and bouncy pads!

i play against 4 other bones ,very good

#193 Maryan_ua
Not registered
12 May 2000, 2:30 am
Very good level. It's something different. You realy need to see it.
#192 Harrynator
Not registered
04 May 2000, 1:55 am
Great map, I like the japanese style. A little bit blocky in some areas. A little bit more attention to detail would´ve been great. When do you release your next map?
#191 Kyle
Not registered
01 May 2000, 1:30 pm
great map g1z ;)
#190 janer@eircom.net
Not registered
29 Apr 2000, 2:52 pm
def one of the best maps along with pit and the pendulam,which i both gave 10 something bout this map which is just right!fast flowing action ,jump pads in right place
#189 El-Mariachi
Not registered
29 Apr 2000, 2:48 pm
Hasta la vista,this map kill's me.I can't sleep anymore.Not before i frag all of you.
#188 Chameleon
Not registered
22 Apr 2000, 9:23 am
Very original. Its really good, of course anything is better than the boring old gothic style.

Give us some more.

#187 Senior Teflon
Not registered
19 Apr 2000, 2:36 pm
Ninjariffic! Both visually stunning and amazingly fun to play. The jump pads were a little strange to begin with, but once you're used to looking for glowing kanji instead of pulsating bullseyes, they work very well.
#186 [KILR]BuZz
Not registered
18 Apr 2000, 7:13 am
nice conversion of the q2 map
#185 Memo-Rex
Not registered
07 Apr 2000, 12:52 pm
why aint there more maps like this???? I hate that shitty gothic style map
#184 Steinecke
Not registered
07 Apr 2000, 5:50 am
Not as childish and boring as the rest. GREAT MAP!
#183 Lefteris
Not registered
28 Mar 2000, 1:48 pm
Very nice looking map, good weapon placement and original textures. Gets crowded quickly though. It is definitely frustrating with more than 6 players, impossible to play with more than 8. Great with 4-6 players.
#182 FryingPan
Not registered
28 Mar 2000, 1:08 pm
Yeah, Otep, my bad. Guess I'm the ass now.
#181 Lord CougaR
Not registered
27 Mar 2000, 9:21 am
really shity first-amateur try...

don't know what ya are talking about...

->head to serious PQ/BigHouse critics

#180 Lord CougaR
Not registered
27 Mar 2000, 9:15 am
really shity first-amateur try...

don't know what ya are talking about...

->head to serious PQ/BigHouse critics

#179 hardknox{BoP}
Not registered
23 Mar 2000, 11:33 am
w00p (inacorner :)
#178 ArcticFrog
Not registered
22 Mar 2000, 5:16 am
This has to be one of the best all around maps Ive ever seen. Ive had it on my drive for some time and I love it.
#177 relic
Not registered
21 Mar 2000, 8:08 am
Great map g1z, Still waiting on your next release of course =)
#176 Sep
Not registered
19 Mar 2000, 8:06 am
This CTF map and others rocks. Nice and big keeps you on your toes
#175 RiO
Not registered
18 Mar 2000, 4:19 am
Lovely map, it's nice to see a new style breaking away from Goth, Tch or Void. I want more!
#174 RiO
Not registered
18 Mar 2000, 4:19 am
Lovely map, it's nice to see a new style breaking away from Goth, Tch or Void. I want more!
#173 FoolsRun
Not registered
17 Mar 2000, 2:37 pm
an excellent level. Can't wait to see more by g1zm0.

--

FoolsRun

#172 Tigger-oN
Not registered
15 Mar 2000, 4:33 am
The Threewave CTF pack can be d/load from here http://lvlworld.com/comments.php?id=3 hope that helps (might be a bit late now :])
#171 TMBGkMST3K
Not registered
12 Mar 2000, 6:24 pm
BEST MAP EVER!!!
#170 [AD]Lazarus
Not registered
07 Mar 2000, 7:06 am
only in the quake community can you have people talking about each others parents in a forum for map review.. but, G1zm0 has created some stellar maps before, and he delivers again. Keep up the great work!
#169 Wretch
Not registered
06 Mar 2000, 4:32 pm
Help!

Does anyone know where to get the Threewave CTF .pk3 file?

Thanks in advance.

BTW, I haven't tried the maps yet, but I can't wait.

#168 IRON MONKEY
Not registered
05 Mar 2000, 2:53 pm
Running GIZMOs Japanese Castles ...and Merc Mod RA for Q3....lan fun and then some!
#167 skyman
Not registered
03 Mar 2000, 9:09 pm
nice and pretty but pretty sucky for gameplay...should have kept it single player
#166 djembe
Not registered
03 Mar 2000, 6:19 am
One of the best. The CTF in particular...

This map and SPOG's Lonely Planet (dmmq3dm3b)are thus far, the only maps I've seen effectively abandon the traditional Quake look.

Gameplay is well balanced.

Very well done.

Please make more...

#165 Otep
Not registered
02 Mar 2000, 10:55 am
Hey FryingPan, thought you might like to know you spelled "grammatically" incorrect.

Cool map btw

#164 [CDVR]Meaty_McOwnage
Not registered
29 Feb 2000, 6:51 am
I have to hand it to you G1zm0,

your map is the Shizznit. DM and CTF own. Release more mapz soon.

[CDVR]meaty

#163 Btbl
Not registered
26 Feb 2000, 4:20 pm
Hmm, v.pretty, I love the ninja - thru the window effect :) (beats Jacky Chan any day :)

erm, for a link, I uploaded it too (if you mind I'll take it down)

www.djkrambo.here.co.uk/files

Also, I made a ctf map, first idea was based on a bit of a Minoan castle (I'm from Crete).

(well, just the red pillars:P)

But I'm a newbie, and my map is crappily textured. What do you reckon, if I send you the .map file or something, will you tidy it up and make it look good?

