Tourney 2 player
FileFront, MHGaming, ..::LvL (4.51MiB, 1,570 d/loads)
Readme Maps by Author Authors site
FileFront, MHGaming, ..::LvL (4.51MiB, 1,570 d/loads)
Readme Maps by Author Authors site
Rate release: Currently 6.67 / 10 (3 votes)
133
6.67
fe5e128e6296e7c03b0de5e2dc7d57f8
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Posted comments:
#5 dONKEY
Not registered
05 Jun 2004, 8:51 am
I missed these comments...many thanks indeed!Not registered
05 Jun 2004, 8:51 am
#4 Madan
Not registered
28 Feb 2004, 4:56 pm
A unique, beautiful map that has class and a style all of its own.Not registered
28 Feb 2004, 4:56 pm
Of course, Constantin, such an ass, would hate it.
9/10.
#3 Constantin the Smarm
Not registered
22 Oct 2003, 10:47 pm
Ooooo...leaves...oooooo. And then you die. A mapper that knows how to use curves! 5 for that effort. Now, go back to number crunching and recompile this thing! Looks like it started out as wham-bam but ended-up as wham-poof. 5/10. Why? Because you're left wondering why the heck it ended all so soon. 6 for technical, 5 for innovation (yippee, another freaking castle!) but 8 for ambience and textures. I think I'll end the torture now and let him squirm. Yes, type something! I know you're dying to! Go ahead! You'll never find me! Moooahahaha! Moooahahahah!"You're all peasants", I say! Peasants! Off with you! Not registered
22 Oct 2003, 10:47 pm
Just take the map, make it bigger, add some story line to this ambience thingy of yours, crank up the 32 bit textures, sit back, let it compile, debug and then call us in the morning!
#2 Nightraven
Not registered
20 Oct 2003, 3:28 pm
This is a great map but the leaves are scary looking :)Not registered
20 Oct 2003, 3:28 pm
#1 eNFlamed
Not registered
08 Oct 2003, 3:02 pm
This map is special and offers some really interesting gameplay. It only has rail/mg/gauntlet as weapons and the item layout is done accordingly.Not registered
08 Oct 2003, 3:02 pm
Two perfectly placed YA are the major items in this map. A bunch of armor shards and small health balls are distributed throughout the map. This makes the decision hard to either pick them up or to stay sneeky each time again.
Using the jumppads is crucial to move from floor to floor quickly but on the other hand it keeps the enemy informed of your position.
I found myself deliberating about my next step often.
Many neat 'features' support gameplay. E.g.: try to fall down the jumppad tunnel from the top floor. But i would have clipped some more of the edges to support a more slippery movement.
There are two railgun armors (slugs) placed in the map. Me being a complete dm17 nerd i was a little sad that no machinegun armor was placed in the map.
The visual design of the map indeed reminded me of a fairy tale - 'alice in wonderland'. Though i felt that some combinations of textures, brushes and light don't fit too well the complete map somehow has a consistent look.
Playing this map against therailwh.re xaero :) was challenging and fun. For sure i will try this map against a human railer soon.
~eN









