Space CTF 6-10 player
FileFront, MHGaming, ..::LvL (2.4MiB, 1,735 d/loads)
Readme Maps by Author Authors site
FileFront, MHGaming, ..::LvL (2.4MiB, 1,735 d/loads)
Readme Maps by Author Authors site
Rate release: Currently 6 / 10 (3 votes)
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Posted comments:
#6 sst13
Not registered
28 Jun 2008, 5:27 am
Already done: http://sst13.net/pics/13void_layout.gifNot registered
28 Jun 2008, 5:27 am
I do my best. ;)
#5 Anonymous Cowherd
Not registered
28 Jun 2008, 4:07 am
Fill the big central hexagon then. :)Not registered
28 Jun 2008, 4:07 am
#4 sst13
Not registered
27 Jun 2008, 11:25 pm
Sorry my english isn't very well...Not registered
27 Jun 2008, 11:25 pm
Botclip walls with clusterportal windows won't work if trigger_push paths go through them. (see Cardigans AI Misbehavin' tut)
Walls of playerclip/weaponclip with small windows inflict the gameplay to much. See: http://sst13.net/pics/13void_path.png
With big windows, bots can easily rail through these windows.
#3 Anonymous Cowherd
Not registered
27 Jun 2008, 11:18 am
Funny you should mention "a solution to this issue". A little bird told me (well, Cardigan's AI Misbehavin' site told me) that bots seem to treat player clip as impenetrable. (And they certainly should treat weapclip as such, since it really is.) Walls of it in the void where no-one will be other than when plummeting to their doom anyway would inhibit long-distance railgunning by the bots. (With weapclip, it would also prevent humans railspamming hoping for a lucky hit.) As it stands, you may already have walls of botclip in the void with clusterportal windows so...Not registered
27 Jun 2008, 11:18 am
#2 sst13
Not registered
25 Jun 2008, 12:08 am
Yes I know. I couldn't find a solution for this issue.Not registered
25 Jun 2008, 12:08 am
Except don't play with bots. :D
#1 Anonymous Cowherd
Not registered
24 Jun 2008, 2:19 pm
Only one problem: Bots can see through fog. And bots looooove railguns...Not registered
24 Jun 2008, 2:19 pm