I'm sure you can find tons of pictures of Knossos online for textures etc :)

(hihi, I'm such a cheeky bastard)

tis under the beta section right now if you wanna have a look

Anyways, your map is great m8 :)

#162 Nyktstelan
Not registered
25 Feb 2000, 6:09 am
Awesome map, especially the ctf version.

Havent acutally played the ctf version in a game but i would like to. Love to see how i could work in that jump through the front window into an assault.

And Bauul you can get rid of the missing textures.

Do this

Open the .pk3 file with winzip (both the map .pk3 file and the .pk3 file you want to get a texture out of say pak01 from /baseq3)

You will need to run the map in quake 3 and as soon as you spawn bring down the console. Write down the name and path of the textrue thats missing (/textures/xxx.tga).

Then go back to winzip and find a texture u think will look like the one thats missing. Extract that file to c:texturesxxxx where xxxx is whatever the path was in the console.

Go to the japandm or ctf .pk3 file and go to add. Add the file that you extracted but be sure that u have the save directory option checked (THIS IS VERY IMPORTANT). If its not in the right directory inside the pk3 file q3 wont find it.

Start up the game and have some fun.

#161 U4ik
Not registered
23 Feb 2000, 6:58 pm
Great map, its different from the rest, kinda of a brand new feel. Great Japanese textures.
#160 Serapis
Not registered
23 Feb 2000, 10:31 am
Sweet map gizmo! This is a nice change from the "typical" style. This was also the first custom map I d/l, especially since I knew it was made by gizmo. I look forward to the next one =)
#159 Strik-999
Not registered
23 Feb 2000, 6:09 am
oh yeah baby!!!! giz....you da man....da man man....smirk. I loved jap garden and well.....i love this too. As far as i'm concered it's one of the best maps out. I had to give it a 9 and all. i've tried a little bit of mapping myself and i gotta give it to ya....all these people complain'n bout it well they must not know how hard it is to make even half-ass quake maps....smirk....just so you know...i'll be waiting for you're next release....hope its soon...laterz
#158 Barbiedoll69
Not registered
21 Feb 2000, 10:28 pm
great CTF map.

This map excels in both the atmosphere and playability as a CTF map.

Too bad some of the posts here seems to be by immature, over-grown brats. It does not do the map (and the page) justice.

grow up, boys.

#157 ZfaR
Not registered
21 Feb 2000, 1:32 pm
awezume map dude! its da thing.

it looks japanese...great choice of name! but thats enough about the screenshot...how do I download it, and do I need quake3 to run it, or can it run straight from netscape?

#156 FryingPan
Not registered
20 Feb 2000, 1:56 pm
It's amazing how many idiots that can't spell, or compile a gramatically correct sentence post comments here.... Yeah, Sleepy, I'm talking about you, Dawg.
#155 <b>DER HAUSMEISTER</...
Not registered
20 Feb 2000, 8:16 am
i#am the very´fucking master of q3a. and it#s a veryfiing amc that scholatr is watching!!!!! sowatch you out for anyone who climbs your compi
#154 Shagratt
Not registered
20 Feb 2000, 12:48 am
Excellent!!!!! One of the best deathmatch & original level i saw.
#153 LessThan
Not registered
19 Feb 2000, 7:15 pm
This is a great example of someone thinking outside of the box.

I loved this map's feel.

Put me on your mailing list gizmo

#152 Crustashio
Not registered
19 Feb 2000, 2:46 pm
Nice map and all.

These comments have made me crack up. Especially "daetodamotherfuckinge". You guys are idiots. Very big, idiotic idiots

#151 Bauul
Not registered
17 Feb 2000, 2:08 pm
Sorry, that should have bean MORE UT at the end, not NORE
#150 Bauul
Not registered
17 Feb 2000, 2:06 pm
Why do some of the textures how up as white and grey squares? I know the readme says you need a special CTF pak to run the cTF but I don't wna to! Why are some of the textures not there in DM?

Not a bad map, but not really brillaint either. Dosen't relly suit Q3, nore UT really.

#149 yo fucker
Not registered
17 Feb 2000, 1:35 pm
sorry forgot to rank it
#148 yo fucker
Not registered
17 Feb 2000, 1:34 pm
wickid is right dis map rools

(will)

#147 Wickid
Not registered
17 Feb 2000, 1:32 pm
What da f*@k dis map rools. Could of made it bot freindly they get all confused and kill them selfs.Good map bucko (from bob)
#146 Octovus
Not registered
17 Feb 2000, 8:34 am
Oops.. I meant have not quite made it, not have quite made it.
#145 Octovus
Not registered
17 Feb 2000, 8:33 am
Heh... not as if theres not enough comments already but this map is great! Not so much the dm.. that was a 6.5 or a 7 but the ctf.. Yeha!

As I said when commenting on Two Halves, this map and Two Halves are really the only finished feeling ctf maps out there.. others have the design but just have quite made it in the atmosphere department. 9 outa 10.

Happy fraggin! Octovus

#144 Android
Not registered
17 Feb 2000, 4:50 am
I think it´s lame to write here if you did the map
#143 Android
Not registered
17 Feb 2000, 4:49 am
How do I play this map in CTF???????

I cant see any flags!!!!!

