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Fiemus Ravi by Anwulf - 21 Dec 2001
More than 5 years old
Download » FileFront, MHGaming, ..::LvL (4.4MiB, 1,980 d/loads) - Add to My maps - Permalink - digg it!
Fiemus Ravi
Railgun Tourney 2 player
FileFront, MHGaming, ..::LvL (4.4MiB, 1,980 d/loads)
Readme    Maps by Author    Authors site
Rate release: Currently 7.27 / 10 (11 votes)
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A stylised remix of Anwulf's own 'Subtilis Et Simplex'. The immediate difference is the texturing. The textures are the same, but the colour scheme is a grey monochrome. It's a subtle and unusual idea that I've been hoping to see in a map for a while and here it adds a touch of class to an already elegant design. Of course, the only difference this makes to game play is that your opponent is very easy to see, especially if they're cloaked in the coruscation effect of a powerup. As before, players spawn with a Railgun, the only weapon above the defaults. One minor difference between the two versions is a teleport destination located in the powerup basement, for bots that have difficulty understanding the lateral entrances. Otherwise the game play is essentially the same as the original, so you may want to read the earlier review as well. Bots are obviously more challenging if they are skilled with the RG.

If you enjoyed 'Subtilis Et Simplex', or if you have an interest in the style aspect of mapping, it's worth taking a closer look at this one.

Kell

1102
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Posted comments:
#11 Mark
Not registered
12 Jul 2008, 1:06 pm
There are 4 spawn points, 2 diametrically opposed on the upper level and 2 at opposite ends of the ground level, 1 of these is directly atop the RG. The YA is slightly favoured to the opposite end with a wall to go around being an additional hurdle to the player spawning at the rg end. frags are either of the corridor or the jumppad variety. a chiming bell is included to help time your grab for the regen below. The first person to gain control of this area will have the upper hand. the teleporters allow for a quick escape for whoever sets up down there and the drop down to this area will leave you vulnerable in a tight corridor with only 1 way out - to the centre. the person with the ya will be offset by a player with more slugs. and the person controlling the regen will be offset by a player gathering armour shards and green health sprinkled sparingly from up above. this will make for standoffish play or a blitzkreig for the player who can keep control of regen and ya but will be more equally weighted if both players skip the power up and stick to playing up above
#10 Bentarr
Not registered
03 Jan 2002, 5:18 am
Ultra stylish!

Looks excellent in monochrome. Well done Architecture. I like the idea of empty wall sockets for statues or the like.

Nice one!

#9 elendeNATTER!
Not registered
28 Dec 2001, 6:12 am
hehehehe Kell plays vs. green bots only. I am serious.. I WANT COLORS.. :0)
#8 Kell
Not registered
28 Dec 2001, 5:26 am
I do, but it's not grayscale. My monitor is green and it's attached to the keyboard. It has a crank handle...

10 PRINT "KELL"

20 GOTO 10

#7 elendeNATTER!
Not registered
25 Dec 2001, 4:24 pm
found it pretty BORING because

of the lacking colors... do u Guys use monochrome monitors ? ;0)

#6 Techx
Not registered
24 Dec 2001, 1:53 pm
nice map! i was wondering what happened to this one, good job :)
#5 Anwulf
Not registered
23 Dec 2001, 5:20 pm
Thanks for the comments everyone.

Kind of awkward because I thought one review was going to cover all three versions of the map. Yes, 'fraid there's another - the TA-textured version as well (although apart from the texturing there's nothing peculiar to TA about it).

#4 Octovus
Not registered
22 Dec 2001, 8:51 am
Certainly an interesting idea. I'd love to see a map where you had one part colored, one part like this. Maybe they could be linked by teleporters? Of course, we've seen the issues with teleporter-only connections before. Oh well.

I'd reccomend grabbing the original version over this one, but it is an interesting thing to see done.

8 from me, it's basically the same as the other level (not that he's claiming otherwise).

-Octovus

#3 Kamarov
Not registered
22 Dec 2001, 1:00 am
Very solid level. The architecture is top notch although the grey textures, while being very cool at first, soon feel drab and you feel like you're suddenly depressed for some reason.

I enjoyed it.

#2 DeFrag
Not registered
21 Dec 2001, 9:56 pm
GODDAMN this is probably the best Q3 map I've seen! Rail only too! Get this fucker on your HD.
#1 GONNAKILLYA!
Not registered
21 Dec 2001, 4:52 pm
Sweetness!

This map is a really cool idea. Sorta reminds me of the Captain Proton episodes of ST Voyager.

Nice work, Anwulf!

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