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Dark Void by sst13 - 13 Sep 2005
Download » FileFront, MHGaming, ..::LvL (2.4MiB, 1,735 d/loads) - Add to My maps - Permalink - digg it!
Dark Void
Space CTF 6-10 player
FileFront, MHGaming, ..::LvL (2.4MiB, 1,735 d/loads)
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Rate release: Currently 6 / 10 (3 votes)
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Once again an original map that is killer! OK, the gameplay revolves around space platforms, but they can't be seen by one another. There's a dark fog that encompasses the entire space so you can't just rail that jackass on the other side of the map with the railgun. The gameplay could have benefited from some more ammo (gotta put some ammo in your maps dude) and maybe a bit more sound.

Overall this map is pretty damn good. It's original, and a keeper. 8/10.

Reviewed by {BFG20K}

1806
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Posted comments:
#6 sst13
Not registered
28 Jun 2008, 5:27 am
Already done: http://sst13.net/pics/13void_layout.gif
I do my best. ;)
#5 Anonymous Cowherd
Not registered
28 Jun 2008, 4:07 am
Fill the big central hexagon then. :)
#4 sst13
Not registered
27 Jun 2008, 11:25 pm
Sorry my english isn't very well...
Botclip walls with clusterportal windows won't work if trigger_push paths go through them. (see Cardigans AI Misbehavin' tut)
Walls of playerclip/weaponclip with small windows inflict the gameplay to much. See: http://sst13.net/pics/13void_path.png
With big windows, bots can easily rail through these windows.
#3 Anonymous Cowherd
Not registered
27 Jun 2008, 11:18 am
Funny you should mention "a solution to this issue". A little bird told me (well, Cardigan's AI Misbehavin' site told me) that bots seem to treat player clip as impenetrable. (And they certainly should treat weapclip as such, since it really is.) Walls of it in the void where no-one will be other than when plummeting to their doom anyway would inhibit long-distance railgunning by the bots. (With weapclip, it would also prevent humans railspamming hoping for a lucky hit.) As it stands, you may already have walls of botclip in the void with clusterportal windows so...
#2 sst13
Not registered
25 Jun 2008, 12:08 am
Yes I know. I couldn't find a solution for this issue.
Except don't play with bots. :D
#1 Anonymous Cowherd
Not registered
24 Jun 2008, 2:19 pm
Only one problem: Bots can see through fog. And bots looooove railguns...
Close the map navigation system
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