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e457ced9a465cf8e47ddd7db0032de87
Close Proximity by Catalyst - 09 Mar 2000
More than 5 years old
Download » FileFront, MHGaming, ..::LvL (0.28MiB, 2,207 d/loads) - Add to My maps - Permalink - digg it!
Close Proximity
Tourney 2 player
FileFront, MHGaming, ..::LvL (0.28MiB, 2,207 d/loads)
Readme    Maps by Author    Authors site
Rate release: Currently 7.25 / 10 (4 votes)
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7.25
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Its another box, but as the author states, its a quick job. Plays pretty well for a 1on1. I didn't play it any other way, so who knows what would happen with more. The thickness of the fog seems to be just right and all the columns make for good hiding. There are a few texture alignment problems but over all not bad for a quick 1on1 game, (any longer and you'll probably be over it).

Yep, its a box, yep its fun for a short while.

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Posted comments:
#8 Ariston
Not registered
14 Mar 2000, 2:17 am
fyi:

after reading up on it in the manual, i'm augmenting my post below as a warning to other mappers:

yes, it is id's fault, but you can make the map LIGHTER, thus enabling the player to see the bots as well. a bot can see everything even in pitch black areas, so camping and jumping out of the shadows is a no-no in bot play.

#7 Octovus
Not registered
11 Mar 2000, 12:18 pm
Right...this gets a 6 outa 10 from me, which is around what I was expecting to give it. It playes pretty well in tourney...a slightly better version of Tourney 5 IMHO, if only because I find tourney 5 unplayable as any thing but FFA. Originally after exploring a bit I though "Why the hell would I go into the fog, there is nothing there?" BUT the health is down there and often enough you jump out of a rocket's path only to find yourself on the lower floor. I would REALLY like to see a larger version of this map made, I think perhaps extending it to have an extra catwalk above and perhaps some corridors and/or small rooms off to the sides would be nice. Felt really nice, just a bunch too small and as has been said below, bots will be bots, and they know where you are in the fog. Only time a single bring it on bot ever killed me. (Dam RL) Right, 'nuf said.

Happy Fraggin! Octovus

#6 Jim
Not registered
10 Mar 2000, 5:17 pm
Not bad. Very simple and clean architecture which maintains a good degree of visual appeal. Unfortunately, it is too small and symmetric and can get boring too quick.

#5 Yunfat
Not registered
10 Mar 2000, 4:19 pm
If this graphics on this map could be tightened up a bit (I saw some small sniggles in the fog) this would be an 8. A Good 1v1, Im not sure you could play more than 2 enjoyably.
#4 NiMRod
Not registered
10 Mar 2000, 11:48 am
what's ID's fault?

that bots are bots, no matter how "human " you try to make them?

=)

#3 RA Bitch
Not registered
10 Mar 2000, 7:27 am
yeah, that's ID's fault
#2 RedFive
Not registered
10 Mar 2000, 4:07 am
Having pronounced myself a Gothic/1on1 freak, I gave this map a hard look. I love the fog but this box is dinky. And as far as the bots are concerned, they do that all the time; bots are bots and no matter how "human" you try to make 'em, they're still bots.
#1 Ariston
Not registered
10 Mar 2000, 12:01 am
well... this map was probably the winner of the "construct a map in less than an hour"-award.

I thought it played well for a 1on1 - you can't do anything wrong in terms of flow with a tiny box map - but it perplexed me in bot play. What I'm seeing is this: the bots seem to have an unfair advantage concerning visibility in fog areas. At first I thought they "listen" to footsteps and then fire in that general direction. But even when I stood still, I got a rocket in my face, seemingly out of nowhere. This sucks big time, and I wouldn't recommend using bots in this map. Anyone else observe this?

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