#142 danimal
Not registered
16 Feb 2000, 10:13 pm
wheres the railgun ?!

oh

#141 CrZyLgS
Not registered
16 Feb 2000, 9:42 pm
great level
#140 Sol
Not registered
16 Feb 2000, 9:58 am
this map rocks.
#139 g1zm0
Not registered
16 Feb 2000, 9:53 am
heres a few that seem to work...

http://dl.fileplanet.com/dl/dl.asp?lvl/g-l/japanc.zip

http://www.tetsuoshima.com/downloads/japanc.zip

#138 not entered
Not registered
16 Feb 2000, 8:55 am
I'd love to find out but the download isn't working.
#137 Da_E_2_Da_Mutha_Fuckin_E
Not registered
15 Feb 2000, 10:18 pm
Yo SleepDog!!! I can recognize! I bought this game and all I can say is that back in the day Quake was the Shit yo. But all those bastards did was improve the looks and feel of the original....minus single player....DAMN that's harsh!!!!! And they say, "listen peeps we been said that this mo-fratty was for multi action only". But damn....lower the price and shit....DAMNNNNNNNNN!!!!!! it's be takin a lot of saving to buy Q3 then to have to say, "recognize!." That shit ain't right. I'll be tearin up some ass come Q3F though. You better recognize!!!! And don't let these fools hassle you 'bout your lyrics yo. We be addin da flava-flave to da common mans old school lyrics!!!! Hells Yeah!!! Long live the E 2 the Mutha fuckin E!!!!!!!! Eazy Doz it!!!!!
#136 Zleeper
Not registered
14 Feb 2000, 2:49 pm
So Sleepy, what the f*@k are you waiting of going to the fucking hell... THis is not Youre Zone... I See QUAKE 3 MAPS! QUAKE 3 ARENA
#135 Sleepy
Not registered
13 Feb 2000, 4:22 pm
Oh I'm sorry Quake3 does have more models. Wow! more models but much less gameplay, stupid bots, less modes of play, less levels. Graphics are slightly better but ID didn't make any good maps.
#134 Sleepy
Not registered
13 Feb 2000, 4:20 pm
Does anybody one know if Japanese castles will work also with Unreal Tournemant. It is much better game because of Quake3 not being done when released. Quake3 is so sloppy. might look a little better but is only 5% as much game as UT. Did Quake guys decide to release unfinished game and just let Mod makers finish game for them???? When Q3fortress come out I'll play Quake3 again. Quake3 will be worth buying in 18 months once Mods are more out there. :-)
#133 CasbahBoy
Not registered
13 Feb 2000, 1:28 pm
pure, unfiltered creativity - can't wait to see this guy's next few....
#132 Saito
Not registered
13 Feb 2000, 1:25 pm
Map is the coolest shit........n'uff said.
#131 Scorpion
Not registered
13 Feb 2000, 11:49 am
It has it all it has perfect surroundings the japanese castle is great perfect weapon placement very fas level for many people at the same time this map is Great 8.5
#130 bozo
Not registered
13 Feb 2000, 10:41 am
boring.... this map sucked
#129 not entered
Not registered
13 Feb 2000, 10:15 am
Kewl map
#128 lom
Not registered
13 Feb 2000, 6:14 am
This map is brilliant and everyone should download it even if it is quite a big file.
#127 EvanTheMagicDog
Not registered
13 Feb 2000, 1:10 am
My only complaint is that it takes a while to download (my isp sucks, gimme a break) but it is one sexy lookin map and really gives them bots a run for their ai, whooo!
#126 Sundown
Not registered
12 Feb 2000, 3:26 pm
A great place to hang out and eat Sushi, then put a rail slug up someone's booty. The jump pad through the window was inspired. Though the bot action tends to concentrate a bit much near the RL, a good bot map. All in all, a great place to kill or be killed.
#125 Zleeper
Not registered
12 Feb 2000, 11:34 am
Exelent, Exelent map Man... I liked the Little Outside Seccion... Youre a master
#124 g1zm0
Not registered
12 Feb 2000, 3:54 am
Pontus, wrong channel =)

#123 Pontus
Not registered
12 Feb 2000, 3:14 am
Does anybody know if I can find a convertion of the Edge (q2dm1) for quake3???

#122 [rl]demonb
Not registered
12 Feb 2000, 2:45 am
g1zmo,

your a nice guy played with ya and this is a very pretty map :-) but I just wanted to say I find it difficult to move on japanctf because of the layout and the long stairs to the flag room are very ackward to move and fight on! just my 2 cents

also I disagree with everyone else I don't think this map touches the zoid three wave maps especially 2 and 3 as far as playability.

guess I'm in the minority tho everone else loves it good job :-)

#121 not entered
Not registered
11 Feb 2000, 8:10 am
A good map, but the doors are a little too simple made for my taste. Good gameplay
#120 :othin
Not registered
10 Feb 2000, 5:08 am
This is a friggen awesome map!!
#119 sergio
Not registered
09 Feb 2000, 4:25 pm
I think sleepy is having a funny little joke here.

I have been reading the posts and.....

it seem that his english gets worse.

Great map g1zm0.

Keep up your mad mapping skillz son.

#118 FryingPan
Not registered
09 Feb 2000, 3:30 pm
Wow. Words fail me. Simply awesome map. Great gameplay, but the only one thing that bothers me, is the use of that black and white tile texture on the steps leading up from the bridge. Other than that, perfection.
#117 ricco the destroyer
Not registered
09 Feb 2000, 12:12 pm
really nice....but I´ve checked out better once
#116 Wreta
Not registered
08 Feb 2000, 7:07 am
Hey i have this map for q2 and i loved it.Now for Q3..what can i say..Its even better..

really good work..

#115 RoCkOn!!
Not registered
08 Feb 2000, 6:52 am
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO,

Whatever you do dont go for id...dont take that job..no way...some like different things, other then the id maps...hehehe.

Dont listen to Nala....:)

You're doing just fine by yourself..and a great job at that.

#114 Nala
Not registered
08 Feb 2000, 4:46 am
Just been playing ctf with this map and thought i'd say keep up the good work, this plays very kewl, maybe looks a little odd. Do you know that id are hiring?
#113 Psyko
Not registered
06 Feb 2000, 11:11 am
Very well done map, great flow. Personally, I didn't like it too much. Japanese castles just don't look attractive. But still one of the best maps I've ever seen.
#112 asdf
Not registered
05 Feb 2000, 9:58 pm
haven't seen it yet
#111 g1zm0
Not registered
05 Feb 2000, 10:41 am
what I am currently working on.......

http://planetquake.com/servers/arena/

typo that :P

#110 RoCkOn!!
Not registered
05 Feb 2000, 6:06 am
So g1mz0, are you working on another new map or what man? See i get to do the dirty work for my friends, as they are to shitless scared to leave a message.....we are awaiting your best one yet, ohh wait i got your best one yet havent i? lol.

