Experimental/Railgun Arena 1-3 player
FileFront, MHGaming, ..::LvL (0.27MiB, 4,237 d/loads)
Readme Maps by Author
FileFront, MHGaming, ..::LvL (0.27MiB, 4,237 d/loads)
Readme Maps by Author
Rate release: Currently 7.43 / 10 (28 votes)
148
7.43
a01f08846cdd227df815322ac3cd3b6f
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Posted comments:
#8 spankmaster
Not registered
28 Aug 2003, 10:17 am
Brilliant!Not registered
28 Aug 2003, 10:17 am
#7 dav
Not registered
20 Nov 2002, 7:04 am
dzNot registered
20 Nov 2002, 7:04 am
#6 not entered
Not registered
17 Jun 2001, 9:23 pm
hehehehehehehehehhehehehehehehehehehehehehehhehehehe....FUN!Not registered
17 Jun 2001, 9:23 pm
#5 wviperw
Not registered
09 Jan 2001, 2:59 pm
Hey G1zmo, you should make a whole Duck Hunt MOD. That would be awesome. Make models for the bots that look like birds flying. A custom weapon model. Multiple playmodes. Lots of levels since they are easy to make. All kinds of stuff!!Not registered
09 Jan 2001, 2:59 pm
#4 elvis
Not registered
09 Jan 2001, 7:35 am
good f'in idea
i always loved duckhunt.heheeheh
now i can shootem with my mouse
heheeheheh ... makin my flying gib shots alot betterNot registered
09 Jan 2001, 7:35 am
#3 Q-Fraggel
Not registered
09 Jan 2001, 4:57 am
Nice idea. But why do this for CTF mode when you can set respawn points for humans and bots seperately?Not registered
09 Jan 2001, 4:57 am
#2 sparq-l
Not registered
07 Jan 2001, 11:34 am
this is the stupidest thing I have ever played... I love it! Great practice for us who aren't rail gods!Not registered
07 Jan 2001, 11:34 am
#1 wviperw
Not registered
07 Jan 2001, 10:46 am
Woh! Since when can you turn Quake3 maps into Duck Hunt! Cool! How do you do that? I am guessing you make only one respawn spot for each team and when they appear they jump on a jump pad and go flying to theyre death. Brilliant!Not registered
07 Jan 2001, 10:46 am



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