CTF 6-10 player
FileFront, MHGaming, ..::LvL (5.79MiB, 1,244 d/loads)
Readme Maps by Author Authors site
FileFront, MHGaming, ..::LvL (5.79MiB, 1,244 d/loads)
Readme Maps by Author Authors site
Rate release: Currently 3.5 / 10 (2 votes)
70
3.5
96fcef673ad57735d27e5194814aaf1e
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Posted comments:
#7 dONKEY
Not registered
17 Feb 2004, 9:09 am
That makes me feel a little better, thanks, ego is soothed;)Not registered
17 Feb 2004, 9:09 am
#6 AG
Not registered
17 Feb 2004, 6:33 am
I really thought this map had alot of creativityNot registered
17 Feb 2004, 6:33 am
I like it alot just thought some parts weren,t
as decrative as others besides that that map rocks
#5 not entered
Not registered
16 Feb 2004, 7:54 am
good structure, author is sure creative doodNot registered
16 Feb 2004, 7:54 am
#4 dONKEY
Not registered
16 Feb 2004, 12:23 am
Hmm...I had been awaiting a review with some hesitation. As stated in the readme this map was my first attempt at a CTF map, and only partially successful. In addition the map is quite old, been hanging around on the 'to be reviewed' board for some time. I think Joey's review is fair to the map if a little harsh in tone. Why did I release the map if I knew it had problems?...well first off it's not that bad and secondly its all part of the learning process.Not registered
16 Feb 2004, 12:23 am
#3 guile09
Not registered
15 Feb 2004, 1:52 am
I'd say this is an above-average map. But thats my opinion. It may not be the best map ever, but I think there are alot of cool ideas and a fun layout (considering you have a decent pc for the open area). The author made nice use of curves and spacious hallways. Some areas are nicely detailed while some of the halways could have been dressed up more.Not registered
15 Feb 2004, 1:52 am
With 3 entrances to each flag room, it seems like the type of map that will require an entire team effort to capture. I wouldn't want to be the only person walking down one of the long, open hallways with 2 railguns waiting at the other end. Overall I think this map is worth a try, even if you play at picmip 5.
#2 Tetzlaff
Not registered
14 Feb 2004, 6:46 am
oops, forgot to enter my name / / /Not registered
14 Feb 2004, 6:46 am
#1 not entered
Not registered
14 Feb 2004, 6:43 am
I found the layout of the map quite good. It offers quick escape routes to the flagcarriers but also some good spots for the defenders. Not registered
14 Feb 2004, 6:43 am
The structures in the center crossroads are a bit too much, they obscure the view and make the center less valuable for defence. The hindering water in the lower part is a bit annoying and stops the flow.
The texturing looks a bit "undecided", could need a stronger theme.
7/10









