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GrindMill by [Kona] - 14 Dec 2000
More than 5 years oldAt least 50 votes
Download » FileFront, MHGaming, ..::LvL (1.63MiB, 8,413 d/loads) - Add to My maps - Permalink - digg it!
GrindMill
DM/Tourney 2-4 player
FileFront, MHGaming, ..::LvL (1.63MiB, 8,413 d/loads)
Readme    Maps by Author
Rate release: Currently 7.97 / 10 (51 votes)
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7.97
dfc6887201bae4eaf8e4ba9e8a2b32da
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Start your downloads now, because this is one great little map! Tight sections with low ceilings that flow seamlessly into open areas with clean Rail shots from one side to another. The custom textures look great and really set the map apart. Lighting is also great and the r_speeds are excellent! One small nit-pick is a few overlapping brushes that will cause some zebraing on some set-ups. Bots play fine although they seem a little easy and they seem to miss the 100 health sometimes.

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Posted comments:
#25 Tig
28 Dec 2005, 10:32 pm
Unzip the zip file to your 'Quake III Arena/baseq3' folder. Start up the game and select the 'skirmish' menu, then look for the map in the list.

You can also type '\map mapname' in the console (where mapname is the map file name).

#24 CaptinSparky
Not registered
28 Dec 2005, 7:14 pm
i dont know how to add maps in so i can play them can some one help my email is sugerbuzzkid@aol.com (thanks)
#23 g0r the only
Not registered
13 Sep 2004, 2:43 am
good description pitch man, and your right.. the download was worth it.
#22 IV0
Not registered
21 Mar 2004, 12:19 am
Great map! One of my few favorites. Love it.
#21 not entered
Not registered
27 Jun 2002, 1:00 pm
[kona] our PAIN team of POLAND expect ur e-mail adress if it is posib.

my iz <a href="mailto:piasec@hoga.pl">piasec@hoga.pl</a>,

We were playing all ur map more then 30 sessions AND MORE THAN 500 H. U R GOD-BUILDER. DO NOT STOP. Best greets!
#20 nolimit again
Not registered
26 Jun 2001, 7:58 pm
people keep saying that the teleporter sucks. personally I like it, it's more like a Quake 1 feel. It's not so retarded that you can't see it in picmip 5 which is what I use to play. And you can TELL it's a teleporter. Many custom teleporters you can't even tell that they're teleporters until you actually hit them
#19 nolimit
Not registered
26 Jun 2001, 7:36 pm
Great map, incase anyone has ever noticed, the less jump pads you have, the better the map usually is. Imagine this map with jump-pads, it would SUCK.
#18 Q-Fraggel
Not registered
22 Jan 2001, 3:38 pm
Nice work! I really like the layout. Tight and nice.

R_speeds are wonderful, too.

:)

#17 hannibal
Not registered
19 Jan 2001, 12:42 pm
Kona, you keep on truckin' man, your an innovative mapper who ACTUALLY CARES about gameplay--most of the other 'artsy' mappers don't even know what the term 'gameplay' refers to. Grindmill is polished, fast, and tasy, just the way I like 'em!
#16 PNR
Not registered
19 Jan 2001, 1:54 am
BEEN playing since it was released,I have a free ISP(NO GAMING FOR ME ONLINE)so bots are all i get......this ,out of my 150 so maps is in the top 5 for BOT challenges...thanks fun stuff
#15 Speedy
Not registered
28 Dec 2000, 7:35 pm
cool
#14 mc-fine
Not registered
18 Dec 2000, 11:50 am
Damn Kona. This map OWNS me! Its like modern version of q1dm4. Tight and fast!! It looks amazing the texture work blends seamlessly.

I like the way the weapons work in the level. Fun to use the rail in a kinda small level.

Man I can see this map getting some serious 1v1 play. Only problem is that i think it needs to be stretched. For gameplay reasons only. Spots that are too tight can get annoying especially when you fly real far when hit by a rocket. If it was a bit more roomy it would be perfect. Parts like the RA area and raising the ceilings in the halls would help. Tad bit more lateral stretching wouldn't hurt either.

Excellent work.

#13 [Kona]
Not registered
18 Dec 2000, 1:20 am
Hey, thanx for all the comments.

I'm glad you all like it. Most of the suggestions are fairly similar, and I agree with them.

Hey does this map layout remind anyone of ultrav? :P The main outdoor area anyway.