So how many maps have you done so far g1zm0?

And yeah i did check for any dumb typo's, but my brains arent working to its fullest to be able to find such untrue things...what me you anybody typos? Never man never...:)

#109 g1zm0
Not registered
03 Feb 2000, 4:18 pm
hehe rockon,

yea, especially when ther is a big button that says "did you check for dumb typos" hehe =)

#108 RoCkOn!!
Not registered
03 Feb 2000, 9:29 am
LMAO g1zmo hey arent we all perfect in typos?

It would have been nice to have been able to jump on the roof as well to have had some jump pads of the roof, but nevertheless wow...beautifull map again, and dont worry about them people that dont like the map, as they must be paid by id, as i feel lots of jealousy round...hahahaha...so what you can create much better then they can...

Please make more maps like this one...this one rocks, and me and my friends, cant get enough of playing on it...and i hope your next one will rockon like this one does...hey suits my nick name too to that..ha...good luck in future ones...thanx again...:)

#107 IRON MONKEY
Not registered
02 Feb 2000, 4:30 pm
I LET NOW.. KNOW YOU OFFEND Q3 GAMING WITH..YOU MAP! I WANT ID BASE STYLE MAP! BASE MAP GOOD! YOU ALWAYS TRY TO BE CHANGE..ORGINAL!. ID MAPPERS MAKE BASE MAP ALWAYS SAME ..THEY OWN JOO HA HA! MAYBE YOU ADD SPLEAKER AND BE ORIGINAL...AND NO BFG FOR CTF? WHO SO STUPID NOT BFG IN CTF GAME? YOU NOT MAKE GAME MAP VERY GOOD! YOU TOP OTHER MAP ONLY 50% VOTE & RANK ALL..HAHA!

YOU GOOD MAN...SO I GIVE YOU 11 FOR 1ST TIME Q3! HEY YOU MAN WHO SAY YOU MAN?

#106 g1zm0
Not registered
02 Feb 2000, 10:29 am
this one works, I believe pq is in the process of moving to a new bldg. having to set up their connection.

http://dl.fileplanet.com/dl/dl.asp?/3/japanc.zip

#105 Hawkeye
Not registered
02 Feb 2000, 4:18 am
The link to fileplanet is bogus, and a search on fileplanet for japan and g1zm0 brought up only Q2 maps.

Any links to where we can get it? Thanks!

Hawkeye

#104 g1zm0
Not registered
01 Feb 2000, 11:35 pm
dumb typos:

lie=like

amp=map

oops =)

g1z

#103 g1zm0
Not registered
01 Feb 2000, 11:25 pm
Hi sleepy,

thanks for that, I appreciate it=)

I'm glad you lie the amp too, enjoy it.

thank you all for the nice comments !

g1z

#102 ^rec
Not registered
01 Feb 2000, 11:24 pm
g1zm0 is my fucking master
#101 RoCkOn!!
Not registered
01 Feb 2000, 11:16 pm
Me very much like, thanx g1zm0,me no japanesa,but i still like, and i think that sleepy was and still is jealous on your beautifull map, and a beautyfull playability,and i should get some spelling lessons. And yeah Sleepy i think maybe he wanted to do a map like this one, but you beat him/her to it, and now its jealous cause you made it a better way...and it looks so reall...thank you again g1zm0 rock on..

#100 Sleepy
Not registered
01 Feb 2000, 9:36 pm
I sorry much very. Now i see map for myself in game and it looks like nice castle and not camp. im sorry again you are good man to make such beauty. i almost cry before but now i like a lot. you been to japan ithink so right? look like yoshimala temple not so much like castle but good. year of the dragon, no? i like the spice in map with stream, better if fish i think though. you add? I know now i am too much very a lot so much excitred, right, of course? goods picture map. i like playing with quad damage in map. good with grenade gun so much better. i miss bfg. where is? good grass color not normal seen. you make yourself with pictureexpress?
#99 crXy(Lewent)
Not registered
31 Jan 2000, 2:58 pm
EXCELLENT FOR CTF!

Good for DM!

CTF sewenler buraya diyerleri

hadi nash!

#98 dogge
Not registered
31 Jan 2000, 10:20 am
Sleepy...go to sleep again plz!

This a game... & the most beatiful & playable q3 map to date

#97 [pig]MindsEye
Not registered
31 Jan 2000, 9:18 am
This is the most beautiful map I've ever seen! I dont want to return to real life... just walk in this awsome map and picking flowers to my girlfriend

Thanks g1zm0!

#96 HatTriQk
Not registered
31 Jan 2000, 6:27 am
Great gameplay and beautiful look! Where are the black holes though? (Gizmo was a Q1 Painkeep guy.)
#95 g1zm0
Not registered
30 Jan 2000, 5:33 pm
Hi sleepy,

I didn't make this map to look like a camp, I made it from looking at pictures of beatufull ancient Japanese Castles in japan. I love the archetecture of them. I never built these maps to offend anyone. I hope you will try not to

see this map as anything else but a map for a game, built

for people to see and enjoy, not to offend anyone.

I apologize if it offended you, that was not my intentions.

g1z

#94 Sleepy
Not registered
30 Jan 2000, 4:10 pm
Plus I'm sorry for comment. Racist may be stronger too much. I will try to not feel personnal so much about maps and games but you would not like if you were boy in California holding camp with horse stables.
#93 Sleepy
Not registered
30 Jan 2000, 4:07 pm
That's not what I meant. But why your maps look like Japanese concentration camp, That feeling hurts my people. We don't make glue any more longer.
#92 crXy(Lewent)
Not registered
30 Jan 2000, 1:46 pm
Excellent map!

Download it!

