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Dead Souls by GlassMan - 27 Mar 2004
Panorama screen shot
Panorama - Download » FileFront, MHGaming, ..::LvL (7.38MiB, 4,933 d/loads) - Add to My maps - Permalink - digg it!
Dead Souls
CPM/DM/Tourney/TeamDM 2-6 player
FileFront, MHGaming, ..::LvL (7.38MiB, 4,933 d/loads)
Readme    Maps by Author    Authors site
Rate release: Currently 8.63 / 10 (38 votes)
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8.63
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Dead Souls is a great Q3 map -- hands down. While I wouldn't have wanted to wait another eight months for this map, it would have been appropriate for him to release this work on Halloween!

GlassMan has really done an awesome job conceptualizing and carving out a very spooky place to get fragged. Very chilling sounds are triggered when players scramble around the dark places and some very haunting new models are placed around the map, like the ominous statue of Xaero (by Oak) with a flaming sword guarding the quad.

Floors are carved out and suspended by chains above a fog of death. Arched hallways lead to dilapidated great rooms with crumbling walls and broken windows streaming shafts of sunlight giving you a small ray of hope that you might survive another few minutes in this god-forsaken haunted place.

Download this map for an experience of ultimate creepiness!

Reviewed by J f Z

1686
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Posted comments:
#26 Kiiro Karnage
Not registered
13 Jun 2008, 7:13 am
The third paragraph of this review is one of the best bits of writing I have read and sums up the map perfectly.
#25 g0r the crazy hell demon
Not registered
13 Sep 2004, 2:53 am
do0d i fucking loved it . <---
#24 DAV61
Not registered
18 May 2004, 3:01 pm
Awesome work Glassman!! not only does it looks good,but it plays great. thanks
#23 Black Dog
Not registered
13 May 2004, 1:44 am
Glassman shows id how Gothic *should* be done.

What a fucking amazing map.

#22 waY2Kool
Not registered
20 Apr 2004, 9:23 am
congrats on making PQ's LotW, Glassman! well deserved!

and DEMO, i never thought i'd say this about anyone, but - my wife is actually starting to make more sense than you. :o>

#21 {DEMO}LITION
Not registered
15 Apr 2004, 3:59 pm
The atmosphere was so good that I wanted to say I crapped myself several times whilst playing it (though I'd be lying). Excellent map. No doubt about it. I especially liked the stain glass window projection on the wall from the light coming in through that window; that is something I've never seen done before.
#20 {DEMO}LITION
Not registered
15 Apr 2004, 3:44 pm
Uh, I never actually downloaded it because I was too busy critisising others :rolls eyes at himself, but remebers he needs mirror to see them:. I'll grab it now and see how nice it is.
#19 ydnar
Not registered
15 Apr 2004, 11:59 am
Keep your panties on ladies.

It's a great map. Can we leave it at that? :)

#18 waY2Kool
Not registered
15 Apr 2004, 9:13 am
wow, thanks for clearing that up, DEMO. :rolls eyes:
#17 Nuclear Ninja
Not registered
09 Apr 2004, 7:59 pm
Spooky, Spooky, Spooky. I've had this map for a few weeks and it still creeps me out. Just the atmosphere is worh the download (and I thought the ID maps were gothic). But then again, what do I know...
#16 Myth
Not registered
09 Apr 2004, 4:40 pm
Awsome map GlassMan. Been playing it for a couple of weeks now, and it still rocks.

Congrats

#15 {DEMO}LITION
Not registered
08 Apr 2004, 8:43 am
I just feel 'cat and mouse' doesn't really fit a review on a map. Plus 'cat and mouse', as you described it, happens a lot of times in battle because you chase someone you see out of the corner of your eyes for a while. So this really makes it a gameplay theme in all maps IMO.


"And the architect mentioning in this review seems to try to give a very good visual on what the map looks like before you play it."