#12 Ogre2112
Not registered
17 Dec 2000, 10:36 pm
Very nice 1on1 map. The only thing that keeps it from a nine (or ten) is that the elevator I don't think really fits in well with the map's flow, and the rooms seemed a little repetative.
#11 Rainman-TD
Not registered
17 Dec 2000, 5:46 am
The maps's cool, I mean REALLY COOOOL. The only thing that's not so good is that you can Rj and see the some area you normaly shouldn't. Maybe it's a feature, maybe smone just forgot to use clip brushes.

Still I give 8 cause it plays well and the flow is simply perfect.

#10 Al Gecko
Not registered
16 Dec 2000, 3:05 am
Clearly above average! Recommended for one-on-ones. A few little repairings on the texturing (beaming-field; overlapping spots) and this would be a a real top-map! The dark-age celtish atmosphere works great.

I'm not sure about the elevator... to me it doesn't fit really perfect into the maps overall atmosphere? Looks too modern? -Should have a 'wooden' look. And: Bots want to go down through the hole and are brought back accidently.

All in all this map is (to me) an 8.0. Texture-repairs would have pushed it to an 8.5. For a 9,0 the elevator would have to be 'wooden'. OH! Forgotten to mention: Gameplay is very good in my opinion; overall bot-behavior is above average without any doubt.

#9 excessus
Not registered
15 Dec 2000, 4:19 pm
Gave it an 8, because of the very uninspired teleporter. Besides, its a level thought to be played... great flow and feeling. A must download.
#8 Reservoir DoG
Not registered
14 Dec 2000, 11:16 pm
Best tourney map to come out in a while IMO. Looking forward to playing this on LAN tomorrow. The only gripes I have is banging me noggin' on the top of the teleporter (in pro mode)and I feel the lighting could have been a bit more varied. Other than that top notch.
#7 ResidentSCUM
Not registered
14 Dec 2000, 8:47 pm
Wow, another great map in two days here at lvl. The brushwork is pretty cool, great use of textures, architecture is very nice a bit reminiscent of what UT could have been had it had better graphics. Map seems destined for Tourney type play. Bots were pretty good, some fun on this level, let's get it on a server and frag some human butt. This one is dying to be played, fast and tight, every move counts (kinda like a high school dance). Screw up in the corridors and you pay for it. One word of caution, if you aren't a fan of a tight fast map (why would you be playing Q3A) then become one.
#6 Sundown
Not registered
14 Dec 2000, 9:23 am
The adjustments made from the beta version push this map to the top tier. Tight, fast duel jubilee. Very atmospheric, I think its his best map yet. Lakerbot plays well here.
#5 DruZli
Not registered
14 Dec 2000, 9:22 am
nice brushwork and yeah the flow is good too, dont know about the RA ohh well just camp some more:). Two thingz i dont like ,is that if u rocketjump in some places u can see over the whole level and it´s very thight in places..no space to battle :)have to play it against humans to say something about gameplay.

Regards

DruZli

#4 Peak_Man
Not registered
14 Dec 2000, 9:15 am
This is the most intense deathmatch level I've ever played on... and that screenshot that LvL put up hardly does the beauty of it justice. Keep up the good work Kona.
#3 not entered
Not registered
14 Dec 2000, 7:52 am
the architecture is sweet on this map...I really like the style and the feel.......jackboots textures do very well on this map......the flow works well and the action keeps moving....my main concern is that the walls and ceilings give me almost no where to move when in the map......trying to jump out of a corridor or make a dodging run down a hall often turned out more deadly than useful because I'd hit something and wouldn't be able to get out in time......other than proportional issues and a couple of other minor issues(ie: floating clip brush that you can occasionally hit in the mainroom) this is a very nice map map...
#2 Shovel
Not registered
14 Dec 2000, 5:49 am
Awsome map!
The flow is REALLY sweet, and looks great to! :)

The only problem I found is that if you try to jump(strafe) from the top platform over the top of the MH to the 2nd level straight across from it, you hit an invisible brush(clip no doubt) and it stops your movement making you drop to the ground.

you can miss this brush to the left and right of it. It's probly about 32 units in width?

Anyway it needs fixing :)

#1 not entered
Not registered
14 Dec 2000, 3:33 am
fast and tight is what I would call this map.

the game flow is awsome,and bots go everywere.

item placement is fine.

you will find stairs and a lift,but I do miss the jump pads.

I mostly like larger lvls but this was great.

poor looking telepoter.

8/10

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