#91 Thrillhouse
Not registered
30 Jan 2000, 4:46 am
I personnally do not think that this map is that good. I don't think the custom Japanesse textures blend well with the standard Q3:A textures. They are too plain. Also, I don't think that the layout is all that interesting
#90 Cresch
Not registered
30 Jan 2000, 3:15 am
g1zm0's maps OWN id softwares maps!
#89 Tigger-oN
Not registered
30 Jan 2000, 12:27 am
Sleepy - you have a right to your opinion, but i think you have taken this just a little too far... its a map for Quake3Arena - a game, not that different to Tekken (not sure if thats the right spelling). Comments like yours are not exactly helping fight stereotyping - I would say if anything its supporting stereotyping, so I've removed the very uncalled for post. If there is any more like it, I'll ban you. You are welcomed to explain just how this map support(s) the stereotypical view of Japanese culture - but don't bring in someones parents, esp. if you don't know anything about them.

#88 g1zm0
Not registered
29 Jan 2000, 11:05 pm
sleepy ? so, lets see here, you are saying my mom is a racist bitch ? not true, not by a long shot, not even cool my friend.

over sensitive I think you are.

#87 Scampie
Not registered
29 Jan 2000, 5:19 pm
I don't like the map... but Sleep-man, you need to get a life. It's a map. It has a japanese feel and look to it. And the thing about player models, he's a fucking mapper. not a modeller.
#86 PowZeR
Not registered
28 Jan 2000, 7:17 pm
Nice job!!

keep up the good work!!

#85 Senn
Not registered
28 Jan 2000, 6:04 pm
Great looking map... although it lacks in the gameplay department. I think there is a lot of "stuff" laying around that really doesnt need to be there. All the little pagodas and swords and things... They would look great in a single player mission based Q2 map but when I am blowing people up in DM or CTF, give me some solid walls in a base anyday.

Not to knock this map though, it does look great. I love the jump pad through the window =)

#84 AssBall
Not registered
28 Jan 2000, 5:26 pm
It's about fucking time someone made a (decent) map that just isn't a queer assed clone of id's style (not that id's style doesn't kick ass, but I like some variety to my map collection). This one is sweet.
#83 g1zm0
Not registered
28 Jan 2000, 1:16 am
sleepy, um, what are you talking aobut ? you don't like me or something ? you already posted 3 times about this map, all bad, why 3 times? isn't once enough ? evidently some people like the map, you don't, I can deal with that... so can you, don't play it. oh and whether I know about japanese culture or not, its still only a map for a game, get a grip, put down that mouse and get some air =)
#82 Sleepy
Not registered
27 Jan 2000, 6:36 pm
I think your player models don't look Japanese. They are the same that came with Quake 3. Try Getting a clue before you make maps!!!!!
#81 Spank
Not registered
26 Jan 2000, 8:41 pm
g1zmo.. you have done it again. It seems as though your maps will end up being my favorites just as they were in Quake2. Excellent job sir.
#80 Scampie
Not registered
26 Jan 2000, 4:15 pm
I agree with Sleep. Not the greatest map I've ever played...

not worth the 5 meg d/l...

#79 Sleepy
Not registered
26 Jan 2000, 3:34 pm
Sorry, this map is still a 2/10 at the most. If you understand Japanese culture this map will make you vomit!!!!!!!
#78 ZoomBoxola
Not registered
26 Jan 2000, 3:28 pm
Dis map made me say, "Damn that's funky fresh, yo!!!!"
#77 $QGP$diaBLO
Not registered
26 Jan 2000, 8:20 am
Just download it;

it's worth it!

#76 Rando
Not registered
25 Jan 2000, 8:13 pm
Super map. Fun as Hell to play. Great textures and layout. A little slow in places but over all a F'n blast.
#75 [PhD]Pressure
Not registered
25 Jan 2000, 5:35 am
I played this map alot over the wknd in a LAN party with 10 ppl. The only lacks I found in this level are that there aren´t many ways to enter the flag rooms and the stairs are not strafe jumpable. Anyway when I´m going out of either the castles my fps drops dont quite a bit on my Gforce Pro ddr. Beside this, japanctf is one of the best ctf maps yet.

good job, G1zmO Are you japanese btw?

#74 g1zm0
Not registered
24 Jan 2000, 8:50 pm
=)
#73 zig
Not registered
24 Jan 2000, 5:38 pm
since when does an opinion have to be from someone you've heard of to be important =P

although you're right, if i don't like the way your map plays, i just won't play it.

#72 g1zm0
Not registered
24 Jan 2000, 4:09 pm
P.S.

I didn't make this map for the guy that runs "the big house" either, I forget his name, someone I have never heard of I think :P

#71 g1zm0
Not registered
24 Jan 2000, 4:05 pm
sleepy, I believe Paul J mentioned that Paul J mentioned that they tried using curves for ground, hills, ect, and that players didnt have much control while running over them, thats one reason I didnt use them there.

Also using curves there would have driven up the r_speeds, which means the map would have ran slower for you. besides, I didnt make this map for you sleepy =), I made it for ppl that might enjoy it, you don't ahve to play it =)

#70 Sleepy
Not registered
24 Jan 2000, 11:01 am
This map looks nice, despite the odd textures and mysteryous thick white fog(?!?!?)... but a maps looks do not make it a good map. This map plays horribly. There is a lot of completely unnescessary detail and with q3's curves, the terrain could have been done much better.

I dont know what you people see in this map.

