Tourney 2 player
FileFront, MHGaming, ..::LvL (0.28MiB, 2,207 d/loads)
Readme Maps by Author Authors site
FileFront, MHGaming, ..::LvL (0.28MiB, 2,207 d/loads)
Readme Maps by Author Authors site
Rate release: Currently 7.25 / 10 (4 votes)
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7.25
d2858b9c76c4e49508eb912b035594de
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Posted comments:
#8 Ariston
Not registered
14 Mar 2000, 2:17 am
fyi:
after reading up on it in the manual, i'm augmenting my post below as a warning to other mappers:
yes, it is id's fault, but you can make the map LIGHTER, thus enabling the player to see the bots as well. a bot can see everything even in pitch black areas, so camping and jumping out of the shadows is a no-no in bot play.Not registered
14 Mar 2000, 2:17 am
#7 Octovus
Not registered
11 Mar 2000, 12:18 pm
Right...this gets a 6 outa 10 from me, which is around what I was expecting to give it. It playes pretty well in tourney...a slightly better version of Tourney 5 IMHO, if only because I find tourney 5 unplayable as any thing but FFA. Originally after exploring a bit I though "Why the hell would I go into the fog, there is nothing there?" BUT the health is down there and often enough you jump out of a rocket's path only to find yourself on the lower floor. I would REALLY like to see a larger version of this map made, I think perhaps extending it to have an extra catwalk above and perhaps some corridors and/or small rooms off to the sides would be nice. Felt really nice, just a bunch too small and as has been said below, bots will be bots, and they know where you are in the fog. Only time a single bring it on bot ever killed me. (Dam RL) Right, 'nuf said.
Happy Fraggin! OctovusNot registered
11 Mar 2000, 12:18 pm
#6 Jim
Not registered
10 Mar 2000, 5:17 pm
Not bad. Very simple and clean architecture which maintains a good degree of visual appeal. Unfortunately, it is too small and symmetric and can get boring too quick.
Not registered
10 Mar 2000, 5:17 pm
#5 Yunfat
Not registered
10 Mar 2000, 4:19 pm
If this graphics on this map could be tightened up a bit (I saw some small sniggles in the fog) this would be an 8. A Good 1v1, Im not sure you could play more than 2 enjoyably.Not registered
10 Mar 2000, 4:19 pm
#4 NiMRod
Not registered
10 Mar 2000, 11:48 am
what's ID's fault?
that bots are bots, no matter how "human " you try to make them?
=)Not registered
10 Mar 2000, 11:48 am
#3 RA Bitch
Not registered
10 Mar 2000, 7:27 am
yeah, that's ID's faultNot registered
10 Mar 2000, 7:27 am
#2 RedFive
Not registered
10 Mar 2000, 4:07 am
Having pronounced myself a Gothic/1on1 freak, I gave this map a hard look. I love the fog but this box is dinky. And as far as the bots are concerned, they do that all the time; bots are bots and no matter how "human" you try to make 'em, they're still bots.Not registered
10 Mar 2000, 4:07 am
#1 Ariston
Not registered
10 Mar 2000, 12:01 am
well... this map was probably the winner of the "construct a map in less than an hour"-award.
I thought it played well for a 1on1 - you can't do anything wrong in terms of flow with a tiny box map - but it perplexed me in bot play. What I'm seeing is this: the bots seem to have an unfair advantage concerning visibility in fog areas. At first I thought they "listen" to footsteps and then fire in that general direction. But even when I stood still, I got a rocket in my face, seemingly out of nowhere. This sucks big time, and I wouldn't recommend using bots in this map. Anyone else observe this?Not registered
10 Mar 2000, 12:01 am