I believe you were quoting there just to try and get back at me? Since you think that quote makes no sense, I shall explain: "architect mentioning" = when someone metions architecture on something. "Very good visual on what the map looks like before you play it." = the reviewer has gone into such detail that he seems to be trying to giving us a 'seeing' before we play the map, so that we know what we're in for to a certain extent.


Enough said... *retains himself from saying anything more argumental*

#14 waY2Kool
Not registered
07 Apr 2004, 1:45 pm
hehe, and this makes sense, {DEMO}?

"And the architect mentioning in this review seems to try to give a very good visual on what the map looks like before you play it."

riiiiight.

'cat and mouse' was a bad analogy. my fraggin' buddies and i use that term when we find ourselves hunting each other down and scaring the living crap out one another.

a great map nonetheless.

#13 GlassMan
Not registered
06 Apr 2004, 11:05 am
Thanks for all the comments & thx pjw I'm honoured!

I agree the gameplay may not be to everyone's taste - the map's history conspired against good layout planning. It started as a segment from a single player map I made for Quake (as in quake 1). My original plan was for 1v1 but it got a little too big for that so I added the quad and made it a little larger still in the hope that small ffa's & 2v2 would be fun.

#12 {DEMO}LITION
Not registered
05 Apr 2004, 11:52 pm
waY2Kool, in regards to your gameplay review, 'great cat & mouse fun' is gobblety gook to me. All that says is that 1v1 gives one player chasing another, which after all happens to a certain extent if you play 1v1 defensively (like I often do). A real gameplay review would give comments on which items are where because that makes good gameplay, and which places link to other places to give good gameplay etc.
#11 pjw
Not registered
05 Apr 2004, 8:24 pm
Outstanding map. Haven't played it enough yet to say much about gameplay, but the aesthetics are really sweet. It's now the latest addition to the Kickass Maps list on my site.

http://pjw.planetquake.gamespy.com/maps.html#kickass

#10 waY2Kool
Not registered
05 Apr 2004, 9:28 am
oof, glad you cleared that up in the end with your 'moral' :)

it's really not hard to review the gameplay tho. we play with 3-4 ppl. which is about perfect, i wouldn't put 5-6 in here tho - it's too tight for that. 1 on 1 is awesome - great cat & mouse fun, with guaranteed jump-out-of-your-seat action.

#9 {DEMO}LITION
Not registered
02 Apr 2004, 12:19 pm
Gameplay is sorta hard to review about if you think of it; it isn't really that easy to go into detail with how gameplay works (if you do it'll be a boring piece). But I do agree, a review just isn't complete without any mention of gameplay. And the architect mentioning in this review seems to try to give a very good visual on what the map looks like before you play it.

Moral of this story: if you don't like the reviews here, do them yourself; LvL needs reviews big time.

#8 waY2Kool
Not registered
02 Apr 2004, 9:18 am
yes, the visuals and atmosphere are superb. the gameplay is quite good too and we play it regularly. nice work Glassman.

a keeper all the way.

#7 Plextor
Not registered
01 Apr 2004, 8:39 pm
I agree with LH

where are reviews of gameplay... seems to be that all 'J f z' cares about is visuals.
#6 not entered
Not registered
31 Mar 2004, 11:17 pm
nice, but not a keeper
#5 Spinolio
Not registered
31 Mar 2004, 6:07 am
Fine job, I'm always finding a new hidey hole to peck from. We have made this one of our lunchtime regulars.
#4 Q-fraggel
Not registered
30 Mar 2004, 3:53 am
Amazing map! Love it!
#3 StormShadow
Not registered
29 Mar 2004, 9:06 am
Gameplay is ok... not as good as in GlassMans first map.

The looks are incredible, and the map is certainly worth a dl for the aesthetics alone.

9/10

#2 nitin
Not registered
27 Mar 2004, 4:06 pm
best gothic map ever!

Gameplay is excelelnt too, one of those rare must have maps.

#1 LH
Not registered
27 Mar 2004, 11:07 am
Umm, What about the gameplay in the review? The entire thing is about the appearance.
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