#69 Goat3||
Not registered
23 Jan 2000, 6:33 pm
I have to hand it to ya, this is a really great map, Im not a huge Q3A player but i have to say...WOW!
#68 Goat3||
Not registered
23 Jan 2000, 6:32 pm
I have to hand it to ya, this is a really great map, Im not a huge Q3A player but i have to say...WOW!
#67 d3f3nd3r
Not registered
22 Jan 2000, 10:16 pm
Once again, I have to agree with everyone and say that the level looks awesome, aside from the unrealistic looking jump pads (no object in real life is pure black w/o reflections and shadows). The DM level is not that great for playability, however the CTF level plays quite nicely- my only gripe is that I like my CTF levels a little larger than this. At any rate, definetly a worthy download.
#66 g1zm0
Not registered
22 Jan 2000, 2:00 pm
Thank you eveyone that voted, and had comments on my map, good and bad =)

the good ones, I really appreciate, and make it all worth the time and effort I poured into it.

the bad ones I also appreciate, they will help me strive to do better next time =)

thank you all again,

mike (g1zm0)

#65 not entered
Not registered
22 Jan 2000, 11:58 am
Though some people may say that this map just looks good without any playability, I'd have to disagree with them. I have played a lot of games so far on these maps and they were all very fun (I especially like the ctf map). Even after reading http://www.planetquake.com/bighouse/Q3Reviews/Japanese.htm I still enjoy this map and only agree with them on their point of weapon placement (unlike what they say, many of the battles that I fought in took place in corridors, not just "circling" battles in large rooms). Of all the custom maps that I have downloaded (and I have downloaded nearly every map on this site) this map is one of the best and it is the only custom map that I see each time I refresh my servers.
#64 zig
Not registered
22 Jan 2000, 10:37 am
This map looks very nice. But that's about where it stops for me. I like to look at it, but the actual playing isn't that much fun. I agree with everything here: http://www.planetquake.com/bighouse/Q3Reviews/Japanese.htm
#63 uFace
Not registered
21 Jan 2000, 11:17 am
Another great map from g1zm0!

#62 Warlord
Not registered
21 Jan 2000, 10:55 am
This is one of my favorite q3ctf maps I have played to date. The terrain is awesome, the realistic features are great with awesome realistic presentation. Good job g1zm0, I hope to see some more maps of this quality :)
#61 JoseCuervo
Not registered
21 Jan 2000, 10:51 am
Excellent flow, very good work on getting the textures to fit with the map. The jumpads rule!
#60 not entered
Not registered
21 Jan 2000, 10:48 am
g1zmo owns!!! =]
#59 Shredder
Not registered
21 Jan 2000, 6:18 am
This map rocks! It runs well on my P133, and it still works great. I loved the details like the sword rack and the pictures on the walls. Download it and see for yourself.
#58 [-V1Ru5-]
Not registered
21 Jan 2000, 12:14 am
I liked this map very much . Ive d/l a few q3 custom maps all of which suck besides this 1 . I would love to see more maps by gizmo in near future.
#57 -Born Again-
Not registered
20 Jan 2000, 10:33 pm
excelent map... but a texture seems to be missing "q1metal7_98"

anyways the map is a kickass...

#56 Kayan Boomani
Not registered
20 Jan 2000, 9:14 pm
If the name is g1zm0, the map is quality. Ever since I first played Dakyne, I have been a fan of his maps. I only wish this one had the large outside areas like the ra2 map did. Other than that, very high quality.
#55 StatiC
Not registered
20 Jan 2000, 8:29 pm
Very nice looking map. The only thing i can think of that could be different is the shortest path between each flag is really pretty short.
#54 By-Tor
Not registered
20 Jan 2000, 5:37 pm
This has to be my favorite user-made level so far for Q3.

Just gorgeous.

HOWEVER, I've found a rather serious weak link in the implementation of the bots.

(I play the bots most of the time, since my ping sucks hard.)

If you go to the little upstairs room where the quad/haste spawns, you can fire through the fence, and rack up frags by the dozen, since the bots never know you're there, and rarely bother to come around it to get the quad!

Oh, well. Easy kills are fun too, I guess...

#53 rapid
Not registered
20 Jan 2000, 8:07 am
I liked the fog. It looks really cool as you walk down the stairs. It is a bit weird as you come out, though. I think it would have worked better if the fog was placed in a dead end, or if the fog was deeper. I'd like to see a Japanese garden/castle at night... give the cool lanterns a reason to be there. =)
#52 Tigger-oN
Not registered
19 Jan 2000, 2:35 pm
I'm with Fingers on the texture problem - if you use something that is NOT part of the pak0.pk3 then include it in your <filename>.pk3, and include it as something like textures/<filename>/textname.jpg or scripts/<filename>/scriptname.sharder - this is the ONLY way to make sure your map will work how you want it to, on every users system.
#51 Yoda99
Not registered
19 Jan 2000, 1:51 pm
q2 conversions or not ... these are just fantastic

especially the DM versions ... the CTF castles are a bit to close to each other ...

but I actually LOVED the rest

#50 Fingers
Not registered
19 Jan 2000, 11:11 am
I see... No, I didn't read the text file. Still, in my opinion an add-on level should work in vanilla Q3. I don't play CTF, so I have no reason to download several megs of a CTF level pack... Just because some add-on level uses one or two of its textures is not enough. (Maybe he could've included the extra textures in his pk3?)

And I did say I like the level... But it doesn't change the fact that it runs at ~20fps on my machine at some places, and I collide into invisible walls when I try to jump around on the rocks, and that I can't see anything at places that are pitch black. Which is why I don't find it particularly playable, even though it's gorgeous to look at and thus very well worth a download. :P

#49 Abdula T Butcher
Not registered
19 Jan 2000, 1:22 am
cant wait to see more gizmo maps
#48 Trip
Not registered
18 Jan 2000, 10:51 pm
GREAT MAP!
#47 Qrayg
Not registered
18 Jan 2000, 11:44 am
Am I the only person that played these two maps for Quake II? When I downloaded this pack I thought I was going to play something really different... I was wrong.

Don't get me wrong, this is a great conversion but these are NOT original designs.

Two really terrific conversions!!

#46 Nonny
Not registered
18 Jan 2000, 8:25 am
At last a great looking map that actually plays brilliantly as well. My only complaints are that the corridor where the thunderbolt is goes nowhere, just a loop plus theres that dead end around the same corner but even that can be amusing if your playing someone who doesnt know the layout.

All in all its a 9 for me. Gimme some more...

#45 PreacherBoy
Not registered
17 Jan 2000, 5:46 pm
This must have taken forever to build. Best level I've played. Greatest textures.
#44 mR. aTiTude
Not registered
17 Jan 2000, 1:50 pm
It is the best map I've played on Quake III. Some areas give me the feel of quake II. Hook us up with some more g1zm0. : )
#43 blah
Not registered
17 Jan 2000, 11:43 am
Awsome! It is great to see a map not in the (rather boring)gothic style that seems to be dominating the user map scene. Great work g1z.

#42 [Korpse]
Not registered
17 Jan 2000, 11:34 am
rawks!
#41 not entered
Not registered
17 Jan 2000, 10:32 am
cool
#40 ertherl
Not registered
17 Jan 2000, 8:57 am
Well don't feel special, Essobie. g1zm0 hooked all of #quakeed and #leveldesign up with the early versions.
#39 Aneurysm
Not registered
17 Jan 2000, 8:39 am
AWESOME map. Great design and I love the Japanese architecture. The CTF map is just as good.
#38 {VNV}GUNNER
Not registered
17 Jan 2000, 6:39 am
Prettiest map todate.Excellant flow and gameplay.Played this map for 4 hrs. last night with my wife. (AWESOME)This guy g1zmo continues to pump out some of the best maps I've ever seen.
#37 Zechs
Not registered
17 Jan 2000, 3:01 am
i meant 2 caligraphy writings on the wall not one.
#36 Zechs
Not registered
17 Jan 2000, 2:59 am
great map,however there's 1 minor flaw,most of you probably wont recognize it.In the DM map,there's a caligraphy writings on the wall near the rocket launcher(the one before the stairs to the mega health room) one translates as 'Fighting Spirit' and one as 'Warrior',the 'warrior' writing texture is somehow inverted left to right(the red seal is suppose to be at botom left)if u can read chinese characters u'll nkow exactly what i meant.

#35 not entered
Not registered
17 Jan 2000, 1:22 am
Yep....great
#34 Raven
Not registered
17 Jan 2000, 12:08 am
Good Map, Runs fast,(on my machine anyways) Nice and original, love the outdoors, Bot's play reasonably well. Wouldn't say it was the "Best" Quake3 map so far, that in my opinion goes to "Kaos" or Khaooohs By Vondur, and Ik3dm1 By Iikka "Fingers" Keranen. But this is still very good, worth the download just to look at the originality of the whole thing.

See ya !

#33 not entered
Not registered
16 Jan 2000, 10:36 pm
i think that this is probably the finest none id map so far the graphics are fantastic as they really add to the atmosphere! more please! :)
#32 mESCalito
Not registered
16 Jan 2000, 10:13 pm
Absolutely gorgeous! Yet, IMHO, the fog should have been made thickerhigher, so you kinda emerged out of it when you exited the buildingentered the backyard outside area going up those steep stairs. THAT WOULD HAVE ROCKED@#$% Otherwise, it seems like it was just thrown in.. All in all though, still *the best* user created map(s) to date for Q3A!
#31 Panther
Not registered
16 Jan 2000, 9:30 pm
Bravo! Bravo!

What an original idea for a map. The outdoor area is a great place for DM battles and the japanese art that sprinkles the whole map is fantastic.

#30 not entered
Not registered
16 Jan 2000, 9:21 pm
Bravo! Bravo!

What an original idea for a map. The outdoor area is a great place for DM battles and the japanese art that sprinkles the whole map is fantastic.

#29 Rob
Not registered
16 Jan 2000, 8:34 pm
U know that drooling thing H. Simpson does all the time? Well, that's what i was doing when i loaded this map. This is the 1st truly *ORIGINAL* map that has been made for q3a and it is really encouraging to see someone make a map that doesn't plagiarize the q3a style (like every other map that's been released). DOWNLOAD THIS NOW!!!!!
#28 Stone Cold Spider 3:16
Not registered
16 Jan 2000, 8:19 pm
THIS MAP ROCKS!!!!!!

Dont bother reading this download it NOW.. u wont b disapointed!!!!

#27 punk_wocka
Not registered
16 Jan 2000, 7:54 pm
First of all I realize everyone is entitled to an opinion but Finger's opinion is just stupid the layout is better than any custom q3a dm map I have played yet, no textures are missing that I found, its very well lit and it plays very fast compared to a lot of the levels that came with q3a

sorry if i ofended you but you could have at least read the readme before judging the map (you know because of the texture thing)

#26 Amphetamine
Not registered
16 Jan 2000, 7:05 pm
Awwww YEAH! I remember playing Jap Garden for RA2, and this is very much in the style of (well, obviously... it's G1zm0!)

Damm... This is definitly the new standard that Q3a maps are gonna have to compete with!

However, one thing this map makes me realise, is how much I'm looking forward to RA3....

Overall, this is THE BEST user created map so far... :-)

#25 dr qube
Not registered
16 Jan 2000, 6:25 pm
aghhhhh.... drool.... 9.99999/10 you'll be downloading this now...
#24 Frib
Not registered
16 Jan 2000, 5:04 pm
Nice map. :)
#23 Outcast
Not registered
16 Jan 2000, 4:07 pm
This map friggin rocks big time! Everything is done right including able to configure the maps through the menu. The bots are also really fun. The only thing I wish is that the map could be larger in size. At first I thought it was huge until I started to run around it. Otherwise it's a perfect 10 and I hope g1zm0 creates more quick!!

Outcast

#22 tapped
Not registered
16 Jan 2000, 2:41 pm
one thing, and i don't know if it's the way maps are made (not a mapper) or the way the bots are programmed in the game, but i've noticed that on this map, playing with 4 bots on nightmare, none of them will touch the quad UNLESS i get it and am then killed. only then will they pick it up. kinda' kills playing with bots with this map, for me, as it takes away from the fun. damn po-down towns and their no cable-no dsl-crappy phoneline policies. =|
#21 hj
Not registered
16 Jan 2000, 2:41 pm
h
#20 Dyslexic
Not registered
16 Jan 2000, 1:27 pm
Fingers: the missing textures are because you do not have the threewave ctf (Zoid's) pk3 installed. If you read the readme, it says that explicitly.
#19 Dyslexic
Not registered
16 Jan 2000, 1:22 pm
*sound of jaw dropping* This is by far the best, most creative, well done level I have seen from the community thus far. All others have cosmetic problems like brushes overlapping, or walls that you can strafe through (fognhell), but this is by far the most pro, and the most flowing level I have played. I can only pray that more levels of this caliber come out of the q3a community. P.S. I dunno what you all are smoking, I think that the fog gives it a nice Mt. Fuji kinda effect.
#18 Monostat7
Not registered
16 Jan 2000, 1:19 pm
Gizmos work continues to excel! I am one of his biggest fans and this work is great. The Japanese Garden for Q2 was a blast as well as the Daknyne series and now this!

Keep'em comin' Mike this is good stuff!!

Do yourself a favor and get this ASAP!

#17 Fingers
Not registered
16 Jan 2000, 1:17 pm
Very nice... Good use of curves on the roofs, nice textures... I love the outside areas. Too bad it runs really slowly, and some textures are missing. It could use some more light as well, and some of the clipping is overdone. More a work of art than a DM level... But certainly worth a download just to look at it.

I agree with Scamp here... Making all rounded edges in a traditional Japanese style building would be just plain silly. The author has used the curves perfectly where he should, as in the gorgeous rooftops.

#16 Scampie
Not registered
16 Jan 2000, 1:02 pm
The "new" (read Q3A's) style sucks. I love maps that have their own 'thing', like this one.
#15 not entered
Not registered
16 Jan 2000, 12:55 pm
Looks more like a q2 map because of all the edges where things should have been rounded. Great map, but just looks like old style.
#14 Killer
Not registered
16 Jan 2000, 11:05 am
Yeah, I agree with the majority on most things. Very nicely constructed and a decent layout. I thought there could have been a few more details on the walls in places.

One thing I wasn't keen on was the jump pads. The writing on them was cool but I thought the *pitch* black colour looked a little odd, some random noise on the texture would have been nice. I also thing the white fog looked a bit out of place but these are minor quibbles. All in all a good solid map, nice work Gizmo.

#13 MogWaEE
Not registered
16 Jan 2000, 11:05 am
What can I say...

SWEET, SWEET, SWEET!

It's one of the nicest maps ever... and finally some change from the good ol' Quake brownish textures :).

#12 MogWaEE
Not registered
16 Jan 2000, 11:04 am
What can I say...

SWEET, SWEET, SWEET!

It's one of the nicest maps ever... and finally some change from the good ol' Quake brownish textures :).

#11 Nucleus
Not registered
16 Jan 2000, 10:58 am
I actually had to suffer ReSeTH's rockets playtesting the level, but I found it a boatload of fun. The implementation of the Japanese style goes right down to the details, and I can only imagine the amount of research this must take.

I didn't really notice the fog problem that Tigger mentioned, at least not while in a deathmatch, so if there is anything it's probably minor.

Keep up the good work! More in this theme? What's next, Arabian nights? Aztec temples? ^_^

#10 Ice Dragon
Not registered
16 Jan 2000, 10:18 am
You don't download this map, and we confiscate your Quake3
#9 Pappy-R
Not registered
16 Jan 2000, 9:40 am
Gold baby!!
#8 [ULI]-Quincy
Not registered
16 Jan 2000, 8:46 am
This Map is great.

Kewl graphics combined with great gameplay !! I love it. Well, Bots arent very inteligent in this map but who cares :))

This map is the stuff, what a CTFler needs :))

Get it now !!

I give this map a 10 !!

(ctf and dm)

#7 Tom - Violin Player
Not registered
16 Jan 2000, 8:29 am
I am about to try this level. It looks promising.

http://www.tom.tomko.com

#6 Essobie
Not registered
16 Jan 2000, 8:23 am
You know I love it... g1zm0 hooked me up with an early release version of the ctf map, and I was very impressed with it... and then I download the entire thing and I get a DM version as well?

BONUS! :)

#5 Junky
Not registered
16 Jan 2000, 8:12 am
Visual Intrest: B+

Flow: C

Texure Choice: B

Originality: A

Rs_Speed:B

OVERALL: i give this map a B (similar to 8)

Junkyman99@hotmail.com

#4 than
Not registered
16 Jan 2000, 7:28 am
this level looks great. G1zmo has done a great job with those new textures, it all looks very oriental and impressive. There was a game of 6 players on the uni network earlier but it was full so I couldn't play it (ctf version).

I actually like the block rocks although perhaps some more detail in them wouldn't have gone amiss. Still, who am I to criticise when I spent about 10 mins trying to figure out how to deselect a brush in q3r yesterday. Still, I'm starting to figure stuff out now - it's far harder to get to grips with than wc and the curve selection is a real pain when you have abunch of curves close to each other as their bounding boxes overlap and shit... er, anyway, I've gone off topic. Nice map G1zmo :)

-Than

#3 blatch
Not registered
16 Jan 2000, 7:09 am
As tapped said, some of the earthen structures are blocky, but then again, vortex manipulation isn't the easiest thing in the world.
#2 tapped
Not registered
16 Jan 2000, 6:45 am
VERY NICE! the original decor is great, the sounds (gotta' love a gong!), and the architecture are superb... haven't found any bugs, but haven't played it much either.

only one complaint: as good as the map is, some of the earthen sturctures look a bit blocky. other than that, great job.

#1 ReSeTH
Not registered
16 Jan 2000, 6:09 am
Well, I downloaded the pak and the maps are just very cool! They have the same cool stile like the map that g1zm0 made for q2 (japanese garden)..WELL DONE!!
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